Just finished the game, absolutely loved it.
Positives:
- I'm not sure about consoles, but the game looked GREAT on PC. I seem to be one of the lucky Nvidia card users and have experienced little in the way of problems. The environments are beautifully lush and impressively expansive, the characters were quite detailed and distinct (it toed the line between somewhat cartoonish and realism in this regard), the lighting is damned good and the textures were serviceable for the most part.
- This game easily has some of the best level design since Resident Evil 4. The large maps, puzzle designs, diverse environments/levels within a single locale, etc were all very Resident Evil 4-esque and the game was better because of it.
- The gameplay is solid through and through. I loved the automated cover system, and hope more games adopt it in the future. The gun play was great, and the huge shoot outs, while a hair bit too long at times, were intense as hell. I do wish the game was more based around the bow and arrow in this regard though, it was easily the best aspect of the gun play and would have definitely helped to set itself apart from the competition. While the 100% dynamite accuracy from the A.I. was unrealistic, it forced you away from sticking to one spot. Although it would have been better if the dynamite did significantly more damage than it actually did.
- The platforming worked EXTREMELY well. Things were constructed in such a way where things that were and were not supposed to be platformed were obvious more times than not. And while the game definitely holds your hand, you feel incredibly badass leaping for ledges, scaling mountains and sliding down ropes.
Nitpicking:
- This one's not really a negative, but it would have been cool if they pursued the Metroidvania aspect of the game more than they did. Coupled with some true tomb raiding and the camp fire checkpoints (which I never used, but then again, I haven't backtracked yet), this would have worked wonderfully IMO.
Negatives:
- The characters outside of Laura were a bit too thin for my liking. Fleshing them out a bit would have made some scenes infinitely more emotional. The antagonist, in particular, needed to be fleshed out a lot more than he was. You learn a few things from journals scattered through out the island, but it's not nearly enough to compensate.
- Laura's transition from a terrified victim to murderous badass was a bit too sudden and jarring for my liking. I know it's a video game, but from a narrative standpoint, the game could have used a few moments where (I think she has such a moment for an animal, but that's a far cry away from killing a human) she's noticeably jarred by having to take a life.
- The AI was a bit wonky in areas. I wish the detection were more Metal Gear Solid like in terms of their vision, spotting dead allies and hearing me murder someone a few feet from their locations. Some kind of sound detection zone would have changed the game for the better IMO.
- Sometimes the game wasn't clear when cut scenes were ending and gameplay was beginning, which helped to create a seamless experience, but resulted in numerous deaths as I was not privy to the fact that I was in the middle of a QTE. And on that subject, the QTEs, while not overly numerous, were hit or miss for me.
- I kind of wish the game became super natural a lot faster than it actually did. After a certain point I became tired of killing the same bad guys, in the same exact manner that I had been for the past 8 hours. The protectors were a nice change of pace but they came far too late in the game. The game was definitely going for an Indiana Jones formula, or basically a fairly realistic scenario injected with just a pinch of mysticism, and I think they should have had more of the latter for diversity's sake.
- I think the game would have been better off if ammo came at a premium. I never felt like ammo was running low, and if that were the case, it would have forced me to strategize to conserve ammo. As it stands now, I basically went balls to the wall for the entirety of the game and wasn't punished for it.
- The upgrade and equipment aspect of the game, outside of a few areas, seemed relatively useless in the grand scheme of things. I'm not sure if its true, but it feels like I could have easily beaten the game without pursuing optional skill/equipment upgrades which definitely should not be the case.
- I wish the tomb raiding aspect of the game was more prominent, instead of being pushed as a purely optional feat.
- The final battle was such a let down.
Overall, I'd give the game a 4 out of 5.