Oldschoolgamer
The physical form of blasphemy
Omg. So much style. I saw that intro a billion times replaying DMC3. Fills me with joy to see such grace in combos.
There needs to be more Chun Li, Magneto, and Modok combo videos.
Yes, I give a shit if (PR) Balrog beats Ryu (valle). I love seeing good players battle, play footsies, play mind games.
Krone vs Wong finals was entertaining to watch for me. I like high level play. Valle/Daigo ryu/ryu from SCR a while back? Awesome play. No sodium or blah, blah. Just high level play, footsies, trying to read each other.
I don't care if a scrub Tron beats on a scrub wesker. It's about the players. The character match ups are part of it of course. Good vs Evil was fun at SB, but it's not just all about that.
You don't need sodium all the time for hype. You need top level play. Wong/Rog vs daigo/ryu SF4 finals from SB a while back was hype. No underdogs or anything. Just high level play.
I actually am surprised more Sparda fans aren't running Hawkeye with Dante/Vergil since his triple arrows sets up there teleports and mix up games.
And Dante's jam session helps Hawkeye with his zoning and Vergils peudo dark hole(forgot the name but you know what) can help Hawkeye extend his arrow loops.
Okay, so I'm trying to get back into dat Marvel and can't pick a solid team. Can somebody recommend me a team that's not necessarily top tier but is easy to combo with? Just something completive I can sink my teeth into while I get back into learning the ropes. Much thanks in advance.
I never thought I'd see Filipino Champ on the good side.No I am asking who would you want in the teams starring good vs evil.
Like my Evil team would be: Viscant, Justin Wong, Jago, Minh and PRBalrog with honorable mentions to MastaCJ, NoelBrown etc.
Good team: Combofiend, Filipino Champ, Flocker, MarlinPie, ChrisG etc.
Yup, it's a pretty shitty system, but I'm not quite sure if I can suggest a better one unless there are macro-calculations involved to relate you relative to everyone else actively playing the game. Which is sorta difficult but comes with it's own set of flaws.So... it's pretty impossible to grind your way up a Rank now?
I've noticed that you get Battle Points that effect your rank and now you can lose points. So if you maintain a shitty Win/Loss ratio you'll never rank up. Interesting, it seems similar to the PP on SSFIV.
So... it's pretty impossible to grind your way up a Rank now?
I've noticed that you get Battle Points that effect your rank and now you can lose points. So if you maintain a shitty Win/Loss ratio you'll never rank up. Interesting, it seems similar to the PP on SSFIV.
Played some guy in ranked who did nothing but jump back with Dante/Nemesis/Sentinel while spamming j. H and rockets with Nemesis. Zzz...
Did you win? Who were you using?
I lost. I was using Frank/Ryu/Hawkeye. The only thing I could think of doing was to spam Triple Arrow with Hawkeye but his Nemesis' rockets killed me faster. After Hawkeye died I would just try to get in but Nemesis' j. H would get me and then combo.
Sorry, man. That blows. You ever mess around with Hawkeye's Kamikaze assist? Sometimes it works wonders for me when people do nothing but jump back.
Caved in?Finally gonna play this game this weekend.
, or going into his Maximum Wesker after gun shot won't work.
I suck.
Caved in?
Stay free SolarPowered.
I disagree with Magneto (what does he do against Vajra/Missiles assists?), Doom, and Wesker. I'd like to hear your cases for them doing well against my worried matchups. The rest of those sound like worthwhile options to look into.Wesker,Dr Doom, Spencer, Dante and either Super Skrull or Magneto.
Nova is iffy - isn't most of his stuff punishable?Magneto
Zero
Spencer
Wesker
Nova
Unintentionally ordered in terms of viability when execution/skill is a non factor.
