The Xbox One controller cost $100,000,000

I don't see a problem here. We rarely hear what companies spend on R&D, so I'm not sure we have a good reference point for the 100 million figure. Given the popularity of the 360 controller, I can't say it is surprising they went with a refinement in this iteration instead of a total redesign. Leave that job to Nintendo to radically rethink input. As the video talks about, the elusive 'core' gamer expects a certain input at this point. Why change what isn't broken? The fixes talked about all sound awesome, down to the removal of the screws. I have a touch of OCD, and I constantly find myself fiddling with the screw holes with a free finger. I'm sure those adjusts will pay dividends over time, and as others pointed out, over the life of a console like this the investment may end up being small. I just hope we get a PC version, as I still haven't seen that confirmed anywhere.
 
They actually did confirm the PC compatibility, but the software for PC won't be ready until 2014, so its not going to fully work at launch on PC. They said they have to make sure old games will be able to work with the new controller.

Can't find the link right now. Read it on the pulse app on my iPad earlier.
 
They actually did confirm the PC comparability, but the software for PC won't be ready until 2014, so its not going to fully work at launch on PC. They said they have to make sure old games will be able to work with the new controller.
Awesome. Delay doesn't bother me, as my 360 controller isn't going to magically stop working.
 
I'm right now totally shocked about console development prices. I mean I knew they were high, because tech don't come cheap, but I was thinking maybe at most in the 100s of millions not in the Billions!!! That is totally crazy!!
 
Are YOU trolling?

What gamer serious about fighting games uses a controller? If you're not using a fight stick, you're not that interested in fighting games.

I'm not even into fighting games to,anywhere near the level I was in the 90's and I own 2 arcade sticks for my 360.

So we're supposed to spend $100+ dollars on one controller that only really works well for one genre of game instead of getting a standard controller to have a well functioning d-pad instead of weird hybrid of a control stick and a d-pad?

Yeah, not everyone's made of money.
 
God, at least try and troll better.

Or better yet, read about what went into the controller and everything they tried out. Speakers, touch screens, odor emitters, the lot.


Not trolling, I did read it. I was talking about it's end result, and if it was only really basically a button shift and giving it an ACTUAL d-pad, that seems like it was all just a waste of money, TBH.
 
You really don't see why people think is way too expensive to being made?

You are just trolling or truly blind.

The 360 controller sucks for fighting games, that alone does not make it the best.

$100 million R&D vs $5 billion in sales

Seems reasonable.

And fighting games were DEAD when 360 came out. And it's the best pad because its by far the best for platformers, sports games, racing, first person, third person... You know... The most popular genres...

Ps I wish we got odor emitters
 
Not trolling, I did read it. I was talking about it's end result, and if it was only really basically a button shift and giving it an ACTUAL d-pad, that seems like it was all just a waste of money, TBH.

But you obviously didn't read it otherwise you wouldn't still have this train of thought.
 
I call shenanigans.... there is no way they spent 100 million... I can't believe anyone would actually believe they did...there is no way man.. no way..
 
God forbid Microsoft, a multi billion dollar company, pays its employees a good salary or, even better, hires an extraordinary amount of people to create the product, thus, creating more jobs.


The controller probably shouldn't have been that expensive but there is absolutely no reason why this should be considered a negative.
 
Is this some sort of patented Microsoft Fuzzy Marketing Math again? 100m for the controller and 3000m for the chips?

$3b is lifetime value as quoted by AMD. They get royalty percentages which get lower every year.

R&D is significantly less.... Probably in $300 mil range
 
Has anyone shed light on what the usual cost of R&D for a controller is? I don't see any reason why people shouldn't be shocked by such a big number.

I'd be interested if Sony or Microsoft released any figures for the DualShock 1, DualShock 4, Xbox Duke, Xbox S, or Xbox 360 controllers to compare against this one. And either way, they'll probably be selling this controller for at least 8 years, so any R&D costs are factoring that in. Their sales figures of 360 controllers probably influenced that number a bit as well.

BTW, I love the Xbox 360 controller, but it definitely has flaws can be improved on aside from the D-pad. No battery hump, no proprietary charging cable, one SKU that can be wired and wireless, improved dead zone on the sticks, face buttons that don't stick, guide button placement (I've accidentally pressed it from the analog sticks multiple times), and improved bumpers (I had to fix mine with a piece of cardboard because the button didn't press) are all improvements I've either seen or I'm looking for in the new controller.
 
God forbid Microsoft, a multi billion dollar company, pays its employees a good salary or, even better, hires an extraordinary amount of people to create the product, thus, creating more jobs.


The controller probably shouldn't have been that expensive but there is absolutely no reason why this should be considered a negative.
So what you're saying is that we should really be viewing it as a negative that they spent SO LITTLE. $100 million? Why not $200 million? Why not half a billion? Nothing's too good for this controller! More jobs! More make-work!
 
$100 million R&D vs $5 billion in sales

Seems reasonable.

And fighting games were DEAD when 360 came out. And it's the best pad because its by far the best for platformers, sports games, racing, first person, third person... You know... The most popular genres...

