Frantic said:
Oh, that sure is... something alright.
Eh... why not.
I started out making this for fun and it became a kind of obsessive thing that I had to finish. Most tier lists for older games tend to be matchup charts that give people absolutely no insight into how or why the character can beat someone else. Other more modern lists are even more ambiguous since they just assign a letter grade and call it a day. This tier list is for Marvel vs Capcom 3 and I intend for it to cover nine different aspects of each character in the game. I find these aspects most important when trying to correctly analyze the potential of any character in a fighting game and they are all universal aspects of pretty much any fighter ever made(projectiles, damage output, mixups) with the exception of assists. Some mechanics(X-factor speed/damage boosts), health ratings, hypers(some are FANTASTIC while others are bad) and assists can place a character with more bad matchups higher on the tier list, but this is more of an outlier and it is easy to spot in this list if you have a good eye.
The tools for measurement will be nine separate aspects of the characters:
Mobility/Mix Ups/Damage Output/Moves Priority/Post throw game/Zoning tools/Execution Barrier/Assist options/Health
Note:
A nice trend that I've noticed in MvC3 is that the dominating characters sport a bevy of powerful options and moves that make them powerful in three categories. The most powerful aspects of a character in MvC3 that determine tier placement and matchups are mobility, mixups and damage output. The characters with the most powerful grip on the tournament and mid level scenes all have very healthy ratings in these three categories and I placed characters that match each other exactly in order of greatest to least in these categories(5/5/5 score for Akuma at 35 points overall will be higher tier than 4/4/4 score for Doctor Doom at 35 points overall).
Now on to the list...
S tier:
Dark Phoenix:5/5/5/5/5/5/4/4/2-40 points
Dante:4/5/5/5/4/5/3/4/3- 38 points
Magneto:5/5/5/4/5/5/3/4/2- 38 points
Wolverine:5/5/5/5/5/1/5/3/4- 38 points
Albert Wesker:5/4/4/4/4/4/5/4/5- 38 points
Phoenix:5/4/4/4/4/5/4/4/2- 36 points
Amaterasu:5/4/4/4/5/4/3/4/2- 35 points
Zero:4/5/5/5/4/4/3/3/2- 35 points
Crimson Viper:4/5/5/5/5/3/2/3/3- 35 points
Nathan Spencer:4/5/4/4/4/3/3/4/4- 35 points
Akuma:3/4/4/4/5/4/4/5/2- 35 points
High A tier:
Taskmaster:3/2/4/4/4/4/4/4/5- 34 points
Doctor Doom:3/4/4/3/4/4/3/5/4- 34 points
She-Hulk:4/5/4/4/4/2/4/3/4- 33 points
M.O.D.O.K.:4/4/5/3/5/3/2/4/3- 33 points
Iron Man:4/3/4/3/4/4/3/4/4- 33 points
Trish:4/3/3/4/3/5/4/4/3- 33 points
Low A tier:
Ryu:3/3/4/4/4/3/4/4/4- 33 points
Dormammu:3/3/4/4/4/5/3/3/4- 33 points
Sentinel:4/2/4/4/4/4/5/4/2- 33 points
Deadpool:3/3/3/3/4/5/4/4/4- 33 points
Tron Bonne:3/2/4/4/4/2/4/5/5- 33 points
Mid B tier:
Storm:4/3/4/3/4/4/3/4/3- 32 points
Spider-Man:5/5/5/3/3/2/2/2/3- 31 points
Super-Skrull:3/3/4/3/4/2/4/4/4- 31 points
Morrigan Aensland:4/3/3/3/2/4/4/4/4- 31 points
Chris Redfield:2/2/4/3/4/4/3/3/5-31points
Hulk:2/2/4/4/3/2/5/3/5- 31 points
X-23:4/4/4/5/3/1/4/3/2- 30 points
Viewtiful Joe:3/4/3/5/3/4/3/2/3- 30 points
Felicia:4/4/3/3/4/2/3/3/3-29 points
Low C tier:
Jill Valentine:4/4/3/4/3/2/3/3/3- 29 points
Shuma-Gorath:3/4/3/4/2/3/3/4/3- 29 points
Captain America:2/3/4/4/1/4/4/3/4- 29 points
Thor:3/2/4/3/3/3/3/3/5- 29 points
Mike Haggar:1/1/4/4/2/2/5/5/5- 29 points
Bottom D tier:
Hsien-Ko:2/2/3/4/2/3/3/5/3- 27 points
Chun-Li:3/3/3/3/1/2/4/3/3- 25 points
Arthur:1/1/2/5/3/4/4/4/2- 26 points
It is pretty self explanatory. The S tier is full of characters that counter each other very well. There are some legitimate counters against S tiers in the A tier category as well, but the matchups are usually in S tier's favor by noticeable margins. Mid tier struggles against S tier with few exceptions and it doesn't do very well against A tier either. Many of these characters have the tools or could have the tools to become much more powerful with a few tweaks. C tier is full of characters that are usually very very lacking in the tools necessary to win a game and they struggle greatly against anything past mid tier due to little proliferation of technology(fighting game lingo for no information on a character) among the community. Bottom D tier is occupied by characters that are barren. They usually have no redeeming qualities and if they do, they are so hampered by other aspects of their gameplan that they can't capitalize on that one possibly decent tool. They are played too little by the community and the developer clearly skipped over these characters. They are in need of a serious overhaul.
