I usually shelf a game if I am not really into it after three hours. The Witcher was one of those games. Mainly the combat wasn't exciting enough for me as silly as that sounds. I like turn based but not in modern games. I only like it in older CRPGs. Guess I'm gonna just go ahead and play The Witcher 2 ~_~
I guess it's kind of a "duh" moment, but I'd recommend any noob to read the manual, on Steam it's located on the game page. It's short and explains a lot, very useful for the combat moments. Must be the first manual I've read for 10 years.
Oh how even more laughable Kirkwall now seems after adventuring through just a small portion of TW2's game world. A basic NPC's house in Flotsam is more atmospheric than the entirety of Kirkwall, and that's no exaggeration.
I usually shelf a game if I am not really into it after three hours. The Witcher was one of those games. Mainly the combat wasn't exciting enough for me as silly as that sounds. I like turn based but not in modern games. I only like it in older CRPGs. Guess I'm gonna just go ahead and play The Witcher 2 ~_~
Surprisingly in line with my impressions of the game so far...I am disappointed about the length (although I'm exploring every nook and cranny so it'll take me much longer) and the ending (another person not satisfied with the ending, not good- although I'm hoping that there'll be a meaty expansion pack).
Also, apparently the combat gets easier later on...
Apparently the reviewer found the combat frustrating initially, but then again, he does say that he avoided the crafting and alchemy systems. I don't entirely agree with ignoring a significant part of the underlying combat mechanics and then noting that the combat is unbalanced.
His complaint about the writing injecting modern-science terms is something I disagree with entirely. Sapkowski's style is to inject these seemingly out-of-place words that seem at odds with what is the 'standard' writing style for the fantasy genre. That said, he does mention that he is not a fan of fantasy games, and so his expectations for the genre might be a bit off.
I doubt the length of the game is anything to worry about depending on the playstyle. I'm just shy of 20 hours, and I'm still in Chapter 1. If I had just followed the quest markers without exploring every nook and cranny in the game's organic world, that 24 hour game time would have seemed about right.
Overall, it's still a positively gushing review of the game from a source that can be a hit-and-miss when it comes to RPGs. If I remember right, their opinion on Witcher 1 was quite unfavorable, as was the case with New Vegas.
Nice OT, This is one absolutely amazing game to look at and to play, I took the plunge of building a gaming PC recently and I feel like I'm playing next gen I'm lost for words.
His complaint about the writing injecting modern-science terms is something I disagree with entirely. Sapkowski's style is to inject these seemingly out-of-place words that seem at odds with what is the 'standard' writing style for the fantasy genre. That said, he does mention that he is not a fan of fantasy games, and so his expectations for the genre might be a bit off.
I'm not sure if this has been mentioned yet, but 7.1 audio devices, such as the Logitech G35, does not work with this game. It only supports 5.1 output. You can hear music but no voice acting. I had to follow these instructions to get it working.
ran around for ages without a silver sword. Did that hospital mission without it. Derp derp bloody crafter sells silver ore herrrrrppp. So much easier now ;p
ran around for ages without a silver sword. Did that hospital mission without it. Derp derp bloody crafter sells silver ore herrrrrppp. So much easier now ;p
Game installed fine. Which is a relief. I don't intend to play before I finish 1, but I'd still like to not have to bother with exchaning discs and such.
I dunno what was going on because it magically appeared back in the scabbard after the cut scene.
Edit: Oh ok. You lose the witcher's silver sword in that cutscene. Since I had Aerondight equipped it magically appeared back in Geralt's hand after that cutscene. But then again the sword is magical, so whatever.
First 'Mission', Ballista, ~100 Deaths, Boss Fight a joke.
2nd one, Dragon, didn't even get to the second wooden shelter, because of that stupid flying SOB which keeps hitting me with fire -> instadeath.
Seriously, I like games you actually have to play instead of just running through, but this is insane. On 'Normal' difficulty, by the way.
So, I'm really sure I miss something, what is it? Or is this game really THAT hard
unfair
?
At least the essence of it all seems to be damn fun and enjoyable, and I don't want to switch to easy
Does this excessive writing style occur in Acts 2 and up ? I remember that nitroglycerin was mentioned when asking a shopkeeper in Act 1 for explosive bombs. But that reminded me of the numerous scientific conversations with alchemists and Kalkstein in Witcher 1. I actually feel that the writing has been injected with even more personality compared to the already colorful style of the first game, and as a result, it is a welcome improvement. There are numerous easter egg references to the real world, but these I largely take in good spirit, similar to Fallout 2's goofiness.
