• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ultimate Marvel vs. Capcom 3 |OT| of 9 Years Urley

Status
Not open for further replies.

Neki

Member
X-Factor is great, just make sure the bonuses are balanced. I'm looking at you, Wesker and Sentinel. Also, get rid of the glasses thing for Wesker. He didn't need buffs.

sentinel's bonuses are fine. he's still as derpy as ever, but that's Sentinel.
 

QisTopTier

XisBannedTier
arthur has like 4 infinites in xfactor, and one as long as you have meter outside of it. The fact his taunt has him saying "Still Going" is kinda awesome xD
 

QisTopTier

XisBannedTier
The glasses thing has got to be one of the most unnecessary buffs ever.

Best buff in fighting game history was in Guilty Gear Slash, and by best buff I mean so fucking stupid it ruined the game and it was on my main too you think I would of enjoyed it.
 
I think the cancel is the worst part of the X-factor. That's where most of the bullshit comes from.

No, the bs definitely comes from the huge speed and damage boost it gives.

The glasses thing has got to be one of the most unnecessary buffs ever.

Yeah, it's like, why did they even nerf Wesker in the first place if the were going to give him something that completely ignores the nerfs :|
 
The glasses thing has got to be one of the most unnecessary buffs ever.
The worst thing about it for me is how it treads into "school yard" mentatility. It's like someone remembered how Wesker would get pissed off in RE Canon and he'd beef up all of a sudden and kick your ass afterwards.

It is a step above something like Dark Phoenix revitalization and it sucks because those types of mechanics can become character specific and EXTREMELY hard to balance.

So when do they fix Hsien-Ko's gold armor transformation so that the removal of the tag makes her unstoppable(yeah, she is supposed to be nigh unstoppable and FEROCIOUS when the tag falls off in Canon)? When are they gonna make Hulk more powerful when he absorbs hits using super armor? Will Thor gain access to the stones of Norn after a certain point? Does Dante deserve to stop/slow time in Devil Trigger? Shiranui transformation?

Shit can go bananas once you start adding these mechanics to win the fight like some elementary schoolyard dream matchup. It starts feeling like Smash bros without the fun...
Don't remove the glasses. Tweak his X-Factor.
The problem is that he still gets to combo off gun from the other side of the stage with extra speed/damage(permanent if he doesn't use hyper)at the cost of a single bar. It's not like XF where his damage/speed bonuses disappear after fifteen-twenty seconds.
 
With the boosts, you know it's coming. The cancel turns your usually safe moves into death for your character.

Different strokes for different folks.

The cancel potentially kills one character, two if the assist gets caught, but the boosts potentially cause death to the entire team :|
 

Kimosabae

Banned
Seems to me like they want to add unique powerup characteristics to as many characters as applicable, which is very Guilty Gear-ish and I'm all for it. The fact that X-Factor stacks with his glasses is stupid, not the buff in-and-of-itself.

Someone should start a DLC petition to have an option to turn off or tweak aspects of X-Factor in the Menu.
 

Neki

Member
I think the cancel is the worst part of the X-factor. That's where most of the bullshit comes from.

cancelling leads to creative set ups and combos.

180% more damage does not lead to creative set up and combos.

cancelling lets you kill one character at most, stupid bonuses let you get ocv'd by wesker.
 

Azure J

Member
With the boosts, you know it's coming. The cancel turns your usually safe moves into death for your character.

Different strokes for different folks.



....Yes. /danteplayer

Honestly, I think a general roman cancel mechanic would have been pretty damn godlike in this game in exchange for everything that X-Factor currently is. It probably would be even more balanced in that sense since you need to tax the player for it and they can't pop them off all herp derp during a match versus X-Factor's universal one time cancel + varying stat boosts.

LOL at the desire for Quicksilver to be in the game, as if we need any more reason for people to get Dead Sea levels of salty over DMC characters.
 

QisTopTier

XisBannedTier
cancelling leads to creative set ups and combos.