The nature of MvC3(a 3vs3 game) makes it much too hard to come up with a perfect tier list and X-factor on it's own makes it practically impossible. The game is far too random for any one person to come up with a real reference list like those you would find for most older fighters and it will remain this way because this game's life was cut short. Unlike other fighters(MvC2 was around for about ten years) this game will only have a short nine months of life so this is probably as good as it will get.
Have fun arguing about how crazy my choices are!
QisTopTier said:
Rocket raccoon is a shitty character who specializes in getting blown up, controlling nothing and in general being a character that is extremely hard win with, and has a lot of trouble landing the hit on others because of his tiny little vermin paws. Sporting one of the smallest hiboxes in the game, Rocket Raccoon has numerous mobility options ranging from dashing through the air like a little maniac, a cheap ass burrow teleport move which only delays his inevitable death and jet hover which is absolutely useless when he gets hypered in the face. His traps make it pretty easy to get in as he can lay out 2 at once and he has some projectiles that cover multiple angles of approach and are easy to jump over. While he is hard to hit, once you do you realize that he has the health of a paper towel. Rocket Raccoon isn't a really high damage output character himself seeing as he is only about the size my cat. However that's not going to stop him from being an annoying little bugger so you should bust out some food and a cage for the little bugger!
Vergil can be best described as a bitch ass pretty boy DMC character that provides some uniquely BORING tools of his own. He has multiple tracking teleports(yawn) and huge ranged normals like Dante(the real son of Sparda) who already did it first, Along with a unique hyper that allows him to summon skinny ass swords and lock down opponents for mix ups at the cost of another bar LOLZ(Can't this guy do anything UNIQUE? Let's find out). At his core, Vergil is shitty excuse for a mixup character unlike his idols(Strider, Dante and Wesker) and has numerous utility hypers to help him open up an opponent(LOLZ Devil Trigger again!). While not a requirement to his overall game plan, Vergil burns through meter like no other character in the game, as he blows his load on all 5 meters in a matter of seconds in a single combo when he needs to kill big health characters that my girl Viper will finish with only two bars max. We can safely say that Morrigan is EXTREMELY dissapointed with the last bit. Poor Vergil just doesn't have the stamina or energy to keep up!
QisTopTier said:
What team type were you gonna make. I could probably help with a strong team set up based off two characters you like, if you want suggestions
SolarPowered said:
All teams listed in order from greatest to least. Top is my most favored team and bottom is my least favored team.
Team "Sanford":
Team "Gatekeeper":
Team "Corgi":
Team "Clutch":
These are my teams. Every character here will be at least A tier. Frank is the only possible mid tier character on the list(I doubt this) because he needs to level up for real performance. My gameplan with him mostly revolves around getting the combos I need to get him into level three and above. His normals are fantastic for pressure/chip and they pair very well with cold star assist. His invulnerable rushing hyper(after leveling up some) is a big help and it looks very combo/DHC/picture friendly. I may not end up using him in the end though. I will probably switch Frank to second slot since he gets better pictures off DHC. Team Corgi is mostly about having fun with the first two characters. I already went through the workings of AmmyxFrank so this is mostly about Strider. The dude will be a monster in XF3 and five seconds is all it will take to kill at least one character. Playing Frank correctly gives me a chance to be dangerous and Ammy is always a force to be reckoned. I also like his extra health. I think his buffed mobility in higher levels combined with his health makes him a good character to pair with my team since I'll be building meter off his health in the worst case scenario. Frank's meter building assist also needs to be protected by Ammy if I plan to use it(hey, if I call it out only five times in a match and never again I've made good use of it so long as he is alive).
I tried Doom once before, but he felt a little clunky in the speed department. His overall combo friendliness has gone up and he pairs scarily well with Ammy thanks to his assists. My Sanford team mostly revolves around buffing Ammy's point game which will definitely knock out at least one of my opponents characters. The goal for this team is to whittle my opponent down so that he has to deal with multiple hard hitting top tier/high tier characters with good rushdown/mixups and powerful XF bonuses. Doctor Doom happens to be a great zoner too.
Team Gatekeeper is more about frustrating my opponent with Trish so that I can open them up easily with Ammy. The matches with this team are probably going to be long and hard for my opponents and getting in on her only means that cold star is there to shut them out in conjunction with her traps. Nova is sitting in the back with a scary beam DHC that I will not be afraid to use if I catch my opponent or his assist with OS shuffle.
I tried Spencer about a month back, but I was too meh on the whole game thanks to the Capcom trolling and I didn't go much further. Spencer is just one of those characters that got BUFFED despite his S tier status in Vanilla and he is actually very fun and compatible with AmmyxNova. He offers fantastic DHC potential, great great damage, tons of synergy and he has a ton of health to boot. He was fun, but unexplored for me in the first game and I want to see if I can take him further in UMvC3. I call it team Clutch because that is the only name I can associate with the character after watching Combofiend smash through people.
The most important thing about all of these teams is that they need to fit with Ammy first and FOREMOST. They should be great independent characters, but they NEED to complement the goddess or I'm not gonna spend much time on them.