So the patch notes are done now?
We are in the final pass through. Right now every character is open season for discussion although no one has really brought up anything yet. Will probably spend some time going through all the stuff today.
Here's my take on the unblockables:
*RR: You can nerf the unblockable by making it so that the hit box is higher and it will activate even against an airborne opponent. This means that it will be much less effective as an incoming unblockable (part of the problem fixed) and will allow some timely chicken blocks to avoid set up. Otherwise if the "high" hitting property is removed completely he needs more buffs to compensate.
*Firebrand: Unblockable removed for dash cancelable fireballs.
*MODOK: The active time of the "low" hitting portion of the puddle reduced. Makes set up more tight and less "guaranteed" (although I don't think a MODOK unblockable is guaranteed).
*Jill: Disable assists for a short while after the neutral tech from Fallen Prey (just enough time where if she delays her mix up you can chicken block or if she meaties you with a normal and you block you can push block it before the assist comes)
*Dante: Disable assists for a short while after the neutral tech from Grapple.
*Viper: Keep the unblockable in the state that is listed in the patch.
*Taskmaster: Replace unblockable with overhead (as it is in patch right now) or revert it back to the original... either is fine by me.
*Spider Man: Air OK UWT for Web Glide nerf. Air OK UWT has smaller hit box than ground version mostly because it might lead into some inescapable set ups in the top corner.