Ubisoft issues totally convincing response to Assassin's Creed Unity's resolution

Ultimately the main crux of the argument is being lost here. Ubi guy made a statement that basically said they had a target resolution and frame rate for both consoles irrespective of other factors (e.g. hardware capability).

Watch Dogs' Disrupt borrows heavily from Anvil for the open world aspect, but would always have had specific A.I coding. With that in mind, Watch Dogs ran at 900p on PS4 and 792p on Xbox One. Sure people were peeved it wasn't full 1080p but there was still a gap there in terms of what the hardware could push.

Bearing that in mind we can see that somehow they've managed to coax more performance out of the Xbox One (whether alone or with help from MS is for debate), but that same focus doesn't seem to have been given to the PS4. Also it clearly flies in the face of Morin's initial comments:

The game also looks great on both generations of consoles. On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles. While some new-gen games now offer native 1080p, Morin says it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen. “Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver.

Source: http://blog.ubi.com/watch-dogs-next-gen-game-resolution-dynamism/

Clearly it's not just a number as these specs were picked specifically. If the Xbox One can see such a performance gain, then the PS4 should also be able to make those same gains (whether it's related to engine or platform optimisation).

Worse than this though, they haven't even elaborated on what the extra power will be consumed by. Will it have more elegant AA? Will there be better IQ in general......That's what people are pissed about. The PS4 still has considerable grunt over the Xbox One - what's it going to be doing? Many of us suspect nothing, which means there's more that can be pushed from the PS4.

I said I wouldn't pick up Black Flag and I eventually did like an idiot. I found it boring so promised to wait for some stuff of Unity before making a decision. The setting is amazing, love it. It still looks like the same stale gameplay though with a few bells and whistles so stuff like this, as well as an upcoming glut of games makes it easier to pass on. I suspect a lot of people are in the same boat. And in 6 months, like an idiot I'll probably still try/buy Unity as well but not playing full whack for it and certainly lowered itself in the 'must pre-order' list.
 
What difference does that make to my argument?

It means resolution is a bit of an arbitrary judge for the whole issue of parity, and using a game that even last gen is running doesn't make XBONE look particularly special by running it at 1080p. Resolution arguments don't account for differences in performance and graphical effects being shown at that resolution. In the case of Destiny, it still looks better on PS4. The same should occur with ACU if Ubi is not holding back.
 
But the game will technically output to 1080p thanks to upscaling. So it's not really a lie if you really think about it.

True, but would you want to be the CS guy telling customers that?

"...so you see, we are keeping your $100. Enjoy your ubisoft open world collectathon list checker. Any other complaints can be sent to because.fuck.you.give.us.money@ubisoft.com. Cuz digital purchasers have zero rights outside of the EU."
 
Ubisoft should have just told the truth, that they're forcing parity because they didn't want to upset MS, with whom they have a co-marketing deal, and that the PS4 is clearly more powerful and they are holding the PS4 version back. Just lay out the facts and deal with the backlash. Xbone owners should just be informed that they bought a weaker console, there's no point obfuscating things.

You don't make xbox owners feel first class by letting them know the console is inferior. MS would never let that happen. UBI needs a plausible explanation that will mollify gamers that in no way says "ps4 has better version." The PR guy that comes up with that will get a raise and promotion.

That's total BS and typical internet forum behavior. The "If you can't give us all the information, we are right you are wrong!" mentality specifically. In reality they don't have to give you ANY information about how their engine works to prove you right or wrong. Why should they, you've already made up your minds.

To maximize sales. But it is obvious their marketing deal is more important than providing information to consumers, so some consumers say fuck you. Some people hate PR and hate being lied to; others don't. It's not that complicated.

OG said:
The only fact here is people don't have enough information to claim anything more then a guess or give an opinion on the matter. There are no FACTS PS4 is compromised.

We have some facts, and yes people are expressing their opinions. What's the problem again?
 
The fact that they CANNOT address this only affirms our suspicions all along: The PS4 is compromised and it's NOT just a simple graphical upgrade.
What? No it doesn't. It means that they don't want to tell a segment of their users they they will be getting a poor performing or a graphically worse version of the game. They also don't want to shine a negative light on the version of their game that belongs to their marketing partner for said title. You quoted me, but I feel like you didn't even read it.

