X-Factor is great, just make sure the bonuses are balanced. I'm looking at you, Wesker and Sentinel. Also, get rid of the glasses thing for Wesker. He didn't need buffs.
sentinel's bonuses are fine. he's still as derpy as ever, but that's Sentinel.
X-Factor is great, just make sure the bonuses are balanced. I'm looking at you, Wesker and Sentinel. Also, get rid of the glasses thing for Wesker. He didn't need buffs.
Don't remove the glasses. Tweak his X-Factor.
just remove x-factor please. I love the roman cancel, but it's just stupid all the time.
The glasses thing has got to be one of the most unnecessary buffs ever.
I think the cancel is the worst part of the X-factor. That's where most of the bullshit comes from.
The glasses thing has got to be one of the most unnecessary buffs ever.
The worst thing about it for me is how it treads into "school yard" mentatility. It's like someone remembered how Wesker would get pissed off in RE Canon and he'd beef up all of a sudden and kick your ass afterwards.The glasses thing has got to be one of the most unnecessary buffs ever.
The problem is that he still gets to combo off gun from the other side of the stage with extra speed/damage(permanent if he doesn't use hyper)at the cost of a single bar. It's not like XF where his damage/speed bonuses disappear after fifteen-twenty seconds.Don't remove the glasses. Tweak his X-Factor.
No, the bs definitely comes from the huge speed and damage boost it gives.
Does Dante deserve to stop/slow time in Devil Trigger?
With the boosts, you know it's coming. The cancel turns your usually safe moves into death for your character.
Different strokes for different folks.
I think the cancel is the worst part of the X-factor. That's where most of the bullshit comes from.
With the boosts, you know it's coming. The cancel turns your usually safe moves into death for your character.
Different strokes for different folks.
....Yes. /danteplayer
cancelling leads to creative set ups and combos.
180% more damage does not lead to creative set up and combos.
cancelling lets you kill one character at most, stupid bonuses let you get ocv'd by wesker.
http://www.eventhubs.com/news/2011/dec/05/umvc3-niitsuma-answers-questions-talks-about-patch/
"There are no plans to update this game [e.g. Vanilla to Ultimate] past its current iteration."
I want to believe it..
You know what part of it I hate, the fact it negates guard stun.
You know what part of it I hate, the fact it negates guard stun.
Just like balancing Lei Lei.Q:I was recently watching NEC 12, and isn't Wesker way too strong? 7 of the Top 8 players used Wesker... by the way, what about a patch? - Queza01
A:Niitsuma: A difficult problem. We've already started working on innumerable things, and getting it out by the end of the year is hard enough.
I feel you for sure man. I've had even worse. Several times I try to safe DHC with a characters QCF into another QCF super, only to get a DP super so many freaking times. Compared to Vanilla, this game's inputs are ass. I've gotten way too many QCFs when I want to DP and vice versa compared to vanilla. Not sure what they changed, but it's definitely screwing with people.This reminds me of another thing that I need to talk about. If Vergil is fucking sitting on 4 bars and is the 2nd character in the roster... if he goes Devil Trigger than his Dark Angel hyper should have priority OVER any input during the Devil Trigger start up. There have been so many times I have gone from Devil Trigger -> Iron Avenger because of this nonsense. Now I basically do Devil Trigger -> X factor -> Dark Angel.
Where Frantic at I know he feels me on this?
I OCV'd a team trenchcoat with Hsien-Ko last night resulting in an immediate quit from player matches. Like instant. The feeling I got had to be like the opposite feeling ChrisG felt after losing NEC.Just like balancing Lei Lei.
/salt
cancelling leads to creative set ups and combos.
180% more damage does not lead to creative set up and combos.
cancelling lets you kill one character at most, stupid bonuses let you get ocv'd by wesker.
http://www.eventhubs.com/news/2011/dec/05/umvc3-niitsuma-answers-questions-talks-about-patch/
"There are no plans to update this game [e.g. Vanilla to Ultimate] past its current iteration."
