UMVC3: Phoenix Wright and Nova Revealed!

Since Gamersyde has not yet uploaded any of the NYCC MvC3 trailers, does anyone know of another source from which to download the trailers in 60 FPS HQ?
 
OOOOHHH SHIIITTT GOD'S BEARD UNBANNED!!!!

Rate new characters in terms of top-tierness please (God's Beard only... new revealed characters only).

Also another announcement... I will be UNABLE to make the OT for UMVC3 anytime future. Enzo has to bear the burden for it this time.
 
Rickenslacker said:
Watching '90s X-Men, you really got to embrace the cheese, but I would love more X-Men in UMvC3 personally. And while some of the voices were goofy, Sabretooth's was perfect. I still think the series as a whole holds up, I've been watching it recently myself.

Oh and Wolverine's got the biggest case of blueballs in the entire series. Turned down by Jean, Silver Fox, Yuriko, and even in an alternate dystopian future where he's married to Storm he ends up on a mission to fix the future which brings everything to the normal timeline where they're just friends. Logan can't catch a break at all.
Or does he

jztbuv.jpg
 
I'm glad there isn't an army of xmen in this game. Too many xmen in marvel 2. I was worried with the first mvc3 and I'm glad capcom and marvel played it smart with umvc3. So many more deserving characters from other books than having a plethora of xmen.
 
Since this seems to have stayed our hype thread I thought I'd drop this rough I did here for some more Marvel Fanart since you guys enjoyed the stuff I made for Becquerel the other night.

For the record I LOVE CARD MODE.
...
However this joke had to be made so I did it.

I'll be using a tablet and stuff on it over the next several days and cleaning up any errors and proportional problems I find in it.

Thought you guys would get a laugh out of this.
 
shaowebb said:
For the record I LOVE CARD MODE.
...
However this joke had to be made so I did it.

1z53jn4.jpg


I'll be using a tablet and stuff on it over the next several days and cleaning up any errors and proportional problems I find in it.

Thought you guys would get a laugh out of this.

Haha. Just fantastic.
 
shaowebb said:
Since this seems to have stayed our hype thread I thought I'd drop this rough I did here for some more Marvel Fanart since you guys enjoyed the stuff I made for Becquerel the other night.

For the record I LOVE CARD MODE.
...
However this joke had to be made so I did it.

I'll be using a tablet and stuff on it over the next several days and cleaning up any errors and proportional problems I find in it.

Thought you guys would get a laugh out of this.
Megaman looks like he is one troll away from commiting suicide lol.

I love all the little stuff like Gene walking away frurstrated, Captain Commando's intrigued expression, Psylocke just chilling and Venom being a total creeper haha.
Kintaro said:
Maybe I'm getting my Capcom fighters confused. Was this announced for PC too? Or was that just SF x TK?
Just SFxT...
 
SolarPowered said:
Megaman looks like he is one troll away from commiting suicide lol.
I love all the little stuff like Gene walking away frurstrated from the table, Captain Commando's intrigued expression, Psylocke just chilling and Venom being a total creeper haha.

Especially since he's on a poster (that Seth CONFIRMED is a troll), but not on the card list currently :D
Also, X is flopped over in deep depression because he IS a card.

Thanks for the praise. I'll likely be doodling more often now unless my digital illustration assignments start raping my time or something. Hype train is go.
 
shaowebb said:
Especially since he's on a poster, but not on the card list currently :D

Thanks for the praise. I'll likely be doodling more often now unless my digital illustration assignments start raping my time or something. Hype train is go.
Ooh, you should draw a hype train!

Or Iron Fist punching a train, whatever works.
 
Maximillian I don't care about the characters, I don't care about anything else, BUT YOU MUST TELL HOW MANY SICK CG MOVIES THERE ARE.


PPPPPPPPPPPPLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEAAAAAAAAAAASSSSSSSSSSSSSSSEEEEEEEEEEEEEEE.
 
Man, cannot wait for frank west after playing OTR. They'd better have combo weapons in there.

Ideal moveset:

QCF + atk: Frank shoots his opp. All variants OTG.

