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Ultimate Marvel vs. Capcom 3 |OT| of 9 Years Urley

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Frantic

Member
Karsticles said:
The sad thing about Wesker as a villain is that he's not even respectable as a villain. He's like Capcom's MODOK, but with a trench coat and shades.
LOL, I definitely agree with you. I've always found Wesker to be absolutely hilarious between his over dramatic lines and his voice actor. He's like the badly written villain in a comedy with hammy voice to boot, and I just can't see him any other way.

We all need to stop calling him Wesker and just call him Albert.
 
Taskmaster is another character who you just groan when he combos you cause you know what he will do, low, swing, overhead.

And you can't stop it either since his sword normals have huge hitboxes and will beat any normals you throw out typically.

You can't air throw him out of swing now either, because you can break throws in recovery :(
 

GuardianE

Santa May Claus
You obviously live on a different planet than the rest of us.

Hm, I didn't think it was that common. I could be wrong. I see a lot of teams with varied archetypes mixed in, though. I'm assuming that SolarPowered didn't choose Hsienko because he secretly wants to be a cute Chinese Ghost. I like to think people tend to pick characters that speak to them for one reason or another... in a case like MvC3, commonly through nostalgia.


The sad thing about Wesker as a villain is that he's not even respectable as a villain. He's like Capcom's MODOK, but with a trench coat and shades.

Hahah, I am totally okay with this.
 
LOL, I definitely agree with you. I've always found Wesker to be absolutely hilarious between his over dramatic lines and his voice actor. He's like the badly written villain in a comedy with hammy voice to boot, and I just can't see him any other way.

We all need to stop calling him Wesker and just call him Albert.
Take a page from Spider-man? I approve and will try to do this from now on.

Hm, I didn't think it was that common. I could be wrong. I see a lot of teams with varied archetypes mixed in, though. I'm assuming that SolarPowered didn't choose Hsienko because he secretly wants to be a cute Chinese Ghost. I like to think people tend to pick characters that speak to them for one reason or another... in a case like MvC3, commonly through nostalgia.
Dormammu definitely speaks to me. He's pretty much my ideal character in every way. Sometimes I regret him being in the game, though, because his assists are so goddamn bad, and I think of all the awesome teams I could be making if I didn't play him. Seriously, why can't I get Dark Matter as an assist? Oi.

Last he said, SolarPowered picked up Hsien-ko because of a bet or something. Then again, he seems to change his story about why he played her every time it comes up, so who knows?
 

koryuken

Member
LOL, I definitely agree with you. I've always found Wesker to be absolutely hilarious between his over dramatic lines and his voice actor. He's like the badly written villain in a comedy with hammy voice to boot, and I just can't see him any other way.

We all need to stop calling him Wesker and just call him Albert.

Hence my sig... he just looks like a fucking douche with sunglasses and I love it. Its like the character was designed when the Matrix was "cool", but we all see how that has changed :) It would have been awesome if he had a long ponytail + trenchcoat as his alt. Then he would look like one of those hot topic Dbags.
 

Dahbomb

Member
I got stupid hyped at this video especially the DMC3 opening with "I have come to retrieve my power..... you can't handle it".

Richard Nguyen right now has the market cornered on the Sons of Sparda technology. I saw him attempt another Vergil reset/mix up at UCI the other day.

Also people hating on Wesker as a villain either have no soul or don't get the joke. His overly dramatic, cheesy one liners is why he is awesome. He is the embodiment of the campy Capcom villain taken to an extreme. Even Capcom themselves have embraced this camp humor for UMVC3 and I love it.

Speaking of villains, Capcom gave an explanation for why Sparda over Nelo Angelo in Vergil's DLC costume. They said that the big sword presented problems for incorporating in movelists and such. Hey at least they considered it and it was apparently something the team wanted very much. The DMC fandom is STRONG in the UMVC3 dev team.
 
I could be wrong. I see a lot of teams with varied archetypes mixed in, though. I'm assuming that SolarPowered didn't choose Hsienko because he secretly wants to be a cute Chinese Ghost. I like to think people tend to pick characters that speak to them for one reason or another... in a case like MvC3, commonly through nostalgia.
Is it so wrong that I want to be small and blue like candy?
 

GuardianE

Santa May Claus
Speaking of villains, Capcom gave an explanation for why Sparda over Nelo Angelo in Vergil's DLC costume. They said that the big sword presented problems for incorporating in movelists and such. Hey at least they considered it and it was apparently something the team wanted very much. The DMC fandom is STRONG in the UMVC3 dev team.

