MvC combo videos shit on any other kind of combo videos. God damn.
MvC combo videos shit on any other kind of combo videos. God damn.
Drama between D'Nyc3 and Chris on Twitter, Arturo and NerdJosh trying to calm things down:
I love how Phoenix Wright players are so bad at this game that they haven't even noticed that he has the best low-hitting assist in the game even when he's not buffed. Keep looking at the ground for evidence instead of the game! Terrible investigators. But that's probably why he was such a popular pick from the casual community though. They thought that maybe they could just solve puzzles to win matches instead of having to become good at a fighting game.
I am not gonna go out and put PW players on blast like Karst... but one of the reasons why I never considered PW a major threat even with his invincible assist was that he never had mix ups to begin with nor did he have the mobility to enforce some sort of godly pressure. Even in Turnabout mode, you can lame him out by super jumping to the opposite corner of the screen. Yes you will take chip damage but all that effort they put into TB mode is wasted. This is also true in his regular form where he has to fish for Objection hits to get TB mode, which is what truly holds him back in the end.I don't think anyone said Get 'em Missile wasn't a good assist. Here's the huge problem he faces now--he has NO mixup in TB mode whatsoever. Block high all day, cr.H finger doesn't hit low, so he has to do cr.L or cr.M which have NO range. This means he needs a good low hitting assist to set up an unblockable and really scare people, and since his other two assists are fucking terrible now, he pretty much needs to use hist own low hitting assist. So now a character will be backed by two of the same type of assist...which is dumb. That's the main reason why PW never used that assist, but sure, I guess it's easier to say they were all horrible players instead. :\
I am not gonna go out and put PW players on blast like Karst... but one of the reasons why I never considered PW a major threat even with his invincible assist was that he never had mix ups to begin with nor did he have the mobility to enforce some sort of godly pressure. Even in Turnabout mode, you can lame him out by super jumping to the opposite corner of the screen. Yes you will take chip damage but all that effort they put into TB mode is wasted. This is also true in his regular form where he has to fish for Objection hits to get TB mode, which is what truly holds him back in the end.
Essentially PW even with the invincible assist was a higher risk/more effort character with even less reward than Dark Phoenix. I would only consider PW a threat in this game if TB mode was permanent and the conditions to unlock his TB mode weren't so difficult in a live match.
I played some PW using team of PW/Trish/Wesker. Trish Peekaboo against teleporters and some protection while Wesker Low Gun shot for the unblockable. I had ways to get the evidence and I basically collected evidence, safely tagged into Trish... played with her until I got them in a hard knockdown -> Round Harvest -> Tag to PW -> Unblockable set up. Then I played with PW using Wesker gun shot to get random hits in and spammed the Finger into deaths.
All that sounds great... except that this team has a ton of problems. No get off me assist, no assist to control space aside from Press the Witness (which I refused to use because it's gimmicky) and I instead opted for the Paper throw one and the only thing I had was Peakaboo. Team was free to rushdown and gathering evidence without having to burn meter was a pain in the ass. I usually get the meter but then I had to look for a safe tag. Then I had to keep Trish alive long enough for her to fish for a hard knockdown. So many ways this team gets blown up: PW gets killed before getting evidence, PW gets killed trying to set up a safe tag out, Trish gets killed trying to tag in, meter is wasted trying to get evidence or to make safe tags, Trish gets killed meaning no more unblockable set up, PW gets killed EVEN IN TB mode. Hey... at least the team has Dark Wesker on deck amirite?
No other character requires this much baby sitting.
AgreedOther system changes I'd make:
get rid of air tag minigame, air tags cost half a bar
BRING BACK REFLY, lower maximum flight height(MVC1 war machine son)
make aerial special limit character-specific
have characters automatically flip directions when they cross up
Delayed Team Hyper Cancels
Fucking thisJust give me custom assists for MVC4 plz.
This is how Skullgirls does it and the process takes less than five seconds. It is comparable to the amount of time someone might take to pick a color. This has nothing on gems which are looking convoluted as fuck to me.That works too.
The way I was thinking was when you select your character's assist, you essentially input the command that you want as an assist and it will showcase right there the assist that you inputted and you confirm it. It shouldn't take long at all.
Yes, blocking after an airdash is there, not during the air dash though(?). They may have worded it strange. Can someone check what this means exactly?Blocking after an air dash is back in? I guess that makes Morrigan's up-forward dash marginally useful again.
When did he do this?I am not gonna go out and put PW players on blast like Karst...
When he said PW players are crappy at playing fighting games and want to solve puzzles/evidence their way to a win. A little harsh I would say.When did he do this?
