Uncharted 4 runs at 1080p and targeting 60fps

It's exactly the same.

First trailer for The Last of Us. Pre-rendered cutscene that doesn't show up in the final game:
vlcsnap-2014-06-10-15taqph.png

First trailer for Uncharted 4. ?-rendered cutscene that looks like it won't show up in the final game in the same fashion:
vlcsnap-2014-06-10-15ahq0t.png

I think anyone can fill in the "?"
This
 
It's daytime!

I tweaked the brightness and saturation of the original gif. Now we can appreciate the details with ease.

ibdRXJqeM8dbYH.gif

Niiiiiiiice!
 
Is it really that difficult to understand?

This was likely rendered in real time on a PS4, but it's not the same "real time" rendering that will be on display during game-play segments when hardware resources are needed for more than just static cut-scenes visuals. (ie, physics, AI, player input/response, and so on are taxing on system resources).
 

Wait, just because it wasn't in the final game doesn't mean it isn't using the game's engine.

here is an example

Here is a tweet from the Uncharted Lead Game designer:

https://twitter.com/kurtmargenau/status/447997414771671040

A common myth is Naughty Dog games use prerendered movies to hide loading. Nope. Every scene is skippable with no load. Cc @PGDarkLordMalik

Is it really that difficult to understand?

This was likely rendered in real time on a PS4, but it's not the same "real time" rendering that will be on display during game-play segments when hardware resources are needed for more than just static cut-scenes visuals. (ie, physics, AI, player input/response, and so on are taxing on system resources).


Well ND did say the gameplay will be on par or better than the cutscenes of the last of us. now if the GAMEPLAY is on par with the cutscenes of the last of us, the cutscenes of Uncharted would look like in the Trailer no?
 
I almost wish they didn't show anything if they didn't want to show even a few seconds of gameplay. Spending the next 6-12 months wondering if the game can really achieve this (and the inevitable GAF arguments about whether it did in the end) sounds exhausting.

Same goes for a lot of this E3. CG trailers are feeling more pointless than ever.
 
Naughty Dog is capable of such feats, I'm sure, but there's no way we get that level of detail in the final product during gameplay. They've done this since Uncharted 2; the end product is never as good, despite still being impressive.

Either way, I'm very eager to see what they have in store for us.
 
Well ND did say the gameplay will be on par or better than the cutscenes of the last of us. now if the GAMEPLAY is on par with the cutscenes of the last of us, the cutscenes of Uncharted would look like in the Trailer no?
It seems are are saying similar things. The footage shown last night is from a cutscene and not indicative of the gameplay graphics (similar to how TLoU cutscenes looked better than TLoU gameplay). I'm sure U4 is going to have amazing gameplay visuals, BUT, they won't be this good.
 
Because they always pre-render using PS3 farms, and using higher quality assets. They did this with Uncharted 3 and TLOU. Do you genuinely think they are going to waste processing power on a fly with 10k polys? It will look good, but not as good as the video.

I'm sorry but where's the source to back up this claim? Who's to say the ps3 can't render what is basically an on-rails tech demo using the games' engine.
 
If these are the in game models on the PS3 why is it so hard to believe that the best team of console developers visually made an in-game Drake model look this good on a much more powerful PS4?

Because people are blinded by the mindset that the PS4 is just a mid-range PC & not looking at the fact that it's a closed box with 10x the GPU power , 16 x memory & 7 years of technology advancements over the PS3.
 
Totally getting Pedro pascal vibes from old drake
oberyn :(

I'm still upset they never used the world of deceit subtitle. I just knew they would eventually lol. Tie in some team based treasure hunting Co op.
 
She said it was captured in 3D on a PS4 so I assume that means real-time. Pre-rendered wouldn't be actual 3D footage.

Yeah they're being dodgy about their wording but I really don't see any reason to doubt Naughty Dog at this point.
If wording is dodgy, it's never real time. I learned that a long time ago. The similarities to the TLoU unveiling are too big.


Wait, just because it wasn't in the final game doesn't mean it isn't using the game's engine.

here is an example

Here is a tweet from the Uncharted Lead Game designer:

https://twitter.com/kurtmargenau/status/447997414771671040
It's still pre-rendered. Of course it is using the game engine. But since you can render anything without performance limitations you get something like the TLoU unveiling.
 
Because people are blinded by the mindset that the PS4 is just a mid-range PC & not looking at the fact that it's a closed box with 10x the GPU power , 16 x memory & 7 years of technology advancements over the PS3.

How did it go from OMG 8 GB of GDDR5 -> meh, disappointed by these console that can't run all games at 1080p/60fps like my future $800 PC will.
 
Keep in mind that TLoU has almost 90 (!!!) minutes of pre-rendered cutscenes. No way Uncharted 4 will go up that high.

Still i expect a good amount don't both UC 2 and 3 have about a hour worth ?

EDIT Also this is a new gen make no sense to say what ND did last gen they going to do again .
Last gen they use 8 PS3s to render stuff i don't see them doing the same on PS4 well at least not 8 Ps4s lol
 
None of that made any sense.

Jesus man.

You moaned about Snake Eater promised a jungle but we got green corridors.

It came out on the PS2, and at the time open world game like San Andreas look like crap compared to Snake Eater.