I don't accept this.

At least if they had made him Nelo Angelo with Yamato as the weapon it might make sense... as if he hasn't made the full conversion to Nelo Angelo yet. Sparda simply makes no sense whatsoever. Hell, I would rather he just turn into his default DT.


Is it so wrong that I want to be small and blue like candy?

That'll teach me to assume anything.
 
Campy doesn't immediately justify a concept. Like anything else, there's good campy (Army of Darkness), and there's bad campy (Albert).
 
Last he said, SolarPowered picked up Hsien-ko because of a bet or something. Then again, he seems to change his story about why he played her every time it comes up, so who knows?
The bet thing was just a joke that I was having some fun with when I was bitter about how terrible she is. I was just fascinated by her looks and her hypers. She is just so different from anything I've ever seen in Smash Bros, Guilty Gear and Street Fighter that I had to learn more about the character.

I like her A LOT, but she is still my fifth favorite character more or less.

Hmmm...

Pikachu
Shishigami Bang
Amateratsu
Hsien-Ko(DS version of course)
Makoto


Runner up: Anji by a hair(soooo awesome). I expect Skullgirls character(s) to give Anji a run for his money. Oh, honorable mentions for Kilik(goddamn SC5) and Jann Lee.
That'll teach me to assume anything.
:lol
 

V_Arnold

Member
I got stupid hyped at this video especially the DMC3 opening with "I have come to retrieve my power..... you can't handle it".

Richard Nguyen right now has the market cornered on the Sons of Sparda technology. I saw him attempt another Vergil reset/mix up at UCI the other day.

Also people hating on Wesker as a villain either have no soul or don't get the joke. His overly dramatic, cheesy one liners is why he is awesome. He is the embodiment of the campy Capcom villain taken to an extreme. Even Capcom themselves have embraced this camp humor for UMVC3 and I love it.

Speaking of villains, Capcom gave an explanation for why Sparda over Nelo Angelo in Vergil's DLC costume. They said that the big sword presented problems for incorporating in movelists and such. Hey at least they considered it and it was apparently something the team wanted very much. The DMC fandom is STRONG in the UMVC3 dev team.

I agree with this completely.

I have to say that I am just really glad that Wesker has become THE ONLY WORTHY ONE, because this way, every time he wins, we just get MAD SALTY over Xbox Live Party Chat with our friends, and even the dude who plays Wesker and everyone else starts laughing uncontrollably for a minute or two after an hour long dominance of Wesker. He is simply cool to be hated, and ALL his words just strengthen that feeling.

That said, I cant wait for a nerf, but still: if I need to get dominated, it better be because of bullshit Phantom Dance and mindless un-punishable XF3 bbcs combos, cause that is easy to deal with mentally :D
 
This is exactly why I don't use Storm. There's just no way I can do this kind of stuff. Have you considered running Viper/Strider/Storm? If you're willing to run Doom on anchor, you might as well be willing to run Storm - she's actually probably better.

I can't do those storm combos yet either. Just now saw them.

The DHC synergy from Viper->Strider is horrible. Legion can't connect to Burst time so I would lose a lot of damage. I know I want Viper on point and Storm second gives me a decent DHC to get viper out. So viper/storm/x is what I've been running. Just need an assist that helps them both. I narrowed it down to either a lockdown assist or something that covers the neutral air and doom missiles gives me a little bit of both. I've been messing around with doom(missile), ammy(cold star), strider(varja), and dante(session). I'll get to experiment more once I finish this semester.
 

Dahbomb

Member
Oh wow a ton of Wesker talk in the past few pages. I will just summarize what I thought of him in vanilla and in Ultimate.

Vanilla Wesker:

*A god but the lesser of the gods. He was outshined by Wolverine in the derp and effectiveness department so people didn't complain about Wesker that much and his anchor role was completely out shined by Phoenix. It wasn't worth putting Wesker on anchor because it meant you would eventually have to go against Phoenix and that was a shitty match up for Wesker. Wesker's best role in the vanilla meta was being a Phoenix battery which Zero did better and was a better match up against Wesker as it was shown later in the game's meta.