Light: Throws a random object.
Med: Assault Rifle. Fires stream of bullets. Massive chip.
Heavy: Blambow. If hits, dynamite explodes a second later, which can OTG.


dd+ atk: makes a combo weapon. like Amateratsu, has different attacks depending on the weapon.

Light: Spiked bat. Fast but relatively weak.
Med: Electric Crusher. Slow, but devastating in power.
Heavy: laser eyes. Gives him eye beams.
Special: Summons a freedom bear. Bear stays in play for 120 frames and shoots his lmg. Does not replace weapon equipped. Bear can be destroyed by opp atks, projectiles, and zombies.
Barehanded: same motion as equipped weapon when holding it. Frank starts with this as default.


dp: atk depends on weapon equipped.

Spiked Bat:
Light: Frank swings upwards. AA, like an srk.
Medium: Swings straight ahead. Wallbounce.
Heavy: Swings, then brings bat on head of opp like heavy atk from DR2. Crumples.

Electric crusher:
Light: Frank does an overhead swing. Overhead, OTGs.
Medium: Frank does a jump overhead swing smash, like mighty strike. Ground bounces.
Heavy: Frank spins the hammer around and smashes it into the floor, sending a massive electric shockwave along the floor. OTGs, staggers/stuns opp.

Laser eyes:
Light: Frank shoots a beam, like Viper. Fast.
Medium: Frank shoots several short blasts that can be directed with the stick.
Heavy: Sweeps the area. Think Shuma. OTGs

Barehanded:
Light: Frank spits. Worthless, unless juice hyper in effect, then frank spits a ridiculously powerful gob.
Medium: Somersault Kick. Like Guile.
Heavy: DOUBLE LARIAT. Invincible frames. WOOOOOOO!

hcb: Command grab. Frank grabs and rips the intestines out of his opponent.

rdp: summons zombies.

light from behind frank
med behind opp
heavy drops from sky. Middle of screen by default. Hold to home.
s from the ground (scare zombie). Homing.
Zombies can be interacted with, Frank can kill zombies for a power boost. zombies grab opp like tron servbots, but will actually deal small poison dmg. can dmg frank and goes for him by default. can have up to 4 on screen.


Hypers:

Lvl1: QCF: Real
Protoman
blaster. Like Akuma's fireball hyper. Hold H for Real MM blaster, which is a beam.

lvl1: dd+2 atk: Juice drink: Frank mixes and drinks a few juices. Makes him 25% faster and takes less dmg, also recovers red health. Turns his spit into deadly projectiles. Lasts for 10 seconds.

lvl1: DP: Frank does a shoulder tackle. If it hits, a cinematic follows up where frank does his various ninja moves.

lvl 3: QCB: This is the big one. 2 stages. Frank rolls up in his blitzkrieg and starts shooting the shit out of the place. Can hit assists and does massive chip. If this hits the main opp char a cutscene occurs where Frank jumps out of the chair and busts out the laser sword and lightning gun and proceeds to tear his opp a new one. Finally, he combines the 2 and shoots his opp, causing a massive explosion. Blitzkrieg is 200k, followup is 270k.
 
Just saw a Megaman X movelist on SRK and the armor types could make this guy insane haha. My favorite thing about him is his good nature. His win pose where he offers to help you up looks so boss in a classic Superman kind of way.

I really really need to get my hands on the anniversary collection and the Megaman X collection already.
Mista Koo said:
He can take Thanos' slot.
 
shaowebb said:
Since this seems to have stayed our hype thread I thought I'd drop this rough I did here for some more Marvel Fanart since you guys enjoyed the stuff I made for Becquerel the other night.

For the record I LOVE CARD MODE.
...
However this joke had to be made so I did it.

1z53jn4.jpg


I'll be using a tablet and stuff on it over the next several days and cleaning up any errors and proportional problems I find in it.

Thought you guys would get a laugh out of this.
I love Venom "servicing" Gambit and possibly other individuals under the table haha

EDIT: Oh yes, Megaman most likely too :lol
 
I'm guessing that we get no costume colors today then?
enzo_gt said:
I love Venom "servicing" Gambit and possibly other individuals under the table haha

EDIT: Oh yes, Megaman most likely too :lol
"Gene: What kind of perverted card game is this? Fuck that."

"Megaman: What was that..."

