As I mentioned earlier in the thread, I'm starting out on Master difficulty with over 700 points in custom modifiers. I just completed Chapter 1, and I have to say that playing with no knockouts allowed makes the stealth really satisfying, especially when trying to 100% each chapter. Rather than just accumulating a heap of bodies, you actually have to carefully track NPC paths and find the right moment to grab each piece of loot. Some excellent tense moments from the first chapter:
-Grabbing items just one or two at a time from under the jeweler's nose each time he switches between tables.
-Carefully picking the 5-tumbler lock on the wall safe in the dark with a guard walking back and forth behind me, knowing a single failed pin set will create enough noise for the guard to notice me.
-Cleaning out the entire jeweler's display room without drawing the attention of the circling guard once.
Really Thiefy stuff, even in smaller levels. And I'm now pretty surprised by the AI complaints; it's been pretty solid so far, and there have been multiple instances in which they've noticed open safes or display cases, which I found impressive.
Oh, and I really really like the swoop button. Feels so good to snatch an item and them swoop away just in time to avoid detection.
It's still early on so my impressions may be invalidated later, but I'm having a ton of fun so far. No defending the writing though; the dialogue so far has been just terrible.
I wonder what settings the reviewers used. I have a feeling it was normal on alot of them. I remember this same issue with Splinter Cell Blacklist. The normal setting just felt like a dumb modern consoled up game. However playing on Perfectionist was a Completely different game and BETTER game.
I have a feeling Thief will be quite similar to that.