Yeah it's supposed to be made easier because right now it's very hard (or in some cases impossible) to convert off of air throws.
Crescent Heel has to ground bounce as an OTG otherwise it would results in crazy OTG loops. Crescent Heel doesn't cause a ground bounce on a standing opponent now though so that when its used as an overhead it acts like other overheads in the game.
Crescent Heel has to ground bounce as an OTG otherwise it would results in crazy OTG loops. Crescent Heel doesn't cause a ground bounce on a standing opponent now though so that when its used as an overhead it acts like other overheads in the game.