GlamFM said:Thinking about getting a PC just for this. Is it everything I wanted Dragon Age II to be?
Shor answer yes.
Long answer, fuck yes.
GlamFM said:Thinking about getting a PC just for this. Is it everything I wanted Dragon Age II to be?
Basically, yes.GlamFM said:Thinking about getting a PC just for this. Is it everything I wanted Dragon Age II to be?
GlamFM said:Thinking about getting a PC just for this.
GlamFM said:Thinking about getting a PC just for this. Is it everything I wanted Dragon Age II to be?
Chiggs said:For the love of God, can someone please tell me where the fucking post box is in Flotsam?
Chiggs said:For the love of God, can someone please tell me where the fucking post box is in Flotsam?
Van Buren said:Something awesome does indeed happen when buttons are pressed. It's even got QTEs to train us in the act.
Joking aside, based on the Prologue and a part of Chapter 1, it's been an incredible sequel to what was one of the most refreshing RPGs in years. Unless this game drives off a cliff in the second-half, it ought to match the highs of the first game at the very least.
Chiggs said:For the love of God, can someone please tell me where the fucking post box is in Flotsam?
Zeliard said:Only slight concern I have is the length based on RPS' review, but I typically take my time with every RPG anyway, so I'm sure it will still feel lengthy when I'm done (plus the reviewer there mentioned he sort of rolled through it). The prologue itself wasn't that short and I imagine Chapter 1 is much longer. And I'm in no hurry at all - I spend a lot of time just staring at the incredible detail on everything and soaking in the atmosphere.
Deadly said:In the house of the guy who you report the bounties to, opposite of the inn, at the place where they hang people
Castor Krieg said:In the house of the man who gives you the reward for monster contracts, right next to exit gate from the town.
jim-jam bongs said:On the desk of the guy who takes the two monster contracts (Nekkers and... Endrega?), you will need to Jedi mind-trick him.
Gully State said:RPS: Wot I Think: Witcher 2 Review
Surprisingly in line with my impressions of the game so far...I am disappointed about the length (although I'm exploring every nook and cranny so it'll take me much longer) and the ending (another person not satisfied with the ending, not good- although I'm hoping that there'll be a meaty expansion pack).
Also, apparently the combat gets easier later on...
Kyaw said:Where do i get the Diagram for the 'Grapeshot' bomb to explode the nekker nests?
I've checked with almost buying outlets in Flotsam apart from that merchant who yells at you when you try to talk to him at the entrance of Flotsam.
natkingcoleslaw said:The game seems long enough for me. The reviewer makes it clear, that
1. He rushed through the game, didn't do any side quests
2. Probably on easy, as indicated by his lack of alchemy/magic use
Also, in an earlier interview, the devs say that this is a story driven game. There are people who just want the story. For example, on a second play through, in the alternate location. The easy setting is meant for them to rush through.
I'd rather wait for the Eurogamer or GT or GB or IGN reviews.
Jim Rossignol said:Yet none of this really matters, because of what The Witcher 2 manages to do overall. It creates a sinister, cogent, violent, colourful world that is routinely affected by your actions within it. The game comes to life as it is merged with your decisions and articulates a story that is at once overwhelming and engrossing. Ive enjoyed this collision of combat and story more than I have with any RPG since Vampire Bloodlines. It dissolves my lack of interest in fantasy games with its intensity.
It's a fantastic game. But I wanted DA2 to be a tactical party-based RPG and it's not that.GlamFM said:Thinking about getting a PC just for this. Is it everything I wanted Dragon Age II to be?
Zeliard said:I enjoy it more so far than the first. Combat is far more engaging and actually puts some emphasis on player skill, and limiting potions to outside of combat was a beautiful move. The crafting, leveling up, and general customization mechanics seem to be more fleshed out and varied. It's much prettier and better-written; the characters and all of the individual world elements are just more vividly realized.