*X factor abuser. Had insane X factor bonuses. Staple OTG assist put him on various teams even lower tiered ones. Gun shot loops and gun shot hit confirms were BS. Counter was a bit too powerful. Great limbs but outshined by others. Below average damage in combos, had to do resets outside of X factor. Had bad match ups against some of the gods and even some near gods. Annoying but there was a metric ton of bull shit among invincible assists and combos that built 3 meters in one bar plus Phoenix to ever put the spotlight on Wesker. A lot of people had relegated him to like #7 in the tier list but he was always a major force.

*Some choice nerfs on him like counter, X factor bonuses, gun shot and possibly launcher made less safe would've made him ideal in the competitive meta of UMVC3. Phantom Dance used to do shit damage and SHOULD do shit damage to remind people that Wesker is a reset character not a high damage character.


Ultimate Wesker:

*Definite god, defines the current meta. Partial removal of Phoenix from anchors puts Wesker in the ideal position to be anchor because he doesn't have to worry about the match up often (usually Phoenix is just killed before she reaches Dark). Nerfed HSD on assists makes Wesker's OTG assist the staple assist for combo extensions (not just for OTG purposes).

*Wesker got nerfs but at least half of them are overrided either by the glasses mechanics or his buffs. His Samurai Edge nerf is overrided by him being in glasses off mode. His X factor bonuses being nerfed are overrided by him being in glasses off mode. His supposed added frames on teleports are overrided by glasses off mode. His counter doing more damage scaling is overrided by having glasses off mode. On top of his he got veritable buffs most importantly the glasses mechanic which is on principle a retarded addition to the game and basically promotes retarded play. Wesker is now an average damage character in the game meaning he has a 800K BnB and is within the range to TOD a good portion of the cast with assists. Phantom Dance does silly damage when hit raw, crosses up more and puts a buff on him.

*Nerfs to other gods makes Wesker more godlike. He now does comparable damage to Dante and Magneto at a significantly lower execution cost. While other near gods got buffed, that doesn't change the fact that Wesker himself is pretty godlike. Addition of Strider assist (yes even Viscant knows this and is abusing it) nullifies many of Wesker's bad match ups like Trish and MODOK.

*Wesker is pretty much like the Cable of the game. He is a definite god but his peak is at the early part of the game's meta. His usage is going to drop once more people pick characters that are good against him (or simply pick characters that are better than him but require more effort) and learn to play against him smarter. He will still dominate because he has access to EASY to control toolset with solid/easy damage meaning a veteran player with good fundamentals and footsies game can put Wesker on his team with minimal practice and win tournaments (ie PRBalrog).

*Glasses mechanics should be a priority to be removed from the game. Call it a nerf, call it a tweak, adjustment... whatever the fuck it has to go along with random Phantom Dance cross ups. Any other veritable "nerf" on Wesker is highly debatable and would probably be more in the territory of knee jerk. Glasses/Phantom Dance removal is more in the line of fundamentally retarded mechanics that shouldn't be on ANY character.
 

A Pretty Panda

fuckin' called it, man
Do me a favor guys... if you run into a dude named "faceplantu" on PSN just fuck him up. Fuck him up bad and tea bag and taunt the shit out of him when you win.
 

koryuken

Member
Oh wow a ton of Wesker talk in the past few pages. I will just summarize what I thought of him in vanilla and in Ultimate.

Vanilla Wesker:

*A god but the lesser of the gods. He was outshined by Wolverine in the derp and effectiveness department so people didn't complain about Wesker that much and his anchor role was completely out shined by Phoenix. It wasn't worth putting Wesker on anchor because it meant you would eventually have to go against Phoenix and that was a shitty match up for Wesker. Wesker's best role in the vanilla meta was being a Phoenix battery which Zero did better and was a better match up against Wesker as it was shown later in the game's meta.

*X factor abuser. Had insane X factor bonuses. Staple OTG assist put him on various teams even lower tiered ones. Gun shot loops and gun shot hit confirms were BS. Counter was a bit too powerful. Great limbs but outshined by others. Below average damage in combos, had to do resets outside of X factor. Had bad match ups against some of the gods and even some near gods. Annoying but there was a metric ton of bull shit among invincible assists and combos that built 3 meters in one bar plus Phoenix to ever put the spotlight on Wesker. A lot of people had relegated him to like #7 in the tier list but he was always a major force.

*Some choice nerfs on him like counter, X factor bonuses, gun shot and possibly launcher made less safe would've made him ideal in the competitive meta of UMVC3. Phantom Dance used to do shit damage and SHOULD do shit damage to remind people that Wesker is a reset character not a high damage character.


