Ubisoft issues totally convincing response to Assassin's Creed Unity's resolution

Visit the landmarks. Interact with the crowds. But most of all, play the game and get lost in the stunning next-gen world of Assassin’s Creed Unity – a game built from the ground up to deliver a new experience in a city of unparalleled virtual beauty and realism.

Typical Ubi that they'd use this as an excuse to pump out more PR drivel about how 'stunning' and 'unparalleled' their game is.
 
I have no horse in this race - neither a PS4 or XBone lives in my house.

But I would like to know if they have gimped the Ps4 version or if, by some weird coincidence, after optimization for both platforms the resolution came out the same.

If they gimped it, why?
 
A developer replied to this.

g7EqPfz.png


Here is the original link.

That subreddit is going ham on ubisoft.

this is my favorite:
KuGsj.gif
 
Co-worker pretty much figured this out, Ubisoft doesn't constrain its games, Microsoft constraints Ubisoft's games to maintain parity

#paritygate
 
So you bought a PS4 for a specific outcome and now that outcome is compromised you're ok with it? Which is it? You're just jumping from one position to the other.

I don't see how this is hard to understand. Changing your mind is something most people do from time to time.


There's awesome games on the X1 you know. Unless you prefer the PS4's exclusives, in which case if it doesn't bother you I don't see why you have undermine concerns in the first place.

I have the Sunset Overdrive bundle already preordered, makig sure I have the X1 prior to Halo MCC. So yes I know about the awesome games coming on PS4.


Luck? The PS4 is objectively more powerful. It wins in every multi-plat scenario aside from the ones that are equal to the X1. When Ubisoft enforces forced "parity", one consoles is being dragged down which is the PS4. This is the main contention.

I'm sorry, but I really think you misunderstood my comments. I assume any parity between the PS4 and X1 is forced. The person I was commenting to made it sound like their was a version of parity based on random chance. Since few things are developer with random chance in mind, I disagreed that at any time I was talking about parity based on luck.

But can you join the ranks of gamers who think a game is not ruined by a slightly "lower" resolution? If not, that makes you a hypocrite.

Of course, didn't all my comments make this clear that I don't think it is ruined b/c of a slight dip in resolution? What are trying to get at with this type of comment? I made my position pretty clear already and you obvious know this based on the number quotes you tagged on me.

Art, tech, details, effects get significantly better every generation. A lower resolution makes it difficult to access the exact quality of such details; however, that is up to your perspective.

Agreed, resolution makes it easier to see details. I think 900p is enough resolution in many cases to get a good idea of what you're seeing on the screen.
 
"Since you are really committed to delivering a cinematic experience why don't you charge people $8.15 for your game because after all, that is the average price of a movie ticket in the United States."

There is no treatment for a burn this severe.

Actually, that's 8.15 for a one time experience of 100 minutes.

By that logic, Ubisoft could sell a 20h game for 97.80 bucks. Don't give them any ideas!
 
A part of me understands why a developer would want some sort of spec parity for obvious aspects like resolution. I'm sure they much rather people be talking about the game rather than console warriors debating numbers they sometimes don't understand. However the dev was short sighted with the original comment because gamers (and especially warriors) will always find something to complain about.

Now instead of talking about the game, people are understandably unhappy with the possibility that their console will not be properly utilized while others are expressing irrational assumptions of Microsoft influencing development. Neither is doing the devs any favors.
 
"Ubisoft Next-gen Starts Here" should be Next-gen is 900p@30fps
Someone should gif that.
 
A part of me understands why a developer would want some sort of spec parity for obvious aspects like resolution. I'm sure they much rather people be talking about the game rather than console warriors debating numbers they sometimes don't understand. However the dev was short sighted with the original comment because gamers (and especially warriors) will always find something to complain about.

Now instead of talking about the game, people are understandably unhappy with the possibility that their console will not be properly utilized while others are expressing irrational assumptions of Microsoft influencing development. Neither is doing the devs any favors.

