Justin Wong announced on WakeUp SRK he is taking Iron Fist all the way to EVO.
He says he wants to unleash Iron Fist LVL3 on the big screen at EVO Finals just because it's hype. I agree.. Iron Fist's LVL3 is all sorts of hype. Hope he gets to do it.
Lots of other Marvel related stuff in it. Highlights include (not in this order)
*Zero is the best character in the game. Blah blah stuff you have heard already. Buster -> Lightning -> Buster is hard to react to especially with the white MMX costume against a white background. J.H difficult to air throw. Character is hard to approach. Sogenmu makes the opponent go into turtle mode and was fairly underused in vanilla. Damage is high, meter gain is high. Zero is best point character but Wesker edges out Zero in versatility on team (Wesker can play any slot, Zero has to be played front). Justin adds that it's impossible to XFC against Zero due to Buster cancel. It was a rather long Zero discussion talking about why he's #1. Match up options explored against Zero. Hawkeye mentioned, Phoenix as well. They agreed that Zero is equal or favorable in just about every match up.
*Any time throw tech glitch talked about. Keits mentioned that it may not be fully fixed but I personally think that anytime throw glitch still sort of works in training mode but not in actual matches... needs more testing still. Justin mentioned that characters who could approach mindlessly like Spencer, Taskmaster are "nerfed" but not that much. It especially effects characters with braindead approaches with tri-jump j.H OS like Magneto, Dormammu.
*Blocking 1 frame after XFC enabled. Justin mentioned Noel lost a match because of it against Mine so he's glad it's patched out. A long discussion was brought up about XFC and how to deal with it. They talked about having to space out and whittle down characters sitting on LVL3 XF waiting to XFC for the kill. Justin said it's better to whittle them down and force them to XF from a distance once and then kill them when they are around half life or less (easier to kill them then). Justin also brought up snap back technology, characters with command normals who can option select throws to beat out XFC, staggered block strings and jump cancellable normals to beat out XFC.
*Character viability was brought up. Keits asked Justin who he thinks are non-viable characters. Post-patch Phoenix Wright was brought up, they all agreed that he's the worst right now. Keits and Justin agreed that the invincible assist was his best tool and Turnabout mode wasn't a big deal as you could lame him out of it. Character has issues like slow dash and just general awkwardness. Next character to be brought up was She Hulk. Justin said he's been in the lab with her and says that she is like Iron Fist and is definitely playable/viable. He says that you have to play her smarter and that she has some new good stuff/options to explore. Justin said he was disappointed that her Clotheline assist doesn't wall bounce as an assist. Haggar was then brought up and Justin said he is very playable but needs a projectile assist. Keits agreed, said that Haggar can easily kill a million health character off of a touch.
*Justin states that he's taking Iron Fist all the way. He says that the prospect of having people witness the Iron Fist LVL3 at the big screen on the EVO stage is too big for him to pass up. He says Iron Fist gets him and the people hyped. He says that IF is very playable/viable and not ass at all... he said IF suits his play style because the st.M is like the She Hulk slide so if you are good at making reads you can even get people jumping with it. Justin thinks that a lot more people would play him if his Rising Fang special was usable in the air and his launcher wasn't complete garbage.
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I made a special mention for this because I didn't know about it and am hoping someone can shed some light on this. Justin while talking about Iron Fist states that Iron Fist actually has 4 chis not 3. Green, Blue, Red and Yellow. Yellow chi is activated with f+H. He states that with the yellow chi your rekkas cancel faster. He states that he hasn't perfected this yet but will practice it more along with rekka karas.
That's actually somewhat similar to my current deck of Cyclops/Fou-Lu/Luke Cage. Cyclops, imo, is the best 'attack increase' card since it's constant and doesn't require any specific conditions. Plus Cyclops has a good bonus. My team of Dante/Spencer/Strider loves that card. Dante can do like 150k off a blockstring, Spencer can actually chip people out now now, and Strider gets chip on his orbs back. It also restores Dante's damage output to vanilla levels.
How does Luke Cage's Primary auto blocking work?