"Parity" was never brought up by Ubisoft. People on the internet decided that "locked specs" in the context of a discussion we only know to be about resolution and target framerate meant complete parity. My whole point is that we don't know what the dude meant by "specs". Specs could range from the two things he was talking about, or indeed every setting in the game. We don't know the facts, so to be condemning a developer of thousands of people that spent years of their lives working on this game because people are assuming "locked specs" means absolute parity is completely absurd. I normally don't really get this into a topic, but the amount of rage people have been throwing at this developer without the facts that we need is disgusting. I do not argue the fact that what the guy said was about as stupid as it could get, but that doesn't mean we should drop all reason and boycott a game that people have poured their hearts and souls into before even having the details. If you want to get angry about forced parity, fine, but wait until you actually KNOW that there is complete parity. For all we know both platforms are running the game at the absolute max settings that they have designed for the game, and they were able to get a locked framerate with the game at 900p on the PS4, but an inconsistent framerate at 1080p. It's possible they decided the framerate was worth the resolution trade off when they were already at 900p, but maybe on the XB1 the bump from a lower resolution to 900p was worth a more inconsistent framerate. This isn't likely, but it's absolutely possible, we simply don't know.

Unless you can provide a statement where they definitively state that they are locking down every single setting the game has to offer as well as making sure performance is identical, then what does it hurt to save the rage for after the game comes out and we have the technical analysis? If not having all of the details means you don't want to preorder, fine, there is nothing wrong with waiting to decide on a purchase after the game comes out.
 
What? No it doesn't. It means that they don't want to tell a segment of their users they they will be getting a poor performing or a graphically worse version of the game. They also don't want to shine a negative light on the version of their game that belongs to their marketing partner for said title. You quoted me, but I feel like you didn't even read it.

"Parity" was never brought up by Ubisoft. People on the internet decided that "locked specs" in the context of a discussion we only know to be about resolution and target framerate meant complete parity. My whole point is that we don't know what the dude meant by "specs". Specs could range from the two things he was talking about, or indeed every setting in the game. We don't know the facts, so to be condemning a developer of thousands of people that spent years of their lives working on this game because people are assuming "locked specs" means absolute parity is completely absurd. I normally don't really get this into a topic, but the amount of rage people have been throwing at this developer without the facts that we need is disgusting. I do not argue the fact that what the guy said was about as stupid as it could get, but that doesn't mean we should drop all reason and boycott a game that people have poured their hearts and souls into before even having the details. If you want to get angry about forced parity, fine, but wait until you actually KNOW that there is complete parity. For all we know both platforms are running the game at the absolute max settings that they have designed for the game, and they were able to get a locked framerate with the game at 900p on the PS4, but an inconsistent framerate at 1080p. It's possible they decided the framerate was worth the resolution trade off when they were already at 900p, but maybe on the XB1 the bump from a lower resolution to 900p was worth a more inconsistent framerate. This isn't likely, but it's absolutely possible, we simply don't know.

Unless you can provide a statement where they definitively state that they are locking down every single setting the game has to offer as well as making sure performance is identical, then what does it hurt to save the rage for after the game comes out and we have the technical analysis? If not having all of the details means you don't want to preorder, fine, there is nothing wrong with waiting to decide on a purchase after the game comes out.


The problem is that the only comment we have that sounds honest and truthful heavily implies parity. So it is natural some people will be upset. There is nothing wrong with that, people have emotions. Further, furorie can lead to lower pre-sales which can put pressure on companies to be more forthright about the reality of the situation, e.g. Tomb Raider.

Upset customers putting pressure on companies to be more honest, what's wrong with that again?
 
What I don't get is all the marketing deals anyway, everybody knows about Assassins Creed.

All Ubi have done is alienated many consumers on the largest install base on next gen consoles. Clever.

In the end, we got duped with Watchdogs. I don't care what they say now, would not believe them anyway, and I am only buying games in native resolution.
 
True, but would you want to be the CS guy telling customers that?

"...so you see, we are keeping your $100. Enjoy your ubisoft open world collectathon list checker. Any other complaints can be sent to because.fuck.you.give.us.money@ubisoft.com. Cuz digital purchasers have zero rights outside of the EU."
Yes because that's totes how people talk. It's still not false advertisement or a lie that the game outputs at 1080p on ps4 and xb1. As it upscales.
 