They should not have taking the road to Parity at all, thats their first and most vital mistake. I am happy that they spoke about it, it would have been a nightmare to have had to financially back a anti consumer company like this buy buying their game.

Hopefully they come clean and do the fans of the series right.
 
They should not have taking the road to Parity at all, thats their first and most vital mistake. I am happy that they spoke about it, it would have been a nightmare to have had to financially back a anti consumer company like this buy buying their game.

Hopefully they come clean and do the fans of the series right.

I'm not saying I think it's right to shoot for parity at all times, but I can understand why they would want to. Besides, resolution parity doesn't necessarily mean spec parity. The PS4 version could still trump the XBO version in other technical ways. So I'm not jumping to any conclusions until we get a tech analysis.
 
I'm a huge HUGE fan of the series - but this political level bullshit by Ubi, caving into parity for the "lesser" of the next gen systems is absurd.

How much money did MS pay you Ubi? More then what Squenix got for the next TR exclusivity deal?

Not using hardware to it's potential is terrible fucking business practice - and yet again lowers the bar for other dev/pubs to do the same.

Fuck you Ubisoft - this isn't about console wars or fanboyisms - this is all about shitty shitty business practices.

I hope ACU tanks.

You won't be getting my money.
 
Ok Ubi, you don't need a long PR response, you just need to say how the PS4 version is better. Something like it has more foliage could do the job.
 
A "combat systems designer" for some unknown company making a FPS PC game ( not even a console game ) is now someone how the hero of the internet? I doubt this kid even understands 3D engines, console development, and flat out used this as a way to make his game known.

I have no interest in his shitty fps, or the Ubi game, but the way i see it is 3D engines can have fluctuating bottlenecks. It's not the same issue throughout an entire game on every frame. Part could be bottle-necked by CPU, parts could take a hit on both CPU and GPU. It's certainly not so cut and dry in every game. So while in theory PS4 could run at 1080, that doesn't mean it's automatically possible without a increase in bandwidth that could be detrimental to hitting staying at 30fps, or causing more bottlenecks in other areas. We simply don't know their bandwidth usage, we don't know anything about their game engine or what they are pushing! Shit, there's so many ways to create a bottleneck, the issues could be numerous. Yet this turned into a huge controversy and again neogaf lead the way. This guy could lose his job because armchair developers started a fucking boycott of a game he's been working on for years. For what reason is this permitted to continue?

I don't have all the answers as I haven't seen profile data from their game, but I've seen many armchair developers start huge threads regarding console performance, and hardware over the past 12-13 years, with many of the assumptions not being based on anything more then opinion or gang mentality. In this instance without graphical data on the profiling of their game, there really is no right or wrong answer on if its possible to hit 1080p or not. I can't see the controversy changing, but it's gotten worse then it once was around here.

It's a fucking game, a resolution bump won't change how it plays, and barely changes how it looks.
 
I'm a huge HUGE fan of the series - but this political level bullshit by Ubi, caving into parity for the "lesser" of the next gen systems is absurd.

How much money did MS pay you Ubi? More then what Squenix got for the next TR exclusivity deal?

Not using hardware to it's potential is terrible fucking business practice - and yet again lowers the bar for other dev/pubs to do the same.

Fuck you Ubisoft - this isn't about console wars or fanboyisms - this is all about shitty shitty business practices.

I hope ACU tanks.

You won't be getting my money.

We don't know whether or not they are taking advantage of the PS4 in other ways. So why jump on the hate train yet?
 
I love the internet and the age we live you. You really have to watch what you say and hold yourself accountable...or else shit will hit the fan. This company is so goddamn incompetent. Ha.

It's truly amazing.
 
OK, here's the thing.

I cancelled my preorder, and it's not because of "forced parity". It's not because of "avoiding debates". (Just to be clear, I'm still fucking livid about all this). I cancelled for the same reason I told the Sony Customer Service Rep (surprised with the quality of customer support, btw):

I preordered Assassin's Creed: Unity from the Sony Entertainment Network Store.

