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The Order 1886 Review Thread

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Beefy

Member
This is one of the reasons why the hype cycle exists in the first place; it provides customers with so much built up hype that they will be very reluctant to admit the game is bad even if that badness should be readily apparent. Whether this applies to The Order: 1886 in particular I can't speak to; I haven't played this particular game. I'm speaking generally, in this case.

I don't really get hyped for games as I go by my own opinion and not others. A lot of people buy into the hype the various studios spin and the random reviewers opinions/ratings far too much. I myself got caught up in it with Destiny and even bought my very first collectors edition game. I quickly learned how I felt about the game(it's really bad). I haven't been hyped for The Order really, I am just really into the whole setting. Despite the reviews I will still get this game tomorrow and see how it is.
 
if reviews mattered i'd never have played the Yakuza series. Ignore pro reviews they are either paid off, not paid off, it's all business either with ads or hits trying to get their names out there.
 
Holy shit! 42 page thread. The reviews are a bit lower than I was expecting but not by much. The biggest disappointment for me is them scrapping the materials based physics/ destruction and being completely silent about it. 
 

MormaPope

Banned
Right but I think his post was in response to this



TLOU didn't check most of those boxes and it was the game of the year.

Journey, Gone Home, The Walking Dead, The Stanley Parable, Papers Please, all these games were critically adored and they're far from being traditional games.

People arguing that critics and gamers as a whole want more of the same are speaking some weak ass shit.
 

lem0n

Member
I remember seeing this game for the first time during an E3 stream. It looked so fucking cool. It'll probably be a good experience for some, but damn.. 64% average is not what I was hoping to see. It had so much promise.
 

-MD-

Member
I think there was some very serious online problems with the game around release that never truly got fixed and killed the community.

I'm still sad about it, it was honestly the best multiplayer game on PS3 imo.

When it worked nothing even came close to matching the fun that game provided, I stuck it out for a year or two as long as I could until matches started taking 20 minutes to find and just had to finally drop it.

2012 GOTY for me, would buy a PS4 port with better netcode day 1.
 

Shaanyboi

Banned
Ready GAF?
c279fb3ce0.gif

LOL this gif shall see much repurposing, but my god, it's so good
 

Scoops

Banned
Doesn't mean much. Halo 3, Reach, and 4 all sold around 3 million units in their launch months, and that's with the 360 having a bigger install base with each release.

Halo became over saturated and likewise it's hype went down with each release.

If Reach and 4 had the hype 3 had sales would've shot up each time.
 

Nibel

Member
Holy shit! 42 page thread. The reviews are a bit lower than I was expecting but not by much. The biggest disappointment for me is them scrapping the materials based physics/ destruction and being completely silent about it. 

I completely forgot about that; welp. So can cover spots break or anything?
 
After reading the OP, it seems as though if this game was $39.99, it would improve a lot of scores.

I'm not sure how I feel about the price being a factor in reviews, but even without it taken into account the game likely wouldn't have faired much better being a first party, high production effort.

Maybe if it was an indie title at probably another half of your suggested price there would be some leeway, but that's the whole game of expectations and perceptions. Not one that the reviewers are in fault for the most part.

But yeah, if the whole appeal is looking at a game as it is without price being a factor, than that should be held up for every game. Not something to be thrown aside for twisting the knife further in. But price factoring is difficult because as a consumer reviewing the money you spent could color your opinion. As the media typically doesn't have to pay, they may not reflect on that 'bang for your buck' factor that most of their audience is looking for. Kind of a no win factor in reviews that is easily dismissed and requested at the same time.
 

Verger

Banned
I've only been able to read about 30 or so pages of this thread so I apologize if I'm repeating things that were said in the interim.

Let me clarify that I LOVE Single player games, I LOVE Story-focused games. I was hyped for this game because it was going to be something that ticked both boxes and presented them with some of the best visuals to date.

But what I'm hearing, and reading, is just so disappointing. Many of the reviews are echoing each other in regards to the main issues which really stand out for me, so I am not at all hopeful for simple differences of interpretation or tastes.

1. The Story is underwhelming. I'm sorry, but I am one who wishes more devs would try to balance Story and Gameplay instead of focusing on one at the expense of the other. Heck, I wouldn't mind if a dev chose to place more emphasis on the story overall, but when it comes at the expense of gameplay and ensuring that the player experience is enjoyable, then you've got a problem. Add insult to injury is the fact that the Story apparently didn't turn out to be anything worthwhile or compelling in the end. That's just the worst possible outcome for something that was constantly advertised for its story and narrative.

