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UMVC3: Phoenix Wright and Nova Revealed!

enzo_gt said:
Heroes and Heralds Mode
Cam Trailer

Heroes and Heralds mode is a FREE POST-LAUNCH DLC, optional game mode that is separate from the core game and can be played offline or online that allows for a new style of play. The game mode centres around collecting and equipping ability cards to your teams to power them up and give them new abilities. There are 100+ ability cards to collect, and they contain cameos of characters from Marvel, Capcom, and Marvel vs. Capcom history.

In Heroes and Heralds mode, you pick a faction: either the Heroes that unite against Galactus, or the Heralds of Galactus that are trying to destroy Earth. Herald teams have a shiny silver texture much like the Heralds of Galactus did in arcade mode. Offline, you play against the CPU battling for control over zones (stages) which are controlled by the opposing faction. By defeating the CPU opponents and regaining control of zones (reportedly if you clear a line of zones on the grid), you can earn more cards and unlock new zones to bring the battle to. Online, you can choose a faction every week and battle against other players online from the opposing faction in these same zones in a persistent push/pull which you can see the current status of at any time. Tentatively, at the end of the week the wins and losses are totaled and the winning team wins more cards for use, and the score is reset for the next week. PR that talked about clans was just actually referring to you picking Heroes or Heralds for the week.

Now, on to the meat of it; the ability cards:
- Cards offer unique abilities to characters, and can range from invisibility, to granting characters new moves such as teleports, extra jumps, and dashes.
- Some cards grant multiple abilities.
- Equipping cards is on a per-team basis, not a per-character one
- You can equip up to a maximum of 3 cards for your team, 3 cards is a "deck"
- The order of cards has significance in your deck, the primary card's function will be more prominent than the two secondary cards' functions (i.e. an example Seth gave was that one card would start you with 3 meters if primary, 2 meters if secondary)
- You cannot use two of the same card in a single deck
- Some cards are rarer than others to acquire than others
- The game will offer 3 deck slots that you can preset and customize. These are separate from your 3 team slots that you could already preset and customize in MvC3 (and are returning in UMvC3)
- You can see what cards your opponent has equipped, and the abilities they grant on the loading screen before a match and the intros. You can see the abilitiy icons during the match as they appear below the health bars on the HUD
- Some abilities are persistent, some have activation conditions. The specifics at the moment are TBD and being tweaked by the devs
- There are over 1.12 million combinations of cards (according to Capcom PR)
- You can win cards off of others, though this was only briefly mentioned and not detailed
- All the card artwork is brand new. Marvel is doing the art for the Marvel cards and Capcom is doing the art for the Capcom cards
- DLC cards are TBD

List of Cards and the abilities they grant:

Character - Ability granted

Abombination - ?
Akira - ?
Anakaris - ?
Anti-Venom - ?
Astaroth - ?
Batsu Ichimonji - ?
Beast - ?
Bishamon - ?
Black Panther - ?
Black Widow - ?
Clea - ?
Cyber Blue - ?
Daken - ?
Godot - ?
Grandmaster - ?
Green Goblin - ?
Hayato - ?
Hideo Shimazu - ?
Howard the Duck - ?
Hulkbuster Armor - ?
Hunk - ?
Iceman - ?
Invisible Woman - Invisibility
Jin Saotome - ?
Juggernaut - ?
June - ?
Kenji - ?
Leon S. Kennedy - ?
Megaman X - ?
Mephisto - ?
Multiple-Man - ?
Nightcrawler - Teleportation
Nightcrawler - Blinking air dash similar to a teleport
Sasquatch - ?
Roll - ?
Ryu - ?
Scarlett Witch - ?
Spider-Ham - ?
Wasp - ?
? - Parrying
? - Assist Super Armor
? - X-Factor Burst
? - Dizzying assist attacks
? - Projectile invincibility
? - Special-cancellable specials
? - Invisible vitality gauge
? - Airdash
? - Start with 3 bars of hyper meter (2 if secondary)
? - Team of One
? - Speed Boost
? - Jump number increase

Credit goes to CAW of GameFAQs for helping complete the list.

