holy shit
What is Gamekult's scale? Is this a 5 out of 5 or a 5 out of 10?
holy shit
I actually don't wanna dig through 37 pages to see if it was already posted, but the subtitles and the laughter in this video kill me:
"Interview" with a Ready at Dawn-developer
https://www.youtube.com/watch?v=FV-u5tvQC34
I will say I am pretty surprised by these scores and the recent downturn in the gaming media in regards to cinematic games. Just a few years ago, they were loved and could do no wrong, and I remember the old gameplay-guy Matt Casamassina even writing stuff about how Uncharted 2 was saving gaming (or something like that).
Are you saying they might be partisan? Poppycock!It's Playstation Lifetstyle.
Go back 50 pages.This thread is a lot more civil than I had anticipated.
If a five hour steak that costs $100 but is also a sportscar made out of diamonds drives out of a movie theater at 20MPH, and a sedan hamburger that is 40 hours long and open world drives out of a McDonald's at 70MPH, when will the two meet and what will the score be
I'm trying to figure out the proper analogies here
This is actually part of why I want to go in depth on this game after I finish it. I've been very much looking forward to it but I also really want to start working out more critical posts on games. Haven't had much time before but I'm definitely going to put time into this one.Post-purchase rationalization.
It's why I have a trusted GAFer list. I am not concerned with posters who simply buy something they were anticipating and then shut off their critical faculties in the analysis. So many people do that instinctively, they anticipate something and then are incapable of actually just admitting all that time they spent hyped for the product was a waste so they go about justifying it in ever more heightened ways. Even if everyone else says it's mediocre, everyone else is seeing it the wrong way. They find less and less flaws, until everyone is nitpicking.
For me, for a GAFer to make my trusted opinion list it works like this... take a game I either love or hate and have expressed myself in detail about. Then, read a poster who disagrees with my position, but goes to length to articulate why in a way that makes sense and is rational. The mark of a good critic is not that you always agree with them, it's that you can respect the merit of their opinion even when you disagree. At least, that's what I've found.
So especially when I see someone willing to take a game they anticipated to task for not being completely up to snuff, I make note of that individual because it means they are less likely to make excuses for a game just because they pre-ordered it and spent the last two years anticipating it.
Problem with lots of people who rush out in excitement to get something is that they spend so much time building it up, posting about how rad it's gonna be on forums, that going back and admitting it's not all it was made out to be is tough for some folk.
Driveclub is so underrated it hurts, best racing game for me in a long time. Killzone was indeed meh.Knack, Killzone, Driveclub and now this.. Sony is on fire with their exclusives.
Do you guys think RAD is surprised by the score this game is getting in reviews? Sometimes when you make something you value it higher than others.
Or do you think they expected this but decided to cut their loses?
I'll be honest, as crazy as it is, lots of consumers hate short games, regardless of quality. They beat them, don't think they got their cash worth, and trade it in. Not everyone of course but I'm speaking of mass market. Combine that with no multi player and little to no replayability from what the majority of reviews are saying and........
Yeah I don't anticipate good word of mouth at all. But we'll see, could be off on that.
What is Gamekult's scale? Is this a 5 out of 5 or a 5 out of 10?
Err...can I call home?If a five hour steak that costs $100 but is also a sportscar made out of diamonds drives out of a movie theater at 20MPH, and a sedan hamburger that is 40 hours long and open world drives out of a McDonald's at 70MPH, when will the two meet and what will the score be
I'm trying to figure out the proper analogies here
Someone timed it. It's two hours of cutscenes.I was referencing 3 hours of cinematics, 50% of total playtime according to that review
that's bananas
I think it is pretty clear that Sony's first party advantage that many hear touted at launched has been squandered. Technically, this wasn't a team that they owned but the overall theme for Sony's PS4 exclusives has been unmet potential. They really need to get things together on that front.
That would be really interesting if a major publication did that. I sometimes do this for my crappy, amateur reviewsI'd like to see a review website that instead of a score put a price tag on a game. Never Buy/Buy at (insert price point)/Buy Now.
I get some think it's a bad game, but to put a review score out based on the length is tough since the price will change.
Post-purchase rationalization.
It's why I have a trusted GAFer list. I am not concerned with posters who simply buy something they were anticipating and then shut off their critical faculties in the analysis. So many people do that instinctively, they anticipate something and then are incapable of actually just admitting all that time they spent hyped for the product was a waste so they go about justifying it in ever more heightened ways. Even if everyone else says it's mediocre, everyone else is seeing it the wrong way. They find less and less flaws, until everyone is nitpicking.
For me, for a GAFer to make my trusted opinion list it works like this... take a game I either love or hate and have expressed myself in detail about. Then, read a poster who disagrees with my position, but goes to length to articulate why in a way that makes sense and is rational. The mark of a good critic is not that you always agree with them, it's that you can respect the merit of their opinion even when you disagree. At least, that's what I've found.
So especially when I see someone willing to take a game they anticipated to task for not being completely up to snuff, I make note of that individual because it means they are less likely to make excuses for a game just because they pre-ordered it and spent the last two years anticipating it.
Problem with lots of people who rush out in excitement to get something is that they spend so much time building it up, posting about how rad it's gonna be on forums, that going back and admitting it's not all it was made out to be is tough for some folk.
How much is the hamburger? That's bothering me.
The biggest issue is that if you don't have a lot of "game" in your game, you damn well better have an incredible story and characters. Heavy Rain toed this line well.
The Order has never looked compelling on any level. I'm wondering when Sony is going to start exercising some quality control on these first party releases, because right now they're the anti-Nintendo, just dropping steaming piles of shit on their fanbase, with third parties picking up the slack.