2. Poor Level Design. This would probably hurt the most if I was to play this now coming off of the Metroid Prime Trilogy. But the reviews tell of high quality visuals, but again being designed to be "Epic Set Pieces" without much functionality or thought to them, aside from being empty arenas to battle enemies. I have to seriously wonder if their chase for "Super High-Definition HD Graphics" was a detriment overall. (though I often wonder that about the AAA industry in total)

3. No Lore/World Building? Perhaps the biggest disappointment is hearing that they've really done nothing unique with such a inventive setting. Everyone was psyched when we saw the initial concepts and artwork for an alternate Gothic London with Steampunk industrial influences. But reading the reviews make it sound like the Environments and world do not really emphasize these elements and are "pretty to look at, but boring". Something I've also not read in the reviews is any presence of Lore or Examinable world building objects, which would have been IMO a necessity for such a unique setting. Shame.


Those are just the reasons at the top of my head. But I'm sure there are others when it comes to reading about the overall scope of the gameplay and how shallow it seems doing nothing at all unique or interesting. Or the fact that there aren't that many monsters in the game that you battle and instead spend most of the time fighting shotgun wielding blokes. It's just such a shame as this at one point might have compelled me to buy a PS4. But now all that really interests me on that system is BloodBorne and I'm not sure I can justify purchase of a console just for that one game.


Honestly about the ratings I'm not too concerned with the number. It's the content of the reviews that is disappointing me. :(
 

Atomski

Member
Multiplats are also a great reason to get a PS4.
But if you are someone like me who owns a good PC.. I feel like my Ps4 is just collecting dust at this point . Keep waiting for something stellar to play on it yet there's nothing exclusive so far that's doing it for me.

I'm the edge of selling.. I'm not even sure Bloodborne can stop me as I can just wait for Darksouls 3.
 
I didn't really have that much interest in this game to begin with after seeing some of the initial reveal footage with QTEs and what appeared to be generic chest-high-walls cover shooting mechanics, so I can understand some of the reviews that are critical of the mechanics of the game and the pros and cons of them. What I find abso-fucking bewildering is the number of reviews criticizing this game for what it apparently isn't instead of what it is, a very linear, story driven SP experience.

Somewhere I missed the memo apparently where SP games now have to have unlockable weapons that you have to level now? Tacked on MP? Choice-based narratives and branching paths in a linear narrative experience? I think I literally read something that knocked the game for beginning development at a time when people were enamored with the likes of Uncharted 2? Uncharted 2 is a bad game now? Jim actually says that it harkens back to a PS2 game, which sounds kind of awesome. Does every game have to have an open world now with a skill tree to unlock the ability to run fast and jump slightly higher or something now? I can obviously get why the mechanics of the game may be dull or outdated, such as the shooting mechanics and QTE's, AND I understand why certain people don't like "cinematic gameplay" games, but hell I loved the Uncharted games and The Last of Us.

The thing I'm worried about is that these reviews are going to send the wrong message to publishers. Instead of sending the message that maybe you should try to liven up the gameplay mechanics, the message is going to going to be that no one likes SP narrative games anymore. The message is going to be if we try to make a AAA story driven SP experience, we are going to get shit reviews and nobody is going to buy it unless we water it down and fill it with busy work filler content, unlockables, skill trees, leveling guns, and a tacked on MP mode filled to the brim with microtransactions along with an aggressive DLC release schedule.

This line of thinking is the same reason why I'm struggling to play through Alien:Isolation because they felt like they needed to make it a 20-hour experience instead of a 10-hour one and why playing Dragon Age Inquisition at this point for me feels like work because it is filled with so much time-wasting, game-padding, filler-laden bullshit side content.

I wonder how these reviewers are going receive Uncharted 4? It should get a baseline 6 or 7 judging by something of these reviews I'm reading. .
 

HF2014

Member
Tonight, even if the controvery is on, i think i might Order a 100$ steak to celebrate, only 1886 calories with the potatoes and fudge cake, and i should burn that in about 5 hours with jogging.

You know what, Ryse got bashed, and i enjoy it from the beginning to to end. If the Order doesnt give me that single player satisfaction i got with Ryse...it will be my last order....

Or might hold for a used copy to show up on auction sites. If game doesnt take that long to beat, people will want to cash in quick to get their money back.

I will bite, im hungry.
 
It's interesting that this is almost the exact antithesis of the "the internet is too cynical about things" sentiment that was being discussed yesterday.