I want to believe it..
EventHubs said:Mr. Niitsuma, people have been discovering infinites and bugs since UMvC3's release. When will these be fixed? - zyayokuhotenjin
Niitsuma: There is a patch coming before the year is over.
Nothing creative about waiting for recovery frames and XF straight to death unless they XFC in return.
Even if you have XF, you have to work for kills. It's a bit easier to get in but you're still susceptible to getting hit yourself. Perhaps my main issue with the XFC is the cancelling of the block stun. That shit is ridiculous.
I think the boost is kind of weird. I don't know where I stand on XF as a whole. But I'm only really rubbed the wrong way when a point character is generating legit offensive pressure, only to be fucked up because their usually safe move is ignored by XF.
I honestly lost a match because on an incoming Sentinel I called Dark Hole and went for Elastic Slam. Sentinel Hard Drived, X-Factored right behind my characters, and j.Sed. -_-sentinel's bonuses are fine. he's still as derpy as ever, but that's Sentinel.
The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.I think the cancel is the worst part of the X-factor. That's where most of the bullshit comes from.
I imagine it feels similar to how I am after I OCV someone with normal Phoenix on point in this game.I OCV'd a team trenchcoat with Hsien-Ko last night resulting in an immediate quit from player matches. Like instant. The feeling I got had to be like the opposite feeling ChrisG felt after losing NEC.
Before the year is over AKA in three weeks? No way will there be any balancing done this early right?
Wesker's glasses mechanic is a great idea implemented in the opposite way it should be.
How it works:
1) Use Phantom Dance at any point, or take damage.
2) Get a permanent damage and speed buff.
This promotes thoughtless play - no other character in the game gets permanent buffs.
How it should work:
1) Wesker takes damage, and gets the glasses buff.
2) Phantom Dance provides him with new glasses at the end of it, ending the buff.
This would promote thoughtful play - do you want to forgo Phantom Dance in favor of resets to retain your buff, or is it worth losing the buff to kill off this character you're fighting?
X-Factor is great.
I honestly lost a match because on an incoming Sentinel I called Dark Hole and went for Elastic Slam. Sentinel Hard Drived, X-Factored right behind my characters, and j.Sed. -_-
LESSON LEARNED.
The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.
Don't blame player laziness on X-Factor mechanics.
I imagine it feels similar to how I am after I OCV someone with normal Phoenix on point in this game.
The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.
Don't blame player laziness on X-Factor mechanics.
I OCV'd a team trenchcoat with Hsien-Ko last night resulting in an immediate quit from player matches. Like instant. The feeling I got had to be like the opposite feeling ChrisG felt after losing NEC.
Not quite, but in the general area.I imagine it feels similar to how I am after I OCV someone with normal Phoenix on point in this game.
Like I said, I don't use it to guard cancel much, and it hasn't happened to me much, but I see why people would be angry about it. But if there was no bonuses in the XF, or heavily reduced bonuses, you're only losing a significant part of your health, or a character at most.
The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.
Don't blame player laziness on X-Factor mechanics.
Can you cancel into the snapback on reaction? How strict are we talking?
You have the whole X-factor activation animation to react, you'd just have to train yourself to do it.
The cancel is actually the least effective part of X-Factor, but people aren't implementing old technology into their game. People SHOULD be canceling their attack string into a Snapback, which beats anything but fully invincible attacks out of the XFC. We've known this since Vanilla. Snapbacks are only 2 frames in startup. 1 bar to prevent a dead character should be a no-brainer, and competitive players should be saving a bar of meter for when that last character comes out to ensure they can counter the XFC.