Ultimate Wesker:

*Definite god, defines the current meta. Partial removal of Phoenix from anchors puts Wesker in the ideal position to be anchor because he doesn't have to worry about the match up often (usually Phoenix is just killed before she reaches Dark). Nerfed HSD on assists makes Wesker's OTG assist the staple assist for combo extensions (not just for OTG purposes).

*Wesker got nerfs but at least half of them are overrided either by the glasses mechanics or his buffs. His Samurai Edge nerf is overrided by him being in glasses off mode. His X factor bonuses being nerfed are overrided by him being in glasses off mode. His supposed added frames on teleports are overrided by glasses off mode. His counter doing more damage scaling is overrided by having glasses off mode. On top of his he got veritable buffs most importantly the glasses mechanic which is on principle a retarded addition to the game and basically promotes retarded play. Wesker is now an average damage character in the game meaning he has a 800K BnB and is within the range to TOD a good portion of the cast with assists. Phantom Dance does silly damage when hit raw, crosses up more and puts a buff on him.

*Nerfs to other gods makes Wesker more godlike. He now does comparable damage to Dante and Magneto at a significantly lower execution cost. While other near gods got buffed, that doesn't change the fact that Wesker himself is pretty godlike. Addition of Strider assist (yes even Viscant knows this and is abusing it) nullifies many of Wesker's bad match ups like Trish and MODOK.

*Wesker is pretty much like the Cable of the game. He is a definite god but his peak is at the early part of the game's meta. His usage is going to drop once more people pick characters that are good against him (or simply pick characters that are better than him but require more effort) and learn to play against him smarter. He will still dominate because he has access to EASY to control toolset with solid/easy damage meaning a veteran player with good fundamentals and footsies game can put Wesker on his team with minimal practice and win tournaments (ie PRBalrog).

*Glasses mechanics should be a priority to be removed from the game. Call it a nerf, call it a tweak, adjustment... whatever the fuck it has to go along with random Phantom Dance cross ups. Any other veritable "nerf" on Wesker is highly debatable and would probably be more in the territory of knee jerk. Glasses/Phantom Dance removal is more in the line of fundamentally retarded mechanics that shouldn't be on ANY character.

I was wondering when you would respond :) TBH, the point that people are missing is that the glasses buff is only good on paper. Unlke XF it does not affect the minimum damage scaling, so you will get a TINY boost to your combo damage. As a Wesker player, I don't really care if this goes or stays. Regarding the phantom dance, I think that you are overplaying its significance. If done raw, it will cross up maybe 1/10 times... its not even worth taking the time to nerf it. Even with these two proposed nerfs, he will still be just as good in XF3 as he is right now...

PS. As a side note, I think that any good fighting game needs some powerfull characters and some less powerful characters for the hype. Do you really give a shit if Balrog beats Ryu in a high level match in SFIV:AE?? Did you care when PR-ROG killed Phoenix with LVL3 Tron super at Evo? Fuck yes..Sodium is needed to fuel hype. Please don't misinterpret this argument as me defending Wesker. If he gets nerfed, there need to be powerful characters -- otherwise the game will lose all hype.
 

Dahbomb

Member
1/10 is still 1 more time than it should be happening. It simply enables retard spamming of the hyper in the hopes of an accidental cross up.

The glasses mechanic isn't just good on paper because just based off of the boosts the mechanic gives matches have been decided. That 15% damage boost if he didn't have, a lot of matches would've gone the other way. If he couldn't combo off of gun shot, 2 particular matches would've been lost instead of won at NEC. The speed boost also throws off the opponent when fighting in a live match, a lot of whiff punishes and reads are based off of particular frames which are moved around when Wesker is faster. It's part of the reason why people were so pringles to Wesker at NEC. It's a definite factor in live matches.

Look I am a Wesker player too and what pissed me off MORE than Weskers at NEC was FRAUDULENT Wesker play at NEC. The damage boost on Wesker was enough that people got by with him just doing ABCS BBCS low gun shot Phantom dance. How the hell are you going to come to a tournament and not know the basic BnB for your character? The glasses mechanic enabled full retard Wesker play at NEC and basically told people to put Wesker at the back and derp with him despite Wesker being a POINT character by design (I have never played Wesker on anchor and never will... I am completely against the notion).
 