180% more damage does not lead to creative set up and combos.

cancelling lets you kill one character at most, stupid bonuses let you get ocv'd by wesker.

You know what part of it I hate, the fact it negates guard stun.
 

Bizazedo

Member
It also occurred to me that, as everyone saw, dropping combos was the thing to do at NEC this weekend.

Wesker has some of the easiest combos in the game to perform and they haven't changed much from vanilla.

That would have also made Wesker seem much more powerful (altho I still think it's X-factor related).
 

Neki

Member
You know what part of it I hate, the fact it negates guard stun.

I should probably use it more for this purpose.

I usually hold onto x-factor until I'm about to die or when I need to kill a character. probably the reason why I hate XF3, I kill two characters and I lose two characters to XF3 because I ate a random hyper, or failed to block one mix up.
 
You know what part of it I hate, the fact it negates guard stun.

This is the worst part of x-factor by far. It means if your opponent can't counter x-factor to save themselves they'll lose their character no matter who they're facing. On top of that the player on offence will get a mix-up on the incoming character which could easily result in another death.
 
Q:I was recently watching NEC 12, and isn't Wesker way too strong? 7 of the Top 8 players used Wesker... by the way, what about a patch? - Queza01

A:Niitsuma: A difficult problem. We've already started working on innumerable things, and getting it out by the end of the year is hard enough.
Just like balancing Lei Lei.

/salt

I know that took some of you guys down memory lane.
 

Frantic

Member
This reminds me of another thing that I need to talk about. If Vergil is fucking sitting on 4 bars and is the 2nd character in the roster... if he goes Devil Trigger than his Dark Angel hyper should have priority OVER any input during the Devil Trigger start up. There have been so many times I have gone from Devil Trigger -> Iron Avenger because of this nonsense. Now I basically do Devil Trigger -> X factor -> Dark Angel.

Where Frantic at I know he feels me on this?
I feel you for sure man. I've had even worse. Several times I try to safe DHC with a characters QCF into another QCF super, only to get a DP super so many freaking times. Compared to Vanilla, this game's inputs are ass. I've gotten way too many QCFs when I want to DP and vice versa compared to vanilla. Not sure what they changed, but it's definitely screwing with people.

Honestly, I think they just need to remove XF at this point. That is honestly my biggest gripe with this game. I don't mind unblockables, I don't mind the bullshit of tridash/teleport shenanigens, I didn't even mind the bullshit of Dark Phoenix... but giving everyone access to something that can win them the game in five seconds is just god damn stupid. If they must keep XF, please just make each level the same amount of damage/speed as XF1, but make it last longer for each level. At least that way no one will die in five hit combos.

Just like balancing Lei Lei.

/salt
I OCV'd a team trenchcoat with Hsien-Ko last night resulting in an immediate quit from player matches. Like instant. The feeling I got had to be like the opposite feeling ChrisG felt after losing NEC.
 

Trey

Member
cancelling leads to creative set ups and combos.

180% more damage does not lead to creative set up and combos.

cancelling lets you kill one character at most, stupid bonuses let you get ocv'd by wesker.

Nothing creative about waiting for recovery frames and XF straight to death unless they XFC in return.

Even if you have XF, you have to work for kills. It's a bit easier to get in but you're still susceptible to getting hit yourself. Perhaps my main issue with the XFC is the cancelling of the block stun. That shit is ridiculous.

I think the boost is kind of weird. I don't know where I stand on XF as a whole. But I'm only really rubbed the wrong way when a point character is generating legit offensive pressure, only to be fucked up because their usually safe move is ignored by XF.
 
http://www.eventhubs.com/news/2011/dec/05/umvc3-niitsuma-answers-questions-talks-about-patch/

"There are no plans to update this game [e.g. Vanilla to Ultimate] past its current iteration."

I want to believe it..

EventHubs said:
Mr. Niitsuma, people have been discovering infinites and bugs since UMvC3's release. When will these be fixed? - zyayokuhotenjin

Niitsuma: There is a patch coming before the year is over.

