RedSwirl said:TW1 is a point n' click game - the challenge is all in the decision-making and setup, not the action. TW2 from what I understand has turned into a full-fledged action RPG with direct button-to-action combat.
Well, point and clicks have extremely simple control mechanics, being just that, point and click. There's nothing at all inherently dumber about inserting an actual combat system in the game. It could easily be made dumber by removing those other aspects of tactical decision-making, but as far as I can tell it isn't doing that at all.
We've seen some previewers complaining about the combat difficulty, for one thing, which makes me think they're probably ignoring some of the other stuff like potions and Signs.
If anything what this does is keep all of the tactical and strategical elements from TW1 while introducing additional layers to the combat.