sixteen-bit
Member
Justion Wong is a nobody living off the success of his cousin.Okay, just watched this. Wtf at that guy taunting after every simple thing as if he just perfected Justion Wong. Props on discovering, but come on.
Justion Wong is a nobody living off the success of his cousin.Okay, just watched this. Wtf at that guy taunting after every simple thing as if he just perfected Justion Wong. Props on discovering, but come on.
Justion Wong is a nobody living off the success of his cousin.
There's trolling, and then there's saying stuff that's just plain stupid.
There's trolling, and then there's saying stuff that's just plain stupid.
Wait, who? Dementia or Nils? I can't see this plain stupid stuff you're talking about. D:
There's a joke about a mirror here, but I won't make it.
...or will I?
Just wondering - do any of you guys think any character might unjustifiably be nerfed?
I have this inkling concern that for some reason capcom japan is going to further nerf Dante, just due to his popularity.
And of course : Online Popularity =/= Competitive functionality
I'm already sure Phoenix Wright is gonna get the hammer slammed down. :-(
Just wondering - do any of you guys think any character might unjustifiably be nerfed?
I have this inkling concern that for some reason capcom japan is going to further nerf Dante, just due to his popularity.
And of course : Online Popularity =/= Competitive functionality
----------------> (joke)There's trolling, and then there's saying stuff that's just plain stupid.
Thanks for the responses on Best Rider (savior of UMvC3), guys. Think I'll stick with the Hellfire assist for now since this team can't really zone.
Trenchcoats make you immune to nerfs.Just wondering - do any of you guys think any character might unjustifiably be nerfed?
I have this inkling concern that for some reason capcom japan is going to further nerf Dante, just due to his popularity.
And of course : Online Popularity =/= Competitive functionality
I got a sneak peek at the patch, turns out they removed Iron Man's single jump. The jump was far too good they said, so it had to be removed.Just wondering - do any of you guys think any character might unjustifiably be nerfed?
I have this inkling concern that for some reason capcom japan is going to further nerf Dante, just due to his popularity.
And of course : Online Popularity =/= Competitive functionality
Just wondering - do any of you guys think any character might unjustifiably be nerfed?
I have this inkling concern that for some reason capcom japan is going to further nerf Dante, just due to his popularity.
And of course : Online Popularity =/= Competitive functionality
Dante is right now safe from nerfs IMO. Not a big enough online presence, not a big enough tournament presence, not many results in his favor as of yet. Unless it's a change to fix his QS glitch which I don't know if it's still in or not.Just wondering - do any of you guys think any character might unjustifiably be nerfed?
I have this inkling concern that for some reason capcom japan is going to further nerf Dante, just due to his popularity.
And of course : Online Popularity =/= Competitive functionality
Tron.
I got a sneak peek at the patch, turns out they removed Iron Man's single jump. The jump was far too good they said, so it had to be removed.
For the lulz bro. It's not like Wesker is the only character with this jack of all trades design. Capcom decided they wanted characters their team could have fun making for fans and they let their imaginations run wild.In practice, Wesker has the best command throw in this game.
For a command throw to be good, it must:
1) Lead to big damage.
2) Be in use by a character that finds it easy to be in the command throw position.
3) Have the option of being 1 frame.
So, yes, Morrigan has a 1-frame command throw, and it's pretty easy to get it off, but she can only get a Shadow Servant off of it. Wesker gets full combos off of his command throw, and it's not even difficult.
Yes, Thor's Mighty Hurricane is really nasty, but Thor is really slow and has to work to get in, and players generally want to chicken block him because it's hard to pull off his command throw well in the air, and his air throw doesn't lead to anything without an OTG assist, and even that is touchy.
Yes, Nemesis has some of the best command throws in this game, but his fastest command throw is <i>seven</i> frames, which pretty much guarantees you're only going to be using them predictively. His anti-air throws both have a massive 20 frame startup.
Yeah, Wesker's glasses buff was dumb, but that's not the real problem. Watching this last weekend's Bar Fights, we got to watch Viscant command throw his opponent around like a rag doll because Wesker is really fast and has huge priority normals, so you have to respect him up close, and then he gets free command grabs. Unlike Thor, there's no point in chicken blocking him, either. So why does a character have all of the most desirable traits wrapped into one, unblockable move, and is also the best teleporter with some of the best normals in the game?
not sure how Mike "the boss" Ross drops a Sent combo.
