Loudninja said:Its really not, you have to read the previews.
Yep but unfortunately they have not shown the full demo to us. So we can't judge things we haven't seen.
Loudninja said:Its really not, you have to read the previews.
they still have a year to shine that sht up for the CELLcareful said:Don't see much difference with U2, which looks really damn great. I think this is about as good as the current consoles will output graphically.
This. November here I come!daxter01 said:who wants to bet U3 graphics is going to blow U2 graphics away?
At one point, the guards spot Drake and Sully and start screaming various things at each other. One guard runs in with a torch and sets a curtain on fire. Immediately, the fire starts spreading up the wall. It is important to mention that the fire is happening in-game (its not a cutscene) and it looks absolutely incredible.
At one point Drake is running along and the entire floor collapses under him. While sliding down the floor, he has to proceed to shoot guards while also making sure to jump at just the right moment to avoid an instant fiery death.
http://www.destructoid.com/preview-uncharted-3-drake-s-deception-189502.phtmlAt another point Drake is hanging on the side of a wall while fire starts to surround him. He must jump from hanging point to hanging point as the camera swoops underneath him. Suddenly, the ceiling starts collapsing and Drake is forced to also dodge the falling debris. The entire demo is filled with many brilliant heart-stopping moments like this.
SolidSnakex said:
Paper cuts =\Kagari said:I need it inside me.
Which is bad?Phantast2k said:Hmm. I'm not impressed. Looks like more of the same :/
Replicant said:I noticed ND's tendency's to re-use assets from previous games. Some of the houses/locations look almost similar to the houses/locations in either UC1 or UC2. Maybe it will take a long time to model some new ones but I wish some of the locations are not dead ringers to the locations in the previous games. That chateau Drake fights in just look similar to the abandoned building I saw back in UC2.
jett said:I'm trying to look for similar assets but all of the textures look different from those in UC2, so I don't know what you are on about.
Replicant said:The layout of the house, the model of the stairs, the way the houses have been destroyed on the rooftop, etc. Of course they changed the textures and move things around here and there, that's to be expected. But if you've traveled all around the world, you'd realized that houses in different parts of the world have some differences from one another. The style of houses in Nepal is different from houses in Indonesia, for example, and so far I am not seeing that big of a difference. I understand that it must take ages to model new houses based on the locality of each country but at the moment they all just look a bit same-ish.
Picture 3 and 4, on the OP, for example. Don't they remind you of some locations back in UC2? That's not the kind of impression that I want to get from a new game that is all about visiting different countries in different parts of the world.
Nothing on this round of consoles will blow away U2 on a graphical level. I remember Jak 3 looking like a more polished version of Jak 2 and that's what I'm expecting from U3. Only odd thing is that people seem disappointed by that.daxter01 said:who wants to bet U3 graphics is going to blow U2 graphics away?
neojubei said:I don't see that in the pics posted here. maybe some side by side comparison?
Majine said:You guys think this is the last Uncharted (by ND) ?
Hopefully on the PS3, I doubt they can extract any more from the machine and a new console should allow them to make a fourth game that is a lot more ambitious than if they'd have stuck on the PS3.Majine said:You guys think this is the last Uncharted (by ND) ?
Majine said:You guys think this is the last Uncharted (by ND) ?
Cutscenes and special effects look and behavior (water, fire) already look like a huge step forward.Foliorum Viridum said:I think people expecting a huge graphical leap from UC2 are in for a letdown, though. UC2 is nearly pushing the PS3 to the max already I would think. I expect a few nice touches but ultimately it won't be the same jump that UC2 was.
Replicant said:Knock yourself out. What are the likelihood that there are similar kind of explosion hole on two different parts of the world. If I didn't know better, I'd think that those are the same continuous area from one game. This is not even the best example I can get you but I can't do screencap of that mansion back in UC2 (the one that is near the lake).
[]http://i55.tinypic.com/344toyg.jpg[/IMG] []http://i53.tinypic.com/34gtumq.jpg[/IMG]
User33 said:You're forgetting about the inevitable Uncharted Kart Racing game
Replicant said:The layout of the house, the model of the stairs, the way the houses have been destroyed on the rooftop, etc. Of course they changed the textures and move things around here and there, that's to be expected. But if you've traveled all around the world, you'd realized that houses in different parts of the world have some differences from one another. The style of houses in Nepal is different from houses in Indonesia, for example, and so far I am not seeing that big of a difference. I understand that it must take ages to model new houses based on the locality of each country but at the moment they all just look a bit same-ish.
Picture 3 and 4, on the OP, for example. Don't they remind you of some locations back in UC2? That's not the kind of impression that I want to get from a new game that is all about visiting different countries in different parts of the world.
