Uncharted 4 runs at 1080p and targeting 60fps

You just completely ignored my post and replied to some imaginary one.

Look clearly at the message at the beginning of this trailer. :P "A" PS3, while we all know that's not exactly true. Hell, that entire cutscene doesn't even exist in the final game.

After Lord Error pointed out the image quality in this trailer is perfect in the way only downsampled material looks, I'm more than 100% sure this video was not running in real-time exactly as is. That's why ND keeps saying "in-engine", and never "running in real-time." It's not high-end, outsourced CGI, it's probably using assets that will look teh same or close to in-game assets, but it's not really real time.
 
To be honest, I love it when games aim for 1080p/60fps, but this is probably one of the FEW exceptions where I'd prefer 30fps with more impressive visual effects over 60 with less or toned down effects. Uncharted isn't about smooth, crystal clear gameplay. It's about huge setpieces exploding around you and epic cinematic action scenes which make your jaw drop in awe. If it can use the power needed to achieve 60fps to make an explosion look more awesome instead I easily prefer the latter (when it comes to Uncharted).

But hey, if THIS is what they can achieve already while targetting 60fps who am I to oppose the Naughty Gods. They clearly know what they are doing, so yeah; into my veins.

30fps would account for higher IQ. 60fps, for better gameplay. I'd choose the latter every time. I hope they stick to that.
 
Not gonna lie, I can't even believe that until I see it being played. Jesus wonder baby Christ that looks insane visually. If they can even get that to hit 60fps on the damn title screen I'd be shocked. Not sure my brain is ready for something like that. I might have to even claim that it looks too good and they should tone it down so it's more like something I'm used to like people do with framerates.

30fps would account for higher IQ. 60fps, for better gameplay. I'd choose the latter every time. I hope they stick to that.
The image looks better when it's running smoothly, so for me the IQ is often better at 60fps. I guess screen shots look better *shrugs*
 
"Diminishing Returns"
ibrcdLLPsPBnjx.png


lol, drake in uncharted 3 looked so cartoonish

Yup. PS4 is nextgen. :D
 
As people have stated Nathan is looking a lot older which is pretty cool and judging by the name of the game this will probably be the last Uncharted. I think that's a good thing. Let the series go out in a blaze of glory and let ND expand their horizons by making new IP's.

Just a hunch, but I have a feeling they are going to off Sully and I'm going to be very upset.
It seems like Nate ages +5 years in each iteration of Uncharted.

He also morphs ever so closer to Nathan Fillion.
 
I did not. I just said the exact same wording was used for TLoU trailer.

http://trailers-ak.gametrailers.com/gt_vault/15891/t_lastofus_vga11_debut_ntydg_3j32u45_1280x720_3500_h32.mp4

Notice the clear "directly captured from a PlayStation 3".
So you're saying because they lied there (or semantically incorrect, if you prefer), she's lying now? I don't think you can take that for granted though, one is a corporate message, one is a programmer addressing a question over twitter.

Maybe it's not in game, it's hard to believe it is, but I don't agree with your logic at all.
 
Look clearly at the message at the beginning of this trailer. :P "A" PS3, while we all know that's not exactly true. Hell, that entire cutscene doesn't even exist in the final game.

After Lord Error pointed out the image quality in this trailer is perfect in the way only downsampled material looks, I'm more than 100% sure this video was not running in real-time exactly as is. That's why ND keeps saying "in-engine", and never "running in real-time." It's not high-end, outsourced CGI, it's probably using assets that will look teh same or close to in-game assets, but it's not really real time.
I wish more devs would adopt the Quantic Dream approach and just put this into the trailer if it is indeed real time:

vlcsnap-2014-06-10-144qec7.png


Considering they keep using the word in-engine, yeah, it's probably pre-rendered. It's in their history, so we can go from there.
 
If you pay close attention you can actually see the moment it transitions from in-engine, to actual in-game fidelity.
It's close, really fucking close, but you can see it. It's incredible.
 
If you pay close attention you can actually see the moment it transitions from in-engine, to actual in-game fidelity.
It's close, really fucking close, but you can see it. It's incredible.
I don't really see it. Wouldn't make sense either considering the camera pans to the right instead of going into any gameplay like position.


So you're saying because they lied there (or semantically incorrect, if you prefer), she's lying now? I don't think you can take that for granted though, one is a corporate message, one is a programmer addressing a question over twitter.