Before the year is over AKA in three weeks? No way will there be any balancing done this early right?
 

Neki

Member
Nothing creative about waiting for recovery frames and XF straight to death unless they XFC in return.

Even if you have XF, you have to work for kills. It's a bit easier to get in but you're still susceptible to getting hit yourself. Perhaps my main issue with the XFC is the cancelling of the block stun. That shit is ridiculous.

I think the boost is kind of weird. I don't know where I stand on XF as a whole. But I'm only really rubbed the wrong way when a point character is generating legit offensive pressure, only to be fucked up because their usually safe move is ignored by XF.

Like I said, I don't use it to guard cancel much, and it hasn't happened to me much, but I see why people would be angry about it. But if there was no bonuses in the XF, or heavily reduced bonuses, you're only losing a significant part of your health, or a character at most.
 
Wesker's glasses mechanic is a great idea implemented in the opposite way it should be.

How it works:
1) Use Phantom Dance at any point, or take damage.
2) Get a permanent damage and speed buff.

This promotes thoughtless play - no other character in the game gets permanent buffs.

How it should work:
1) Wesker takes damage, and gets the glasses buff.
2) Phantom Dance provides him with new glasses at the end of it, ending the buff.

This would promote thoughtful play - do you want to forgo Phantom Dance in favor of resets to retain your buff, or is it worth losing the buff to kill off this character you're fighting?

X-Factor is great.

sentinel's bonuses are fine. he's still as derpy as ever, but that's Sentinel.
I honestly lost a match because on an incoming Sentinel I called Dark Hole and went for Elastic Slam. Sentinel Hard Drived, X-Factored right behind my characters, and j.Sed. -_-

LESSON LEARNED.

I think the cancel is the worst part of the X-factor. That's where most of the bullshit comes from.
The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.

Don't blame player laziness on X-Factor mechanics.

I OCV'd a team trenchcoat with Hsien-Ko last night resulting in an immediate quit from player matches. Like instant. The feeling I got had to be like the opposite feeling ChrisG felt after losing NEC.
I imagine it feels similar to how I am after I OCV someone with normal Phoenix on point in this game.
 

Anth0ny

Member
Alternate translation of the Twitter Q&A":

"I watched a big American tournament today (NEC12) and well, don't you think Wesker is a bit strong? I mean, the whole top 7 had a Wesker in it. Can't you do something about him in the patch you mentioned for this year, like you did with Sentinel in Vanilla?"

Niitsuma: "This is a difficult issue, but if we start changing things now there will be no end to it, so it will be very hard to do this for this year's patch..."

So maybe no Wesker nerf with the first patch.
 

Neki

Member
Wesker's glasses mechanic is a great idea implemented in the opposite way it should be.

How it works:
1) Use Phantom Dance at any point, or take damage.
2) Get a permanent damage and speed buff.

This promotes thoughtless play - no other character in the game gets permanent buffs.

How it should work:
1) Wesker takes damage, and gets the glasses buff.
2) Phantom Dance provides him with new glasses at the end of it, ending the buff.

This would promote thoughtful play - do you want to forgo Phantom Dance in favor of resets to retain your buff, or is it worth losing the buff to kill off this character you're fighting?

X-Factor is great.


I honestly lost a match because on an incoming Sentinel I called Dark Hole and went for Elastic Slam. Sentinel Hard Drived, X-Factored right behind my characters, and j.Sed. -_-

LESSON LEARNED.


The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.

Don't blame player laziness on X-Factor mechanics.


I imagine it feels similar to how I am after I OCV someone with normal Phoenix on point in this game.

pressing buttons on an incoming Sentinel? even I don't do that! just bait it out next time and meteor smash him maybe ;)

I gotta try the snapback mechanic though. I'll trade 1 meter for x-factor any day of the week.
 
The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.

Don't blame player laziness on X-Factor mechanics.

That still works in UMvC3?
 
