Ah, I thought you meant 7 mixups in a row, not necessarily 7 options for different mixups. I know that Jam Session xx DT leads to a huge guessing game in the corner, especially with a solid assist.
No I actually think is IS 7 mix ups in a row. Also bear in mind that Viscant was talking about Dante technology that hasn't even been seen yet. This however IS stuff that we have seen.
Mix up#1: Jam Session on entry. Jam Session can cross up in certain positions. They cannot press a button obviously and they still have to guess which side the Jam Session ends up hitting.
Mix up#2: Upon Devil Triggering, the opponent is still in block stun. They have to guess if Dante is going to just press buttons or go for a "Ryan Hunter" or just do a simple dash under other side. Again... they can't press buttons here because they are at heavy frame disadvantage due to Jam Session.
Mix up#3: Dante hits them with st.L which sets up fuzzy guard situation. At this point Dante can call an assist. They have to guess a teleport cross up or a fake cross up.
Mix up#4: Once Dante is in the air after a teleport and they are grounded, they have to guess high/low. If Dante is coming in with something like a Felicia assist, it's an unblockable set up that I have seen way too many times already. Due to the nature of the teleport and the unblockable set up... it's a simultaneous high/low + left/right mix ups which Viscant sort of touched upon when he was talking about this.
Mix up#5: If they block all that and they block the assist, Dante can still do a box dash. This is a right/left guess because the air dash M crosses up at certain distances. Dante goes for this right after the assist stops hitting.
Mix up#6: Now that the opponent is free from the assist, they can choose to advance guard the next button or try to escape the pressure. This leads into a guessing situation where if they try to advance guard and they are baited for it... they eat a combo. If they try to up/back plus a button, there is risk of being air thrown. Dante is still on their ass at their point.
Mix up#7: This almost never happens but there has been cases where PRBalrog has burnt X factor or another meter to force another mix up. Really though it is very rare that someone goes this far into the mix up if he doesn't messes it up. Even if they advance guard, Dante can burn another meter for some gimmick Million Carat cross up.
Dahbomb, what's a good Vergil hit-confirm off an anti-air hit? I keep doing LMH Stinger out of habit, but the Stinger drops when they're airborne.
The easiest hit confirm for anti-air is simply LMHSHS. Stinger does connect if they are within it's vertical hit box range which is shorter than Dante's. Lunar Phase works anti-air too if you want to go for it. If you are holding down Round Trip you can get much more mileage after LMHSH anti-air.
Optimized combo for Vergil does 750K for 1 bar, 950K for 2 bars and well over a million for 3 bars. As of week 1 of course will probably get higher once people learn better Spiral sword combos or loops.
On his youtube channel pr rog said hes using dante/spencer/wesker.
I expected this team from PRBalrog. Now there is actually a good assist on deck for that team to use in the neutral game.