On Unity's Game Page, it says:

1 player
Network Players 2-4
22MB minimum save size
DUALSHOCK®4
Remote Play
1080p HD Video Output
Online Play (Optional)

I put money down based on a claim that turned out to be false. I took my money back when I found out they lied.

Fuck you Ubisoft.
 
If you think 720p with massive jaggies and sub 30fps framerate is beautiful then you need new eyes. It looked great but not beautiful.

Also it has nothing to do with expectations, if the Xbox can push it at 900p30 then the PS4 with it's extra power should be able to do it at 1080p30 without question.

You are talking to people who will snide you at any comment that remotely seems a step below the "god" tier comments while discussing ND. Give it up.
 
OK, here's the thing.

I cancelled my preorder, and it's not because of "forced parity". It's not because of "avoiding debates". (Just to be clear, I'm still fucking livid about all this). I cancelled for the same reason I told the Sony Customer Service Rep (surprised with the quality of customer support, btw):

I preordered Assassin's Creed: Unity from the Sony Entertainment Network Store.

On Unity's Game Page, it says:

1 player
Network Players 2-4
22MB minimum save size
DUALSHOCK®4
Remote Play
1080p HD Video Output
Online Play (Optional)

I put money down based on a claim that turned out to be false. I took my money back when I found out they lied.

Fuck you Ubisoft.
Blame Sony for that one, they also said earlier that the ps4 version was 720p. They were using unconfirmed information that Ubisoft had nothing to do with.
 
We don't know whether or not they are taking advantage of the PS4 in other ways. So why jump on the hate train yet?

Mostly cause of this:

OK, here's the thing.

I cancelled my preorder, and it's not because of "forced parity". It's not because of "avoiding debates". (Just to be clear, I'm still fucking livid about all this). I cancelled for the same reason I told the Sony Customer Service Rep (surprised with the quality of customer support, btw):

I preordered Assassin's Creed: Unity from the Sony Entertainment Network Store.

On Unity's Game Page, it says:

1 player
Network Players 2-4
22MB minimum save size
DUALSHOCK®4
Remote Play
1080p HD Video Output
Online Play (Optional)

I put money down based on a claim that turned out to be false. I took my money back when I found out they lied.

Fuck you Ubisoft.
 
TLoU is running on a ported PS3 engine meant for a WILDLY different and FAR less powerful architecture.

With an engine properly adapted to the PS4 hardware I would be very surprised if it wasn't 60fps, especially after the 60fps Uncharted 3 video they produced back in the day.

You do know they are using the same engine (from PS3 UC) for PS4 next-gen right?

Naughty Dog will keep its existing in-house engine used in Uncharted and The Last of Us for the PS4, the developer has revealed.

http://www.digitalspy.com/gaming/ne...ast-of-us-engine-for-ps4.html#~oSilShxtmeWuSJ

-M
 
Blame Sony for that one, they also said earlier that the ps4 version was 720p. They were using unconfirmed information that Ubisoft had nothing to do with.

Oh I know, but hypothetically, if I was just your regular consumer that doesn't follow industry news but still cares about the best graphical experience, I'd still be mighty pissed off. Not at Ubi, not at Sony, just pissed off that someone lied to me and took my money based on a false claim.
 
A "combat systems designer" for some unknown company making a FPS PC game ( not even a console game ) is now someone how the hero of the internet? I doubt this kid even understands 3D engines, console development, and flat out used this as a way to make his game known.