Yet without X-Factor!sounds like you want the best anchor then
I think these are all good aside from Trish. Keep in mind that my point character isn't actually serving as a battery for Dormammu - I get 5 bars with Dormammu in 20 seconds of running away, it's cake. I need a point character that needs meter enough to justify Dark Harmonizer being there. Other than that, your suggestions are solid, and I thank you.Karsts I would recommend the following characters for your team:
Zero
Viper
Vergil
Dante
Trish
I feel one of these 5 characters is going to be what you are looking for. Here's a breakdown of each character:
ZERO
I think he is the premiere point character in UMVC3 right now. He doesn't need assists to get his game started, just need them for combo extension purposes (which you have Dorm Dark Hole for). Most of the choice point + assist selection you go against, Zero can easily get past. He definitely gets mileage after Dark Harmonizer as a Sogenmu'd up Zero can beat anything in the game and pressurize for days against the best of characters. The most trouble Zero is going to have is against full on zoning team with space covering projectiles against which you have to time Buster -> Lightning with assist calls to catch them on the happy birthday. He can also play lame and space out while calling Dark Harmonizer. Ton of meterless damage, lots of priority and get in options while being fairly self reliant.
VIPER
If she has meter she can blow through a ton of point + assist set ups by just using EX moves on demand. With Dark Harmonizer on deck this enables her to do thus. If you are capable, you can attempt Seismo spam to keep assists at bay or Seismo plus Optic Blast or simply buy time to call Morrigan. There should be DHC synergy between Viper and Dormammu. She will eat up a ton of meter but it will be meter well spent. She is easily one of the strongest characters in terms of pure defensive options which is what you are looking for. If you are up to the execution challenge, then I would definitely recommend this character on your team.
VERGIL
I personally would not recommend this character be played without a good horizontal assist on the team... and the only exception is if he has Dark Harmonizer on deck. Simply put, if Vergil has meter to blow he shouldn't have trouble against anything because he would overwhelm the opposition by just burning meter. Devil Triggered Vergil is easily a top 5 character and has trouble against virtually nothing. The same can be said for him with Summoned Swords. Dark Hole can cover him and set up some left/rights but on this team Vergil basically wants to one man show with Dark Harmonizer. DHC synergy should be fine as well. Vergil should be able to use Dark Hole for combo extensions with Hightime as well. You would still need to play exceptionally well defensively with Vergil and buy time with Round Trip/Judgment Cut for Dark Harmonizer calls. As a bonus, Rapid Slash would be ideal for Dormammu as he can extend combos with it easily in the corner (since he can now wall bounce to get to the corner easily during combos) and Rapid Slash on block pushes them ALL THE WAY FULL SCREEN.
DANTE
Pretty much the same as Vergil only he is more capable I feel in this team set up. He can go Devil trigger if he wishes to and Dark Hole allows him to do the one thing he badly needs... combo off of air throw. He can play against numerous match ups and Stinger Reverb Shock into Fireworks is a great harassment against many assist calls. He is self capable in spacing and buying time for Morrigan assist calls. DHC synergy should work out as well. Nothing much to say here except this character fits well on that team set up but it's Dante... he's good on any team. I am sure Jam Session would be a great asset on the team if you ever need it.
TRISH
Another solid pick for the team. Trish and Morrigan is a tried and true combination where Trish can just super jump, set traps while calling Morrigan. Trish loves meter on deck and can pressure opponents with Round Harvest. Her overall point game is strong and she can handle multiple match ups. She can assist punish with Max Voltage into Chaotic Flames. Dark Hole covers up space for Trish and that's about it, nothing substantial but she doesn't need it so it's not a big loss. Out of all those teams that you are worried about... I would be wary about Vajra and Hidden Missiles teams vs Trish. Other than that Trish with meter should be fine. Peakaboo assist is great on any defensively heavy team.
Thank you.Hmmm...
Wesker
Trish
Spencer
Magneto
Super Skrull
Honorable mentions:
Zero
Nova
Most cover distance extremely quickly. They function great without assists, have great hyper coverage, crazy XF benefits, good to great mixups and a few even have the almighty invul frames which can catch opponents off guard if they blow their XF too early.
She was the VERY first one that came to mind, but I wouldn't feel comfortable with her alone. She is a FANTASTIC choice for a point character though.
Edit: Just reread his post. Edited a tiny bit.