Range matters less when you have one of the best dashes in the game. It's much, much harder for Felicia to get in than Wesker, and you know that. I can still chip Felicia from 100 to 0, because she simply has no teleport. The only thing she can do is cower in the corner like a kitten. Wesker just laughs at my zoning attempts. I always have to rush him, and he doesn't even need to think about how to beat mine.Felicia has the best command throw in the game because her range is better than Wesker's. She can also get within that command range fairly easily and has more moves than Wesker to negate advancing guard safely (Wesker has to teleport and that's not safe in most cases).
I'm not saying that you should jump up-back over and over, but if Thor is next to me, you bet your ass I'll be jumping up-back instead of staying on the ground like a fool if he has frame advantage.Chicken blocking isn't advised against Thor, his range on his command throws in the air have improved. You want to always push block Thor or out prioritize him with better normals.
I think he shouldn't have it at all.The rest I don't deny. Wesker is a powerful character, his command throw being one of the reasons why he will always be up there.
Felicia's dash is good and now you are just talking about a particular match up. Felicia can get in against a majority of characters by just using air Delta Kick or Cat Spike or Rolling Buckler or whatever. Besides I was strictly talking about strength of command grab. if you want to bring match ups, Felicia might lose to Dorm but she wins against Wesker because she by passes his gun shenanigans and Wesker can't do shit about her approaches. Hence that's a battle where her superior command throw will win out.Range matters less when you have one of the best dashes in the game. It's much, much harder for Felicia to get in than Wesker, and you know that. I can still chip Felicia from 100 to 0, because she simply has no teleport. The only thing she can do is cower in the corner like a kitten. Wesker just laughs at my zoning attempts. I always have to rush him, and he doesn't even need to think about how to beat mine.
The only zoning that consistently gives Felicia trouble is the type that comes from the opposite upper corner of the screen (e.g. Trish). Coincidentally, this is also the same type of situation that Viscant thinks Wesker can't do anything about either.Range matters less when you have one of the best dashes in the game. It's much, much harder for Felicia to get in than Wesker, and you know that. I can still chip Felicia from 100 to 0, because she simply has no teleport. The only thing she can do is cower in the corner like a kitten. Wesker just laughs at my zoning attempts. I always have to rush him, and he doesn't even need to think about how to beat mine.
I will let every top player that gets run over by XF3 time and time again that they're doing it wrong. Actually, I'm a bit busy this week - maybe you could make a nice post on SRK sharing your ingenious knowledge that absolutely no one has thought of before?
GGs GB, I wish we had a better connection. We were both dropping far too many things. No need to apologize about using a team for the first time against me - it's all in good fun. I could tell you didn't really know how to use Felicia after there were like 5 Delta Kick ground bounces in a row that you didn't follow up from. I thought "Hmm, I bet GB isn't very experienced with this team". Haha.
The Dormammu X-Factor combo is really finicky because of the Flame Carpet changes. I've lost a lot of matches because people will roll out of the carpet. -_-
Wesker and Felicia would both have access to their command throws, so it would depend on who could establish priority first. Wesker's normals rock Felicia's, still.Felicia's dash is good and now you are just talking about a particular match up. Felicia can get in against a majority of characters by just using air Delta Kick or Cat Spike or Rolling Buckler or whatever. Besides I was strictly talking about strength of command grab. if you want to bring match ups, Felicia might lose to Dorm but she wins against Wesker because she by passes his gun shenanigans and Wesker can't do shit about her approaches. Hence that's a battle where her superior command throw will win out.
I don't look at moves in a vacuum, because people don't use moves in a vacuum. It's pointless to look at "just the command throw", and not the whole character attached to it.It's like saying Magneto has the best normals out of the tri-dashing cast when that's not true... Iron Man's are better. But since they are attached to a faster/better character, no one disputes it. I am just giving credit where it's due... if Wesker/Felicia where equal characters except for their command throws Felicia would obviously have the better command throw.