Maybe it's not in game, it's hard to believe it is, but I don't agree with your logic at all.
The wording is just pretty similar and I mean we have The Last of Us as reference. It was announced in the same way. For example you can already tell this cutscene won't be in the final game with the pan to the skeleton like that. And I mean Corinne knows that the only word that really matters for gameplay fidelity is "realtime". She definitely made sure not to use it here. But she is not lying at all. It was captured from a PS4.
 
It is like no one in this thread has ever played an Uncharted game.
Uncharted games have always gone from beautifully rendered cut scenes using the in game engine and assets to gameplay itself, and there is a difference visually as expected, but it is not all that dramatic.

The game is going to look good. I am not sure why people are shocked or surprised at this fact considering how good the previous games in the series looked on PS3.
 
Dev´s need to be more specific of what they are showing. I also am a strong advocate of not having ANY DAMN CG or pre rendered trailers, its crap, its boring and it does not get me hyped up for the game at all.

Show the gameplay graphics only.

This game will look good but dont expect this kind of detail while playing.

The last of us cut scene vs gameplay was a big difference.
 
Look clearly at the message at the beginning of this trailer. :P "A" PS3, while we all know that's not exactly true. Hell, that entire cutscene doesn't even exist in the final game.

After Lord Error pointed out the image quality in this trailer is perfect in the way only downsampled material looks, I'm more than 100% sure this video was not running in real-time exactly as is. That's why ND keeps saying "in-engine", and never "running in real-time." It's not high-end, outsourced CGI, it's probably using assets that will look teh same or close to in-game assets, but it's not really real time.

Pretty much. They're being very particular about their wording, which leads me to highly believe that it's pre-rendered.
 
If you pay close attention you can actually see the moment it transitions from in-engine, to actual in-game fidelity.
It's close, really fucking close, but you can see it. It's incredible.
Agree, but I have been burnt by E3 trailers before. And Uncharted (and many, many other games) tend to never match their E3 trailer reveals.
 
It is like no one in this thread has ever played an Uncharted game.
Uncharted games have always gone from beautifully rendered cut scenes using the in game engine and assets to gameplay itself, and there is a difference visually as expected, but it is not all that dramatic.

The game is going to look good. I am not sure why people are shocked or surprised at this fact considering how good the previous games in the series looked on PS3.
They have always done that, true, but they haven't always been 1080p/60fps.

The data requirement for prerendered cutscenes at that resolution and framerate is hugely more. BRD capacity is going to be a serious roadblock to featuring prerendered video this time, so it seemed logical ND would want to avoid that necessity if they could.
 
Let's all be honest, in-engine is not in-game.
I doubt ND wouldn't just come out and be very specifically clear about the matter if it was in actual fact in-game (gameplay fidelity) footage. It is probably a mixture of the two.
 
They have always done that, true, but they haven't always been 1080p/60fps.
Well, they are for TLoU Remastered and still pre-rendered:

"Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

Doubt Uncharted 4 will have 90 minutes of cutscenes like TLoU did. So it should fit if TLoU does.
 
So you're saying because they lied there (or semantically incorrect, if you prefer), she's lying now? I don't think you can take that for granted though, one is a corporate message, one is a programmer addressing a question over twitter.

Maybe it's not in game, it's hard to believe it is, but I don't agree with your logic at all.

I'd just say it's a very carefully chosen wording. They're definitely the only developer I know that have used those terms. It's quite a convoluted way of saying how they've got their footage. When people want to say that the footage is realtime they just use that term or direct feed. "Captured on X" is meaningless. In the case of TLoU, it just meant that they recorded the final, pre-rendered product from a PS3, nothing else.

The fact that they've used the exact same wording here does not seem to be coincidental at all if we take into account ND's well-documented of use pre-rendered cinematics in the past. There's nothing bad with pre-rendered cinematics; given no interaction is needed, they provide better IQ and they help with load times. That's why I don't see them changing their approach to cinematics.
 
Well, they are for TLoU Remastered and still pre-rendered:



Doubt Uncharted 4 will have 90 minutes of cutscenes like TLoU did. So it should fit if TLoU does.
But UC4's levels won't be built with 240mb of video memory in mind either. We should be seeing hugely more texture data this time.
 
Let's all be honest, in-engine is not in-game.
I doubt ND wouldn't just come out and be very specifically clear about the matter if it was in actual fact in-game (gameplay fidelity) footage. It is probably a mixture of the two.

Unless they are like God of War or the Order 1886 and use the same assets for cutscenes/gameplay, then usually cutscenes look better.

But most of the times it's not too noticeable except for when comparing character models from cutscenes to gameplay.
 