I OCV'd a team trenchcoat with Hsien-Ko last night resulting in an immediate quit from player matches. Like instant. The feeling I got had to be like the opposite feeling ChrisG felt after losing NEC.

I hate that there is no recording option in this game. I WANT TO SEE THIS.
 

Dirtbag

Member
Wesker is probably the best character in the game now, but he's still not as broken as Vanilla Wolvie or Phoenix. It's not like snapping in characters early was removed. Kill him as fast as you can like vanilla phoenix and get rid of him before he gets lvl 3 xfactor. He's manageable, especially with the right assists.
 

Neki

Member
honestly, watching someone get 5 meters with Phoenix on point against you makes you feel like the most depressed person in the world.
 

Trey

Member
Like I said, I don't use it to guard cancel much, and it hasn't happened to me much, but I see why people would be angry about it. But if there was no bonuses in the XF, or heavily reduced bonuses, you're only losing a significant part of your health, or a character at most.

Even if Ultimate had replaced XF with just a roman cancel, guard stun should not be able to be cancelled for free.

The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.

Don't blame player laziness on X-Factor mechanics.

Can you cancel into the snapback on reaction? How strict are we talking?
 

Azure J

Member
The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.

I felt like this was one of the coolest things learned in the metagame from vanilla to Ultimate, a natural check to being caught off guard by Guard Cancel XFCs, but didn't Capcom literally say something about changing the frame timing for the Snap Back to prevent this kind of counter from happening?

I still think that was stupid. It sounded like the dev team was encouraging Guard Cancel XFC as being "unpunishable" imo.
 

Neki

Member
Are snapbacks safe on block though?

also didn't the patch notes say something changing snapbacks, like azure said?
 

JeTmAn81

Member
Wait you want them to lower sents xfactor even more? Cool if we are going with stupid statements can I get some more buffs to Arthur's Xfactor

I play Sentinel. If I feel as dumb killing whole teams with a couple random XF3 Sentinel hits as I do losing whole teams to a couple random XF3 Sentinel hits, then there's something wrong there.

Do whatever you want to Arthur, it won't make a difference since nobody plays him :p
 
pressing buttons on an incoming Sentinel? even I don't do that! just bait it out next time and meteor smash him maybe ;)

I gotta try the snapback mechanic though. I'll trade 1 meter for x-factor any day of the week.
I don't try to jump and attack him - I know to stay away from Hard Drive. I mean, as a former Sentinel user, I Hard Drive 100% of the time while coming in just to avoid having to deal with mix-ups. It's totally worth the bar just for that. With XFCing working in the air, though, I never thought about him stopping the Hard Drive into j.S, and I didn't think the j.S would auto-correct!

That still works in UMvC3?
Why wouldn't it?

Wesker is probably the best character in the game now, but he's still not as broken as Vanilla Wolvie or Phoenix. It's not like snapping in characters early was removed. Kill him as fast as you can like vanilla phoenix and get rid of him before he gets lvl 3 xfactor. He's manageable, especially with the right assists.
Phoenix wasn't nearly as bad as Wesker. You had to EARN Dark Phoenix through countless snap in mix-ups in competitive play. Wesker comes as he is.

Not quite, but in the general area.

One is like a fantastic massage and the other is like getting a blowjob.

Now I want to run a Hsien-koxPhoenix team
Put Morrigan's Dark Harmonizer in there, too!

honestly, watching someone get 5 meters with Phoenix on point against you makes you feel like the most depressed person in the world.
I'm sorry I did that to you so many times. :-(
I feel to good right now.

Even if Ultimate had replaced XF with just a roman cancel, guard stun should not be able to be cancelled for free.

Can you cancel into the snapback on reaction? How strict are we talking?
You can input the motion during the time freeze just like your opponent can.
 
Are snapbacks safe on block though?

also didn't the patch notes say something changing snapbacks, like azure said?

http://www.youtube.com/watch?v=v_fhnj3RDf0

If they still work like in this video, it should be mostly safe.

