AstroZombie
Banned
If you do not vote for turn-based combat you're a bad person.
If you do not vote for turn-based combat you're a bad person.
I've been thinking...RTwP could be nice too. it would pay more tribute to planescape torment and we already get da turn-based game with wasteland 2...hm hm.
I guess turn-based will be people's choice though, it already has more votes
No. Paying "tribute" to Planescape's combat is the last thing I want them to do.
it isn't that bad. a few tweaks here and there... ;p
edit: off topic but I approve of the fact that a lot of torment fans also seem to be space cowboys
personally I never understood why people liked rtwp in the first place and I'm no purist or anything, but it always felt clunky as fuck for me (then again it's been like a decade since I played bg2)
I'm generally favorable to turn based battles, but I'm not implicitly hostile to RTwP, frankly.TB all the way. Not even worth debating.
I'm generally favorable to turn based battles, but I'm not implicitly hostile to RTwP, frankly.
I think PE will fill the RTwP itch, this should be TB, I'm convinced now.
I'm generally favorable to turn based battles, but I'm not implicitly hostile to RTwP, frankly.
If you want the TB experience, you can have it with RTwP by just enabling auto-pause to the max, but the other way around doesn't really work (unless you got the ability to "skip" smaller battles, which I'm not too keen on).
...What?Strongly preferring one option over another doesn't mean someone is "implicitly hostile". But it's good we know it bothers you.
I'm a little confused on the difference between Indigo and Gold tides. I've read the whole Kickstarter update and I'm still not sure how substantial the divide is.
For combat, I strongly prefer turn-based. RTWP with automatic pausing isn't at all the same for a number of reasons, and every single game that's tried to straddle the line between the two systems has suffered as a result (see: Arcanum, Fallout: Tactics).
I'm not saying I hate RTWP, and I'm sure I'll still enjoy Torment regardless. BG2 had great combat. But that was because of the amazing encounter design, not because RTWP was particularly good. Frankly, autopausing was incredibly slow, and manual pausing was a boring, tedious metagame layered on top of combat.
I also don't buy the argument that TB is bad for small trash encounters. Shadowrun Returns had a few of those, and the TB-ness was absolutely not a problem. Besides, if the game is filled with lots of trash encounters that the player just wants to bypass as quickly as possible, that's a major, fundamental problem with the combat that would bring down the game with either battle system.
https://torment.uservoice.com/forums/231763-combat-vote-forum-backer-only-
If you vote for RTwP I will find you and break your kneecaps
Temple of Elemental Evil
Never played it. Mind explaining it a bit to me?
I'll give you my address then..https://torment.uservoice.com/forums/231763-combat-vote-forum-backer-only-
If you vote for RTwP I will find you and break your kneecaps
I'll give you my address then..
Real time + pause.. Much more satisfying
Edit: I don't think the explanation I gave was very good, so here's a screenshot of combat in which you can see the turn order:
I remember when this game came out. I loved the cover, but then I saw those reviews.....Needless to say, I didn't buy the game.
GOG had a huge DnD sale and I eventually got the game earlier this year along with a bunch of other titles, still haven't bothered playing it yet.
You made a mistake.I remember when this game came out. I loved the cover, but then I saw those reviews.....Needless to say, I didn't buy the game.
GOG had a huge DnD sale and I eventually got the game earlier this year along with a bunch of other titles, still haven't bothered playing it yet.