what?
Noel was tweeting that Mine had turbo on his H and thus helping him tech throws
what?
Noel was tweeting that Mine had turbo on his H and thus helping him tech throws
I was just about to post this!!!!Something to note that's a pretty big boon for Chris players: he can launch or special out of flamethrower now. That's a pretty beefy hitconfirm. Before he could just sweep combo IIRC.
What cards are you using?Hmm something's up with some move properties in Heroes and Heralds. Earlier I noticed I couldn't do my Human Rocket Punch Loop anymore and now I see someone else reporting Ryu Tatsu L being broken, as well as Captain America's Charging Star. People are speculating not a single move causes soft knockdown anymore in that mode. Very odd. Balancing choice?
Noel was tweeting that Mine had turbo on his H and thus helping him tech throws
I'm gonna say this out of left field after seeing Killer Sasa pop up just to see what kind of reaction I get. I dream of the day forward +H gets put in as the new input for Spider-man's Spidey Swing.
I saw someone (zlatko, I think) post earlier in this thread that Spider-Man is top 10. If he isn't he's not that far off IMO -- I think he hangs (lolz) with the best and can actually cause a lot of trouble for the game's current staple characters, just like most fairly unexplored characters. Take Felicia for instance -- I knew she was awesome, but I didn't know just how good she was until Sixfortyfive slapped me silly with her.
Again, random:
That Dante reset video was amazing and shows why dude is still one of the best (if nobody thought that already). Crazy stuff.
What cards are you using?
I have been noticing some drops in my Vergil combos. I think it's the Megaman X card.
I think card that gives you air functions mess with your move properties. Others card can probably do this too.I was using Megaman (not X), Prof X, Wasp I think. A guy on Gamefaqs is saying all soft knockdowns have been nixed in H&H, but just one guy claiming this isn't very credible. Should be easy to test though.
If you have a speed increasing card equipped, certain moves lose hitstun
Noel's full of shit about Mine. The SCR thread has more details.
What's this about?
PSN lobby, woohoo!
INVITE ME TO THE REGULAR/SCRUB CHAT!
I was just about to post this!!!!
BEATEN!
This exists? I'm Jo_Jo_X on PSN.
Noel's full of shit about Mine. The SCR thread has more details.
i haven't played around too much with h&h, but keep in mind that cards can boost your damage which means hit stun detoriation will kick in faster.Hmm something's up with some move properties in Heroes and Heralds. Earlier I noticed I couldn't do my Human Rocket Punch Loop anymore and now I see someone else reporting Ryu Tatsu L being broken, as well as Captain America's Charging Star. People are speculating not a single move causes soft knockdown anymore in that mode. Very odd. Balancing choice?
I don't see why they couldn't make Ultimate Web Swing a reverse SRK motion and give back his regular Web Swing motion.
I was just about to post this!!!!
BEATEN!
Has anyone else discovered some character changes? This was a nice surprise for me.
i haven't played around too much with h&h, but keep in mind that cards can boost your damage which means hit stun detoriation will kick in faster.
Keeping swing a HCB would have made Spidey so much more natural and playable.
WOW if they fixed that it basically takes out numerous reset/mix up options from various other characters. Fairly significant change.I don't know if it's been posted yet, but they patched that flying screen whatever it's called thing in the patch.
Poor, poor Seth Killian.
You'll get them after us AE players get our complete log.Man where is that god damn changelog already.
i don't know, it was a little annoying at first, but i don't think i'd change it. maybe just because i don't want to relearn my commands, but also the fact that i use both quite often, so in either case i'm going to be doing both rdps and hcbs.You got me.
I've been saying this since Vanilla. This was a terrible design decision, IMO.
The only argument for keeping web throws as FCB and not making it RDP is that "throws" are historically HCBs. This doesn't really hold since Sentinel and Spencer have DP-based grabs.
Keeping swing a HCB would have made Spidey so much more natural and playable.
WOW if they fixed that it basically takes out numerous reset/mix up options from various other characters. Fairly significant change.
Capcom never puts out complete changelog. There is already a log out for AE, while not complete goes over the main stuff. I just want something to bite on for now.You'll get them after us AE players get our complete log.
Normally the character on top/super jump is the one the camera focuses on. When you knock someone down and they recover... there is a time where the person doing the combo is off screen above for quite a time because the camera is focused on the knocked down opponent. This leads into ambiguous mix ups. From the way it's described, as soon as the character knocked down regains control of this character... the camera zooms back to the opponent above. Need to test this to confirm it 100% myself but that's what it sounds like.I have no idea how that works so, why does it do that?
I think it lengthens the time traps stay on screen.so does anyone know what the lady card does exactly? "the length of instant attacks will be increased"
I have no idea how that works so, why does it do that?
My internet went down for like 15 mins yet I was still hosting lobbies on PSN. My PS3 is possessed.
Seph is running a train on everyone, what else is new.
I WANNA PLAY SEPH MY INTERNET IS GOOD NOW
but I gotta beat H&H first :3
I spent the last 5 hours or so playing marvel, 2012, jojo's, waku waku 7 and mvc1 with my friend.
It doesnt matter if your net is good, foo lives in Hawaii LOL