Wait you want them to lower sents xfactor even more? Cool if we are going with stupid statements can I get some more buffs to Arthur's Xfactor
I don't try to jump and attack him - I know to stay away from Hard Drive. I mean, as a former Sentinel user, I Hard Drive 100% of the time while coming in just to avoid having to deal with mix-ups. It's totally worth the bar just for that. With XFCing working in the air, though, I never thought about him stopping the Hard Drive into j.S, and I didn't think the j.S would auto-correct!pressing buttons on an incoming Sentinel? even I don't do that! just bait it out next time and meteor smash him maybe
I gotta try the snapback mechanic though. I'll trade 1 meter for x-factor any day of the week.
Why wouldn't it?That still works in UMvC3?
Phoenix wasn't nearly as bad as Wesker. You had to EARN Dark Phoenix through countless snap in mix-ups in competitive play. Wesker comes as he is.Wesker is probably the best character in the game now, but he's still not as broken as Vanilla Wolvie or Phoenix. It's not like snapping in characters early was removed. Kill him as fast as you can like vanilla phoenix and get rid of him before he gets lvl 3 xfactor. He's manageable, especially with the right assists.
Put Morrigan's Dark Harmonizer in there, too!Not quite, but in the general area.
One is like a fantastic massage and the other is like getting a blowjob.
Now I want to run a Hsien-koxPhoenix team
I'm sorry I did that to you so many times. :-(honestly, watching someone get 5 meters with Phoenix on point against you makes you feel like the most depressed person in the world.
You can input the motion during the time freeze just like your opponent can.Even if Ultimate had replaced XF with just a roman cancel, guard stun should not be able to be cancelled for free.
Can you cancel into the snapback on reaction? How strict are we talking?
Are snapbacks safe on block though?
also didn't the patch notes say something changing snapbacks, like azure said?
Karsticles said:Why wouldn't it?
I play Sentinel. If I feel as dumb killing whole teams with a couple random XF3 Sentinel hits as I do losing whole teams to a couple random XF3 Sentinel hits, then there's something wrong there.
Do whatever you want to Arthur, it won't make a difference since nobody plays him
I play Sentinel. If I feel as dumb killing whole teams with a couple random XF3 Sentinel hits as I do losing whole teams to a couple random XF3 Sentinel hits, then there's something wrong there.
Do whatever you want to Arthur, it won't make a difference since nobody plays him
Why wouldn't it?
They said they were changing it, but the development team said a lot of things that never actually happened (like variable X-Factor times). I haven't surveyed the entire strategy guide, but from what I've seen, Snapbacks all have a 1-2 frame startup time, which is fast enough to beat out anything your opponent will do, or trade with it, which is just as well I imagine.I felt like this was one of the coolest things learned in the metagame from vanilla to Ultimate, a natural check to being caught off guard by Guard Cancel XFCs, but didn't Capcom literally say something about changing the frame timing for the Snap Back to prevent this kind of counter from happening?
I still think that was stupid. It sounded like the dev team was encouraging Guard Cancel XFC as being "unpunishable" imo.
Some Snapbacks are, some aren't. Akuma, for example, is +1 on block for his Snapback, and Hulk is -10. Believe it or not, Snapbacks all have differing numbers of startup, active, and recovery frames in this game. However, your opponent will not have time to react to the Snapback, and anyone who XFCs guard cancel is doing it to smash your face in - there's no hesitation involved.Are snapbacks safe on block though?
also didn't the patch notes say something changing snapbacks, like azure said?
I play Sentinel. If I feel as dumb killing whole teams with a couple random XF3 Sentinel hits as I do losing whole teams to a couple random XF3 Sentinel hits, then there's something wrong there.
Do whatever you want to Arthur, it won't make a difference since nobody plays him
The problem with nerfing Wesker is that it's not a simple fix. They need to look at his self-OTG ability, his combo-ability from full screen gunshots, his glasses mechanic, his increased damage output on Phantom Dance, etc. There are a lot of things about him that need to be toned down, but they also don't want to kill him in the process. And nerfing his HP doesn't actually solve the problem, like it did with Sentinel.