This makes as much sense as a Jaden Smith Tweet.Pretty beat scores. Good thing is that people play games and not scores.
I don't think anyone is saying that it's innovative in every sense possible. I see it as a TellTale game with some actual gameplay bolted on, and a thousandfold better visuals and polish. I like the idea of it, and don't see why anyone sees the problem with that concept, past the asking price that is higher than TellTale games.Ok so all the reviews are saying this is gears of war except not fun. So I'm wondering if maybe people just can't get enough of 3rd person cover shooters, to the point where they are arguing that this game is innovative? I don't get it. I make an offhand comment that it looks painfully generic and people are scoffing and going on about werewolves or something?
The biggest issue is that if you don't have a lot of "game" in your game, you damn well better have an incredible story and characters. Heavy Rain toed this line well.
The Order has never looked compelling on any level. I'm wondering when Sony is going to start exercising some quality control on these first party releases, because right now they're the anti-Nintendo, just dropping steaming piles of shit on their fanbase, with third parties picking up the slack.
This is actually part of why I want to go in depth on this game after I finish it. I've been very much looking forward to it but I also really want to start working out more critical posts on games. Haven't had much time before but I'm definitely going to put time into this one.
I also bought the game with a gift card so no money out of pocket, which I think will let me look at it more critically than if I dropped $60 (or $80 since I got the CE)
The most vocal defenders have retreated to the OT. Where the general discussion is "reviews don't matter."This thread is a lot more civil than I had anticipated.
Free the homie PlayMeThrough
Can we drop the journalism integrity or standards thing? There's obvious reasons MCC scored what it did,regardless of how high or low others score. Technically sound or bug free does not a good game make.
Driveclub is so underrated it hurts, best racing game for me in a long time. Killzone was indeed meh.
I hope The Order turns out like Driveclub for me, bad reviews but an excellent game out of my point of view
Post-purchase rationalization.
It's why I have a trusted GAFer list. I am not concerned with posters who simply buy something they were anticipating and then shut off their critical faculties in the analysis. So many people do that instinctively, they anticipate something and then are incapable of actually just admitting all that time they spent hyped for the product was a waste so they go about justifying it in ever more heightened ways. Even if everyone else says it's mediocre, everyone else is seeing it the wrong way. They find less and less flaws, until everyone is nitpicking.
For me, for a GAFer to make my trusted opinion list it works like this... take a game I either love or hate and have expressed myself in detail about. Then, read a poster who disagrees with my position, but goes to length to articulate why in a way that makes sense and is rational. The mark of a good critic is not that you always agree with them, it's that you can respect the merit of their opinion even when you disagree. At least, that's what I've found.
So especially when I see someone willing to take a game they anticipated to task for not being completely up to snuff, I make note of that individual because it means they are less likely to make excuses for a game just because they pre-ordered it and spent the last two years anticipating it.
Problem with lots of people who rush out in excitement to get something is that they spend so much time building it up, posting about how rad it's gonna be on forums, that going back and admitting it's not all it was made out to be is tough for some folk.
Which means a game has to be open world, filled with experience points, and side quests. That's what's trendy now. Sadly most games are following this template but so few of them are capable of taking advantage of what an open world can bring. Instead they're filled with story that would have worked just as well in a linear game (think Zelda style linear), and tons of fetch quests and collectables. Linear games are not bad, and neither are open world games. Take advantage of the style you chose, don't homogenize everything with a checklist.
I think the story and setting look super interesting here in The Order. It's a shame they seem to have squandered that.
Do you guys think RAD is surprised by the score this game is getting in reviews? Sometimes when you make something you value it higher than others.
Or do you think they expected this but decided to cut their loses?
Looking at the Giant Bomb quick look, some things I can imagine becoming bothersome are the forced walking sections (which tend to annoy me in most games) and the way the action/gameplay is often interrupted by cutscenes (including some of the transitions). The game seems to teeter back and forth between giving you control and taking it away from you a bit too often.
But is it fun?
This makes as much sense as a Jaden Smith Tweet.
Wowee at those review scores. I planned to rent this title for a while now anyway but I am genuinely curious as to what my feelings on the game will be when I play it for myself, since I'm a fan of Heavy Rain, The Walking Dead, and such. One thing I can see myself agreeing with is the issue with value proposition because no matter how pretty it is, it does appear to be a small package for a 60 dollar game.
Knack, Killzone, Driveclub and now this.. Sony is on fire with their exclusives.
Driveclub
The fact that reviewers have double standards depending on the game and its developer/publisher is clearly true.
But the problem with The Order is that the game tries to do something that many people (particularly among the press) nowadays simply don't appreciate.
You have to be open world, you have to put the player always in control, you need at least a decent co-op mode, you need replayability with tons of useless fetch quests. If you try to innovate within that formula is the icing on the cake.
Those are the guidelines if you want to make a well recevied/scored game today.
RAD decided to make an interactive movie with third person shooter sections, they're getting shit for it. Same shit that David Cage and others got plain and simple.
The way they handled their PR which was stupidly shady, trying to hide what the game was for too long (because they knew that it wasn't what most people wanted) didn't help.
Still there is a market for these titles. There are people who actually like these kind of experiences so it's up to them if this game will be successful on the market or not.
So are many indies. That doesn't make them 1st party either.
Ready At Dawn isn't owned by Sony.
Equally importantly, most from the other side of the fence got banned.The most vocal defenders have retreated to the OT. Where the general discussion is "reviews don't matter."