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The Witcher 2: Assassins of Kings |OT| Plough 'Em All

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Salaadin

Member
Forkball said:
Quick question: I beat original game and want to copy my game file over. I don't have the first game installed on my new computer, but I do have the save files. How does the save transfer work? Is it automatic or do you get to pick you file through some sort of browser system?

It automatically detects the saves. If you create the directory, it should work.
Documents/The Witcher/Saves
 

Micius

Member
Diomedeskun said:
I loved Blood of Elves. That said, both it and The Last Wish seem to take an approach where the most important events all happen between stories, which is an interesting device, but not what most readers are used to.

I really enjoyed The Last Wish and would love to read The Sword of Destiny, but I'm particularly upset that the UK version of the next novel, Times of Contempt, has apparently been pushed back to 2012, and there is not date for the US yet. I am contemplating reading it in Spanish just so I don't have to wait so long.

If nothing else, it becomes much easier to understand Triss after reading the Blood of Elves. It also introduces Shani and several characters who play a role in the second game.

I liked the fact that the games have done a good job of both including enough references from the book to give that sense of world consistency to the Sapkowski fans and doing it in such a subtle fashion so people who never read the books never really feel left out. Obviously the people who do read the books will be more familiar with the world, the characters and their motivations. It probably was not evident to the people who only played the games that Triss
was never Geralt's main love interest
until a few flashbacks into the second game for example. There are also major spoilers about
Emhyr var Emreis and Ciri
in the books that will probably be significant in the third game since the setting will most likely to be
Nilfgaard
.
 
Gully State said:
While all this kingdom talk is interesting, I'm more curious about what exactly is the wild hunt and what exactly are they doing with geralt and yennifer( yes I know that they are probably elves from another world trying to open up a bigger rift with magic as the theory goes) I get the distinct impression that all this political backdrop will be glanced over in the inevitable sequel since there are so many permutations. I mean I imported my save from Witcher where I sided with the squirrels and yet outside of one order warrior attacking me and the rest being cold... There wasn't much of an implication due to my choices in the last game. I suspect it'll be the same as the sequel will probably start with nilfgard already having conquered the north.
There will definitely be a bigger impact on the next game depending on your path through Witcher 2 compared to the first.

As far as the wild hunt my earlier prediction still stands, full scale invasion being planned to hit right after the war between the north and south wraps up so that there's no possibility for a unified army. Witcher 3 will revolve around discovering this plot and ending the war in time to prepare for the new enemy.
 

Dice

Pokémon Parentage Conspiracy Theorist
WTF I said DO NOT AUTO UPDATE

I don't want this sucking up 9GB of bandwidth every time they decide to fix 4 little bugs.

What does this patch do?
 

mr stroke

Member
just finished the game

amazing from start to finish

two complaints-

bad ending
and
Bad UI-worst inventory system ever created, poor map, and shit crafting system.

otherwise the game is amazing, bring on W3
 

burgerdog

Member
I selected do not auto-update ;/ Is there a way to get rid of the few MB it has downloaded and play the game under 1.1? Or forever screwed until 1.2 is downloaded.
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
Is Steam seriously downloading the entire 9GB file again?!

What the fuck man?
 

Solo

Member
They NEED to fix this Steam patch HORSESHIT now.

Me: "Oh man, another 9 gig patch? Oh well, Ill turn auto uodating off and not worry about it"
Steam: "Fuck you, Solo. No patch, no play."
 
I just completed the game... Overall, taking into account the LOVE and detail that went into everything from the story, to the textures on the ground.... This was the best game I've played in the last Five years or so... Hands ploughing down...

LOVE THIS GAME....

unbelievable feat these devs have accomplished... I hope they get filthy rich off the inevitable console ports, and make more games . Astounding amount of love and care clearly went into this game... very unlike most i've played
 
I'm playing without the zero weight mod this time around and it's...quite manageable. My max is 250 and I'm sitting at 200 with an extra set of armor (the baller elven one) midway through chapter 2. Could easily shed another 30 or so too.