Please explain why there was parity with Destiny then? If the xbone is as weak as people believe how did it manage the 1080p? How did it manage to match the resolution and frame rate of the ps4 version? According to the net the ps4 being 50% more powerful in certain areas should've run Destiny at 1080p whilst the xbone should've stuck with 900p...
Does it occur to anyone that Unity may be highly demanding on ps4 and it just can't go above 900p? But much like Destiny if the xbone could match the ps4 for 1080p then maybe it can do the same here...
As for the resolution difference on Dragons Age, that's a tricky one. Funny how some devs can match ps4 and xbone yet others can't...

That's not how it works. Destiny is a cross gen title with relatively unsophisticated rendering technology. Bungie still needed direct intervention from Microsoft engineers to get it running at 1080p. The fact that the graphics they targeted were low enough for Xbox One to get there in no way implies PS4 can't be doing more. It is all but certain that PS4 could run the game at higher resolutions and framerate if output wasn't limited to 1080p and capped at 30hz. In fact, a lot of people were critical of Bungie for not using the PS4's additional power to at least implement a higher quality antialiasing solution.
 
Watch Dogs X1 - 792p

Watch Dogs PS4 - 900p

AC U - 900p both

I cant understand how they improved X1 coding... IIRC, WD is very CPU demanding too.
 
Yes because that's totes how people talk. It's still not false advertisement or a lie that the game outputs at 1080p on ps4 and xb1. As it upscales.

Never said it was false advertising. I was just highlighting the fact that these companies treat consumers like shit compared to every other industry where right-of-return is taken for granted.
 
Bearing that in mind we can see that somehow they've managed to coax more performance out of the Xbox One (whether alone or with help from MS is for debate), but that same focus doesn't seem to have been given to the PS4. Also it clearly flies in the face of Morin's initial comments:

Clearly it's not just a number as these specs were picked specifically. If the Xbox One can see such a performance gain, then the PS4 should also be able to make those same gains (whether it's related to engine or platform optimisation).
There's that comment from CDPR how both, MS and Sony, told them that 900p is the sweetspot. Maybe that's what they said to ubisoft as well. In that sense it would make sense if they put extra work into the Xb1 version to get it to 900p but put no extra work in getting the ps4 version to 1080p
 
There's that comment from CDPR how both, MS and Sony, told them that 900p is the sweetspot. Maybe that's what they said to ubisoft as well. In that sense it would make sense if they put extra work into the Xb1 version to get it to 900p but put no extra work in getting the ps4 version to 1080p
But again, that leaves the question of where PS4's extra power is really going.
 
What? No it doesn't. It means that they don't want to tell a segment of their users they they will be getting a poor performing or a graphically worse version of the game. They also don't want to shine a negative light on the version of their game that belongs to their marketing partner for said title. You quoted me, but I feel like you didn't even read it.

Are you serious? You do realize this applies if a scenario were to happen between an X1 and 3x Titan SLI PC. Again, the last generation had developers getting around this "parity" by simply stating "pushing each systems to it's limits". Do you see the big difference right there? No PR can have such poor oversight between the difference of 'locking specs' and pushing the "maximum within a certain framerate/resolution". The subject would've ended there. Done. Nada. They've done nothing to assure they were working on your premise.

"Parity" was never brought up by Ubisoft. People on the internet decided that "locked specs" in the context of a discussion we only know to be about resolution and target framerate meant complete parity. My whole point is that we don't know what the dude meant by "specs". Specs could range from the two things he was talking about, or indeed every setting in the game. We don't know the facts, so to be condemning a developer of thousands of people that spent years of their lives working on this game because people are assuming "locked specs" means absolute parity is completely absurd.

Then why bring up the resolution and framerate into the PR statement? If "parity" were to be meant otherwise would he not elaborate how and what "parity" meant? The funny thing is, it is just that easy for them to explain, they just don't want to. Which means, that option is off the table, which then leads to that other theory. It doesn't take a genius to read between the lines.

And what do you mean you don't know the facts. We do know the facts: we do know the PS4 is more technically capable than the X1; we do know 900p/30fps are locked on both consoles; we do know that the CPU shouldn't be gateing any free advantages of a superior GPU; so why is it that Ubisoft cannot home in on that and stop this controversy altogether?