But UC4's levels won't be built with 240mb of video memory in mind either. We should be seeing hugely more texture data this time.
Correct. I'm not sure how much more high res The Last of Us remastered will be in terms of textures. They probably have higher fidelity textures lying around (since that is how game development usually works), but Uncharted 4 obviously will be a lot bigger in this regard. Going to be a tight fit, but since the engine is laid out that way and their entire R&D and pipeline is geared towards pre-rendered cutscenes I'm pretty convinced they will stick to that. No real reason to change that as long as it still fits somehow. Considering their PS4 engine wasn't build from scratch and is probably used in a toned down fashion for TLoU Remastered I think that's likely what we are going to get with UC4 as well. Especially after they announced how the pre-rendered cutscenes would be 1080p60 in TLoU. Likely a test case for UC.

Hopefully someone clarifies soon.
 
Unless they are like God of War or the Order 1886 and use the same assets for cutscenes/gameplay, then usually cutscenes look better.

But most of the times it's not too noticeable except for when comparing character models from cutscenes to gameplay.
I would like to see real time cutscenes personally.

Prerendered stuff just doesn't look as good IMO - the transitions are jarring. Also there is a helluva compression.

This was evident in Uncharted 1/2/3 and even TLOU.

No and gawd no.
So you would prefer 30FPS over 50FPS?

I'm pretty sure Uncharted games run at a smooth 30FPS.
 
Correct. I'm not sure how much more high res The Last of Us remastered will be in terms of textures. They probably have higher fidelity textures lying around (since that is how game development usually works), but Uncharted 4 obviously will be a lot bigger in this regard. Going to be a tight fit, but since the engine is laid out that way and their entire R&D and pipeline is geared towards pre-rendered cutscenes I'm pretty convinced they will stick to that. No real reason to change that as long as it still fits somehow. Considering their PS4 engine wasn't build from scratch and is probably used in a toned down fashion for TLoU Remastered I think that's likely what we are going to get with UC4.

Hopefully someone clarifies soon.
I guess the simple solution is just to ship on multiple BRDs, wouldn't be the end of the world.
 
But UC4's levels won't be built with 240mb of video memory in mind either. We should be seeing hugely more texture data this time.

I'd like for a jungle to actually be a jungle. I distinctly remember being impressed with the pre-release screenshots of Uncharted 2's Borneo only to be thoroughly disappointed when I played the game and realised the "jungle" was just a verdant corridor.
 
I'd like for a jungle to actually be a jungle. I distinctly remember being impressed with the pre-release screenshots of Uncharted 2's Borneo only to be thoroughly disappointed when I played the game and realised the "jungle" was just a verdant corridor.
Snake Eater is still the worst for that ever. Promised a jungle, got very tight green corridors.
 
"Diminishing Returns"
ibrcdLLPsPBnjx.png


lol, drake in uncharted 3 looked so cartoonish

Blah, I like the PS3 version more. No, I'm not joking.
Maybe it's just because Drake is older... I seriously hope they won't go down the "gritty, brutal, visceral" route, because the best thing about Uncharted is its light-heartedness and the iper-realistic, cartoony look. I seriously don't want a photorealistic Uncharted.
 
If you pay close attention you can actually see the moment it transitions from in-engine, to actual in-game fidelity.
It's close, really fucking close, but you can see it. It's incredible.

Yeah, that seamless transition from cutscene to gameplay ND is known for. The part where the camera gets behind Drake and he's about to go into the jungle, I bet that's gonna be gameplay.
 
Correct. I'm not sure how much more high res The Last of Us remastered will be in terms of textures. They probably have higher fidelity textures lying around (since that is how game development usually works), but Uncharted 4 obviously will be a lot bigger in this regard. Going to be a tight fit, but since the engine is laid out that way and their entire R&D and pipeline is geared towards pre-rendered cutscenes I'm pretty convinced they will stick to that. No real reason to change that as long as it still fits somehow. Considering their PS4 engine wasn't build from scratch and is probably used in a toned down fashion for TLoU Remastered I think that's likely what we are going to get with UC4 as well. Especially after they announced how the pre-rendered cutscenes would be 1080p60 in TLoU. Likely a test case for UC.

Hopefully someone clarifies soon.

I think the pre-rendered cut-scene budget would be considerably higher compared to texture storage budget. The less pre-rendered cut-scenes the better.
 
I would like to see real time cutscenes personally.

Prerendered stuff just doesn't look as good IMO - the transitions are jarring. Also there is a helluva compression.

This was evident in Uncharted 1/2/3 and even TLOU.


So you would prefer 30FPS over 50FPS?

