I don't think there will be a substantial nerf on the patch, If anything I would think it will be the glasses.There's going to be so much salt if there is a substantial Wesker nerf on that patch....
I don't think there will be a substantial nerf on the patch, If anything I would think it will be the glasses.There's going to be so much salt if there is a substantial Wesker nerf on that patch....
Agreed. And Clockwork worked on the guide so he had more time on the game than others.The execution at the top level of this game is so bad right now.
There's going to be so much salt if there is a substantial Wesker nerf on that patch....
Wesker will get shoehorned as long as he has the staple OTG/combo extender and absurd X factor bonuses for OCVs.
Like Wesker says: "I am the staple OTG you get exposed and raped with"
Weird question, but how's the single player?
Yup. Just keep Tiger Knee rocketing until dead.Also Floe's Nemesis was doing work. It appears that Nemesis has an infinite juggle with the rocket launcher on assists because he basically took 90% off Doom and Ammy's health by doing it over and over again.
Block, don't go for extended combos (just jump MHS for most characters), and don't forget you can x-factor and block his insta-kill moves.The Galactus fight seems to be harder. I can't believe I just lost to him on very easy. It's partly my fault for going in with only one character I'm familiar with (I'm aiming to get the gold trophies), but I never really had a problem with him in vanilla.
For some reason, it makes me feel ashamed that I had to use a continue in arcade on very easy.
He can full combo off his command throw with Wesker OTG. Might work with Deadpool, too, but dunno the range of 'Pools.If Hulk got a full combo off of command throws or regular throws he would seriously be top tier.
Team Noah lol.Hulk / Sentinel / Wesker'd be potentially nasty.
I dove through all of the WNF matches to find Combofiend vs. Clockwork, and it was one of the shittiest matches by either of them I've ever seen. I dunno if it was pressure or what, but from Clock missing the first OTG like 3 seconds into the match it was just all downhill from there for both of them.
The execution at the top level of this game is so bad right now.
The match btw is at 13:30 here in part 3: http://www.twitch.tv/leveluplive/b/302017722
also, seeing people not able to kill characters with Level 3 Strider is hilarious. That character is such a bad anchor and yet people are still trying to force it. I know Clock isn't, but all the theorycraft of X/X/Strider Vajra is not the way to play that character.
Deadpool comes out quicker but doesn't move as far as Wesker, so to combo after the command throw you need to wait a little longer after the jump cancel before calling Deadpool. The main advantage to Deadpool over Wesker is that sometimes Wesker whiffs when comboing off air throw but Deadpool never does. Also, to get an OTG followup after an air combo, hit MMS instead of MMHS for the correct spacing.Yeah, Noah, but still. It works because of how long drones stay out / if they crouch to avoid drones, hello command throw. Your Doom would also work, obviously, since he works with everyone.
My team was actually WORSE since it was for fun (Zero / Hulk / Wesker), but if Zero hit anyone they were probably dead at least lol.
Unsure on timing for Katanarama, but how I get it to work with Wesker is..
Command throw, dash forward, jump cancel dash, call Wesker at height of Hulk's jump, land, jump again normally forward, j.H (OTG bounces them up into you), j.S, land, st. M or cr. H depending where I am or how tightly I want to do the combo, S, standard air series, blah blah blah.
I haven't tried to make it even longer in Ultimate, that's what I did in vanilla, but it still works and can probably be improved.
For most of the cast you don't even need the dash, can just jump after them normally and call Wesker when you see them hit the ground and their legs start falling to the ground. That's the timing I use anyways.
For Deadpool, try the dash and jump cancel timing, maybe it'll work.
Deadpool comes out quicker but doesn't move as far as Wesker, so to combo after the command throw you need to wait a little longer after the jump cancel before calling Deadpool. The main advantage to Deadpool over Wesker is that sometimes Wesker whiffs when comboing off air throw but Deadpool never does. Also, to get an OTG followup after an air combo, hit MMS instead of MMHS for the correct spacing.
Weird question, but how's the single player? I think I'll mostly play it that way, is it worth it just for that?
How's the online community for someone who doesn't focus on playing fighters? I don't have the skills, nor can I really dedicate the time to learn a fighting game in-depth - would I still have fun with this? I liked MvC2 because of it's outrageousness, but I wasn't good at that game either.
Weird question, but how's the single player? I think I'll mostly play it that way, is it worth it just for that?
I'm still learning characters, doing all the missions, and doing arcade unlocking, so I've essentially been playing single player so far. I'm too ocd to jump right into multiplayer. I think it's fun for single player, and way more fun in single player than SF. For $40, the time I've spent so in single player is worth it. Hopefully H&H mode will make it more fun.
How's the online community for someone who doesn't focus on playing fighters? I don't have the skills, nor can I really dedicate the time to learn a fighting game in-depth - would I still have fun with this? I liked MvC2 because of it's outrageousness, but I wasn't good at that game either.
Yep, I'm waiting for this. I don't know why I bother buying so many fighting games when I never even manage to beat the AI on Medium, but if you let me collect cards and stuff, I'm sold. More games need that Smash Bros. collection madness.h&h mode will probably be the best thing for both offline and online casual players.
ONLY if it has an offline versus mode. Note that this has not been confirmed or hinted at thus far, people just assume so, which is worrying to me.if you're using doom on your hulk team, can't you call doom missiles before the command throw and the missiles will otg? i haven't tried it myself, but i would think it would work similar to how spidey's webthrow works.
h&h mode will probably be the best thing for both offline and online casual players.
