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The Witcher 2: Assassins of Kings |OT| Plough 'Em All

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Zeliard

Member
RedSwirl said:
TW1 is a point n' click game - the challenge is all in the decision-making and setup, not the action. TW2 from what I understand has turned into a full-fledged action RPG with direct button-to-action combat.

Well, point and clicks have extremely simple control mechanics, being just that, point and click. There's nothing at all inherently dumber about inserting an actual combat system in the game. It could easily be made dumber by removing those other aspects of tactical decision-making, but as far as I can tell it isn't doing that at all.

We've seen some previewers complaining about the combat difficulty, for one thing, which makes me think they're probably ignoring some of the other stuff like potions and Signs.

If anything what this does is keep all of the tactical and strategical elements from TW1 while introducing additional layers to the combat.
 

shintoki

sparkle this bitch
Instead of rushing through 1 to play 2, you should just play through 1 normally and hold off on 2. Till you finish 1. You'll miss a pretty great experience if you just attempt to rush through it. Nor is the game difficult.
 

zonezeus

Member
Snuggler said:
Also, is it true that you can go "anywhere" from the start? I read a preview or something that said that the whole map would be available from the start, unlike TW1, and that there was no level scaling as well.

If there is such an option I didn't unlock it yet. You can freely roam around the first town and everything around (pretty decent chunk of forest, judging from the map), but I didn't see any indication that I could move to some completely different location.

RedSwirl said:
I honestly didn't really like the Arkham Asylum fighting system. Felt too simple, not enough control in the player's hands. It was basically a rhythm thing where I pressed one button in the enemy's direction with the occasional parry. I'm confident that TW2 won't be that dumbed down, but still.

I can see what CDPR wanted to do with Witcher 2 - to take a simple combat system like B:AA and multiply it's difficulty, but not by changing the system itself, but by adding obstacles around it. So yeah, combat system at it's very core is "dumbed down", but fights are difficult and chalenging. Let me say it once again - Hard IS hard and medium can kick a butt or two.
 
Just bought The Witcher: Enhanced edition on GOG since I had a couple dollers in my paypal account. Going to play through it and see how I feel about the series before taking the jump into the sequel (it looks very intriguing to me).

Edit: Bleh 150 KB/s. Guess I'll be playing tomorrow.
 

Sober

Member
Minsc said:
Try and get a perfect 3-batarang score on the first challenge room. The game's combat is nearly flawless imo, it's just to bad the game part of AA doesn't actually show it off. I can see what you're saying about wanting more depth, but I think a lot of people who have a bad taste from AA never actually saw what the game could be like if it were a lot harder.
Boy those combat challenge rooms were fun, especially to try to get 3-batarangs for. But obviously the goal isn't to chain attacks to get a higher xp bonus, I'm guessing, though doing that will probably make the fight so much easier. There were times in hard difficulty where I just gave up trying to run my multiplier up for its own sake and just use occasional takedowns to cull the giant herds of goons the game throws at you sometimes.

Granted, there is probably much more you can do in TW2's combat with 2 types of attacks, blocks and counters and the different signs. And you can't cheese your way out like Batman can by jumping over everyone.
 

Corky

Nine out of ten orphans can't tell the difference.
JohngPR said:
It really isn't though. Reviews suggest that it's more of a next gen adventure game than it is a GTA game.

Which is why I explicitly wrote " I know , I know " thus insinuating that I'm well aware that L.A. Noire isn't a Gta-clone in the regular sense.
 

Zeliard

Member
Minsc said:
Well, the game takes place over such a large area that there's no way you just walk from one side of the world freely to the other, it's not that kind of game. I'm sure the different chapters put you in opposite ends of the map, there's no way you literally walk across 3 or 4 kingdoms wherever you want. I'm expecting it to be a lot like the first, without the loading screens. I'll be very surprised if you're free to travel anywhere in the entire game at any point.

It'll be interesting to see where those "four" loading screens are placed. Do we know that yet? I assume one of them is the initial loading screen to get into the game, of course. The other ones for the kingdoms?
 

Exuro

Member
Zeliard said:
It'll be interesting to see where those "four" loading screens are placed. Do we know that yet? I assume one of them is the initial loading screen to get into the game, of course. The other ones for the kingdoms?
Seems obvious that it would be during chapter transitions.
 

bengraven

Member
haha, did that guy playing the livestream actually say "try to get your combat multiplier even higher"? If that's in the game, it better be a joke insulting Fable.

Edit: oh, he was making fun. Okay, it was still hilarious.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Kyaw said:
My god. So atmospheric...

Just in some hours, the game will be out...

Yeah, so glad this is the town music. Fits perfect.
 

larvi

Member
Minsc said:
Try and get a perfect 3-batarang score on the first challenge room. The game's combat is nearly flawless imo, it's just to bad the game part of AA doesn't actually show it off. I can see what you're saying about wanting more depth, but I think a lot of people who have a bad taste from AA never actually saw what the game could be like if it were a lot harder.

I would never be able to do that, but then again I don't want RPG combat to boil down to depending on my piss poor timing and aiming skills, but rather the choices I make in combat and how well I've prepared my character to be able to execute the actions I've chosen.
 

bengraven

Member
Ho-ho-holy shit, just listened to that village music.

That's like Howard Shore quality music. One of the best songs I've heard in a videogame soundtrack. Man, I'm so glad I'm getting this soundtrack!

edit: oh and that callback to Witcher 1 at 1:30!
 
