TLOU Remastered: 30 fps option gives better shadow quality [Up: Comparison GIF in OP]

I just like games.

Can't you just have meltdowns like regular posters instead of having fun!?
joking! - please don't ban me

I genuinely think this is the best way to handle a cross-generation port. Take advantage of the 7-year difference in hardware by scaling everything that can be done reasonably, such as resolution and frame-rate, re-use existing assets as best as possible (cutscene models are now the in-game models), and scale the engine itself such as lighting and shadow samples and really push the texture resolution sizes. I know some games will attempt this but not with as much effort (and investment and talent) as this given it's a first-party studio.

I'm all for the option to lock a game at 30 if it targets 60, and additional engine tweaks that take advantage of double the amount of rendering is good. We all can't have the same lack of concern for smooth 60fps than we do for third-party 60fps titles, so I would really like every game that targets 60fps unless they are very stable to have an option for locked 30.
 
Good on them for not wasting the extra resources 30fps gives. It doesn't matter HOW GOOD the game looks at 60fps, they can ALWAYS do more at 30fps. 60fps is still the default, and probably the superior way to play, and anyone who is upset is being ridiculous.

Them being able to improve some graphical effect when they halve the framerate isn't an indication of PS4 not being powerful enough; it's an indication of how technology works.
 
DeSolos said:
This is partly why dynamic global illumination is considered a holy grail in real time graphics.
None of the dynamic GI solutions(that have seen practical use) resolve directional-light source shadows (or indirect shadows for that matter).
And while for directional shadows - 'technically' the problem of shadow-map (dynamic ones) resolution is a solved problem (after a good decade of research in the field) it's still a quality/performance tradeoff that has to be made.

Frankly I don't think texture resolution is a problem with SF - but the game has a lot of visual quality issues regardless.
 
The God of War Collection Remaster wasn't perfect, either.

Visuals were only marginally improved. And DF found that the frame rate did not hit a perfect locked 60 fps. Chances are, the game did not get every single bell and whistle visual upgrade that they could have done, too.

The God of War remaster was in no way a barometer of what to expect of God of War III.
God of War III took the series visuals to a whole different level and still looks incredible to this day.
 
14767314363_e021ca73db_b.jpg

Next-gen consoles, Ladies and Gents...

And people actually think the PS4 can run this at 1080p 60fps
2565937-0285530472-iih8x.png

I know right? Just like when I put in Metal Gear Solid 3 HD in my PS3, it fucking looked like shit! No way the PS3 could pull off anything close to The Last of Us, just not possible man!
 
I have gone complete black out for The Last of Us and GTA V. All I know is the guys name is Joel! I'm so excited, I'm glad I was patient.
 
Let me play the devil's advocate...

On console I don't like to have choices, I think having choices ruins the experience a bit,

On console I'd rather have a one and only experience package rather than options that remove one thing or the other and have to compromise and know I'm playing something slightly 'incomplete'

So i'd think it would be better to not throw options like this, I'd rather have 30fps with Ultra graphics or 60fps high and not be able to choose because I'd think I'm missing part of the experience
 
Let me play the devil's advocate...

On console I don't like to have choices, I think having choices ruins the experience a bit,

On console I'd rather have a one and only experience package rather than options that remove one thing or the other and have to compromise and know I'm playing something slightly 'incomplete'

So i'd think it would be better to not throw options like this, I'd rather have 30fps with Ultra graphics or 60fps high and not be able to choose because I'd think I'm missing part of the experience

You must take forever looking through a restaurant menu...
 
I still don't really understand the skepticism around the Uncharted demo. What does ND have to say to get you to believe? They have said like three times they're not lying.

They have to say Uncharted 4 will be held until PS5. And it will take diesel fuel and unicorn tears to run at sixty frames a second. That MIGHT please some of the misanthropes popping up?
 
Let me play the devil's advocate...

On console I don't like to have choices, I think having choices ruins the experience a bit,

On console I'd rather have a one and only experience package rather than options that remove one thing or the other and have to compromise and know I'm playing something slightly 'incomplete'

So i'd think it would be better to not throw options like this, I'd rather have 30fps with Ultra graphics or 60fps high and not be able to choose because I'd think I'm missing part of the experience

first post in the thread to get to the bottom of the psychology behind the meltdowns

i kind of feel the same way, why is console gaming becoming pc gaming, ugh

i love pc gaming but i have my pc for that customizable experience, consoles are convenience - stop with the options ( crazy to say i know )
 
Still going on about options?

I honestly don't see why options are a bad thing. If you don't want them, don't click the options menu! It is pretty simple and you can easily go on about your day and not use the options at all.
 
Let me play the devil's advocate...

On console I don't like to have choices, I think having choices ruins the experience a bit,

On console I'd rather have a one and only experience package rather than options that remove one thing or the other and have to compromise and know I'm playing something slightly 'incomplete'

So i'd think it would be better to not throw options like this, I'd rather have 30fps with Ultra graphics or 60fps high and not be able to choose because I'd think I'm missing part of the experience

How are you missing part of the experience?? Play 30 FPS in NG + but don't take away choices from others because you can't make up your mind and perceive the decision that caused your ennui as a negative.
 
Let me play the devil's advocate...