- - - - - - - - - - - -

Yeah I hate to say it but, come to think of it this kind-of deserves it's own thread, that's a shitload of new news beyond just PW/Nova. THE WORD NEEDS TO GET OUT. Yes?

haha Godot is a card?

I bet theres gonna be a coffee throwing attack.
 
I'm really pleased with the moveset and combo style diversity of the cast in this game. I also like a lot of the character choices, but I can definitely see a lot of gaps in the list of characters concerning top fan requests or draws not being included.

Its a probably just a case of "do we want the fan fave in or do we really want to put our efforts into this one playstyle we're excited to make?" I can't really say I know for sure, but there are several absentees I'd like to mention things about.

Gambit is a big fan fave that a lot of us want back in, but as fun as he was he would likely need some new supers to really stay viable in MVC3. Instead of forcing a fave in that you'd have to figure out how to add tools to without comprimising his playstyle or overpowering him is probably secondary to just plain jumping at opportunities to try something new specifically designed for MVC3 in terms of playstyle. I want him, but with all the stuff I've seen out of the new 12 I can see why he took a back seat.

Megaman should be in, but I really don't think MVC2 Megaman is a good pick for MVC3 or even a likely choice for Capcom. I'm betting if Megaman made it in his moveset would be retooled around Megaman 9 & 10 abilities to help keep him current and to also allow him to have new and unique tools that set him apart from other cast who many state "do it better" in MVC3 than Megaman man did in MVC2. Jewel Satelite, Triple Blade, Bees, and Blackhole Bomb would definitely be pretty solid changes to his moveset IMO.

Black Panther should be in. I really don't know why he isn't in to be honest. He's currently very active and more popular than ever, MVC3 has no black male heroes in it yet, and his vibranium weaonry and heavily wall bouncy style of motion would make him a very interesting kind of character to make. It'd be like Gambit meets Wolverine with some anti super armor/anti beams tech thrown in. He's my top pick for a DLC based on moveset and Marvel absentees.

Theres more but I digress. Take it for just one man's opinion (especially my Gambit thoughts). Not trying to stir up salt here just saying this is how I see it is all.
 
They're releasing the HvH trailer tomorrow, maybe it's better to wait until then for the new thread. They'll probably have a write up/press release or something too, plus the footage won't be so blurry.
 
I am so free to spelling. I'll make the thread tomorrow then. How do you know that though, Sickboy007? All I know is costumes are going up tomorrow.
 
shaowebb said:
Megaman should be in, but I really don't think MVC2 Megaman is a good pick for MVC3 or even a likely choice for Capcom. I'm betting if Megaman made it in his moveset would be retooled around Megaman 9 & 10 abilities to help keep him current and to also allow him to have new and unique tools that set him apart from other cast who many state "do it better" in MVC3 than Megaman man did in MVC2. Jewel Satelite, Triple Blade, Bees, and Blackhole Bomb would definitely be pretty solid changes to his moveset IMO.
People want X for MVC3, not classic Mega Man. What's the difference? A much greater emphasis on mobility and innate abilities rather than boss-acquired tools.
 
Hitokage said:
People want X for MVC3, not classic Mega Man. What's the difference? A much greater emphasis on mobility and innate abilities rather than boss-acquired tools.

I know, and I'm down with that. Its just he was in every single one of the earlier iterations and his exclusion never made much sense. This is why I brought him up.

Really though at this point I think fans would just like some indicator that any Mega Man series is still being thought of by Capcom since Inafune's departure and all the cancellations. Any "mega" would go a long way right now for fans...thats for sure.
 
Frantic said:
Hey now, don't be hating. I probably wouldn't have bought this game if a DMC character wasn't in it. :P
I'd rather have the future slot for Nina or a Powerstone(LOL) character.

We've got enough of those things in this game.
 
SolarPowered said:
I'd rather have the future slot for Nina or a Powerstone(LOL) character.