"Captain Commando: Not sure if like...."

I have no idea if Shao expected this lol.
 
SolarPowered said:
I'm guessing that we get no costume colors today then?

"Gene: What kind of perverted card game is this? Fuck that."

"Megaman: What was that..."

"Captain Commando: Not sure if like...."

I have no idea if Shao expected this lol.

They usually update between 1PM to 3PM; so about 4 to 6 hours.
 
SolarPowered said:
I'm guessing that we get no costume colors today then?

Well we got Friday's costumes for Marvel yesterday, we might get Felicia today, and Gamespot definitely will update today with Nova and mystery character (probably Wright).
 
Nova color guessing time.

Garthan_Saal_%28Earth-616%29.jpg


nwblue.jpg


oQMAY.jpg


Blue/Silver inspired by Darkhawk

4be8398dc8e1e.jpg


This one may be spared for a true alt.

Other possible options: Full red (meh), or ones that hint at other cosmic characters such as Captain Marvel (red/blue or silver/green)

t1Cwb.jpg


The red/gold one we've already seen was one of the more obvious picks.
 
SolarPowered said:
Just saw a Megaman X movelist on SRK and the armor types could make this guy insane haha. My favorite thing about him is his good nature. His win pose where he offers to help you up looks so boss in a classic Superman kind of way.

I really really need to get my hands on the anniversary collection and the Megaman X collection already.

Link? I always felt as though playing him up where he changes between armors for specific actions rather than having him power up into them would make for something unique and allow Arthur to keep his "gimmick" without people going all "herp derp but Arthur does that already!"
 
Dahbomb said:
Yeah I saw that MMX movelist... that's some insane stuff right there (guy said he worked on it for 1 and a half week 0_0).
Maybe the real reason there is no PC version is because Capcom doesn't want crazy fans putting Megaman into the game, lol.
 
_dementia said:
Maybe the real reason there is no PC version is because Capcom doesn't want crazy fans putting Megaman into the game, lol.

tiTeI.gif


I'm still kinda shocked they decided to bring over SFxT instead of UMVC3 to the PC...

Maybe Ono is behind it...
 
shaowebb said:
Since this seems to have stayed our hype thread I thought I'd drop this rough I did here for some more Marvel Fanart since you guys enjoyed the stuff I made for Becquerel the other night.

For the record I LOVE CARD MODE.
...
However this joke had to be made so I did it.

1z53jn4.jpg


I'll be using a tablet and stuff on it over the next several days and cleaning up any errors and proportional problems I find in it.

Thought you guys would get a laugh out of this.

wuSgE.jpg

I didn't ask for this...
 
Dahbomb said:
OOOOHHH SHIIITTT GOD'S BEARD UNBANNED!!!!

Rate new characters in terms of top-tierness please (God's Beard only... new revealed characters only).

Also another announcement... I will be UNABLE to make the OT for UMVC3 anytime future. Enzo has to bear the burden for it this time.
Well, if the interim theory fighter asks, I might as well. Keep in mind that I don't know much if anything about the new characters' hitboxes and frame data, and I don't know nearly enough about the properties of their moves or how well they DHC or combo after throws or how much damage they do in a typical combo or how easily they can create those openings with and without different assists. That said, these ratings are going to be worthless, but also probably not too surprising.