I'm pretty sure Uncharted games run at a smooth 30FPS.
The most obvious example was the arrival in Pittsburgh for me. Crisp IQ and great lighting. Then the car crash which still looks great. Suddenly a black screen. Finally the game starts and every asset you just saw looks worse.


I think the pre-rendered cut-scene budget would be considerably higher compared to texture storage budget. The less pre-rendered cut-scenes the better.
Definitely. 1080p60 cutscenes in TLoU will likely take up 70-80% of the gamedisc with 20% for the actual game.
 
So you would prefer 30FPS over 50FPS?

I'm pretty sure Uncharted games run at a smooth 30FPS.

I wouldn't prefer 30FPS to anything, but I wouldn't buy it at 50FPS either. How does it make sense to go only 3/4 of the way? If you want 60FPS, go there and lock it there and then you get a smooth and responsive experience you don't get with framerates below that. If you just hit 50, you might just not bother at all. The God of War games wasted so much potential with their shitty unlocked framerates and massive stutter attacks.
 
I guess the simple solution is just to ship on multiple BRDs, wouldn't be the end of the world.
Yeah. Definitely better than compressing the hell out of the cutscenes.


Yeah, that seamless transition from cutscene to gameplay ND is known for. The part where the camera gets behind Drake and he's about to go into the jungle, I bet that's gonna be gameplay.
For short ingame cinematics yes. During long cutscenes there is always a black screen before the gameplay starts, since the cutscene is pre-rendered.


I'd like for a jungle to actually be a jungle. I distinctly remember being impressed with the pre-release screenshots of Uncharted 2's Borneo only to be thoroughly disappointed when I played the game and realised the "jungle" was just a verdant corridor.
Yeah. But that won't happen unfortunately. Crysis 1 mods are probably the closest we are ever going to get in this regard.
 
Yeah. But that won't happen unfortunately. Crysis 1 mods are probably the closest we are ever going to get in this regard.

Well, understandably an area akin to Crysis' lusher locations would be asking a bit much, but something notably larger than what we've got in previous games would be nice. A jungle doesn't feel like a jungle regardless of the dressing when you're running along a beaten track.
 
Blah, I like the PS3 version more. No, I'm not joking.
Maybe it's just because Drake is older... I seriously hope they won't go down the "gritty, brutal, visceral" route, because the best thing about Uncharted is its light-heartedness and the iper-realistic, cartoony look. I seriously don't want a photorealistic Uncharted.

I want the franchise to conclude with a happy ending, but I've the feeling this game, while having light hearted moments, will have a serious tone and ultimately end on a heartbreaking note like TLOU.
 
I want the franchise to conclude with a happy ending, but I've the feeling this game, while having light hearted moments, will have a serious tone and ultimately end on a heartbreaking note like TLOU.
Yep; I really hope that isn't the case though. I hope there is a fitting conclusion to the franchise (if this is the last Nathan Drake game).
 
I wish more devs would adopt the Quantic Dream approach and just put this into the trailer if it is indeed real time:

vlcsnap-2014-06-10-144qec7.png


Considering they keep using the word in-engine, yeah, it's probably pre-rendered. It's in their history, so we can go from there.

You just made me realize we still have yet to see QD's next game. Woof, Sony is sitting on a lot stuff still.
 
You know the graphics are genre-defining when half the people in this thread still don't believe that trailer was real time, haha! Can't wait for this game.
 
30fps would account for higher IQ. 60fps, for better gameplay. I'd choose the latter every time. I hope they stick to that.

Because 60 fps has absolutely nothing to with visual fluidity and clearer images when in motion. Smoothness isn't gameplay, and that's the whole point.



Gameplay as a term has become a jack of all trades these days.
 
Yeah, that seamless transition from cutscene to gameplay ND is known for. The part where the camera gets behind Drake and he's about to go into the jungle, I bet that's gonna be gameplay.

I really thought it was gonna go straight to him running through the vegetation as gameplay when they showed it.

You know the graphics are genre-defining when half the people in this thread still don't believe that trailer was real time, haha! Can't wait for this game.

You could easily turn that around into "You know gamers are still getting fooled by trailers when half the people in here thought that was real time"
 
Because 60 fps has absolutely nothing to with visual fluidity and clearer images when in motion. Smoothness isn't gameplay, and that's the whole point.

It does. It's just a simplification. Having said that, framerate is linked to input lag, which directly impacts playability.
 
I love how the original concept of Drake started from the host of TV series "Jackass" to this dark drake in this next-gen trailer.
 
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