I have no interest in his shitty fps, or the Ubi game, but the way i see it is 3D engines can have fluctuating bottlenecks. It's not the same issue throughout an entire game on every frame. Part could be bottle-necked by CPU, parts could take a hit on both CPU and GPU. It's certainly not so cut and dry in every game. So while in theory PS4 could run at 1080, that doesn't mean it's automatically possible without a increase in bandwidth that could be detrimental to hitting staying at 30fps, or causing more bottlenecks in other areas. We simply don't know their bandwidth usage, we don't know anything about their game engine or what they are pushing! Shit, there's so many ways to create a bottleneck, the issues could be numerous. Yet this turned into a huge controversy and again neogaf lead the way. This guy could lose his job because armchair developers started a fucking boycott of a game he's been working on for years. For what reason is this permitted to continue?

I don't have all the answers as I haven't seen profile data from their game, but I've seen many armchair developers start huge threads regarding console performance, and hardware over the past 12-13 years, with many of the assumptions not being based on anything more then opinion or gang mentality. In this instance without graphical data on the profiling of their game, there really is no right or wrong answer on if its possible to hit 1080p or not. I can't see the controversy changing, but it's gotten worse then it once was around here.

It's a fucking game, a resolution bump won't change how it plays, and barely changes how it looks.

anigif_enhanced-buzz-22046-1380209880-14.gif
 
A "combat systems designer" for some unknown company making a FPS PC game ( not even a console game ) is now someone how the hero of the internet? I doubt this kid even understands 3D engines, console development, and flat out used this as a way to make his game known.

I have no interest in his shitty fps, or the Ubi game, but the way i see it is 3D engines can have fluctuating bottlenecks. It's not the same issue throughout an entire game on every frame. Part could be bottle-necked by CPU, parts could take a hit on both CPU and GPU. It's certainly not so cut and dry in every game. So while in theory PS4 could run at 1080, that doesn't mean it's automatically possible without a increase in bandwidth that could be detrimental to hitting staying at 30fps, or causing more bottlenecks in other areas. We simply don't know their bandwidth usage, we don't know anything about their game engine or what they are pushing! Shit, there's so many ways to create a bottleneck, the issues could be numerous. Yet this turned into a huge controversy and again neogaf lead the way. This guy could lose his job because armchair developers started a fucking boycott of a game he's been working on for years. For what reason is this permitted to continue?

I don't have all the answers as I haven't seen profile data from their game, but I've seen many armchair developers start huge threads regarding console performance, and hardware over the past 12-13 years, with many of the assumptions not being based on anything more then opinion or gang mentality. In this instance without graphical data on the profiling of their game, there really is no right or wrong answer on if its possible to hit 1080p or not. I can't see the controversy changing, but it's gotten worse then it once was around here.

It's a fucking game, a resolution bump won't change how it plays, and barely changes how it looks.
No one sensible is questioning 1080p specifically: they're questioning why chose parity at all?

Ubi's initial comments actually gave a clear view on this ironically even if it ignited the online furore. Since then they've waffled on about resolution and technical elements and this has really thrown fuel on the flames as you cannot explain parity technically. It's almost impossible the parity decision was technically motivated because given the spec difference from a technical perspective there shouldn't be parity.

Parity is clearly a business decision and that's the issue that's plaguing them here: not helped admittedly by the 900p angle.

In the end Bungie didn't get nearly the same heat for choosing parity because the game was 1080p which lessened impact, was cross-gen and they mostly kept their mouth shut on the matter.

Ubi has gone on about true next gen then suddenly announced parity which means a business decision to limit PS4 version to match XB1 and have fluffed badly the message and they're going to take plenty of heat as a result.

Whatever they deliver on XB1 they could do better on PS4 if they chose to. That's obvious. Maybe they could have higher resolution or maybe resolution would be same but crowd density could be higher or they could improve AA further.

The message they've given is they're choosing not to - which in principle doesn't bother me it's their decision to make - and they've caught themselves up with conflicting messages why.

When you open your mouth and say the wrong thing you generally find yourself on the ropes until you either fess up (Tomb Raider deal is timed admission by MS and SE for example) or talk yourself out of it.

They're trying to talk themselves out of it and not doing a good job.
 
