Varna said:
Love this guys videos.
Lots of questionable things mentioned though.
You can skip the Kayran intro.
You can dodge in any direction.
There are a million ways to deal with multiple enemies.
Your are definitely 100% right with Geralt being needlessly hard to control mjemirzian. I love this game so much it just pisses me off that they made some really poor choices in regards to the combat. And all I keep thinking about are the little tweaks that could have made much better.
Standard fast and heavy attacks only. None of those long multi hit attacks that get you surrounded.
Long distance attacks must be activated manually. This could be by just holding in the direction of enemy and attacking (or maybe some combination with the roll button).
There is a special bar that is just pointless and underused. How about you give it some use. Get rid of the 1-hit finishers and have adrenaline activate area attacks and other multi hit attacks.
Stamina bar please. Spamming heavy attacks and rolling is to damn effective.
Nerf the shield spell (some mods do this already).
For a sequel I also want deeper parry/blocking mechanics. No so much counter attacks, but being able to throw enemies and their attacks at each other and setting up better attack positions.
Another thing they could do is break up the inventory weight so you can carry only a certain amount of tools(no more 22 snares to one shot enemies), but ingredients and whatnot remains as or less restricted than it is now.
EDIT: Also there should be more significant reasons to mix up light and heavy. Combos which do more than damage are really cool(because then there are more "optimal" set ups). Imagine certain set ups to break guards(with tells based on enemy animation). Or how about if you can give your attacks certain AoE properties for crowd control by switching between the two. light -> heavy pauses enemies a little(no AoE damage), while heavy -> light could do more AoE damage. Stuff like that.
EDIT: Also also, activating spells and bombs mid-combo should have a unique effect. Aard should blow away all enemies, but the guy you are currently attack for example. Could give a lot more room for growth on the magic and alchemy side of things.
Basically, I want a kick ass combo system lol.
EDIT: Yahtzee isn't good at videogames and is very lazy to actually learn anything. To me he is pretty useless, being good at videogames and learning how to be good at videogames is where the sweet stuff is at.