Training mode set up exactly like versus with H&H cards is a stupid amount of hype. Please Capcom make everyones life easier and just have it as a mode already.
What are fast falls and short hops? I have never played Smash games so I am not familiar with the concepts.
Wouldn't fast falls just be air dash downs?
PW in TB with a low hitting assist can be scary, but you also hit the good point here, that you also sacrifice an assist to cover him. Let's say I have PW/Dante/Wesker, Jam Session is good to cover the air, but Wesker won't be helping much for the first section here. If I do PW/Dante/Doom I have solid coverage but TB Wright isn't going to be able to do anything but spam projectiles. And NOW that Press the Witness and Paperwork are just stupid assists, I pretty much have to use Get 'em Missile, and now let's say I have the PW/Dante/Wesker team again, Dante will have 2 low hitting assists which is stupid.
You got it right on short hop. Fast fall is pretty much like Smash. You press down twice and your character falls at a faster speed(it is a subtle increase in smash). These things are not bad ideas, but I'd like it if Capcom learned how to treat the Western market feature wise before they start messing with the gameplay elements that they probably can't handle.Short hop is something you'd see from KOF/CVS2 and to an extent SF3 series with UOH I suppose.
Fast fall I'm not sure; game could use more wakeup options like delayed getup though!
I remember this now. He sure has been outspoken as of late.When he said PW players are crappy at playing fighting games and want to solve puzzles/evidence their way to a win. A little harsh I would say.
And canabalize SFxTK's regular mode?
What are fast falls and short hops? I have never played Smash games so I am not familiar with the concepts.
Wouldn't fast falls just be air dash downs?
Maybe Nemesis?Who else would be good for the "normals chip" card? Ghost Rider is pretty obvious, but I'm not sure who else. Maybe Vergil?
Dante AKA Mr. Every move or normal I do is unnecessarily safe or cancelable.Who else would be good for the "normals chip" card? Ghost Rider is pretty obvious, but I'm not sure who else. Maybe Vergil?
Spiral Swords already causes chip, doesn't it...?I don't have that card yet but does that card apply on Spiral Swords? I want it just for that. If it doesn't work then meh.
No it doesn't. Blistering Swords and Storm Swords do IIRC. I never tried to "chip" people with the swords anyway and if they do chip it's probably really low.Spiral Swords already causes chip, doesn't it...?
I just checked, and they do chip. It's only 5k per hit, and really easy to pushblock out of them. It's not surprising you never noticed, I guess.No it doesn't. Blistering Swords and Storm Swords do IIRC. I never tried to "chip" people with the swords anyway and if they do chip it's probably really low.
Yeah it's very minor and almost inconsequential, but having them do no chip at all would've been hilarious hahahahahahaharipouroborousI just checked, and they do chip. It's only 5k per hit, and really easy to pushblock out of them. It's not surprising you never noticed, I guess.
http://www.twitch.tv/optionselect/b/303124681 <-- 1:17:00 Spider Man/Viper/Wolverine play that is worth watching. Also Ryan Hunter Dr Strange swag.
Thanks for the explanation guys. I wouldn't mind playing around with those mechanics for sure. I will say that short hop + FF would make every character a mix up monster. Hello Hulk instant overheads.
Seriously?I wouldn't even consider it, but I discovered the hard way last night that if you use Multiple Man, and get a time out, only the character you currently have on the screen counts for the total health count. -_-
Wait what? Obligatory: why?lol...
so if you use FFF with Zero, the buster becomes useless. you can't combo off of it, whether its a random hit or in the middle of a combo, they flip out almost immediately after it hits.
i have no idea why this is like this.
Lttp, but the end of that video is superb!
It was a nitpick but I thought Capcom could've ended the H&H trailer with a bit more accuracy but I wasn't even mad because of how stupid hype it was. So the desk vid's end put a smile on my face.Lttp, but the end of that video is superb!
What are your other cards?lol...
so if you use FFF with Zero, the buster becomes useless. you can't combo off of it, whether its a random hit or in the middle of a combo, they flip out almost immediately after it hits.
i have no idea why this is like this.
What are your other cards?
Soft knockdown moves are bugged as fuck with particular cards. It's noticed on MMX card, Sabretooth card and a bunch of air dash and speed boost cards.
sixfortyfive was the 2nd match i was able to find and i was looking for a while. i guess H&H applies the same formula as ranked and once you are 4th lord you will only be able to match up with similar people or better ranked. guess there isn't many 4th lords or better playing H&H.From my experience with H&H... certain cards are rarer/more common in particular "team". Some cards were more common playing as Heroes while others more common as Heralds. I have heard that there are certain cards that are more common online. I guess you probably need to play all 3 to obtain all cards.