Burning Water

Neo Member
I was wondering when you would respond :) TBH, the point that people are missing is that the glasses buff is only good on paper. Unlke XF it does not affect the minimum damage scaling, so you will get a TINY boost to your combo damage. As a Wesker player, I don't really care if this goes or stays. Regarding the phantom dance, I think that you are overplaying its significance. If done raw, it will cross up maybe 1/10 times... its not even worth taking the time to nerf it. Even with these two proposed nerfs, he will still be just as good in XF3 as he is right now...

But isn't the main issue the speed sans glasses? His combos in XF3 hurt, there's no mistake about that. But the fact that he's less punishable on top of his current abilities outside XF is pretty bad, on top of having access to damaging combos.
 
Dahbomb, as per the norm you leave me without a need to add anything to the conversation.

I want to extend a personal challenge to this board that I'm also doing on GFAQ:
I want everyone on this forum to post here on what they feel the best 5 point characters in this game are without assists. However, your opponent has full access to assists.

That means that you have to tell me what point character would function best against:
Hawkeye + Hidden Missiles
Wolverine + Tatsu Assist
Dante + EM Disruptor
Hulk + Sentinel Drones
Wesker + Vajra

Etcetera. All of these. What characters can best handle all of those excellent, strong combinations alone?

You can assume you have an abundance of meter, if that's important.

Yes, this is for my team, which is:
??? / Dormammu / Morrigan (Dark Harmonizer).

The team order, and Dark Harmonizer, are not open to being changed, but I'm open to any of Dormammu's assist options. I'm curious if people have answers I have not considered. Ideally, the character benefits Dormammu and Morrigan in some way in case the team order gets funked with, but that's ideally, not necessarily.

Thanks in advance to anyone who puts some thought into this.
 

koryuken

Member
1/10 is still 1 more time than it should be happening. It simply enables retard spamming of the hyper in the hopes of an accidental cross up.

The glasses mechanic isn't just good on paper because just based off of the boosts the mechanic gives matches have been decided. That 15% damage boost if he didn't have, a lot of matches would've gone the other way. If he couldn't combo off of gun shot, 2 particular matches would've been lost instead of won at NEC. The speed boost also throws off the opponent when fighting in a live match, a lot of whiff punishes and reads are based off of particular frames which are moved around when Wesker is faster. It's part of the reason why people were so pringles to Wesker at NEC. It's a definite factor in live matches.

Look I am a Wesker player too and what pissed me off MORE than Weskers at NEC was FRAUDULENT Wesker play at NEC. The damage boost on Wesker was enough that people got by with him just doing ABCS BBCS low gun shot Phantom dance. How the hell are you going to come to a tournament and not know the basic BnB for your character? The glasses mechanic enabled full retard Wesker play at NEC and basically told people to put Wesker at the back and derp with him despite Wesker being a POINT character by design (I have never played Wesker on anchor and never will... I am completely against the notion).

I play Wesker on point also... TBH, I can do the bread and butter Ghost butterfly/cobra strike combos all day, but i prefer the derp version + assists due to the fact that Ghost butterfly/cobra strike cause a bunch of hitstun decay. I prefer using assists for resets, and the hitstun decay interferes with that...

In regular gameplay, I do not notice the speed increases/damage increases with the glasses off. I guess it affects the opponent more so than the user... But I don't think that's why people were pringles to Wesker at NEC. I think that by the end of NEC everyone was exhausted and all the top players dropping combos left and right. Wesker requires very quick reactions to block (if you are tired, you will get blown up) and his combos are damn near impossible to drop... That is my thoery.
 

Neki

Member
that tron combo video makes me sad, all her good combos are in the corner. and j.S isn't as powerful as j.H because it can't cross up.
 

koryuken

Member
I want everyone on this forum to post here on what they feel the best 5 point characters in this game are without assists. However, your opponent has full access to assists.

Magneto
Zero
Spencer
Wesker
Nova

Unintentionally ordered in terms of viability when execution/skill is a non factor.
 
Wesker was definitely better in vanilla but because all of the top tier was nerfed and he wasnt nerfed that bad, he is now a god. Dont know why there is still arguments about this.
 

Neki

Member
Dahbomb, as per the norm you leave me without a need to add anything to the conversation.

I want to extend a personal challenge to this board that I'm also doing on GFAQ:
I want everyone on this forum to post here on what they feel the best 5 point characters in this game are without assists. However, your opponent has full access to assists.

That means that you have to tell me what point character would function best against:
Hawkeye + Hidden Missiles
Wolverine + Tatsu Assist
Dante + EM Disruptor
Hulk + Sentinel Drones
Wesker + Vajra

Etcetera. All of these. What characters can best handle all of those excellent, strong combinations alone?