It helps that I know what's useless and what doesn't need to be carried in large amounts (leather and iron ore, I gather silver though). An incentive to keep your weight low could be to increase the value of loot to go up. The sell-back price is absolutely ridiculous. I could sell a set or armor for 100 orens have the merchant put it up for sale a second later for over 1000.
 
toasty_T said:
I'm playing without the zero weight mod this time around and it's...quite manageable. My max is 250 and I'm sitting at 200 with an extra set of armor (the baller elven one) midway through chapter 2. Could easily shed another 30 or so too.

It helps that I know what's useless and what doesn't need to be carried in large amounts (leather and iron ore, I gather silver though). An incentive to keep your weight low could be to increase the value of loot to go up. The sell-back price is absolutely ridiculous. I could sell a set or armor for 100 orens have the merchant put it up for sale a second later for over 1000.
That's what i've been saying since day 1, weight limit is manageable if you bothered to pay attention to how crafting and alchemy works. But they need to improve inventory navigation and allow player sorting of items.

Started the 3rd playthrough with a Witcher 1 save, just wanted to see if the 1.2 patch worked but ended up playing the entire prologue and some missions in Flotsam. Got scared after the patch because i had a gray screen of death in the begining of Assault mission in prologue and needed to restart the PC but it seems to be working fine now.

Some things turned out different from my other 2 runs: Adda was alive, Foltest did not asked me about the assassin, Vernon congratulated me for not causing chaos in the Lavalette Dungeon and the site didn't burn this time.
Vernon tired to kill Iorveth with a dagger in the first encounter.
Geralt didn't need to create a silver sword. Those are the ones i remember now.

Question: What's difference does it make, if you manage to
take the 2 guys with the Ballista when you are giving aiming directions to Foltest?
 

Goon Boon

Banned
Grabbed witcher 2 collectors edition from amazon today, they got it instock again. I got an amazon warehouse copy since they've been good to me, now I just gotta hope nothing bad happens to my computer in the two days till it arrives.
 

Arozay

Member
Angst said:
So you'll limit yourself to only 50 games in the coming 3 months? Cool. ;)
True, summer sales and steamwork games will break me.

I don't mind the downloading the patch due to my huge cap, I was just hoping they'd fix it by this patch.
 

Angst

Member
Zaro said:
True, summer sales and steamwork games will break me.

I don't mind the downloading the patch due to my huge cap, I was just hoping they'd fix it by this patch.
I don't mind the big download either - I started my PC before I went to work so everything will be ready when I get home. But it's a pretty shoddy procedure, especially when we have to wait 5 days from patch release.
 
Bah, combat isn't as "improved" as I was hoping it would be. I still find that Geralt sometimes refuses to switch swords (which is essential in the hardest fight in the game:
The Observer & his uber gargoyles
) for no apparent reason.

Getting his old haircut is cool though, I guess.
 
Aw, I decided to start an insane run to celebrate the patch then got gibbed by Nekkers in chapter 1.

Anyway, patch is good! The physics on Geralt's hair seem substantially better when you switch to the hair-style from the first game for some reason, I actually noticed it colliding with his armour correctly without clipping. One really weird thing though, I've been noticing enemies seem to have strict leashes which I didn't ever notice before. Before being gibbed by the Nekkers I stood 10 metres from the group on the other side of an invisible line which they refused to cross for about a minute. They just hung around on the other side looking menacing.

Revolutionary said:
which is essential in the hardest fight in the game

Stun kills are instant and the sword you use doesn't matter. If you stun his gargoyles and execute them you can kill him without ever switching from your steel sword.
 
toasty_T said:
I'm playing without the zero weight mod this time around and it's...quite manageable. My max is 250 and I'm sitting at 200 with an extra set of armor (the baller elven one) midway through chapter 2. Could easily shed another 30 or so too.

It helps that I know what's useless and what doesn't need to be carried in large amounts (leather and iron ore, I gather silver though). An incentive to keep your weight low could be to increase the value of loot to go up. The sell-back price is absolutely ridiculous. I could sell a set or armor for 100 orens have the merchant put it up for sale a second later for over 1000.
You should also know that if you spare Aryan La Valette in the prologue and help him escape you get the Strongback attribute which bumps your carry capacity to 300.
 

gokieks

Member
Revolutionary said:
Bah, combat isn't as "improved" as I was hoping it would be. I still find that Geralt sometimes refuses to switch swords (which is essential in the hardest fight in the game:
The Observer & his uber gargoyles
) for no apparent reason.