Loudninja said:
Replicant said:Knock yourself out. What are the likelihood that there are similar kind of explosion hole on two different parts of the world. If I didn't know better, I'd think that those are the same continuous area from one game. This is not even the best example I can get you but I can't do screencap of that mansion back in UC2 (the one that is near the lake).
arne said:what are you talking about? bethesda didn't spend longer than 3 months max without anything coming out over a 1.5 year campaign for Fallout 3. FNV had a story or something every month in the 10 months immediately prior to release.
you just have to be strategic with the content of the reveals and stories, but that doesn't mean you can go away for an extended period of time.
UNCHARTED 3: Drakes Deception
FACT SHEET
Publisher: Sony Computer Entertainment America, LLC
Developer: Naughty Dog
Platform: PlayStation®3 (PS3) system
Genre: Action-Adventure Shooter
Release: November 1, 2011
Rating: RP
OVERVIEW:
UNCHARTED 3: Drakes Deception is the latest installment in the multimillion selling UNCHARTED franchise. Developed exclusively for the PlayStation®3 by critically-acclaimed developer Naughty Dog, UNCHARTED 3: Drakes Deception will take players to spectacular locations around the world, as fortune hunter Nathan Drake embarks on a high-stakes expedition into the mystic heart of the Arabian Desert that will pit him against his deepest fears.
STORYLINE:
In the midst of an elaborate con to settle a twenty-year old score, fortune hunter Nathan Drake stumbles into a centuries-old conspiracy that puts him back on the trail of his infamous ancestor, renowned explorer and privateer Sir Francis Drake.
But his search for a lost 16th-century treasure leads him to an even greater discovery an ancient secret that ensnares him in a web of deceit, pitting him against a shadowy clandestine organization and the occult treachery of its cunning and ruthless leader.
Aided by his partner and mentor Victor Sullivan, Drake embarks on a daring trek across Europe and into the Middle East, tracing the footsteps of the famed Lawrence of Arabia as they follow a centuries-old trail of clues leading to a fabled lost city buried for millennia in the heart of Arabias Rub al-Khali desert a legend Lawrence christened the Atlantis of the Sands.
But the vast and pitiless wasteland of the Empty Quarter conceals a terrible mystery, and before the end of their journey, the race to unearth the wealth of the lost city descends into a desperate bid for survival, an ordeal that will push Drake to the limits of his endurance and force him to confront his deepest fears.
KEY FEATURES:
Diving back into the story of Nathan Drake, players will learn more about the events that brought him and his longtime friend and mentor Victor Sullivan together, as they undertake a perilous quest that tests the bonds of their partnership. Nolan North and Richard McGonagle reprise their performance capture roles of Nathan Drake and Victor Sullivan.
Explore memorable new locations from around the worldfrom a derelict chateau deep in the forests in France to the merciless Rub al-Khali desert in the heart of the Arabian Peninsula.
Bigger set pieces and more explosive adventure, driven by Naughty Dogs signature storytelling and cinematic presentation.
Competitive and co-op multiplayer return with brand new experiences and massively expanded feature sets. The UNCHARTED universe provides online players with a unique Action Adventure multiplayer experience, bringing the cinematic elements of the single-player campaign into multiplayer.
Nathan Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. UNCHARTED 3 also features expanded and diverse traversal moves with deep gunplay, and constant problem solving scenarios that encourage player exploration throughout the environments.
Naughty Dog introduces new physics, visuals, and environmental effects. The harsh desert environment of Arabias Empty Quarter is faithfully created with distant mirages, heat distortion effects and sand that drifts, displaces and flows realistically. The developer has also revisited nearly every visual effect in their repertoire, such as fire, smoke, and water.
UNCHARTED 3: Drakes Deception will be playable in Stereoscopic 3D.
jett said:Still the best goddamn fire I've seen in a video game.
highluxury said:I doubt it will be their last Uncharted on the PS3... I'd bet they'll do one more (nonkarted).
arne said:while that's ideal, that type of thing doesn't effectively work in this day and age unless you're a gorilla in the room mega-seller, which are far and few in between. the key is sustaining the campaign and building awareness -- and you can't do that without something coming out on a regular basis.
Hopefully this enemy is more intriguing than Lazarevic.Nathan and Sully are searching for clues to find the City of Brass and run into a group of goons working for a mysterious villain -- a villain Naughty Dog says manipulates through fear and is unlike anyone Drake has ever encountered before. Intriguing!
For one, in Uncharted 3, Drake can now perform context-sensitive stealth kills with the press of a button. At the very start of the demo, this was shown off when Drake snuck up behind a guard one floor above him. As he got close, the triangle button popped on the screen. After pushing it, Drake jumped down one level directly on top of the guard, knocking him out instantly.
Unsurprisingly, the fire is triggered by points in the level, but this is in no way a negative. And this is what makes Uncharted stand out as a series in my mind.
Naughty Dog calls them environmental touch points and additional contextual animation So fancy!
Basically what this means is Drakes in-game character reacts to things around him in very realistic ways. When he runs through a small hallway, he may reach his hand out to touch the wall. When he turns a corner, he may lean a little or grab a nearby object for balance.