You can assume you have an abundance of meter, if that's important.

Yes, this is for my team, which is:
??? / Dormammu / Morrigan (Dark Harmonizer).

The team order, and Dark Harmonizer, are not open to being changed, but I'm open to any of Dormammu's assist options. I'm curious if people have answers I have not considered. Ideally, the character benefits Dormammu and Morrigan in some way in case the team order gets funked with, but that's ideally, not necessarily.

Thanks in advance to anyone who puts some thought into this.

sounds like you want the best anchor then
 

A Pretty Panda

fuckin' called it, man

Sort of. I ended up running it back with Thor later and rocked his shit. Still not happy. I mean if I get completely destroyed online I really don't mind. I know when a player is better than me. But this guy is ass. After he beats me 3-2 he tells me to "learn 2 block" after chicken blocking the whole match. How completely lame.

Really set me off.
 

Dahbomb

Member
I would agree on one point that no one brought before.

Exhaustion. I will tell you right now that even though Team for UMVC3 was HELLA HYPE at NEC... it went on for WAY too long for some reason. And the extra hype caused people even spectators like me to get exhausted. I can't imagine having to play tournament matches after going through that the next day. People were way more on point that day than the next day and there were only 2 Weskers in the top 3 teams (essentially only 2 Weskers in a 9 player pool). When you are exhausted you are much more prone to drop combos and get hit by stuff you are unlikely to get hit by normally... ie dominance of Wesker who has undroppable combos and easier execution to help you through an exhausting time phase.

I felt there was a definite difference in quality of play from the first day to the second day.

You can assume you have an abundance of meter, if that's important.
Karsts I would recommend the following characters for your team:

Zero
Viper
Vergil
Dante
Trish

I feel one of these 5 characters is going to be what you are looking for. Here's a breakdown of each character:

ZERO

I think he is the premiere point character in UMVC3 right now. He doesn't need assists to get his game started, just need them for combo extension purposes (which you have Dorm Dark Hole for). Most of the choice point + assist selection you go against, Zero can easily get past. He definitely gets mileage after Dark Harmonizer as a Sogenmu'd up Zero can beat anything in the game and pressurize for days against the best of characters. The most trouble Zero is going to have is against full on zoning team with space covering projectiles against which you have to time Buster -> Lightning with assist calls to catch them on the happy birthday. He can also play lame and space out while calling Dark Harmonizer. Ton of meterless damage, lots of priority and get in options while being fairly self reliant.

VIPER

If she has meter she can blow through a ton of point + assist set ups by just using EX moves on demand. With Dark Harmonizer on deck this enables her to do thus. If you are capable, you can attempt Seismo spam to keep assists at bay or Seismo plus Optic Blast or simply buy time to call Morrigan. There should be DHC synergy between Viper and Dormammu. She will eat up a ton of meter but it will be meter well spent. She is easily one of the strongest characters in terms of pure defensive options which is what you are looking for. If you are up to the execution challenge, then I would definitely recommend this character on your team.


VERGIL

I personally would not recommend this character be played without a good horizontal assist on the team... and the only exception is if he has Dark Harmonizer on deck. Simply put, if Vergil has meter to blow he shouldn't have trouble against anything because he would overwhelm the opposition by just burning meter. Devil Triggered Vergil is easily a top 5 character and has trouble against virtually nothing. The same can be said for him with Summoned Swords. Dark Hole can cover him and set up some left/rights but on this team Vergil basically wants to one man show with Dark Harmonizer. DHC synergy should be fine as well. Vergil should be able to use Dark Hole for combo extensions with Hightime as well. You would still need to play exceptionally well defensively with Vergil and buy time with Round Trip/Judgment Cut for Dark Harmonizer calls. As a bonus, Rapid Slash would be ideal for Dormammu as he can extend combos with it easily in the corner (since he can now wall bounce to get to the corner easily during combos) and Rapid Slash on block pushes them ALL THE WAY FULL SCREEN.



DANTE

Pretty much the same as Vergil only he is more capable I feel in this team set up. He can go Devil trigger if he wishes to and Dark Hole allows him to do the one thing he badly needs... combo off of air throw. He can play against numerous match ups and Stinger Reverb Shock into Fireworks is a great harassment against many assist calls. He is self capable in spacing and buying time for Morrigan assist calls. DHC synergy should work out as well. Nothing much to say here except this character fits well on that team set up but it's Dante... he's good on any team. I am sure Jam Session would be a great asset on the team if you ever need it.


