DeaDPo0L84
Member
Multiplayer games like these are why I'm glad to have my PC, but hopefully the Pro can sort out some of this mess.
Doesn’t matter.
This is false (as of right now).lol, and the Pro version is "targeting" 30 fps (uncapped)
hahahahahha
Doesn’t matter. The blacksmith though …
If you were showing up a flagship game, wouldn't you want it to not perform like utter dogshit at one of the biggest game shows of the year? I understand that optimization is one of the last things in the pipeline, but for the love of Christ, at least optimize the section that is going to be shown to the public!Doesn't most of the optimization happen closer to launch? Or if you're extra cynical, 3-6 months after launch?
My hot take is the game will perform like shit on all platforms. Not just consoles.
I know, I'm just joking about. Wilds is one of my most anticipated titles.Come on … the game is 5 months away and we’ll have Pros by then, broski … that blacksmith though!!!
The PC version will be okay... if you buy a RTX5090.I hope they can do some magic with this before launch and the pc version is OK......
lol, and the Pro version is "targeting" 30 fps (uncapped)
hahahahahha
When you see on recommanded specs for PC "1080p 60fps WITH Frame Generator". you know the game have terrible performance.
Ideally yes. I don't think Capcom has a choice here. There's only so much they can do to get this game running acceptably.If you were showing up a flagship game, wouldn't you want it to not perform like utter dogshit at one of the biggest game shows of the year? I understand that optimization is one of the last things in the pipeline, but for the love of Christ, at least optimize the section that is going to be shown to the public!
To me it sound more like the art director was trying to out-do the competition for the screenshot competition and figured the software engineer would bail him out during development. Five months sounds a bit tight to get it running well.Sounds like generated propaganda to sell the PS5 Pro, to me. *shrugs*
This is from the developer today at TGS
What benefits will you get from playing this game on PS5 Pro?
Tsujimoto
To be honest, we are still in the process of verifying compatibility with PS5 Pro, so we can't say anything definite. We will announce it when we have something to tell you, so please keep us updated.
There seems to be alot more large monsters per map than world that are freely able to move around the whole map.World run on mt framework engine, wilds and rise are both on re engine.
And wilds definitely has bigger areas, the total number of areas is probably gonna be 4 or 5 like world, but every area is 2 times larger than worlds areas and there is no loading time between areas, so it's a full fledged open world basically.
Monster are more detailed but not by that much, human characters got the biggest graphic upgrade, now they look like ps4 re engine characters, human characters in world always looked meh even by 2018 standards.
Unless they are doing super complicated stuff that require lots of calculations that shouldn't be a reason for bad performance.There seems to be alot more large monsters per map than world that are freely able to move around the whole map.
This may be more significant than people realize. I remember the horizon devs saying the big machines were limited to a certain area beacuse of memory limitations.
It will walk on the switch.How will it run on Switch?
Yeah but both horizon games need to run on a ps4, this one is nextgen only, so guerrilla had to deal with 5400rpm hard disk, less and slower memory and notebook shitty cpu, it's not like the ps5 version of fw has more dinobots on screen than the ps4 version, they have the parity.There seems to be alot more large monsters per map than world that are freely able to move around the whole map.
This may be more significant than people realize. I remember the horizon devs saying the big machines were limited to a certain area beacuse of memory limitations.
Maybe they will skip wilds and just make a Nintendo specific entry again like they did with Rise.To me a switch 2 port is doubtful if it struggles on a ps5. Otherwise there'd probably be last gen versions too.
Eh. This isn’t the first time a Capcom game ran bad on an early demo. I’m getting flashbacks of RE Village.
Maybe they will skip wilds and just make a Nintendo specific entry again like they did with Rise.
Either way works for me.
The comparison with DD2 makes me wonder, since the city in that game runs so bad... Have they shown any gameplay on the hub? Like walking around there, talking to NPCs and stuff? If not, I'd fear for the worst...RE was fine but DD2 certainly wasn't and this is another open world game on RE engine.
Previous MH game on PS4 was also running like shit.
Means it's going to run like trash on pc as well then , oh well
Eh. This isn’t the first time a Capcom game ran bad on an early demo. I’m getting flashbacks of RE Village.
With a terrible MHW performance it doesn't seem much better.RE Engine is great for linear stuff.
Capcom was fucking retarded in using it for larger games. Should have unironically stuck with MT Framework if they weren't gonna bother with optimizing it.
Aren’t you a lefty?
RE Engine is great for linear stuff.
Capcom was fucking retarded in using it for larger games. Should have unironically stuck with MT Framework if they weren't gonna bother with optimizing it.
Its sad, but seems to be norm. Basically as the console life nears its end, developers keep going for better graphics over performance and they all become sub 30 xDKilla, MH world ran like absolute shite on both the PS4 and PS4 Pro, on the base consoles it was an unsteady 30fps while on the Pro it ran at an unlocked (and very uneven) framerate.
Also, talking about "Capcom games that ran bad", the 1st Dragon's Dogma was a shit show on the PS3 (it ran better on the X360) and let's not forget the very recent Dragons dogma 2 which...yeah
Personally, I'm not surprised at all that this game (MH wilds) will target 30fps (hint: it'll be worse than that) on the base PS5, I mean, it's not exactly the first game that will run like shite due to it being CPU bound or what have you, we already had DD2, AW2, FF16 and very recently WH40K Space Marine 2 that run awfully , so, yeah...
Cheers