On console I don't like to have choices, I think having choices ruins the experience a bit,

On console I'd rather have a one and only experience package rather than options that remove one thing or the other and have to compromise and know I'm playing something slightly 'incomplete'

So i'd think it would be better to not throw options like this, I'd rather have 30fps with Ultra graphics or 60fps high and not be able to choose because I'd think I'm missing part of the experience

you are mentally ill.
 
Still going on about options?

I honestly don't see why options are a bad thing. If you don't want them, don't click the options menu! It is pretty simple and you can easily go on about your day and not use the options at all.

but but but...other people are using the options and it upsets me!

lol
 
Is there an official confirmation for this? I just played the game for a couple of hours, saw some blocky shadows, switched back and forth between 60/30 and noticed no difference at all. Is it supposed to be added in the patch?

it's in the patch
 
Sure, if you stand still or move slow.
During faster gameplay parts though, you simply can't see all that extra detail with 30fps.

This why I don't understand the 30fps + better visuals argument, half the time you won't get to appreciate those extra visuals because you don't have enough frames to make out the details. And as many devs lather on the motion blur to help smooth it out, it makes it even worse some times.

At 60, you see every little particle effect quizzing by with clarity. Think Metal Gear Rising, when Raiden clashes with an enemy and sparks fly. At 60 you see all the detail, at lower frames you don't get that clarity.

People don't see to give enough credit to how much 60fps improves visuals as well as gameplay, imo.

This says it all. It's the old screenshots vs 'how it actually looks when moving'. TLOU isn't a very fast paced game but the camera can get moved around a lot during fights. As soon as you do any camera pan at 30fps the detail outside of your character and the very immediate vicinity just turns into a mire.
 
This says it all. It's the old screenshots vs 'how it actually looks when moving'. TLOU isn't a very fast paced game but the camera can get moved around a lot during fights. As soon as you do any camera pan at 30fps the detail outside of your character and the very immediate vicinity just turns into a mire.
Maybe you have a very bad TV if panning the camera turns everything into wetlands. That does not happen when I pan the camera.
 
first post in the thread to get to the bottom of the psychology behind the meltdowns

i kind of feel the same way, why is console gaming becoming pc gaming, ugh

i love pc gaming but i have my pc for that customizable experience, consoles are convenience - stop with the options ( crazy to say i know )
Are you shitting me? It's a single toggle option.
 
... gamers have got to be THE most jaded personalities in the history of forever.

... shadows?! ... we're talking about flippin' shadows? I... I just.. wow.
 
Cross-Post


As covered in our article yesterday, enabling the 30 FPS lock will enable ‘higher-quality shadows in-game’. Our experience so far isn’t necessarily that the shadows are better, but that there are shadows actually missing when the option is disabled. Basically, you’re going to have a slightly better visual presentation at the expense of a 60~ FPS presentation.
http://www.craveonline.com/gaming/articles/732113-7-things-you-might-not-know-about-the-last-of-us-remastered#/slide/1
 
I'm late to this thread but my thought on it is:

When I game on my PC shadows are the first thing I turn down in quality to maintain 60fps. So this shadow quality being worse at 60fps doesn't matter much to me.

It was still a great decision to enable a locked 30 for those who prefer it or get motion sickness. Seeing it in infamous and now this is a good trend that I hope to see more of.
 
first post in the thread to get to the bottom of the psychology behind the meltdowns

i kind of feel the same way, why is console gaming becoming pc gaming, ugh

i love pc gaming but i have my pc for that customizable experience, consoles are convenience - stop with the options ( crazy to say i know )

I disagree. I get frustrated with optimizing pc games too, but thats because there are dozens of options to manage. 60 or 30fps is not nearly the same.
 
I still don't really understand the skepticism around the Uncharted demo. What does ND have to say to get you to believe? They have said like three times they're not lying.

I would think a rational amount of skepticism is healthy when concerning any company statement. We have evidence within this thread regarding frame rate drops, lower quality shadows which are at odds with the pr.

Or are we now to take the statements of any company at face value without question ? Or is it only naughty dog which are to receive special treatment.
 
I would think a rational amount of skepticism is healthy when concerning any company statement. We have evidence within this thread regarding frame rate drops, lower quality shadows which are at odds with the pr.

Or are we now to take the statements of any company at face value without question ? Or is it only naughty dog which are to receive special treatment.

Yes, a healthy amount of skepticism is always welcome. However, can you kindly show us where there evidence of framerate drops and when did ND say anything about the shadows?

Lest we all forget, with regards to UC4 and anything they would be making for PS4 with 60fps, ND has stated that framerate drops are inevitable but would not become an all encompassing detriment to gameplay.
 
I would think a rational amount of skepticism is healthy when concerning any company statement. We have evidence within this thread regarding frame rate drops, lower quality shadows which are at odds with the pr.

Or are we now to take the statements of any company at face value without question ? Or is it only naughty dog which are to receive special treatment.

Where did Naughty Dog say the game would never drop a frame, and what does "lower quality shadows" have to do with it? What does this have to do with "PR"? Is Corrine Yu running PR for Naughty Dog too now?

There's skepticism and then there is distrust, which is unwarranted.

You can believe what you want but maybe not derail every thread with the same tired bullshit.
 
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