The AI at medium isn't that bad, but people should stop feeling bad for not being able to beat the harder levels of AI. They're straight up cheap and have reactions better than any other player alive. It's impractical to compare yourself to something that can use a counter on reaction to anything you do in the span of a single frame and there's nothing you can do about it.Yep, I'm waiting for this. I don't know why I bother buying so many fighting games when I never even manage to beat the AI on Medium, but if you let me collect cards and stuff, I'm sold. More games need that Smash Bros. collection madness.
GAF lobby was once again lots of fun. I feel like I'm improving a little.
Do you have to be so absolute and hardcore about it?For the first week of online matches expect to be bodied hard. If you don't like that, don't pick up this game. Those who call this game scrub friendly are idiots who don't know what they are talking about, this game is deep in ways that are very different from other fighting games. But if you don't mind that you will get better eventually, the learning curve after the start isn't that bad. You just need to pick the right beginner friendly characters and work on your fundamentals. But yeah expect to get extremely frustrated at the start of playing this game.
You have to play a zoning game against very hard AI. If you go at them they'll always beat whatever you put out there. Hidden Missiles usually makes the AI stop dead in its tracks, which allows for a lot of chip possibilities.The AI at medium isn't that bad, but people should stop feeling bad for not being able to beat the harder levels of AI. They're straight up cheap and have reactions better than any other player alive. It's impractical to compare yourself to something that can use a counter on reaction to anything you do in the span of a single frame and there's nothing you can do about it.
Hulk is so beast in this game. I don't think there is any character in the game that puts the fear of pressing buttons in you like Hulk does. Basically just within the span of st.H, Gamma Charge -> Forward charge into Gamma Crush that's basically 4 punishable moves but all 4 either have super armor on them or being invincible on start up and lead to heavy damage. Hulk can just assist call Gamma Charge/Rape you and then when he gets happy birthday, it's X factor Gamma Rape into Gamma Crush. When you finally learn to not press buttons, get command grabbed into 200K damage plus hyper. If Hulk got a full combo off of command throws or regular throws he would seriously be top tier.
I heard some good stuff about some godly Hulk play at the Option Select stream. Will watch it to level up my Hulk.
What the fuck? Source?Hmm, what's all this then?
Vita screenshot.
What the fuck? Source?
The colour on the right is the Herald textured colour, but then what is on the left? And you have to unlock them it seems? Why is there a gift box? I DEMAND MORE INFO, STOP TEASING US NIITSUMA-SAN.
I dove through all of the WNF matches to find Combofiend vs. Clockwork, and it was one of the shittiest matches by either of them I've ever seen. I dunno if it was pressure or what, but from Clock missing the first OTG like 3 seconds into the match it was just all downhill from there for both of them.
The execution at the top level of this game is so bad right now.
The match btw is at 13:30 here in part 3: http://www.twitch.tv/leveluplive/b/302017722
also, seeing people not able to kill characters with Level 3 Strider is hilarious. That character is such a bad anchor and yet people are still trying to force it. I know Clock isn't, but all the theorycraft of X/X/Strider Vajra is not the way to play that character.
Will the patch coming out before the end of the year include Heroes and Heralds Mode? - takehito_koiso
Niitsuma: Very soon I will be able to talk about [Heroes and Heralds], so please wait a little longer.
Oh, that's great to hear! One more question... will you be able to transfer data in the Vita version of the game? - takehito_koiso
Niitsuma: There are certain places where you can transfer data and certain places you can't. Please wait for finer details in an upcoming publication...
I have a question. During certain animations it is possible to escape from throws. How did this come to pass? - kuuronn
Niitsuma: That is a bug that appeared after we fixed a bug in the previous [Vanilla] version of the game. The fix will be included with the patch that is coming out before the end of the year.
wat.You can exchange herald colors with other players using the Vita’s Near mode and Wi-Fi multiplayer allows you to play and spectate matches. Oddly enough, it seems like the entire game can be played using the touch panel.
For the first week of online matches expect to be bodied hard. If you don't like that, don't pick up this game. Those who call this game scrub friendly are idiots who don't know what they are talking about, this game is deep in ways that are very different from other fighting games. But if you don't mind that you will get better eventually, the learning curve after the start isn't that bad. You just need to pick the right beginner friendly characters and work on your fundamentals. But yeah expect to get extremely frustrated at the start of playing this game.
Shoot, Floe even went on record last night on WNF by stating that Skullgirls and KOF will have a harder time than UMvC3 and SFIV because they are more difficult and technical(especially KOF).Obviously not for complete outsiders, but this game is VERY scrub friendly for fighting game enthusiasts.
Sure, no problem.Is it alright if I add you? I need people to play against outside of player/ranked matches.
Sure, no problem.
I hate it that Niitsuma is only answering with "Please wait a little longer." It's already been a while.
Shoot, Floe even went on record last night on WNF by stating that Skullgirls and KOF will have a harder time than UMvC3 and SFIV because they are more difficult and technical(especially KOF).
YepIs it LeGiard? My GT is Chocopolka so if you get a random FR it's from me.
It appears that Nemesis has an infinite juggle with the rocket launcher on assists because he basically took 90% off Doom and Ammy's health by doing it over and over again.
This is the real reason I use Wesker. That, and he's easy to use on point. That OTG assist lets you do do easy combo extensions with just about anyone, which makes picking up a new character and being competitive out the gate a lot easier to handle. The fact that Wesker is (seemingly) overpowered right now is just a really nice bonus.Wesker will get shoehorned as long as he has the staple OTG/combo extender and absurd X factor bonuses for OCVs.
Like Wesker says: "I am the staple OTG you get exposed and raped with"