Except none of you have ever been able to say exactly what is weighing you down so much, while the rest of us are describing why it is that it *isn't*. Alchemy-focused characters don't seem to be struggling, somehow. I have a shitload of bombs/potions/traps in my inventory, and I never got the weight limit boost in the Prologue. And like some others, I tend to sit at 200/250. And I pick up crafting items all the time because I'm always crafting something useful.
You're just downloading some magic cure-all because you're too lazy to properly manage your inventory. No, that is not a game design flaw. Doing something in addition to hitting "take all" every time requires a modicum of effort on the player's part.
Actually, one guy did admit he likes to keep old armors in order to play dress up. I can see you struggling with the weight limit in that case. :> One other guy, Ferrio I think, mentioned that he still hit the limit even with a mod that upped it to 500. Come the fuck on, people. What the shit are you carrying?
I mean seriously, you had some here complaining about the weight limit who literally weren't even aware that they were picking up junk which was weighing them down (if there is an issue with inventory management it's that there's no separate "junk" tab). This notion that people who like the weight limit as-is are "contrarians, masochists, and super nerds that want hardcore, punishing, 100% realism" is some laughable hyperbole. It's more people who like some semblance of balance in their item gathering and creating.