Getting his old haircut is cool though, I guess.

I'll agree that's probably the hardest fight in the game (did it on Hard), but I did that entirely using the silver sword (granted, one of the best ones -
Addan Deith
).
The amount of damage you do to The Observer himself is almost trivial - the entire fight is really just about being able to avoid and kill the gargoyles. After disposing of both each time they spawn, you can easily just dodge everything The Observer throws at you and slash him until the next gargoyle spawn phase. Even using the silver sword I was able to trigger the next phase w/o having to run away once I got in an attack.
 
MickeyKnox said:
You should also know that if you spare Aryan La Valette in the prologue and help him escape you get the Strongback attribute which bumps your carry capacity to 300.

Oh yeah, I knew about that
purposefully killed him so I could see his mom's awesome knockers :D

This was more of an experiment to see if 250 really was that big of a pain to deal with. So far I'm doing just fine at 190ish. Another thing I noticed was I held a lot of the 0.5 weighing loot thinking I'd use them for something. Most of them are useless or craft items that aren't particularly good. Then again you wouldn't know that initially.

Kind of disappointed this thread is slowing down. I was hoping we could reach OT2 so the new subtitle could be 'To paradise, on whore's arses' :(
 

mileS

Member
MickeyKnox said:
You should also know that if you spare Aryan La Valette in the prologue and help him escape you get the Strongback attribute which bumps your carry capacity to 300.

you can also get that from losing a fist fight
 
Oh hey, almost forgot: a big PLOUGH YOU to people who complained that the prologue was too hard, the nerfed one is as exciting as watching paint dry.
 
Fuck, that sucks. I really liked the prologue's difficulty. People wouldn't be complaining if they read the manual and did some background. You're well equipped to deal with what's thrown at you. It's pretty easy once you get a handle on the mechanics.

If they're going to start messing with the difficulty I hope they rebalance the latter half of the game.
 
Yep, I think the biggest problem is the game getting too easy in the second half. The prologue was fine, you were part of an invading force breaching the walls of a castle for crying out loud. It should be fucking dangerous.
 

Archie

Second-rate Anihawk
Yeah, the game's difficulty is a joke now. I am ploughing the prologue on hard, whereas I died over a dozen times pre patch. Thanks again, crybabies.
 

dwebo

Member
I NEED SCISSORS said:
I've just made it to chapter 3. Roughly how many more hours are left?
IIRC, 2-3 hours if you stick to the main quests, less if you fast-forward dialogue, double if you do the side quests.

It's short, relatively.
 
Can someone answer a stupid question? I had to do a complete system restore and lost all my Witcher 1 completion saves. There's a link in the OT on the first page for Witcher saves. How do I download those? Does it really make a differnce? I spent 80 hours on the first Witcher. Just dumb question. I just want to download a Triss/Neutral path end game save.
 

Wallach

Member
Archie said:
Yeah, the game's difficulty is a joke now. I am ploughing the prologue on hard, whereas I died over a dozen times pre patch. Thanks again, crybabies.

It's the prologue, man. You should be more concerned with the balance of the game in the latter parts of the game, which from the sounds of things need more help than the start.
 
The difficulty is pretty nice if you stick to the alchemy path. Without the improved dodge roll and back damage on double there is no point in the game where a swift death isn't a possibility. On the swordsman path you get an outrageous amount of vitality, reduced damage, increased sword damage and eventually a kill everything button. Mage has the busted quen which goes into stupidly effective territory once you upgrade it, then there's venting which spreads around damage to up to 3 enemies while keeping you perfectly safe. No risk involved whatsoever.

The enemies hit pretty hard later on, I'm not suggesting the up damage output. The bastards can be pretty cunning in a group too so I'm not saying they should improve their tactics either. It might sound like back peddling but the best improvement imo is to rethink the character progression tree and leave the game as is.
 

Wallach

Member
jim-jam bongs said:
Agree on the tree suggestion, the main problem with difficulty is how much of a badass Geralt is by about chapter 2.