We've got enough of those things in this game.
Well, yeah - I honestly don't think this game needs more DMC characters(not that there are many more), but I'm just saying. :P

Also, yes the trailer is coming in a direct feed tomorrow. From Wes Phillips' twitter.
 
Really like the idea of H+H. It's like Cardfighters Clash meets the Stickers system from Brawl (only way to make it better would be to actually have a CFC/Triple Triad like Card game in addition but I'm not complaining). ESPECIALLY awesome that the artwork will be all new too and not just random art. Really looking forward to it.
 
Karsticles said:
Oh wow, and you're willing to test Morrigan stuff? Very kind of you.

Here's a short list of things we know (or think) are changed about her:


So, a lot of what we want to know is an elaboration on these points:
1) How low does Morrigan have to be off the ground to air dash? For example, when you do Soul Fist L and fly-cancel it while on the ground, can Morrigan air dash from that height? What if you do Soul Fist L, fly-cancel, Soul Fist H? Can she air dash at that height?

2) Can Morrigan combo into anything (even just Shadow Servant) off of her air throw/command throw/forward ground throw?

3) How soon after a ground dash can Morrigan attack?

4) How much more damage does she do? As an estimation, maybe just do a c.LMHS, sj.MMH, Shadow Blade M, Finishing Shower, against a character of 1 million health (Ryu, Dormammu, Doom) and see where the opponent's health bar is.

5) Not a concern to me personally, but a lot of folks want to know if you can combo into Soul Fist S. s.H is probably your best bet, since it's like +9 on hit.

6) How fast does Astral Vision recover now? For example, if you can find someone to test with you, I wonder if you can do the following: perform a hyper with a point character, try to punish that hyper with a beam (Shinkuu Hadoken, etc.), and DHC that point character into Astral Vision and crouch block; can you block the hyper in time? In other words, how good is Astral Vision for making bad hypers safe?

Any information on this stuff would be wonderful.

Sup Karst. Didn't play too much UMvC3 at Comic con (played way more of Skullgirls ^_^), and when I did, the people I played died too quickly...
I tried to remember some of the stuff but the cell service inside the Javits center was bad and I couldn't check the thread, so I did some stuff from memory.

Anyway:
in response to your first question, yeah, I was able to fly cancel L Soul Fist from the ground and air dash

and in response to the 5th, no you can't combo into S Soul Fist (Soul Steal? idk) from standing H because the startup is too great. But like the other soul fists you can fly cancel it and cancel it into supers.

Sorry I couldn't test more.
 
Jintor said:
Anyway...

Should I get UMvC3 on PS3 or 360? I think I'll be getting a stick soon too...
Come towards the shining green light.
viewtiful_dru said:
Sup Karst. Didn't play too much UMvC3 at Comic con (played way more of Skullgirls ^_^), and when I did, the people I played died too quickly...
I tried to remember some of the stuff but the cell service inside the Javits center was bad and I couldn't check the thread, so I did some stuff from memory.
I'm assuming that you'll post your impressions of Skullgirls in the Skullgirls thread?

:P
viewtiful_dru said:
Anyway:
in response to your first question, yeah, I was able to fly cancel L Soul Fist from the ground and air dash

and in response to the 5th, no you can't combo into S Soul Fist (Soul Steal? idk) from standing H because the startup is too great. But like the other soul fists you can fly cancel it and cancel it into supers.

Sorry I couldn't test more.
That is a shame. Giving her a meter stealing fireball that she can't combo into is like giving a man a brand new sports car that he can't actually drive. What's the point?
 
Sven said:
There were limitations around Spiderman characters due to the new movie (which is completely understandable).

No it isnt.

Edge of time came out last week, Which starred Anti-venom, Rhino, Dr Ock, Meance and Arcade.

the movie doesn't come out until summer next year and has its own dedicated game.

Its a BS excuse.
 
ThoughtsOfSpeaking said:
No it isnt.

Edge of time came out last week, Which starred Anti-venom, Rhino, Dr Ock, Meance and Arcade.

the movie doesn't come out until summer next year and has its own dedicated game.