Lots of Rhino Charges! :-OWesker is pretty garbage on that team honestly. He has no use for Dark Harmonizer unless your game plan is to spam Phantom Dance and hope that it crosses up.
I'm leaning between Zero, Viper, Skrull, Spencer, and Dante. Why do I have to hate most of the characters that fit best on my team? FML.viper or zero
both build good meter but viper often times has to use it but you can do good 600-700k meterless with her as well so it's not really necessary to burn through THAT much. her ex seismo is soooooo good plus optic blast is fairly fast so she can keep some assists off screen for sure.
They do work well together, you are right.Haha, yeah, him and Spencer are characters that IMO should always be in English.
As for Karst's question.
Well, I used Zero and Dormamu on the same team in vanilla and they worked well together, shouldn't be too different in Ultimate. All that meter Morrigan makes could be used to ensure combos always end in Rekkoha, and that you always have the threat of Sougenmu and Genmu Zero.
Maybe if his DLC outfit has different quotes... :-/Yo Karst
Spencer sounds like the guy you're looking for. You can even use Dormammu's Pillar assist in the corner for extended up wire grapple combos and Dormammu can even use OTG Flame Carpet + Angled Wire Grapple Assist for a relaunch.
And in general, he can't lose because he has a bionic ARM.
NB: my phone capitalized arm. Not fixing that.
But of course. I always support those who play the game more than talk about it.
About to start the 360 Lobby now.
http://www.twitch.tv/kadeybaybe
I'm going to get rid any and all inactive players of fighters on my friend's list.
From the FGW thread:So apparently PR Balrog hasn't officially dropped Dante, only saying that there was no need to bust him out. Also more interestingly he said he toyed around with Vergil, but honestly feels that Dante is the better, more practical character.
Nerfs can't stop Dante.
would be nice to get an invite. Not tonight unfortunately but maybe tomorrow if earlier. Vagabond01
It's a grab animation. Firebrand just happened to touch Dr. Strange a frame or two before the pillar came out.From the FGW thread:
pr_balrog: I still play dante
pr_balrog: i might drop wesker for dante and use the ice assist
Also, can someone explain how Firebrand's Bon Voyage just went through Spell of Vishanti on stream? Shit blew my mind.
I was always under the impression it was just a hit.It's a grab animation. Firebrand just happened to touch Dr. Strange a frame or two before the pillar came out.
It's a hit, but the actual attack after it hits is considered a cinematic, so the characters cannot be interacted with by projectiles and assists.I was always under the impression it was just a hit.
Strange little move it is.
...you realize that's a THC?
Stay free EnzoNot buying, playing with my friend.
It's a team hyper combo?
It's a team hyper combo? I'm confused. I swear I've seen people cancel the gunshot that picks up off the ground right into max wesker.
Stay free Enzo
just do the gunshot into thc. If you have 1 meter, it will just do max wesker by himself.
Chris Gs Pheonix Wright team :bow
If you do an OTG gunshot after a launch and air combo, your only option is THC unless your in X-Factor, or you have assists to keep them there after you prop them up.Wow mind blown. I had no clue this is how people were doing this. LOL
Different question then. If you do a combo, launch, air combo to ground launch, then gun shot, what combo do you do to follow up to get another launch to the air?
Is it crouching L M H then launch? I was having issues with him were if I mash after gunshot to pick them OTG, then I teleport, but if I wait too long, then the moves won't connect.
Wow mind blown. I had no clue this is how people were doing this. LOL
Different question then. If you do a combo, launch, air combo to ground launch, then gun shot, what combo do you do to follow up to get another launch to the air?
Is it crouching L M H then launch? I was having issues with him were if I mash after gunshot to pick them OTG, then I teleport, but if I wait too long, then the moves won't connect.
If you do an OTG gunshot after a launch and air combo, your only option is THC unless your in X-Factor, or you have assists to keep them there after you prop them up.
The simple mode firebrand is in the lobby. Hilarity ensues.
I didn't think I would see a team out lame Dieminion's this quick. Shit looked cave like.