cormack12
Gold Member
Ultimately the main crux of the argument is being lost here. Ubi guy made a statement that basically said they had a target resolution and frame rate for both consoles irrespective of other factors (e.g. hardware capability).
Watch Dogs' Disrupt borrows heavily from Anvil for the open world aspect, but would always have had specific A.I coding. With that in mind, Watch Dogs ran at 900p on PS4 and 792p on Xbox One. Sure people were peeved it wasn't full 1080p but there was still a gap there in terms of what the hardware could push.
Bearing that in mind we can see that somehow they've managed to coax more performance out of the Xbox One (whether alone or with help from MS is for debate), but that same focus doesn't seem to have been given to the PS4. Also it clearly flies in the face of Morin's initial comments:
Clearly it's not just a number as these specs were picked specifically. If the Xbox One can see such a performance gain, then the PS4 should also be able to make those same gains (whether it's related to engine or platform optimisation).
Worse than this though, they haven't even elaborated on what the extra power will be consumed by. Will it have more elegant AA? Will there be better IQ in general......That's what people are pissed about. The PS4 still has considerable grunt over the Xbox One - what's it going to be doing? Many of us suspect nothing, which means there's more that can be pushed from the PS4.
I said I wouldn't pick up Black Flag and I eventually did like an idiot. I found it boring so promised to wait for some stuff of Unity before making a decision. The setting is amazing, love it. It still looks like the same stale gameplay though with a few bells and whistles so stuff like this, as well as an upcoming glut of games makes it easier to pass on. I suspect a lot of people are in the same boat. And in 6 months, like an idiot I'll probably still try/buy Unity as well but not playing full whack for it and certainly lowered itself in the 'must pre-order' list.
Watch Dogs' Disrupt borrows heavily from Anvil for the open world aspect, but would always have had specific A.I coding. With that in mind, Watch Dogs ran at 900p on PS4 and 792p on Xbox One. Sure people were peeved it wasn't full 1080p but there was still a gap there in terms of what the hardware could push.
Bearing that in mind we can see that somehow they've managed to coax more performance out of the Xbox One (whether alone or with help from MS is for debate), but that same focus doesn't seem to have been given to the PS4. Also it clearly flies in the face of Morin's initial comments:
The game also looks great on both generations of consoles. On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles. While some new-gen games now offer native 1080p, Morin says its much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen. Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games, he says. But you make choices about the experience you want to deliver.
Source: http://blog.ubi.com/watch-dogs-next-gen-game-resolution-dynamism/
Clearly it's not just a number as these specs were picked specifically. If the Xbox One can see such a performance gain, then the PS4 should also be able to make those same gains (whether it's related to engine or platform optimisation).
Worse than this though, they haven't even elaborated on what the extra power will be consumed by. Will it have more elegant AA? Will there be better IQ in general......That's what people are pissed about. The PS4 still has considerable grunt over the Xbox One - what's it going to be doing? Many of us suspect nothing, which means there's more that can be pushed from the PS4.
I said I wouldn't pick up Black Flag and I eventually did like an idiot. I found it boring so promised to wait for some stuff of Unity before making a decision. The setting is amazing, love it. It still looks like the same stale gameplay though with a few bells and whistles so stuff like this, as well as an upcoming glut of games makes it easier to pass on. I suspect a lot of people are in the same boat. And in 6 months, like an idiot I'll probably still try/buy Unity as well but not playing full whack for it and certainly lowered itself in the 'must pre-order' list.