I'm cool with some command throws being 1 frame. Morrigan and Hsien-ko both don't get combos off of theirs, and they have to work damn hard to make those command throws happen, so I think that's less of a big deal. Of course, I would totally trade longer startup for real combos off of Morrigan's command throw, haha.My opinion on 1 frame command throws is that they lead into some genuine bull shit in the game. Like buffered punishments or negating XFC completely or in Wesker's case he can actually punish you for attempting to punish his launcher. They shouldn't be on any character and should be capped at 4-5 frames minimum. That way if you know a command throw is coming you can actually jump out of it. No one is using it but Wesker's karas are so scary that he can literally frame trap you trying to jump out of the way to avoid the command throw and you get clipped instead because you jumped within the 4 frame jump window but he got you with a button or throw within that time frame. It was happening at NEC quite a bit even though the Wesker players weren't even going for command throws (it was the scare of the command throw that got people clipped).
I summon the power...The only zoning that consistently gives Felicia trouble is the type that comes from the opposite upper corner of the screen (e.g. Trish). Coincidentally, this is also the same type of situation that Viscant thinks Wesker can't do anything about either.
Vergil's L attacks are really annoying, because they have much larger hitboxes than the animation suggests. I constantly get hit by that stuff and go "really?" Wesker's c.M is probably one of the best normals in the game, no doubt.Also I am bored of Wesker talk in this thread.
My final contribution to Wesker discussion is that his normals are much better than most people think (practically speaking they are like a short sword). I was trying out some Vergil footsies against Wesker and two of Vergil's BEST normals (st.L and cr.L) Wesker can beat them easily. St.L is beat by a well placed cr.M and cr.L is "crushed" by st.H at proper spacing. Of course neither of these buttons are "sword" normals from Vergil but they are his best poking tools because any other poke leads you too wide off for whiff punishment.
I know that "trying to input too many things" feeling. I get it a lot with Morrigan. HEY GAME, DON'T YOU KNOW I'M DOING SHIT OVER HERE?!Yeah, I literally made up everything on the fly for that team. I was sitting at the loading screen, thinking "ok, Firebrand is gonna be in the air, delta kick ground bounces airborne opponents LETS GO". Then I saw the ground bounce land like 3 character distances away and I was like HMM. I also tried the dhc to web throw just to see if it worked, and it was like magic against firebrand. But then I realized I had no idea how to follow it up. And I never practiced with Spiderman so I was just like CANCEL WEB MOVES YEEHAW. I don't play Sentinel so I pretty much just copied the things I saw on streams like fly/unfly command grab against incoming characters I learned back in vanilla from Marn vs Jago.
I wasn't worried about firebrand when I used my main team, it's online so I knew it wouldn't play smoothly but he's not a big deal for my guys. I was more worried about Dormammu since even though I play him, I'm not used to fighting against him. I just kept thinking FAST MOVES HE HAS STARTUP LETS DO THIS. I tried to EMD into Gravity Squeeze a couple times but I messed up. Strider is impossible to play in lag. I'm trying to input to many things.
i think it's important to note that a lot of these moves leave you at frame advantage on block. it's good for setting up frame traps/throws.Felicia's dash is good and now you are just talking about a particular match up. Felicia can get in against a majority of characters by just using air Delta Kick or Cat Spike or Rolling Buckler or whatever. Besides I was strictly talking about strength of command grab. if you want to bring match ups, Felicia might lose to Dorm but she wins against Wesker because she by passes his gun shenanigans and Wesker can't do shit about her approaches. Hence that's a battle where her superior command throw will win out.
It's because Vergil's wave dash is godly which greatly extend the range on his already great normals. Vergil is like Wesker with a sword when it comes to footsies. And his jabs aren't even his sword normals... Wesker can't do shit about st.H (neither can most characters and everyone pretty much respects that move.. until Vergil whiffs it). If Vergil's normals moved him forward he would over take Iron Fist as the footsie character of the game.Vergil's L attacks are really annoying, because they have much larger hitboxes than the animation suggests. I constantly get hit by that stuff and go "really?" Wesker's c.M is probably one of the best normals in the game, no doubt.
They should make Thor's Mighty Thunder similar to Magneto's Shockwave. Or at least just not shit on block.
Thor's Mighty Thunder and Morrigan's Shadow Servant are like two characters trying reeaaally hard to be as good as Magneto.They should make Thor's Mighty Thunder similar to Magneto's Shockwave. Or at least just not shit on block.