Its a BS excuse.
Edge of Time is a Spiderman game.
 
Jintor said:
Yeah, but... paying for multiplayer... bad taste in my mouth... or am I crazy?

Worth every red cent. You can find a year online at places like Amazon usually for 30 bucks. The benefits far outweigh a measly 30 bones.
 
Kurtofan said:
Edge of Time is a Spiderman game.

and? The same logic applies.

If Capcom cant include certain spiderman villains because of the movie, then the same thing should apply to his own titles coming out at the same time, even more so.

Not to mention at some point In development of MVC3 Dr ock was included in some form. Its a ridiculous excuse.

I think it boils down to Marvel having a genuine mistrust of capcom. While granted, their game divisions are alot larger than in the 90's and with that they are more concerned with their transmedia presence, from my vantage point every western company that makes a marvel game has been given alot more creative freedom with the license, even when making movie tie-ins.
 
Jintor said:
Yeah, but... paying for multiplayer... bad taste in my mouth... or am I crazy?
yeah but if paying gives you access to far more people then wouldn't it be worth it? that is if you are interested in playing online. a bigger pool of people=more talented players to play against. plus lots of pro's play on live as well.
 
Guess I'll suck it up and stick with the 360.

ThoughtsOfSpeaking said:
and? The same logic applies.

If Capcom cant include certain spiderman villains because of the movie, then the same thing should apply to his own titles coming out at the same time, even more so.

Not to mention at some point In development of MVC3 Dr ock was included in some form. Its a ridiculous excuse.

I think it boils down to Marvel having a genuine mistrust of capcom. While granted, their game divisions are alot larger than in the 90's, from my vantage point, every western company that makes a marvel game has been given alot more creative freedom with the license, even when making movie tie-ins.

What? It's a licensing issue, isn't it, because the Spiderman games are marked out to Activision? What are you even talking about?
 
ThoughtsOfSpeaking said:
and? The same logic applies.

If Capcom cant include certain spiderman villains because of the movie, then the same thing should apply to his own titles coming out at the same time, even more so.

Not to mention at some point In development of MVC3 Dr ock was included in some form. Its a ridiculous excuse.

I think it boils down to Marvel having a genuine mistrust of capcom. While granted, their game divisions are alot larger than in the 90's and with that they are more concerned with their transmedia presence, from my vantage point every western company that makes a marvel game has been given alot more creative freedom with the license, even when making movie tie-ins.

Did you ever think Capcom just didn't care enough about Spiderman villains? Marvel had a list of who they wanted in, as did Capcom. Somewhere in the middle went fan and developer favorites. Has nothing to do with creative freedom, otherwise how the hell did Shuma get in the game?
 
Jintor said:
Guess I'll suck it up and stick with the 360.



What? It's a licensing issue, isn't it, because the Spiderman games are marked out to Activision? What are you even talking about?

so explain why Dr Ock isn't in the game, but actually had some level of development.


Chindogg said:
Did you ever think Capcom just didn't care enough about Spiderman villains? Marvel had a list of who they wanted in, as did Capcom. Somewhere in the middle went fan and developer favorites. Has nothing to do with creative freedom, otherwise how the hell did Shuma get in the game?

which they already said they had to fight tooth and nail for. Obviously Capcom didn't care enough when they have stated many times that they requested for venom more than once. :-|
 
Is it true that Capcom said that they didn't include the Silver Surfer in MVC3 because they didn't know how to implement his surf board?

Sorry if this has been discussed to death, it's just that I find his omission to be the most ridiculous.
 
dbztrk said:
Is it true that Capcom said that they didn't include the Silver Surfer in MVC3 because they didn't know how to implement his surf board?

Sorry if this has been discussed to death, it's just that I find his omission to be the most ridiculous.

IIRC it was ghost rider they said that about, regarding his motorcycle.
 
dbztrk said:
Is it true that Capcom said that they didn't include the Silver Surfer in MVC3 because they didn't know how to implement his surf board?