Regarding combat, the game's punishing when we are still getting used to the mechanics, but it never feels cheap ( except for that Dragon bit ). Anecdotally, I'm playing on hard and rarely used signs during the Prologue, but for Yrden and Igni. I had to revert to a Ninja Gaiden/Demon's Souls mindset to survive, and it was rewarding to emerge the victor by just positioning oneself cautiously, and not overextending one's attack at the expense of self-preservation.
Does this excessive writing style occur in Acts 2 and up ? I remember that nitroglycerin was mentioned when asking a shopkeeper in Act 1 for explosive bombs. But that reminded me of the numerous scientific conversations with alchemists and Kalkstein in Witcher 1. I actually feel that the writing has been injected with even more personality compared to the already colorful style of the first game, and as a result, it is a welcome improvement.
Regarding combat, the game's punishing when we are still getting used to the mechanics, but it never feels cheap ( except for that Dragon bit ). Anecdotally, I'm playing on hard and rarely used signs during the Prologue, but for Yrden and Igni. I had to revert to a Ninja Gaiden/Demon's Souls mindset to survive, and it was rewarding to emerge the victor by just positioning oneself cautiously, and not overextending one's attack at the expense of self-preservation.
Still in chapter 1 my self. The combat gets more difficult after the prologue. And its only one conversation that seems out of place where Triss speaks in detail about natural selection and the evolutionary process.
Regarding combat, the game's punishing when we are still getting used to the mechanics, but it never feels cheap ( except for that Dragon bit ). Anecdotally, I'm playing on hard and rarely used signs during the Prologue, but for Yrden and Igni. I had to revert to a Ninja Gaiden/Demon's Souls mindset to survive, and it was rewarding to emerge the victor by just positioning oneself cautiously, and not overextending one's attack at the expense of self-preservation.
Yeah that's the part that reminds me most of Demon's Souls. You have to be very careful when and where you attack. If you don't time enemy attacks and react accordingly, that's when you risk getting hit a bunch. And since Geralt can't interrupt a swing once he's in the act, you have to swing at opportune times. Anyone just jumping in there and clicking wildly is bound to get owned even on Normal.
The whole "no loading screens" thing is a little underwhelming when you're climbing up the 4th ledge in a row to get out of a dungeon, or walking through one of those transition areas at the door into Flotsam. It's cool in some places but I must admit that the sudden pop-in which happens in the transition areas is a bit jarring, I'd almost rather they put a 5 second loading screen there instead.
The combat is still incredible. The best part is that it's hard, but fair. If you get your arse handed to you then try some different tactics (throwing knives and bombs are extremely effective). I'm wondering what it will be like once I get the "group style" talent.
Lostconfused said:
Still in chapter 1 my self. The combat gets more difficult after the prologue. And its only one conversation that seems out of place where Triss speaks in detail about natural selection and the evolutionary process
What save was I meant to use for the import? The latest one that came up for me was called "Order of the Flaming Rose". I couldn't tell if it was a post-game save or not though.
What save was I meant to use for the import? The latest one that came up for me was called "Order of the Flaming Rose". I couldn't tell if it was a post-game save or not though.
Still in chapter 1 my self. The combat gets more difficult after the prologue. And its only one conversation that seems out of place where Triss speaks in detail about natural selection and the evolutionary process.
The first game went in-depth into similar conversations especially when the conjunction of the spheres was concerned. It seems to be a natural continuation in style to me. I faintly recall physics-heavy discources on anti-matter in the first game, in fact.
Regarding combat though, the prologue seemed harder since we were stuck in an enclosed space, with limited unlocked abilities, potions, traps, bombs, and so on. In Chapter 1, depending on how creative I wanted to be with crowd control, the combat seemed easier. Those Nekkers attacking furiously was hard to cope with at first since their attack patterns were unpredictable. They don't pose too much trouble now even when not abusing Quen. Those Drowned Dead though - they are a different matter altogether.
I dunno what was going on because it magically appeared back in the scabbard after the cut scene.
Edit: Oh ok. You lose the witcher's silver sword in that cutscene. Since I had Aerondight equipped it magically appeared back in Geralt's hand after that cutscene. But then again the sword is magical, so whatever.
I dunno what was going on because it magically appeared back in the scabbard after the cut scene.
Edit: Oh ok. You lose the witcher's silver sword in that cutscene. Since I had Aerondight equipped it magically appeared back in Geralt's hand after that cutscene. But then again the sword is magical, so whatever.