I think both are true to some extent, but as a consumer I think its always better to be a little bit cynical whenever someone is trying to sell you something.
 

Muzicfreq

Banned
This is a terrible post. God of War is one of the absolute best action titles ever made. Not because of the graphics. Because of how it actually plays. You've brought great shame to your family.



It's a banned site. And it's also been mentioned about 10 times.

What's the reason for it being banned?
 
I thought Ryse would be boring and suck, but I had fun with it. It's not a game I would recommend to everyone or pay full price for, but it was an enjoyable rental.

I went in with lowered expectations, but it was definitely better than expected.
 

Elios83

Member
How did they hide it? Promo material was primarily cutscenes and pretty graphics with a couple snippets of gameplay, just like the game itself.

They refused to call the game for what it is, an interactive movie with action sequences.
They tried to hide behind words like cinematic, linear, the blend of all the elements will make the game not just the shooting....and so on.
People expected a victorian Uncharted/Gears, they kept talking about bad demos, why they were hiding gameplay....that was the game.
It was a bad strategy on the PR side imo. It prevented people to form the right expectations around it.
I'm not seeing TellTale games getting 2/10 or 4/10 reviews. That's because people don't expect those games to be more than they are.
But to be honest if you greenlight a project and then the marketing team is afraid to tell what it is and they can dictate the line...something went wrong in the way this game was handled.
 

Nyx

Member
Lower scores than I expected but I'm still picking this up when I can find it for 30 bucks or less, as I already planned to do before all the reviews anyway.

Oh and these big game review threads are always good for a laugh!
 

Pezus

Member
I didn't really have that much interest in this game to begin with after seeing some of the initial reveal footage with QTEs and what appeared to be generic chest-high-walls cover shooting mechanics, so I can understand some of the reviews that are critical of the mechanics of the game and the pros and cons of them. What I find abso-fucking bewildering is the number of reviews criticizing this game for what it apparently isn't instead of what it is, a very linear, story driven SP experience.

Somewhere I missed the memo apparently where SP games now have to have unlockable weapons that you have to level now? Tacked on MP? Choice-based narratives and branching paths in a linear narrative experience? I think I literally read something that knocked the game for beginning development at a time when people were enamored with the likes of Uncharted 2? Uncharted 2 is a bad game now? Jim actually says that it harkens back to a PS2 game, which sounds kind of awesome. Does every game have to have an open world now with a skill tree to unlock the ability to run fast and jump slightly higher or something now? I can obviously get why the mechanics of the game may be dull or outdated, such as the shooting mechanics and QTE's, AND I understand why certain people don't like "cinematic gameplay" games, but hell I loved the Uncharted games and The Last of Us.

The thing I'm worried about is that these reviews are going to send the wrong message to publishers. Instead of sending the message that maybe you should try to liven up the gameplay mechanics, the message is going to going to be that no one likes SP narrative games anymore. The message is going to be if we try to make a AAA story driven SP experience, we are going to get shit reviews and nobody is going to buy it unless we water it down and fill it with busy work filler content, unlockables, skill trees, leveling guns, and a tacked on MP mode filled to the brim with microtransactions along with an aggressive DLC release schedule.

This line of thinking is the same reason why I'm struggling to play through Alien:Isolation because they felt like they needed to make it a 20-hour experience instead of a 10-hour one and why playing Dragon Age Inquisition at this point for me feels like work because it is filled with so much time-wasting, game-padding, filler-laden bullshit side content.

I wonder how these reviewers are going receive Uncharted 4? It should get a baseline 6 or 7 judging by something of these reviews I'm reading. .

*slow clap*
All of this really saddens me
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
Guys, 65 is above average. I got a lot of 65's in school and still got into the prestigious University of Phoenix.
 

Kssio_Aug

Member
5 from Gamekult.

http://www.gamekult.com/jeux/test-the-order-1886-J3050151450t.html#ps4

Seems fair. They're saying 6 hours length (3h gameplay, 3h cinematics), but the most important point they're making is that other than the technical aspects, all other aspects are dated, from story to stealth, gunfights, QTE and plot twists. Ouch.

Wow, if they measured that right it is damn short! The rest is pretty much what Eurogamer stated and many gaffers threw stones at them! Thank god after some impressions (specially Eurogamers) I controlled my hype and decided not to pre-order it.

Almost did it after all the hype in impressions thread, but decided to wait, specially I was pretty certain the game was too expensive for its lenght and absolutely zero replay value. Glad I waited for impressions, those reviews confirms all my fears.

I may get it in the future if it drops 50% or more.
 
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