Sorry if this has been discussed to death, it's just that I find his omission to be the most ridiculous.

They mentioned his board as well, same as Ghost Rider's bike. Then again they solved one problem, no way they couldn't solve the other.
 
ThoughtsOfSpeaking said:
so explain why Dr Ock isn't in the game, but actually had some level of development.




which they already said they had to fight tooth and nail for. Obviously Capcom didn't care enough when they have stated many times that they requested for venom more than once. :-|
Spiderman characters are much more hard to get than Shuma fucking Gorath.
 
Chindogg said:
They mentioned his board as well, same as Ghost Rider's bike. Then again they solved one problem, no way they couldn't solve the other.

he doesn't have a movie coming out.

its that simple.

Amazing that a game with Galactus as the main villain doesn't even have his best known herald, even as a cameo...


Kurtofan said:
Spiderman characters are much more hard to get than Shuma fucking Gorath.

and why is that? Outside of hardcore Marvel readers and people who play capcom fighters who knows who or what the fuck shuma is? Surely, he is the most obscure of all the characters and flies in the face of Marvels strategy with MVC3.

At least Venom and Dr Ock have a fanbase out side of comic and gaming circles.

Kurtofan said:
He's in as a cameo, in Zero's ending.

Oh I forgot...yeah.

Still, I think his omission was a bit messed up. I haven't read comics in a while but isn't he back as the main herald now? And wasn't he part of a big arc with thor this summer?
 
ThoughtsOfSpeaking said:
he doesn't have a movie coming out.

its that simple.

Amazing that a game with Galactus as the main villain doesn't even have his best known herald, even as a cameo...
He's in as a cameo, in Zero's ending.
 
Official comment: Doc Ock was a placeholder that went nowhere.

People say there were textures and shit but I don't remember actually seeing them.
 
Kurtofan said:
Are we even sure Dr Octopus had "some level" of development besides "leaks"?
I thought that was fake.

it wasn't a "leak". If you had a ps3 with CFW you could decrypt the Eboot for marvel yourself and find the data references.

http://img413.imageshack.us/img413/9460/mvc3decrypted1.png

IIRC it referenced his ending and mission mode, but all the files referenced had been cleaned away.

enzo_gt said:
Official comment: Doc Ock was a placeholder that went nowhere.

People say there were textures and shit but I don't remember actually seeing them.

even if he was only a placeholder, thats further than just considering the character and being told no for licensing issues.
 
ThoughtsOfSpeaking said:
even if he was only a placeholder, thats further than just considering the character and being told no for licensing issues.
What if they honestly fucked up with Spidey villains first time around and then because of the recently unveiled Amazing Spider-man game they lost their chance the second time around with spidey villains and used it as an excuse? I think that's also a valid possibility, esp. after initial plans for DLC characters fell through.
 
The order of cards has significance in your deck, the primary card's function will be more prominent than the two secondary cards' functions (i.e. an example Seth gave was that one card would start you with 3 meters if primary, 2 meters if secondary)
This is interesting.
 
enzo_gt said:
What if they honestly fucked up with Spidey villains first time around and then because of the recently unveiled Amazing Spider-man game they lost their chance the second time around with spidey villains and used it as an excuse? I think that's also a valid possibility, esp. after initial plans for DLC characters fell through.

Like I said before, I would of had no problem with that line of reasoning if a spiderman game unrelated to the movie had not come out last week.

Im not saying capcom are lying, im just arguing its not a reasonable excuse for marvel to give.

The majority of comic only and casual fans will have long forgotten about UMVC3 by July 2012, which IIRC was the main reason Marvel wanted this released so early anyway (although I know capcom's need for a holiday hit was just as, if not more important)
 
I bet there is a card that allows you to pick multiples of the same character. There is a lot of potential in the card system.
Dahbomb said:
This is interesting.
This adds another dimension of strategy to it. The order of the cards themselves could have a significant impact on how you play and it makes placement just as important as the kinds of cards you pick.

It is a good idea and it should keep things from getting out of hand.
 
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