I'll pop back in just to help my boy Karst out with his soul searching.
Play Felicia/Dormammu/Morrigan. You're welcome.
Felicia has all the properties of a strong anchor, morrigan assist keeps her in constant buddy mode, and you and I both know that you won't be happy unless you're playing some weird occult character.
Everybody else, stay free.
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PEACE.
I see you lurking GB! At first I had to laugh - Felicia? How can that work? Then I kept thinking about it, and it makes a weird kind of sense. I'll give it a shot, but I'm skeptical just because Felicia has never really clicked for me. It's like Zero. Last night I spent an hour trying to do a Zero combo, and I JUST CANT DO IT. His lightning strike just seems like an RDP move to me, so I always input RDP instead of DP. And Rekkoha looks like Captain Corridor to me, so I'm always doing QCB instead of QCF. I must look like one of the cockiest Zero players ever, since I end all my combos in Sougenmu.
Also, C. Viper has the same unblockable snap-in setups Firebrand does, and I can build more than a bar every time for net meter gain while I slaughter a team. 'Tis fun! The execution requirement is much higher, since I have to snap, dash back, call Dark Hole, dash forward, Focus Attack all very quickly.
According to Niitsuma (JP), the ability to tech throws while in recovery is a bug and, if things go as planned, will be patched in the upcoming update before the end of the year. Apparently the bug appeared while trying to fix another, separate bug.
FUCK YES!!!!!!
I chalked it off to one of those stealth changes that Capcom doesn't like to talk about. Which there are a ton in the game as far as character changes go.
But yeah definitely felt like a glitch especially when both players are matching H and you keep getting techs. That shit is hilarious.
Also Albert... the clock is ticking.
Why do you think Albert changes are coming? I love that we're calling him Albert now. =D
Agreed. And Clockwork worked on the guide so he had more time on the game than others.
Man West coast has a considerable number of Dooms, Spencers and Zeros.
Also Floe's Nemesis was doing work. It appears that Nemesis has an infinite juggle with the rocket launcher on assists because he basically took 90% off Doom and Ammy's health by doing it over and over again.
Yeah, he can juggle an assist forever with it. A Nemesis hit my Morrigan once, and I was blocking for a few seconds with Dormammu trying to feel out the timing of the move, and then I noticed Morrigan was like 90% dead - d'oh!
Severely lacking. The only FGs with decent single player this gen are VF5 and MK9, which is fitting for me because they're my foreveralone games that noone wants to play locally.
BlazBlue...