Plus you seem to be missing the point that until recently. Metal Gear Solid game has always been fairly closes off. MGS V will be the first open environment game.

Your whole post make it seem like you never truly play any Metal Gear game.
 
EDIT Also this is a new gen make no sense to say what ND did last gen they going to do again .
Last gen they use 8 PS3s to render stuff i don't see them doing the same on PS4 well at least not 8 Ps4s lol

Until anything is confirmed to be running in real time on a retail PS4, there's no good reason to believe the game will look as good as the teaser indicated. The message that this trailer was captured on a PS4 means absolutely nothing.
 
Until anything is confirmed to be running in real time on a retail PS4, there's no good reason to believe the game will look as good as the teaser indicated. The message that this trailer was captured on a PS4 means absolutely nothing.

Never said it would look as good , i expect it to look worst since cutscenes will always look better than gameplay .
Just saying what ND did last gen does not mean there going to do it this gen .
 
With that kind of fidelity I'd be surprised if it can hold 30fps. Then again if any team can then it's them and SSM.
 
People mentioning CG are idiots. We are now down to the core of the issue. Is this pre-rendered (aka Uncharted 3 and TLoU unveiling) or not?



Poor guy. No cinematic experience this time.
nD said thry are using the same models for cutscenes for in game for next gen. Plus if they don't render it in game theres no way they are going to be able to fit all the cutscenes @ 60fps on disc
 
nD said thry are using the same models for cutscenes for in game for next gen.

Which doesn't keep them from prerendering the cutscenes at a higher resolution with added effects and improved lighting, as they usually do...

Plus if they don't render it in game theres no way they are going to be able to fit all the cutscenes @ 60fps on disc

Sure, because we now exactly how long those cutscenes are going to be...
 
You moaned about Snake Eater promised a jungle but we got green corridors.

It came out on the PS2, and at the time open world game like San Andreas look like crap compared to Snake Eater.

Plus you seem to be missing the point that until recently. Metal Gear Solid game has always been fairly closes off. MGS V will be the first open environment game.

Your whole post make it seem like you never truly play any Metal Gear game.
I complained that it was misleading, I never suggested I don't like the game, it's probably in my all time top ten.
 
nD said thry are using the same models for cutscenes for in game for next gen. Plus if they don't render it in game theres no way they are going to be able to fit all the cutscenes @ 60fps on disc
Well, they are able to do it for The Last of Us Remastered just fine. 90 minutes of 1080p pre-rendered cutscenes running at 60 fps. And Uncharted 4 will likely have less cutscenes, considering The Last of Us was a longer game.
That they use the same character models is good news. But that never bothered me really. The difference in IQ threw me off the most.
 
nD said thry are using the same models for cutscenes for in game for next gen.
Do you really think that while playing the game (moving around, shooting, climbing, etc) the character model is going to look like the reveal trailer? There are any number of techniques that they could use to lower the fidelity of the models during gameplay (ie, adaptive tessellation, or simply reduced poly count).
 
Well, they are able to do it for The Last of Us Remastered just fine. 90 minutes of 1080p pre-rendered cutscenes running at 60 fps. And Uncharted 4 will likely have less cutscenes, considering The Last of Us was a longer game.

That they use the same character models is good news. But that never bothered me really. The difference in IQ threw me off the most.
I thought TLOU is doing in engine cutscenes now.
 
I thought TLOU is doing in engine cutscenes now.
That's what I hoped for. If that would be the case I would actually believe that this might be real time and they changed their approach. But they didn't for TLoU Remastered. It's in-engine, but pre-rendered:

"Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It's interesting that now [instead of a technical bottleneck], the bottleneck is "Can we fit all this on the disc?"
 
If you see the moment in the trailer where Drake is getting up and is on all fours, the water is not what you would get from a pre-rendered footage. That kind of water is still viable in an ingame inengine setting so I would call that footage an inengine ingame moment where when Drake walks it transitions into gameplay like the rest of the Uncharted games.

I thought the exact same thing
 
I have no doubt that the 'game' parts will be of a lesser GQ compared to the cutscenes. It will still be super impressive for a $400 piece of hardware, I have no doubts about that either.
 
This thread reminds me of this in the Uncharted 2 reveal thread
What the fuck was this shit? This was not real-time! Somebody said it was going to be real-time! Whatever that was, it will not be found anywhere in the retail game, well except for that bloody hand part.

And what the fuck was up with God of War 3? When I first saw Kratos face I thought we were going to see his PS2 face transform into his PS3 face, though for some reason it remained shitty. And to think some people actually suggested that Kratos would look somewhat like how he did in the first CG teaser. THIS was going to be the pinnacle of graphical achievement this generation? It looked like a painting come to death.

I stood up two hours early to watch this shit. What a waste of time.

P.S. It would be nice of you guys at Naughty Dog if you could show us how the game actually look like in the near future. Thank you.
Yeah, I remember how that turn out.
 
If these are the in game models on the PS3 why is it so hard to believe that the best team of console developers visually made an in-game Drake model look this good on a much more powerful PS4?

The fact they are targeting 60fps makes doubt a lot of people...
 
I'm confused.... if hitting 1080p/60fps was a challenge to maintain on TLOU remastered, what makes them think that they can achieve the same performance with an even more visually demanding game?

Did they overhaul their engine for PS4 where as, TOLU was sort of a patch job??
 
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