Oh I know, but hypothetically, if I was just your regular consumer that doesn't follow industry news but still cares about the best graphical experience, I'd still be mighty pissed off. Not at Ubi, not at Sony, just pissed off that someone lied to me and took my money based on a false claim.

As has been the case since last generation, every game lists support for 1080p output as long as the system will output it at that resolution. It has nothing to do with the game's native resolution
 
not buying anymore console games from ubisoft that includes the divison. It will mostly likely be 900p and wont look as good as the old trailers. It will be watchdogs all over again and AC unity with that parity.
 
A part of me understands why a developer would want some sort of spec parity for obvious aspects like resolution. I'm sure they much rather people be talking about the game rather than console warriors debating numbers they sometimes don't understand. However the dev was short sighted with the original comment because gamers (and especially warriors) will always find something to complain about.

Now instead of talking about the game, people are understandably unhappy with the possibility that their console will not be properly utilized while others are expressing irrational assumptions of Microsoft influencing development. Neither is doing the devs any favors.

My TV is 1080p. I run my PC games through my 60" TV at 1080p. I run my PS4 games through my TV at 1080p. What further understanding of numbers do I need to know that running 900p through my TV is less than ideal?

(Before the "get it on PC" crowd chimes in. I can run games like BL2, Presequel, Batman AA through my PC at 1080p, but certainly not these new crop of current gen games.)
 
And yet, they still haven't said anything about why the PS4 looks the same as the xboxone version

not buying anymore console games from ubisoft that includes the divison. It will mostly likely be 900p and wont look as good as the old trailers. It will be watchdogs all over again and AC unity with that parity.

The Division is made by Massive, not by Ubisoft core teams.
 
Ridiculous. You are saying American press is more deceitful than North Korea's state run news network? Or Iran's? The majority of people are not mindless sheep who believe everything they see on TV. Sure, the world has those kinds in it but everyone I know does their own due diligence when looking into a subject.

As for this topic, for christ's sake, they came out and were HONEST in the press release about forced parity. It was the backlash that has turned it into a PR campaign. All these gamers slicing their wrists in protest and the inhumane treatment they feel they are receiving for not having more P's than the Xbox. Even in the event Ubisoft decided to intentionally make both versions the same even if they could bump up the PS4 version is their call to make. Sure, you don't have to buy it as that is your call to make. But, they came out and were honest as I have ever seen a company be with their product and it turned into a witch hunt. Of course they are going to release statements like this now.

Bottom line. There is no world ending conspiracy here. Ubisoft is not going to take over the planet because we don't stop their evil war machine from forced parity on a video game. Life will go on, we will all be OK, I promise. If it really bothers you then don't buy their games but to suggest this is a boycott of the ages and all those who don't agree are weak minded fools who are just being a slave to the man is total hyperbole.

Lol I said in the DEVELOPED world. "Developed" = (Mostly Western) Industrialized nations. People with a basic grasp of geopolitical reality implicitly understand North Korea (or, say, China for that matter) is in a different category. Please dont prop up silly straw man arguments.

My general point stands. An independent, international advisory board ranks such things as "Freedom of the Press" annually. For the past decade or so the US has ranked low for freedom of the press (and others such as "upward mobility", "middle class prosperity", etc...) when compared to most of Europe, Scandinavia, etc...and the trend-line is getting worse.

I'm truly happy you find yourself as part of a minority who happen to at least think you and your friends are informed, but the fact of the matter is that Americans have the lowest civic knowledge and participation rate in the developed world as well. Most Americans dont vote and can't name a single representative in their home state. This goes hand in hand with the freedom of the press problem. And, despite what you may think, its actually relevant to this issue insofar as the video-game business unsurprisingly doesn't have any real independent journalism anymore who help the public stay informed.

As for the rest of what you had to say, I think you missed the point of all the underlying furor: Ubi created this mess by mishandling it and then lying about it more than once.
 
Yeah, its 30fps across all platforms PC included.

Wow.
Is it also capped at 900p because they hate Durante to preserve their vision?
 
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