What's the reason for it being banned?
Willfully posting bullshit/lies if I remember correctly.
What's the reason for it being banned?
Well if for rumors that can happen but why should their reviews be tossed out? they're 2 completely separate things.
So what's the consensus on the actual story quality? Not value or gameplay (I think I already have a clear idea there lol).
Bloodborne is coming.
Anyway when I see games like the order I just wonder why Sony didn't use all that time and resources to release a game like The Last Guardian that will have more impact in the community.
I do understand a bit of Spanish and he obviously doesn't speak about videogames, yet the whole combination of his laughter and that I probably don't understand enough Spanish made it absolutely hilarious.
Misinformation I believe.
Guys, 65 is above average. I got a lot of 65's in school and still got into the prestigious University of Phoenix.
The most vocal defenders have retreated to the OT. Where the general discussion is "reviews don't matter."
It seems like reviewers are being much harsher this gen. Remember when an average/non-broken game got a 7/8? I'm fine with the downward shift, as long as they stick to it.
I'll probably pick up The Order on sale, I'm still digging that Victorian backdrop.
God of War is really tired man...
It's gameplay is sorely lacking. It was cute for being edgy in the Ps2 days. Now no one cares.
There's 2h10m of cutscenes in the game, measured by someone here at GAF. I don't know if that includes scenes that are some kind of QTE, though.Wow, if they measured that right it is damn short!
About what I expected. Definitely not for everyone.
I didn't really have that much interest in this game to begin with after seeing some of the initial reveal footage with QTEs and what appeared to be generic chest-high-walls cover shooting mechanics, so I can understand some of the reviews that are critical of the mechanics of the game and the pros and cons of them. What I find abso-fucking bewildering is the number of reviews criticizing this game for what it apparently isn't instead of what it is, a very linear, story driven SP experience.
Somewhere I missed the memo apparently where SP games now have to have unlockable weapons that you have to level now? Tacked on MP? Choice-based narratives and branching paths in a linear narrative experience? I think I literally read something that knocked the game for beginning development at a time when people were enamored with the likes of Uncharted 2? Uncharted 2 is a bad game now? Jim actually says that it harkens back to a PS2 game, which sounds kind of awesome. Does every game have to have an open world now with a skill tree to unlock the ability to run fast and jump slightly higher or something now? I can obviously get why the mechanics of the game may be dull or outdated, such as the shooting mechanics and QTE's, AND I understand why certain people don't like "cinematic gameplay" games, but hell I loved the Uncharted games and The Last of Us.
The thing I'm worried about is that these reviews are going to send the wrong message to publishers. Instead of sending the message that maybe you should try to liven up the gameplay mechanics, the message is going to going to be that no one likes SP narrative games anymore. The message is going to be if we try to make a AAA story driven SP experience, we are going to get shit reviews and nobody is going to buy it unless we water it down and fill it with busy work filler content, unlockables, skill trees, leveling guns, and a tacked on MP mode filled to the brim with microtransactions along with an aggressive DLC release schedule.
This line of thinking is the same reason why I'm struggling to play through Alien:Isolation because they felt like they needed to make it a 20-hour experience instead of a 10-hour one and why playing Dragon Age Inquisition at this point for me feels like work because it is filled with so much time-wasting, game-padding, filler-laden bullshit side content.
I wonder how these reviewers are going receive Uncharted 4? It should get a baseline 6 or 7 judging by something of these reviews I'm reading. .
Wut?
Max Payne 3 and The Order wouldn't even come close to being the same thing in my mind.
Heck, I'd say Gears of War maybe, but you can't move forward or backward while in active cover in The Order.
This is when I lost faith in this game:
- Dana Jan, Game Director
I don't understand why this guy doesn't work for disney or dreamworks if he wants to make cinematic movies instead of games.
I naturally assume I'm on everyone's list.
They refused to call the game for what it is, an interactive movie with action sequences.
They tried to hide behind words like cinematic, linear, the blend of all the elements will make the game not just the shooting....and so on.
People expected a victorian Uncharted/Gears, they kept talking about bad demos, why they were hiding gameplay....that was the game.
I'm not sure how I feel about the price being a factor in reviews, but even without it taken into account the game likely wouldn't have faired much better being a first party, high production effort.
Maybe if it was an indie title at probably another half of your suggested price there would be some leeway, but that's the whole game of expectations and perceptions. Not one that the reviewers are in fault for the most part.
So what's the consensus on the actual story quality? Not value or gameplay (I think I already have a clear idea there lol).
I can't believe how many people I've seen in this thread that are happy about the middling reviews or are taking joy in it.
Best game released this gen not including remasters.
I think it's actually funny people quote Driveclub as being bad. Most Driveclub owners will tell you it's one of the best racing games you can play.
It's also funny how people just take reviewers and critics for their word. Glad I don't blindly follow what they say or I'd miss out on some games (ie Driveclub).
I hate, HATE this argument. Mediums grow and take on different forms. When done RIGHT, I'd rather have a story-driven experience with okay gameplay than vise versa.Seriously. If you want to make movies then go work for a movie studio and don't ruin GAMES. Same goes for Cage.
Can someone tell me what most of the reviews have in common in terms of what the reviewers disliked? Why is this game receiving 6's across the board, is it solely because of the length or are there other reasons?
So, pretty much like Polygon?
Never heard of that site before.
Willfully posting bullshit/lies if I remember correctly.
Just because people want to make cinematic games doesn't mean that they're ruining games. I'd say your attitude is harming gaming more than people making what they want.Seriously. If you want to make movies then go work for a movie studio and don't ruin GAMES. Same goes for Cage.
I hate, HATE this argument. Mediums grow and take on different forms. When done RIGHT, I'd rather have a story-driven experience with okay gameplay than vise versa.
You don't have to agree with this (I know many don't), but recognize there is a demand for this type of experience (again, when done right - doesn't appear to be the case here).
Lately, since this gen started, they have been a growing trend against linear SP games.
I'll be honest, as crazy as it is, lots of consumers hate short games, regardless of quality. They beat them, don't think they got their cash worth, and trade it in. Not everyone of course but I'm speaking of mass market. Combine that with no multi player and little to no replayability from what the majority of reviews are saying and........
Yeah I don't anticipate good word of mouth at all. But we'll see, could be off on that.
bad pacing, not really fun to play, awful stealth segments, gameplay is interuppted too much, bland enemies
So dumb.
yeah because Sony hasn't given them enough time and money lol that game is in the seventh layer of development hell.
And most people who watch Two Broke Girls will tell you it's great. But that's a poor sample of people to use.
I'm not saying Driveclub is bad, not in the least, but the fact that people who bought the game like it means nothing.
As I've said, the "cinematic" and "story-driven" open this industry to all kinds of people who currently don't feel drawn by what the industry offers.I hate, HATE this argument. Mediums grow and take on different forms. When done RIGHT, I'd rather have a story-driven experience with okay gameplay than vise versa.