I normally don't really get this into a topic, but the amount of rage people have been throwing at this developer without the facts that we need is disgusting. I do not argue the fact that what the guy said was about as stupid as it could get, but that doesn't mean we should drop all reason and boycott a game that people have poured their hearts and souls into before even having the details. If you want to get angry about forced parity, fine, but wait until you actually KNOW that there is complete parity. For all we know both platforms are running the game at the absolute max settings that they have designed for the game, and they were able to get a locked framerate with the game at 900p on the PS4, but an inconsistent framerate at 1080p. It's possible they decided the framerate was worth the resolution trade off when they were already at 900p, but maybe on the XB1 the bump from a lower resolution to 900p was worth a more inconsistent framerate. This isn't likely, but it's absolutely possible, we simply don't know.

What's absolutely astounding is that there are people out there who are willing to undermine any consumer rights to defend a company with questionable practices. I'm actually flabbergasted that this, to you, is considered remotely "disgusting", when all the major concern here is basically getting concerns addressed, in a gaming forum, for enthusiasts.

There's no benefit to be playing white knight; the losing side will always end up with unaware consumers. And yet here you are, defending a company where there is no stake other than releasing a product that we may or not buy. Trying to justify buying righteous concerns other than the quality of the product is shoddy and outright deceptive. Every consumer has the right to determine what constitutes value to his money regardless if it's something as simple as resolution and framerate. "Pouring hearts and souls" does not a good game make.

Unless you can provide a statement where they definitively state that they are locking down every single setting the game has to offer as well as making sure performance is identical,

Than the opposite is true: Where is the statement where they said they are not locking down features or taking advantages to each of the system's capabilities?

....then what does it hurt to save the rage for after the game comes out and we have the technical analysis? If not having all of the details means you don't want to preorder, fine, there is nothing wrong with waiting to decide on a purchase after the game comes out.

Maybe you don't know this but Ubisoft isn't exactly a developer to be given the benefit of the doubt, especially with that Watch Dogs fiasco. Playing the silent consumer would only pave the way for more questionable and daring practices, "Give them an inch and they'll take a mile" sort of thing. Let's not overreact and treat this "rage" as the equivalent of rioting in the streets. It's essentially a concern debate, in a gaming forum. Take that as you will.
 
You don't make xbox owners feel first class by letting them know the console is inferior. MS would never let that happen. UBI needs a plausible explanation that will mollify gamers that in no way says "ps4 has better version." The PR guy that comes up with that will get a raise and promotion.

Whether you let them know or not, it's a fact that the xbone is inferior in terms of hardware, whether it's your game or some other game, consumers will eventually see the difference if they haven't already, what you need to do is to let xbone owners know is that in order to make them feel first class, you are deliberately holding the PS4 version back and fucking over PS4 owners just to make them feel special, THAT would make them feel first class.
 
But again, that leaves the question of where PS4's extra power is really going.
Well we don't know yet if it's really not making any use if it. I'm expecting a more stable frame rate and extra AA or something like that. That might require less optimisation than buffing it up to 1080p
 
Yes because that's totes how people talk. It's still not false advertisement or a lie that the game outputs at 1080p on ps4 and xb1. As it upscales.

It's almost like they don't realize they will see every game in 1080p as their output, right? It's certainly a classic line, I'll give you that. And, yep, still as ridiculous now as it was then. You've had a rough couple days defending Ubi though, I'll chalk it up to lack of sleep and manning the watch 24/7.



Yeah we tease him a lot cause we've got him on the spot, welcome back,
Welcome back, welcome back, welcome back.

Welcome back Greenberg!
 
Based on gameplay footage and what Ubi said about development I doubt ps4 could run this title at 1080p and locked 30 fps, maybe unlocked 30. They probably made the right move here.
 
That's not right. The consoles don't have 4 - 16 GB of system memory like a PC. On a PC the CPU wouldn't often have to write to video memory ( if I recall correctly), but on a console, the CPU and GPU write to the same memory pool. This in itself makes the test case further from accurate example.

The same applies to a pc using an APU yet the only reasons they perform badly are because of limited memory bandwidth (only an Xbox issue) and low gpu specs.

Very few games use more than 1GB of system ram and those that do are usually tbs or rts games.

My scenario showed that all things being equal the 265 can do at 1080p what the 260x does at 900p. Considering the performance gap between these cards is smaller than the gap between PS4 and Xbox One the same will hold true there. Any performance considerations regarding a UMA will apply to both consoles so the scaling relative to each other will not change.
 