  • (high tier)Dr Strange - He's super mobile, has an array of clearly effective zoning and punishing techniques, a tracking hyper that will DHC from every character, and at least 2 extremely strong assists. I don't see anything keeping Strange from being one of the best anchors in Ultimate.
  • (high tier)Firebrand - His unpredictable air mobility is unique among the entire cast, and he attacks from angles that can be extremely difficult to punish. He can change sides with relative ease, and he has a speed up hyper that doesn't stop him from building meter. I'm sure a good team construction could mean punish super->gargoyle mode and get most of your meter back. Firebrand is going to be a strong character in any position that will frustrate your opponent into submission at little risk to yourself.
  • (high tier)Hawkeye - Mobile, great zoning, great assists, great punish hyper and great mental pressure are going to make Hawkeye one of the go to characters for a long time.
  • (upper-mid tier)Strider - Great mixups and mobility and a great assist, but not the safest character in the world, move- and meter-wise. It's really going to depend on you to decide whether he's worth a spot on your team, and the stress he'll cause both players whenever he's on screen.
  • (upper-mid tier)Nemesis - I have a lot of interest in Nemesis. He's a high health character with a lot of fullscreen moves, he's got an anti-air command grab, a lvl3 command grab and a shit ton of super armor. With a good anti-zoning assist, I can see Nemesis killing more than just STARS members. Remember what I said about punish hyper DHC into Gargoyle mode? Nemmy's punch hyper has retarded advantage on that last hit.
  • (mid tier)Vergil - 3 lvl 1 hypers, 2 lvl 2 hypers and a lvl 4 hyper. Vergil is probably THE most meter-hungry character in the game, and that's probably not a good thing. He has really good mixups and a ton of range on his moves, but being a meter vampire is going to keep him off a lot of teams. I'm most curious to see if his judgement cut assist is an effective alpha counter, but that would only serve to make him more meter-dependent. Still, Vergil with meter is going to be a hellish demon on a time limit. Devil Trigger + Summoned swords to open up, combo into lvl 3 is gonna fuck up peoples' days.
  • (mid tier)Phoenix Wright - He's got pretty decent zoning moves, the time to pick up evidence isn't bad, his Jojo's-esque specials with Maya are pretty cool. Everything about Phoenix seems like it's effective, but not awesome. Good, but not great. Then out of nowhere he has a lvl 3 that does 600k unscaled damage. Holy what the fuck.
  • (lower-mid tier)Ghost Rider - With no mixups and no chip damage, Dhalsim is going to be a weird character. The wallbounce beam assist may or may not be great, his max range pressure is great but he needs to be at mid range to confirm into combos which is a risk. He might turn out to be a solid lockdown character if you're comfortable with placing the brunt of your strategy on an assist like Strider's teleport or doom missiles, assuming your opponent can't teleport or doesn't have invincible supers or better fullscreen options. Assuming that.
  • (low tier)Iron Fist - Fist's greatest weakness is the easiest defensive technique in the game: holding up back. Unless the dragon kick has MASSIVE frame advantage or you have a really, really good assist for holding down opponents, Iron Fist is gonna have a lot of problems in basically every matchup.
  • (??? tier)Captain Falcon - The thing about Nova is that he seems like a pretty well-rounded rushdown character without any real gimmicks. The things that make a character like that good or bad are the little specifics you can't really tell from short gameplay videos or a couple hours of playtime. It's going to come down to how much recovery his javelin has, how many frames his aegis reflector gets, the sort of properties his rushes have(do they beat projectiles?), etc. It seems to me that he's designed to sit back in assist position and build up red health with his power supers and safe tag outs, but I have no real idea how effective his assists are and if they're enough to warrant his use, especially with one assist already being taken out for being too strong. He's an enigma right now.
 
Sickboy007 said:
No way they don't include Steve Rogers as Nova

http://www.abload.de/img/sa_004_010-661x1024b0g7.jpg

Knew I forgot something. Posted that a while back. Could very easily be an alt color, maaaybe a true alt but I doubt it.

Speaking of that removed assist. It would be fun if cards somehow enabled you to use different moves as assists, but I doubt that would make it in as it sounds like a lot of work.
 
Toxicplatypus said:
I would bet loads of money it's going to be the new point one nova costume..

Same deal with spiderman, strange, and hawkeye.

Okay I need more sleep because I totally blanked on that one too despite inspecting it again yesterday. Point one thing looks a lot different so that one will probably be the downloadable costume along the line rather than an alt color but that's probably what you meant, right?
 
Nils said:
Okay I need more sleep because I totally blanked on that one too despite inspecting it again yesterday. Point one thing looks a lot different so that one will probably be the downloadable costume along the line rather than an alt color but that's probably what you meant, right?
Well shit..Yeah...I need sleep too..
 
God's Beard said:
Well, if the interim theory fighter asks, I might as well. Keep in mind that I don't know much if anything about the new characters' hitboxes and frame data, and I don't know nearly enough about the properties of their moves or how well they DHC or combo after throws or how much damage they do in a typical combo or how easily they can create those openings with and without different assists. That said, these ratings are going to be worthless, but also probably not too surprising.