RedSwirl said:
I honestly didn't really like the Arkham Asylum fighting system. Felt too simple, not enough control in the player's hands. It was basically a rhythm thing where I pressed one button in the enemy's direction with the occasional parry. I'm confident that TW2 won't be that dumbed down, but still.
larvi said:
Ugh, yeah, I couldn't stand Batman AA, rented it and only could play a couple of hours of it. Hopefully there is more depth to combat in this game than that.
WHAT

THE

FUCK.


You obviously haven't gone into the deep end of Arkham Asylum's combat system. I felt the same way about the combat when I was going through the campaign until I started messing around in challenge mode. The game is all about maintaining combos. The higher you combo, the more your combat options increase. As far as beat-'em-ups go, I would put Arkham Asylum right under God Hand. The combat is really amazing once you get into it.
 

JohngPR

Member
Corky said:
Which is why I explicitly wrote " I know , I know " thus insinuating that I'm well aware that L.A. Noire isn't a Gta-clone in the regular sense.

My sarcasm detector.....it is broken.

:(
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Exuro said:
Awesome. What appears to be the reason? Are groups of enemies a huge annoyance or is it just tough?

Yeah i think that's the case.
 

Zeliard

Member
Exuro said:
Seems obvious that it would be during chapter transitions.

Haha, didn't even think of the chapters. Yes, that is quite obvious.

So we're getting no loading times when entering and exiting, say, castles, venturing out into a presumably large countryside/forest? Almost stretches belief given the first game.
 

Minsc

Gold Member
Zeliard said:
Haha, didn't even think of the chapters. Yes, that is quite obvious.

So we're getting no loading times when entering and exiting, say, castles, venturing out into a presumably large countryside/forest? Almost stretches belief given the first game.

Someone said on a laptop the transitions took 2-3 seconds, so if your HDD isn't up to par, seamless transitions become loading times.

Chiggs said:
Lol, I think I'll be starting out on easy.

Don't forget you aren't stuck with the difficulty you pick, you can change at any point, as much as you want.

Difficulty only changes the ratio of damage/enemy health, except for insane where enemies use alternate tactics.
 

Exuro

Member
Minsc said:
Difficulty only changes the ratio of damage/enemy health, except for insane where enemies use alternate tactics.
I hope they make the perm death toggable. I'd like to eventually play at said difficulty but I don't like the idea of perm death.
 

Zeliard

Member
Exuro said:
I hope they make the perm death toggable. I'd like to eventually play at said difficulty but I don't like the idea of perm death.

That's the main point of it, though. Harkens back to stuff like Diablo 2's Hardcore mode.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Exuro said:
I hope they make the perm death toggable. I'd like to eventually play at said difficulty but I don't like the idea of perm death.
Isn't the perma death what makes that difficulty level so hard?
 

Exuro

Member
thetrin said:
Isn't the perma death what makes that difficulty level so hard?
They've said there's additional difficulty though. It's not just hard mode with perm death unless I'm mistaken.
 

Snuggles

erotic butter maelstrom
I wonder how long it'll take for someone to complete a legit Insanity run. I'll give it a shot but I'll probably be dead within five minutes.
 

Kyaw

Member
Sethos said:
Never having played The Witcher, should I prepare myself for EVE Online learning curve?

No. More like Batman Arkham Asylum curve.
Cant say much more than that since we havent got the game yet.

Won't be anything like EVE online though.
 

Zeliard

Member
They've said something about possibly offering a resurrection scroll later on as DLC for you sissies who want to play Insane mode without the Insane.
 

Sethos

Banned
Kyaw said:
No. More like Batman Arkham Asylum curve.
Cant say much more than that since we havent got the game yet.

Won't be anything like EVE online though.

Oh that's good - Super pumped, just wanted to prepare my body in case this was like hitting a brick wall at 200mph. Thanks man.
 

Exuro

Member
Zeliard said:
They've said something about possibly offering a resurrection scroll later on as DLC for you sissies who want to play Insane mode without the Insane.
All I'm asking is a toggable option. Make it available for all difficulties.
 

Van Buren

Member
Sethos said:
Never having played The Witcher, should I prepare myself for EVE Online learning curve?

We don't know yet since the combat system is completely different.

What we can guess is that the approach to combat ought to be similar - preparing with potions, traps and sword oils ought to completely turn the tide of battle around as opposed to purely relying on manual dexterity during combat.

That said, it appears that the game is challenging even on the default difficulty, so it might take a bit of getting used to for people new to the franchise.
 

Ricker

Member
The Gamestop/EBGames up here in Montreal I pre-ordered this from didn`t get their copies yet...that is not a good sign,usually they call customers on Friday saying it will be available on launch day,grrr...better be this week.
 

Zeliard

Member
Exuro said:
All I'm asking is a toggable option. Make it available for all difficulties.

CDPR has said they took influence from Demon's Souls for Insane mode so I don't think they'll compromise much. :p

There will likely be a small mod released anyway by the community that allows for disabling permanent death (as well as unlock Insane from the start). That sort of thing probably isn't too difficult to create since the only thing CDPR is really doing as far as perm death is disabling the loading of saves when you die.

But the point of Insane mode is meant to be that it's both harder and carries with it a crazy death penalty, with the latter being its primary feature. It's mainly the danger of perm death that will make the actual playthrough so different than in the other modes, not because the enemies are a bit more difficult.
 

Snuggles

erotic butter maelstrom
zankara said:
Does the Witcher series contain lots of fun exploration? Similar to something like Risen?

We're not exactly sure about TW2, but if you're asking about TW1, it's structured much more like a Bioware game than an open world RPG like Risen. Most of the chapters open up a new area that has a little bit of room to explore but overall the areas are contained and the game is driven by the narrative rather than allowing you to blaze your own trail.
 
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