Only slight concern I have is the length based on RPS' review, but I typically take my time with every RPG anyway, so I'm sure it will still feel lengthy when I'm done (plus the reviewer there mentioned he sort of rolled through it). The prologue itself wasn't that short and I imagine Chapter 1 is much longer. And I'm in no hurry at all - I spend a lot of time just staring at the incredible detail on everything and soaking in the atmosphere.
Durante said:It's a fantastic game. But I wanted DA2 to be a tactical party-based RPG and it's not that.
Van Buren said:Regarding length though, the sequel does not have a lot of the fetch quests, though well-written, that populated the first game - that ought to shorten the length considerably. Most side quests have some sort of a choice element to them as well, and another playthrough is warranted at the very least to experience them. That, and reviews mention that the second act diverges quite a bit based on choices. As long as the choices and consequences are well done, I would be happy with even a 20-hour game like Alpha Protocol.
Kyaw said:How far into the story have you guys gone?
I'm still in chapter 1.
Kyaw said:I doubt its going to be a 20 hour game if you do all the side quests. I've already been sidetracked many times by exploring. (and dying MANY times)
Also is there a quicksave button?
natkingcoleslaw said:The game seems long enough for me. The reviewer makes it clear, that
1. He rushed through the game, didn't do any side quests
2. Probably on easy, as indicated by his lack of alchemy/magic use
Also, in an earlier interview, the devs say that this is a story driven game. There are people who just want the story. For example, on a second play through, in the alternate location. The easy setting is meant for them to rush through.
I'd rather wait for the Eurogamer or GT or GB or IGN reviews.
Yeah, some of the best role-playing games of all time are like 25-30 hours in length anyway such as vampire bloodlines. Or even shorter like fallout 1.Regarding length though, the sequel does not have a lot of the fetch quests, though well-written, that populated the first game - that ought to shorten the length considerably. Most side quests have some sort of a choice element to them as well, and another playthrough is warranted at the very least to experience them. That, and reviews mention that the second act diverges quite a bit based on choices. As long as the choices and consequences are well done, I would be happy with even a 20-hour game like Alpha Protocol.
Jerk said:I plan to buy this tonight. I have an 6970, is it safe?
Also, GOG or Steam?
purg3 said:Looks like Giant Bomb is doing a live play through right now.
GlamFM said:Thinking about getting a PC just for this. Is it everything I wanted Dragon Age II to be?
I think this game is a good example of being console-influenced in a positive way, the combat in particular, considering one of it's clear influences is demon souls, one of the best action rpgs of all time.Am I the only one that is somewhat amused that the most impressive PC exclusive in ages is basically a console game with insane graphics?
Zeliard said:I predict the people who don't enjoy Demon's Souls' combat will have the same complaints about TW2, heh
TheExodu5 said:Man I am absolutely in love with the interface of this game. Probably the nicest interface I've seen in any game, ever.
Exuro said:I dunno, chapter 1 was pretty brutal but chapter 2 has been a lot easier. Kind of disappointed that I've only died like 5 times compared to the 100 or so from chapter 1.
Zefah said:You can turn the game down to easy and just go hack on dudes until they die, apparently.
Also, if you don't like the sword action, you can go the magic/alchemy route and make plenty of bombs and traps to use in conjunction with your magic.
Most role-playing games are always kinda like this when it comes to difficulty, i mean a good example is fallout 1/2 those start off almost kick-to-the-balls hard, but as you get level up, get more skills, get better weapons etc, the game gets a lot easier then what it started off initially.Exuro said:I dunno, chapter 1 was pretty brutal but chapter 2 has been a lot easier. Kind of disappointed that I've only died like 5 times compared to the 100 or so from chapter 1.
On hard it isn't either/or, even if you specialise into swords you still have to use everything to survive tough encounters.Zefah said:You can turn the game down to easy and just go hack on dudes until they die, apparently.
Also, if you don't like the sword action, you can go the magic/alchemy route and make plenty of bombs and traps to use in conjunction with your magic.