Sounds pretty similar to the problem with the original Witcher, honestly. Though at least this time it sounds like you can't get as many upgrade paths filled out.
 

subversus

I've done nothing with my life except eat and fap
that problem is inherent when enemies don't scale.

and I say FUCK level scaling.

they should've put more strong enemies there though.
 
Wallach said:
Sounds pretty similar to the problem with the original Witcher, honestly. Though at least this time it sounds like you can't get as many upgrade paths filled out.
Definitely, the strength of the RPG mechanics in both games lies in how noticeably they influence the combat. But the flip-side to that is that it makes balance tough.

As for the trees in general, TW2 does force you to specialise more than the first but all 3 trees are going to turn Geralt into a superhuman killing machine so it doesn't really make any difference. I appreciated that it forced you to play a couple of times to try out different builds though, and that the builds all feel fun and unique.
 

Wallach

Member
jim-jam bongs said:
Definitely, the strength of the RPG mechanics in both games lies in how noticeably they influence the combat. But the flip-side to that is that it makes balance tough.

As for the trees in general, TW2 does force you to specialise more than the first but all 3 trees are going to turn Geralt into a superhuman killing machine so it doesn't really make any difference. I appreciated that it forced you to play a couple of times to try out different builds though, and that the builds all feel fun and unique.

I'm hoping they still go back and look at what they can do. I mean, it's not really an open world game where they'd have to make really loose guesses as to how strong you are at certain points in the game. They should have a pretty good idea where you'll be in the skill trees at any given point.

I think I'm going to grab this off Amazon while it's on sale, as I don't know if I want to mess with Steam's patch crap if they don't get it sorted out before the next patch hits.
 
Wallach said:
I'm hoping they still go back and look at what they can do. I mean, it's not really an open world game where they'd have to make really loose guesses as to how strong you are at certain points in the game. They should have a pretty good idea where you'll be in the skill trees at any given point.

Exactly, most of the XP you earn is from quests so they should be able to get a decent idea of the level range the player will be at by making total main-quest XP the low-end, with total main-quest and total side-quests at the top-end. That way they could avoid the horrors of level-scaling and still keep increasing the difficulty in a satisfying way.

I get the feeling that they did try to achieve this given that main-quests can sometimes level you up twice because of how much XP they award. It's like they were trying to make it so that no matter how much stuff the player skipped they would be able to get the end without being underleveled.

Wallach said:
I think I'm going to grab this off Amazon while it's on sale, as I don't know if I want to mess with Steam's patch crap if they don't get it sorted out before the next patch hits.

Looking forward to your impressions! Man I wish I could play it again for the first time, the sense of continuous wonderment and excitement is just unmatched for me. It's got flaws but when it hits the marks it's peerless.
 

Wallach

Member
jim-jam bongs said:
Looking forward to your impressions! Man I wish I could play it again for the first time, the sense of continuous wonderment and excitement is just unmatched for me. It's got flaws but when it hits the marks it's peerless.

Yeah, it looks like it will show up after the weekend probably, which is fine because I slacked off on finishing my TW1 replay so I'd have a fresh save file. I'll probably stick with sign upgrades for my first run like I'm doing in TW1 right now so I'll have fresh context to compare how they balanced stuff this time around. I'm guessing at the very least they made Igni less of a catch-all "kill everything" button?
 
Wallach said:
I'm guessing at the very least they made Igni less of a catch-all "kill everything" button?

It doesn't do aoe damage until you put a couple of skill points into it. It doesn't do insane damage or anything, it's equivalent to a dancing star bomb.
 

subversus

I've done nothing with my life except eat and fap
Wallach said:
Yeah, it looks like it will show up after the weekend probably, which is fine because I slacked off on finishing my TW1 replay so I'd have a fresh save file. I'll probably stick with sign upgrades for my first run like I'm doing in TW1 right now so I'll have fresh context to compare how they balanced stuff this time around. I'm guessing at the very least they made Igni less of a catch-all "kill everything" button?

yes, but quen is new igni basically. Well, I haven't tried a magic build but it looks like that.

The most overpowered but very badass build is alchemy + swordsmanship. You act like a medieval commando.
 
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