But yeah, I'm not sure how effective it is with the change to snapbacks, which is why I asked Karst if it still worked.

Karsticles said:
Why wouldn't it?

Because didn't they nerf snapbacks somehow?
 

Neki

Member
I play Sentinel. If I feel as dumb killing whole teams with a couple random XF3 Sentinel hits as I do losing whole teams to a couple random XF3 Sentinel hits, then there's something wrong there.

Do whatever you want to Arthur, it won't make a difference since nobody plays him :p

if you feel dumb killing people with Sentinel XF3, don't ever play Wesker or anyone who can actually competently get in assistless with XF3. Just chicken block against Sentinel, and super jump over him all day. You have to accept that Sentinel's air to air is just better than yours in most cases. Easiest way to beat Sentinel has always been locking him down on the ground so he can't use his good normals in the air, or punishing his unsafe shit on the ground.
 

QisTopTier

XisBannedTier
I play Sentinel. If I feel as dumb killing whole teams with a couple random XF3 Sentinel hits as I do losing whole teams to a couple random XF3 Sentinel hits, then there's something wrong there.

Do whatever you want to Arthur, it won't make a difference since nobody plays him :p

Yeah something is wrong, no one knows how to block.
 
I felt like this was one of the coolest things learned in the metagame from vanilla to Ultimate, a natural check to being caught off guard by Guard Cancel XFCs, but didn't Capcom literally say something about changing the frame timing for the Snap Back to prevent this kind of counter from happening?

I still think that was stupid. It sounded like the dev team was encouraging Guard Cancel XFC as being "unpunishable" imo.
They said they were changing it, but the development team said a lot of things that never actually happened (like variable X-Factor times). I haven't surveyed the entire strategy guide, but from what I've seen, Snapbacks all have a 1-2 frame startup time, which is fast enough to beat out anything your opponent will do, or trade with it, which is just as well I imagine.

Are snapbacks safe on block though?

also didn't the patch notes say something changing snapbacks, like azure said?
Some Snapbacks are, some aren't. Akuma, for example, is +1 on block for his Snapback, and Hulk is -10. Believe it or not, Snapbacks all have differing numbers of startup, active, and recovery frames in this game. However, your opponent will not have time to react to the Snapback, and anyone who XFCs guard cancel is doing it to smash your face in - there's no hesitation involved.

Now, sometime down the metagame, players might start to wait on the Snapback, and it'll become a 50/50 situation. I don't remember if Snapbacks are cancelable into hypers; if they are, then you could just make it safe with 2 bars if your opponent guesses right.
 

kirblar

Member
The problem with nerfing Wesker is that it's not a simple fix. They need to look at his self-OTG ability, his combo-ability from full screen gunshots, his glasses mechanic, his increased damage output on Phantom Dance, etc. There are a lot of things about him that need to be toned down, but they also don't want to kill him in the process. And nerfing his HP doesn't actually solve the problem, like it did with Sentinel.
 

QisTopTier

XisBannedTier
I play Sentinel. If I feel as dumb killing whole teams with a couple random XF3 Sentinel hits as I do losing whole teams to a couple random XF3 Sentinel hits, then there's something wrong there.

Do whatever you want to Arthur, it won't make a difference since nobody plays him :p

Yeah something is wrong, no one knows how to block.
 

vg260

Member
The problem with nerfing Wesker is that it's not a simple fix. They need to look at his self-OTG ability, his combo-ability from full screen gunshots, his glasses mechanic, his increased damage output on Phantom Dance, etc. There are a lot of things about him that need to be toned down, but they also don't want to kill him in the process. And nerfing his HP doesn't actually solve the problem, like it did with Sentinel.

What would be wrong w/ realizing the glasses mechanic was a bad idea and simply removing it? He's still plenty good. It's not intricately wound with his other moves and abilities. It was a tacked on mechanic, right?
 
Status
Not open for further replies.
Top Bottom