It's almost like they don't realize they will see every game in 1080p as their output, right? It's certainly a classic line, I'll give you that. And, yep, still as ridiculous now as it was then. You've had a rough couple days defending Ubi though, I'll chalk it up to lack of sleep and manning the watch 24/7.
I and others have stated to someone who thought they were lied to the reasons why they weren't lied to. Excuse us for providing clarification to someone. Also lack of sleep and manning the watch 24/7? Yea, totes did literally nothing but converse on neogaf all week.
 
Ubisoft pissed me off on their PC games with UPlay, I do all my gaming on Big Picture mode and use a controller. It boots right up to BPM and I never have to use my mouse and keyboard at all... EXCEPT for a ubisoft game. It forces me to use my mouse to click play, then close at the end. Since then, I vow to never purchase a ubisoft game new. I buy them used on consoles so they get NOTHING from me. It pisses me off that much. Am I petty? Probably but with this fiasco going on now, I feel good about it.
 
I don't think people will care about 900p as much, if the game releases with some of those junk frame rate slowdowns, as shown in that vid.
 
I don't think people will care about 900p as much, if the game releases with some of those junk frame rate slowdowns, as shown in that vid.

People will care about every technical aspect of the game now. This will likely be the most analyzed game from a tech standpoint released for current gen. Ubisoft have assured that outlets will run this thing through every performance test known to man thanks to their PR clusterfuck. It will be ugly. They set themselves up for unparalleled scrutiny from every corner of the industry.
 
Holy crap! That's the argument? Destiny was cross gen so didn't look good, therefore parity between ps4 and xbone?! Seriously? Destiny looks amazing! And looks equally as good on Xbone as it does on ps4. Some devs can code well on Xbone. Just look at the beautiful horizon 2. Open world and still looks as good, if not better than DriveClub.
 
Holy crap! That's the argument? Destiny was cross gen so didn't look good, therefore parity between ps4 and xbone?! Seriously? Destiny looks amazing! And looks equally as good on Xbone as it does on ps4. Some devs can code well on Xbone. Just look at the beautiful horizon 2. Open world and still looks as good, if not better than DriveClub.

oh my god. You are saying more about yourself than you realize.

No, Destiny does not look as good on Xbone. There's detailed comparisons proving it. And yes, as a cross-gen game that can run on old systems, there is less reason to expect it couldn't have been 1080p on Xbone. The difference is the quality at 1080p is not as high, which is due to the Xbone being weaker. All you have to acknowledge is that PS4 is just plain stronger hardware, so even the best Xbone development will be outpaced if repeated for PS4.
 
Ubisoft, it's best to quit while you're ahead. You're just only making yourselves look worse.

Holy crap! That's the argument? Destiny was cross gen so didn't look good, therefore parity between ps4 and xbone?! Seriously? Destiny looks amazing! And looks equally as good on Xbone as it does on ps4. Some devs can code well on Xbone. Just look at the beautiful horizon 2. Open world and still looks as good, if not better than DriveClub.

Really? DriveClub knocks the socks off of Forza Horizon 2 in graphics. Compare those two games with each other; It's night & day.

Xbox One can't compete against PS4 in graphics at all.
 
Holy crap! That's the argument? Destiny was cross gen so didn't look good, therefore parity between ps4 and xbone?! Seriously? Destiny looks amazing! And looks equally as good on Xbone as it does on ps4. Some devs can code well on Xbone. Just look at the beautiful horizon 2. Open world and still looks as good, if not better than DriveClub.
?
 
Wall of text... Geez. Just tell us what the PS4 version has over the Xbone version that takes advantage of its additional power. If it's not resolution, then what? If there's nothing, then you're lying. Pretty simple.
 
Wall of text... Geez. Just tell us what the PS4 version has over the Xbone version that takes advantage of its additional power. If it's not resolution, then what? If there's nothing, then you're lying. Pretty simple.
Most likely framerate stability, less aliasing, and more effects.
 
It's a parity clause Ubi can't say it because of the contract they have.

Bet that dude is kicking himself for saying that debate line.
How many times does it have to explained why this line of thinking is ridiculous? There's so many risks involved for a very little amount of reward for something that would obviously be very stupid to do, no logical person would big company would accept it, DA runs at a higher resolution on ps4 and that also has a marketing deal with Microsoft.
 
It's a parity clause Ubi can't say it because of the contract they have.

Bet that dude is kicking himself for saying that debate line.

This seems unlikely since the other third party open world game Microsoft has a deal with marketing this autumn is Dragon Age Inquisition, which is confirmed 1080p on PS4 and 900p on Xbone.
 
