Danlord
Member
I just like games.
Can't you just have meltdowns like regular posters instead of having fun!?
joking! - please don't ban me
I genuinely think this is the best way to handle a cross-generation port. Take advantage of the 7-year difference in hardware by scaling everything that can be done reasonably, such as resolution and frame-rate, re-use existing assets as best as possible (cutscene models are now the in-game models), and scale the engine itself such as lighting and shadow samples and really push the texture resolution sizes. I know some games will attempt this but not with as much effort (and investment and talent) as this given it's a first-party studio.
I'm all for the option to lock a game at 30 if it targets 60, and additional engine tweaks that take advantage of double the amount of rendering is good. We all can't have the same lack of concern for smooth 60fps than we do for third-party 60fps titles, so I would really like every game that targets 60fps unless they are very stable to have an option for locked 30.