Ps I wish we got odor emitters

You sound like a 360 pad apologist. Given the amount and popularity of fighting games this gen, the 360 pad has no chance of being the best controller all around.
 
This is why it's really a flawed argument when it comes to where companies of this size spend their money (versus a game studio).

You may think that this is a waste of money that could go and buy exclusive rights for Shenmue 3 or something, but the hardware guys already had this cash in their budget. If they didn't put 100 mil in the controller it'd be spent on some other R&D hardware project - not more games.
 
They improved on a great controller. Now they've created perhaps the best controller in the industry. Can't wait to try it out. If they allow it to work with PC, man that would be amazing.
 
100 Million to make the best controller even better. Chump change to the likes of Microsoft but still improvements across the board. I can't wait to get my hands on the Xbox One controller!
A lot of people that have held both next gen controllers like the DS4 better.

What gamer serious about fighting games uses a controller? If you're not using a fight stick, you're not that interested in fighting games.

Depends on the game. For Street Fighter games, yes, the competitive use a stick. However, Street Fighter is not the only fighting game.
 
How do the new triggers feel?

well the only game i played was Ryse, and it didnt seem to showcase the haptic triggers very well... they felt good though in terms of their resistance... they feel a bit stiffer than x360 triggers, in a good way though. over all the XB1 controller feels stiffer more sturdy...both new controllers feel very "high end"

I didn't know this. Any links to these impressions?

Ive always liked Dualshock controllers, so its only my personal taste, but handling both controllers actually felt very nice. i Love the new XB1 controller much more than x360's controller, but the new design of the Dualshock 4 feels REALLY good, the triggers and tumbstick improvements are awesome... but i have to say, both the XB1 and DS4 are pretty fantastic.
 
For all my misgivings about MS and concerns about XB1, I have to say the 360 controller is pretty much perfection. If the Dpad wasn't so sloppy, it'd be perfect.

Why spend $100m redesigning something that's already perfect, and come up with something that looks extremely similar?
 
I still don't understand how the 360 joypad got crowned best Pad last generation, when the D-pas was not just flawed but "completely" broken.
Wecan say its because of the sticks, well that doesn't cover it.
 
I still don't understand how the 360 joypad got crowned best Pad last generation, when the D-pas was not just flawed but "completely" broken.
Wecan say its because of the sticks, well that doesn't cover it.

Well the word best doesn't actually mean it's good, it just means there wasn't anything better.

Although I would argue the 360 pad is amazing for anything that doesn't require precision 2D inputs (i.e d-pad use).
 
I still don't understand how the 360 joypad got crowned best Pad last generation, when the D-pas was not just flawed but "completely" broken.
Wecan say its because of the sticks, well that doesn't cover it.

It's largely due to ergonomics, and that is a big factor. There's nothing special about the inputs themselves, aside from people preferring the resistance of the 360 sticks. Interestingly enough I think they said they were "loosened" on the Xbox One pad on that 40 point improvement list.
 
I bet the new "improved" Dualshock 4 didn't even cost 1/10 to develop compared to the X1. Jesus, you think with that cash they would revolutionize the controller someway. Nope. Just extra motors for the triggers. YAY!
 
I still don't understand how the 360 joypad got crowned best Pad last generation, when the D-pas was not just flawed but "completely" broken.
Wecan say its because of the sticks, well that doesn't cover it.

Well if you don't like fighting games, what else do you really need the D-Pad for? Even most 2D platformers were designed with analog in mind this gen.
 
For all my misgivings about MS and concerns about XB1, I have to say the 360 controller is pretty much perfection. If the Dpad wasn't so sloppy, it'd be perfect.

Why spend $100m redesigning something that's already perfect, and come up with something that looks extremely similar?

Does not compute.
 
it cost $100m and still doesn't have come with a built in rechargeable battery pack! suck that first post! WOOO!

Does it not occur to you that the battery companies probably pay for half of this controller? Hence no rechargeable battery on the inside
 
If I recall correctly didn't the original Xbox controller have pressure sensitive buttons? Like the harder you pushed down the button the larger the degree of input was. I remember in Fable the amount of draw back on the bow was matched to how hard you pushed the button.

Why did they remove this from the newer controllers? I thought it was really cool.
 
What changed?

D-pad is better, ergonomics are much worse. It feels much bulkier in the hand, more like an Xbox Controller S. Whereas the PS4 controller feels like a dramatic improvement on par with the 360 pad. Really disappointed coming away from hands on time with the Xbox One controller.
 
What?

All footage I watched involved fight sticks.

So you're debating folks who are the exception over the rule?

Pad players have gotten top 8 in Marvel, Street Fighter, Tekken and other games. It's the prefered method of play for a good chunk of the 3d fighting scene.
 
D-pad is better, ergonomics are much worse. It feels much bulkier in the hand, more like an Xbox Controller S. Whereas the PS4 controller feels like a dramatic improvement on par with the 360 pad. Really disappointed coming away from hands on time with the Xbox One controller.

How do you hold your controllers? Do you use your index finger to get both the trigger and bumper or do you use the index and middle fingers to get each button?
 
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