This seems unlikely since the other third party open world game Microsoft has a deal with marketing this autumn is Dragon Age Inquisition, which is confirmed 1080p on PS4 and 900p on Xbone.

MS doesn't have some kind of boilerplate co-marketing form. Fact is we do not know what agreements are in place for any game, so DAI says nothing about ACU.
 
People are going to feel incredibly silly when the PS4 version has better AA/slightly higher-res textures like literally every next-gen game so far, even ones with the same resolution! People like to craft conspiracy theories out of terrible PR I guess.
 
Holy crap! That's the argument? Destiny was cross gen so didn't look good, therefore parity between ps4 and xbone?! Seriously? Destiny looks amazing! And looks equally as good on Xbone as it does on ps4. Some devs can code well on Xbone. Just look at the beautiful horizon 2. Open world and still looks as good, if not better than DriveClub.
Destiny looked great but it isn't a technical showpiece for either system. I'm not sure what you're trying to argue.? Are you arguing that the PS4 isn't more powerful?
 
People are going to feel incredibly silly when the PS4 version has better AA/slightly higher-res textures like literally every next-gen game so far, even ones with the same resolution! People like to craft conspiracy theories out of terrible PR I guess.

You probably missed the part that sparked this whole ordeal with the producer stating they opted for parity to "avoid all the debates and stuff".
 
You probably missed the part that sparked this whole ordeal with the producer stating they opted for parity to "avoid all the debates and stuff".
Hence the terrible PR, backstepping, and so on. If Unity comes out and is actually identical I will gift someone a copy of Far Cry 4 :P
 
People are going to feel incredibly silly when the PS4 version has better AA/slightly higher-res textures like literally every next-gen game so far, even ones with the same resolution! People like to craft conspiracy theories out of terrible PR I guess.
So why did they give us 3 PR statements saying nothing instead of one post where they state "PS4s extra power is used for better shadows/AA/better textures"?
 
Destiny looked great but it isn't a technical showpiece for either system. I'm not sure what you're trying to argue.? Are you arguing that the PS4 isn't more powerful?

I'll answer the one person who isn't attacking me personally or being overly rude.

My argument is that if Destiny does look better on ps4 is so minor it's almost negligible. I'm not saying the bone is more powerful than ps4 at all. You can't deny facts- ps4 is the superior system tech wise. And I'm not complaining about that at all. I own a ps4 and love it. I'm just stating that certain developers can get more out of consoles than others. Honestly, how can PES 2015 only be 720p on Xbone? That reeks to me of lazy developers. If ea can get 1080p for FIFA 15 then at minimum konami should achieve the same. And I have DriveClub and horizon 2. Both games look beautiful. But if the guys on giant Bombcast see both games and say they both look comparable then how could 1 game shit all over the other? Not to worry sony fans, Microsoft won't take the next gen crown for most beautiful game. It's sonys to keep. Just can't stand the rabid fanboys who take this crap so damn seriously. If they couldn't tell killzone online was sub 1080p until they were told then what does resolution really matter???
 
I'll answer the one person who isn't attacking me personally or being overly rude.

My argument is that if Destiny does look better on ps4 is so minor it's almost negligible. I'm not saying the bone is more powerful than ps4 at all. You can't deny facts- ps4 is the superior system tech wise. And I'm not complaining about that at all. I own a ps4 and love it. I'm just stating that certain developers can get more out of consoles than others. Honestly, how can PES 2015 only be 720p on Xbone? That reeks to me of lazy developers. If ea can get 1080p for FIFA 15 then at minimum konami should achieve the same. And I have DriveClub and horizon 2. Both games look beautiful. But if the guys on giant Bombcast see both games and say they both look comparable then how could 1 game shit all over the other? Not to worry sony fans, Microsoft won't take the next gen crown for most beautiful game. It's sonys to keep. Just can't stand the rabid fanboys who take this crap so damn seriously. If they couldn't tell killzone online was sub 1080p until they were told then what does resolution really matter???

Funny you complain about being attacked but then you attack "rabid fanboys" about Killzone's resolution without even understanding how it works.
 
Dude, I will. Trust me. Have fun complaining over pointless drivel instead of enjoying the games released. I imagine no one here owned or enjoyed a Genesis/Mega Drive as the SNES was more powerful? Anyway, have fun complaining over crap dudes.😃
What kind of thread do you think this is? Is it a specs thread? Is it related to specs? What are we talking about here? GTFO
 
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