  • [*](high tier)Dr Strange - He's super mobile, has an array of clearly effective zoning and punishing techniques, a tracking hyper that will DHC from every character, and at least 2 extremely strong assists. I don't see anything keeping Strange from being one of the best anchors in Ultimate.
    Strange looks good but maybe you missed on the impressions of Strange where they said a ton of his normals are really unsafe/bad. Also he is entirely set up based and I don't know about super mobility all he has is a teleport (although a really good). I don't deny he is high tier though but not looking top tier until he is fully explored.


    [*](high tier)Firebrand - His unpredictable air mobility is unique among the entire cast, and he attacks from angles that can be extremely difficult to punish. He can change sides with relative ease, and he has a speed up hyper that doesn't stop him from building meter. I'm sure a good team construction could mean punish super->gargoyle mode and get most of your meter back. Firebrand is going to be a strong character in any position that will frustrate your opponent into submission at little risk to yourself.
    Well you pretty much highlighted a fraction of why I believe Firebrand to be SO good in this game. Pretty much going to be slept on until someone starts wrecking with him. Dive kick, annoying mobility, a utility hyper during which he can build meter, plus that pseudo-firebottle assist... so good. Contender for top tier status.


    [*](high tier)Hawkeye - Mobile, great zoning, great assists, great punish hyper and great mental pressure are going to make Hawkeye one of the go to characters for a long time.
    I see Hawkeye and Taskmaster as Akuma vs Ryu (new one). If someone masters the toolset of Hawkeye they are going to be pretty damn good where as most people will get by on Hawkeye using the standard stuff. Agreed that he's high tier, he's way too solid to be anything lower.

    [*](upper-mid tier)Strider - Great mixups and mobility and a great assist, but not the safest character in the world, move- and meter-wise. It's really going to depend on you to decide whether he's worth a spot on your team, and the stress he'll cause both players whenever he's on screen.
    I think Ouroborus is too powerful to sleep on and he has a very good set of tools to him to play different match ups. Plus he has one of the best mix up games in UMVC3 plus at least a couple great assists. Probably going to take some time before people get solid with him but he's a legit threat. I have him at least in high tier with the potential to be the best in the game if his potential is unlocked.


    [*](upper-mid tier)Nemesis - I have a lot of interest in Nemesis. He's a high health character with a lot of fullscreen moves, he's got an anti-air command grab, a lvl3 command grab and a shit ton of super armor. With a good anti-zoning assist, I can see Nemesis killing more than just STARS members. Remember what I said about punish hyper DHC into Gargoyle mode? Nemmy's punch hyper has retarded advantage on that last hit.
    I was down with Nemesis but recently I heard that his assists don't actually have super armor anymore. Now I am not... what does he bring to the table? He's like tankier Skrull to me with his long ranged command grabs and a lot of his stuff is super unsafe. I am hoping there was a mistake on testing him at NYCC because if his assists aren't good there is going to be little reason to play him on a team or to build a team around him. Dude is still a tank in every definition of the word. He's currently in my Mid tier.


    [*](mid tier)Vergil - 3 lvl 1 hypers, 2 lvl 2 hypers and a lvl 4 hyper. Vergil is probably THE most meter-hungry character in the game, and that's probably not a good thing. He has really good mixups and a ton of range on his moves, but being a meter vampire is going to keep him off a lot of teams. I'm most curious to see if his judgement cut assist is an effective alpha counter, but that would only serve to make him more meter-dependent. Still, Vergil with meter is going to be a hellish demon on a time limit. Devil Trigger + Summoned swords to open up, combo into lvl 3 is gonna fuck up peoples' days.
    MID TIER LULZ? I think he's top 3 in the game and a lot of people seem to think that too. On the ground it is almost impossible to contest him and his anti-air game appears to be one of the best. 3 way tracking teleport, super ranged attacks, free infinite blockstring, great air throw game, full screen poke that converts into full combos or safe moves, full screen Berserker Slash that can be comboed into, projectiles for space control and solid combos in terms of damage and meter building. It's only a matter of unlocking the potential in his SS when he hits that top tier level. Also his Rapid Slash assist is of great utility for fellow teleporter characters. The way I see it Vergil is a good character without meter, excellent character with some meter and godlike with a ton of meter. In terms of just plain fundamentals, Vergil edges out all the newer characters and is going to be the most used of the newer characters from a competitive angle (in the first month of course after that it's anyone's game).