TRISH

Another solid pick for the team. Trish and Morrigan is a tried and true combination where Trish can just super jump, set traps while calling Morrigan. Trish loves meter on deck and can pressure opponents with Round Harvest. Her overall point game is strong and she can handle multiple match ups. She can assist punish with Max Voltage into Chaotic Flames. Dark Hole covers up space for Trish and that's about it, nothing substantial but she doesn't need it so it's not a big loss. Out of all those teams that you are worried about... I would be wary about Vajra and Hidden Missiles teams vs Trish. Other than that Trish with meter should be fine. Peakaboo assist is great on any defensively heavy team.
 
Sort of. I ended up running it back with Thor later and rocked his shit. Still not happy. I mean if I get completely destroyed online I really don't mind. I know when a player is better than me. But this guy is ass. After he beats me 3-2 he tells me to "learn 2 block" after chicken blocking the whole match. How completely lame.

Really set me off.

Just take a break. At the end of the day it's just a game and not worth getting worked up over.
 
I want to extend a personal challenge to this board that I'm also doing on GFAQ:
I want everyone on this forum to post here on what they feel the best 5 point characters in this game are without assists. However, your opponent has full access to assists.

That means that you have to tell me what point character would function best against:
Hawkeye + Hidden Missiles
Wolverine + Tatsu Assist
Dante + EM Disruptor
Hulk + Sentinel Drones
Wesker + Vajra

Etcetera. All of these. What characters can best handle all of those excellent, strong combinations alone?

You can assume you have an abundance of meter, if that's important.

Yes, this is for my team, which is:
??? / Dormammu / Morrigan (Dark Harmonizer).

The team order, and Dark Harmonizer, are not open to being changed, but I'm open to any of Dormammu's assist options. I'm curious if people have answers I have not considered. Ideally, the character benefits Dormammu and Morrigan in some way in case the team order gets funked with, but that's ideally, not necessarily.

Thanks in advance to anyone who puts some thought into this.
Hmmm...

Wesker
Trish
Spencer
Magneto
Super Skrull

Honorable mentions:
Zero
Nova

Most cover distance extremely quickly. They function great without assists, have great hyper coverage, crazy XF benefits, good to great mixups and a few even have the almighty invul frames which can catch opponents off guard if they blow their XF too early.
TRISH

Another solid pick for the team. Trish and Morrigan is a tried and true combination where Trish can just super jump, set traps while calling Morrigan. Trish loves meter on deck and can pressure opponents with Round Harvest. Her overall point game is strong and she can handle multiple match ups. She can assist punish with Max Voltage into Chaotic Flames. Dark Hole covers up space for Trish and that's about it, nothing substantial but she doesn't need it so it's not a big loss. Out of all those teams that you are worried about... I would be wary about Vajra and Hidden Missiles teams vs Trish. Other than that Trish with meter should be fine.
She was the VERY first one that came to mind, but I wouldn't feel comfortable with her alone. She is a FANTASTIC choice for a point character though.

Edit: Just reread his post. Edited a tiny bit.
 

Dahbomb

Member
Wesker is pretty garbage on that team honestly. He has no use for Dark Harmonizer unless your game plan is to spam Phantom Dance and hope that it crosses up.
 

Axis

Member
Dahbomb, as per the norm you leave me without a need to add anything to the conversation.

I want to extend a personal challenge to this board that I'm also doing on GFAQ:
I want everyone on this forum to post here on what they feel the best 5 point characters in this game are without assists. However, your opponent has full access to assists.

That means that you have to tell me what point character would function best against:
Hawkeye + Hidden Missiles
Wolverine + Tatsu Assist
Dante + EM Disruptor
Hulk + Sentinel Drones
Wesker + Vajra

Etcetera. All of these. What characters can best handle all of those excellent, strong combinations alone?

You can assume you have an abundance of meter, if that's important.

Yes, this is for my team, which is:
??? / Dormammu / Morrigan (Dark Harmonizer).

The team order, and Dark Harmonizer, are not open to being changed, but I'm open to any of Dormammu's assist options. I'm curious if people have answers I have not considered. Ideally, the character benefits Dormammu and Morrigan in some way in case the team order gets funked with, but that's ideally, not necessarily.