    [*](mid tier)Phoenix Wright - He's got pretty decent zoning moves, the time to pick up evidence isn't bad, his Jojo's-esque specials with Maya are pretty cool. Everything about Phoenix seems like it's effective, but not awesome. Good, but not great. Then out of nowhere he has a lvl 3 that does 600k unscaled damage. Holy what the fuck.
    To me his LVL3 isn't even that impressive because once you are in his 3rd stance your normal combos will finish them up anyway as he has massive priority and damage in that stance. My problem is that he doesn't have the mobility or mix ups to land that hit to activate his stance. He requires a lockdown assist to be effective and can't be played at any position except point. I think he's probably mid tier even if people get his stance fast he can be zoned out with some care.


    [*](lower-mid tier)Ghost Rider - With no mixups and no chip damage, Dhalsim is going to be a weird character. The wallbounce beam assist may or may not be great, his max range pressure is great but he needs to be at mid range to confirm into combos which is a risk. He might turn out to be a solid lockdown character if you're comfortable with placing the brunt of your strategy on an assist like Strider's teleport or doom missiles, assuming your opponent can't teleport or doesn't have invincible supers or better fullscreen options. Assuming that.
    Ghost Rider does have some chip damage through pretty much all his specials do chip (Yoga flame does quite a bit). His Heartless Spire is fucking godlike (especially as an assist) which means that anyone who can't instantly appear behind him is going to have a tough time against him because this move is so spam friendly. Just on the strength on his assist, I have to put him at around Akuma tier.


    [*](low tier)Iron Fist - Fist's greatest weakness is the easiest defensive technique in the game: holding up back. Unless the dragon kick has MASSIVE frame advantage or you have a really, really good assist for holding down opponents, Iron Fist is gonna have a lot of problems in basically every matchup.
    Yeah I am not down with Iron Fist at all but I really don't know much about him. There might be some potential in his Blue Chi nullifying projectiles and his air throw game might be pretty good at dealing with Up/Back block but everything about him screams "mid" tier to me at best. His assists are pretty good though. His moves do have decent priority, do block damage but he lacks moves to negate advance guard. I also need to find out of his QCF+H move actually crosses up because that's a game changer for him.


    [*](??? tier)Captain Falcon - The thing about Nova is that he seems like a pretty well-rounded rushdown character without any real gimmicks. The things that make a character like that good or bad are the little specifics you can't really tell from short gameplay videos or a couple hours of playtime. It's going to come down to how much recovery his javelin has, how many frames his aegis reflector gets, the sort of properties his rushes have(do they beat projectiles?), etc. It seems to me that he's designed to sit back in assist position and build up red health with his power supers and safe tag outs, but I have no real idea how effective his assists are and if they're enough to warrant his use, especially with one assist already being taken out for being too strong. He's an enigma right now.
    Just speaking of fundamentals, Nova is the 2nd strongest just behind Vergil. The problem with Nova is that there isn't anything on him that is "OMFG that character is broke" but everything he has is solid. Solid mix ups, mobility, damage, health, normals, air throw/ground throw game, specials, hypers. He has essentially 3 gimmicks to him that would probably define him: Energy Javelin, Gravimetric Pulse (mini-Aegis Reflector) and burning red health for damage. It's possible that he can create forced mix ups using a combination of G. Pulse and Javelin. Plus there is know info on the utility on G Pulse as an assist, people say it's good for zoning teams (guy who was using Nova said he worked well with Chris due to Pulse plus Grenades set ups). The impressions at NYCC said that quite a bit of his specials are safe but some aren't. I think he is probably touching bottom of High tier or Upper mid at this point but would probably move up. Like Vergil, he's probably going to be tournament ready fairly quickly because players will ride on his fundamental strengths.
 
Dahbomb said:
In terms of just plain fundamentals, Vergil edges out all the newer characters and is going to be the most used of the newer characters from a competitive angle (in the first month of course after that it's anyone's game).

So like Sentinel, then?
trollface.jpg
 
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