Thanks in advance to anyone who puts some thought into this.



viper or zero


both build good meter but viper often times has to use it but you can do good 600-700k meterless with her as well so it's not really necessary to burn through THAT much. her ex seismo is soooooo good plus optic blast is fairly fast so she can keep some assists off screen for sure.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
LOL, I definitely agree with you. I've always found Wesker to be absolutely hilarious between his over dramatic lines and his voice actor. He's like the badly written villain in a comedy with hammy voice to boot, and I just can't see him any other way.
I love his design for this reason. I always wtf whenever I run into someone who has his voice set to Japanese. The English one is perfect and has a good sense of humor to boot.
 

Dahbomb

Member
I know that but so can the other characters I mentioned except for maybe Trish. He can also set up some left/rights but Dark Hole is always space dependent which means that you always need to be adjusting on the fly to have it hit at the right spot and that can get you blown up sometimes.

The whole point of that team is to abuse Dark Harmonizer, having a point character who doesn't benefit from Dark Harmonizer defeats the purpose of the team synergy I feel. Wesker with 2 bars is about as scary as Wesker with 5 bars.
 
I love his design for this reason. I always wtf whenever I run into someone who has his voice set to Japanese. The English one is perfect and has a good sense of humor to boot.

Haha, yeah, him and Spencer are characters that IMO should always be in English.


As for Karst's question.

Well, I used Zero and Dormamu on the same team in vanilla and they worked well together, shouldn't be too different in Ultimate. All that meter Morrigan makes could be used to ensure combos always end in Rekkoha, and that you always have the threat of Sougenmu and Genmu Zero.
 
PS. As a side note, I think that any good fighting game needs some powerfull characters and some less powerful characters for the hype. Do you really give a shit if Balrog beats Ryu in a high level match in SFIV:AE?? Did you care when PR-ROG killed Phoenix with LVL3 Tron super at Evo? Fuck yes..Sodium is needed to fuel hype. Please don't misinterpret this argument as me defending Wesker. If he gets nerfed, there need to be powerful characters -- otherwise the game will lose all hype.

Yes, I give a shit if (PR) Balrog beats Ryu (valle). I love seeing good players battle, play footsies, play mind games.

Krone vs Wong finals was entertaining to watch for me. I like high level play. Valle/Daigo ryu/ryu from SCR a while back? Awesome play. No sodium or blah, blah. Just high level play, footsies, trying to read each other.

I don't care if a scrub Tron beats on a scrub wesker. It's about the players. The character match ups are part of it of course. Good vs Evil was fun at SB, but it's not just all about that.

You don't need sodium all the time for hype. You need top level play. Wong/Rog vs daigo/ryu SF4 finals from SB a while back was hype. No underdogs or anything. Just high level play.
 

Dahbomb

Member
Did anyone answer my UMVC3 Good vs Evil question? I asked who people would want to play in a potential UMVC3 Good vs Evil starring Wesker in team evil.
 

Dahbomb

Member
No I am asking who would you want in the teams starring good vs evil.

Like my Evil team would be: Viscant, Justin Wong, Jago, Minh and PRBalrog with honorable mentions to MastaCJ, NoelBrown etc.

Good team: Combofiend, Filipino Champ, Flocker, MarlinPie, ChrisG etc.
 

Grecco

Member
Haha, yeah, him and Spencer are characters that IMO should always be in English.


As for Karst's question.

Well, I used Zero and Dormamu on the same team in vanilla and they worked well together, shouldn't be too different in Ultimate. All that meter Morrigan makes could be used to ensure combos always end in Rekkoha, and that you always have the threat of Sougenmu and Genmu Zero.


I actually like Spencers Japanese voice


Bionic Armaruuuuuuuuuuuuuuuu
 
No I am asking who would you want in the teams starring good vs evil.

Like my Evil team would be: Viscant, Justin Wong, Jago, Minh and PRBalrog with honorable mentions to MastaCJ, NoelBrown etc.

Good team: Combofiend, Filipino Champ, Flocker, MarlinPie, ChrisG etc.
justin and pr should be on the good team. i don't think either of them particularly want to play wesker or are even really known for their weskers.
 
Yo Karst

Spencer sounds like the guy you're looking for. You can even use Dormammu's Pillar assist in the corner for extended up wire grapple combos and Dormammu can even use OTG Flame Carpet + Angled Wire Grapple Assist for a relaunch.

And in general, he can't lose because he has a bionic ARM.

NB: my phone capitalized arm. Not fixing that.
 
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