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Uncharted: The Lost Legacy |OT| Ladies Trip

Uncharted woudl take me a third as much time to play if i didn't try to stealth kill every enemy or obsessively watch every last patrol route. At some point, I just have to cut my losses and go in guns blazing at times.
 

Auctopus

Member
They really couldn't resist putting a
Drake
in there could they? Not sure I like the direction this is heading.

How many times has Uncharted used the "Wait a second,
look who it is through the bincolulars!
 

autoduelist

Member
I found a easily replicated bug... curious if anyone knows where to send a bug report?

[it's a geography trap... you go behind a some small rocks through an open path, and then can't leave the area... the 'open' area locks]
 

Wagram

Member
Chapter
9
is pretty buggy. Chloe flies around all over the place when moving out of vehicles. It's the hilarious kind of buggy though.
 
The one thing I didn't like about Chloe was that I thought she felt a bit too much like Nathan at times. There was one or two parts where her quips felt more like they were written for Nathan than her.
 

TGO

Hype Train conductor. Works harder than it steams.
I havent played the Tomb Raiders games but you're literally like the 5th person to say this here damn lol

it's true plus
fc750a7ee110256df8d5e9e54b914a66.png

uncharted_thelostlegagwsl6.jpg

she even looks more like Lara too lol
 

dralla

Member
The one thing I didn't like about Chloe was that I thought she felt a bit too much like Nathan at times. There was one or two parts where her quips felt more like they were written for Nathan than her.

They've always had very similar personalities, which is why they played off each other so well in UC2. She does make a few more quips than I was expecting but there are also some somber and intimate moments with her that you didn't get much with Drake (outside of some scenes with Elena in UC4). I think she's a great replacement for Drake if they continue with the series and want to keep the same lighthearted tone.

They really couldn't resist putting a
Drake
in there could they? Not sure I like the direction this is heading.

How many times has Uncharted used the "Wait a second,
look who it is through the bincolulars!

I had the same exact reaction but was pleasantly surprised at how they handle it. It's probably not going to play out how you think..
 

MikeBison

Member
Wow. Chapter 4 is exquisite. Currently doing the side quest. At first the huge zone is overwhelming but it's crafted to beautifully. Driving around and discovering things is brilliant.

Banter between Chloe and Nadine is top stuff. Visuals are godlike.

Always knew I was getting this without being that hyped. Despite loving all UC games. But this has by far exceeded expectations so far.

Have such an erection for Last of us 2.
 

Wagram

Member
Just finished at about 7 hours (Hard) mode.

Positives:

Chloe was a fantastic lead.
Great banter between the cast. (Might be the best in the series).
Graphics are solid.
Pretty damn commendable for a years effort in terms of length and quality.
Sam
was the star of the show for me. Hilarious writing for
him
in this.
Good story overall.

Negatives:

Asav
is a poor villain. You don't see
him
often nor do you ever really care about
him
in general.
Lost Legacy is pretty much Uncharted 4. That's not a terrible thing, but it doesn't add anything fresh at all. You use the same mechanics from 4 with nothing new added, even down to the jeep.
The final sequence, while cool, is
Uncharted 2/4 set pieces blended
together.
Slow start and strange pacing at the beginning.

Solid 8/10. Not Naughty Dog's best work, but considering the time in which it was developed, the price, and the overall level of effort it's pretty damn good. Easy buy for any Uncharted fan for sure.

I want a Sam/Sully standalone!
 

Prithee Be Careful

Industry Professional
Well, I assume I'm in the minority here, but after just two hours, I must say this is the worst in the series by a long chalk. So bad, in fact, that I doubt I'll finish it.

Visually stunning and the animation work is almost a generation apart from contemporaries but the encounter design is utterly abysmal.

As someone who has completed all Uncharted games on either hard or crushing, I opted for hard, knowing the game's shorter length and wanting to make the most of it.

However, no level of hard difficulty should cause me to die almost 10 times in the first real encounter - 20 in the second. No enemy alert should cause two grenades, a rocket launcher, a volley of machine gun fire and a sniper's laser bead to drop in my position with a quarter of a second.

The game handles beautifully for the most part, connecting motions together with liquid fluidity, but the actual encounters are a disaster of balance and layout, leaving fluid motion helpless to dead-eye accuracy of hip shooting grunts and surgical grenade throws.

Every Uncharted game has a handful of minor encounters that leave you wanting to tear your hair out - particularly on higher difficulty modes - but every encounter so far for me has been a cavalcade of hair-tearing frustration and I'm only on Chapter 3... will I finish it? I'm not holding my breath.

Lower the difficulty. Problem solved

Nah, playing as a damage-tanking super sponge takes all the fun out of it - I'd rather developers just better balance thier encounters so that harder difficulty isn't nakedly manufactured.
 

RoboPlato

I'd be in the dick
Well, I assume I'm in the minority here, but after just two hours, I must say this is the worst in the series by a long chalk. So bad, in fact, that I doubt I'll finish it.

Visually stunning and the animation work is almost a generation apart from contemporaries but the encounter design is utterly abysmal.

As someone who has completed all Uncharted games on either hard or crushing, I opted for hard, knowing the game's shorter length and wanting to make the most of it.

However, no level of hard difficulty should cause me to die almost 10 times in the first real encounter - 20 in the second. No enemy alert should cause two grenades, a rocket launcher, a volley of machine gun fire and a sniper's laser bead to drop in my position with a quarter of a second.

The game handles beautifully for the most part, connecting motions together with liquid fluidity, but the actual encounters are a disaster of balance and layout, leaving fluid motion helpless to dead-eye accuracy of hip shooting grunts and surgical grenade throws.

Every Uncharted game has a handful of minor encounters that leave you wanting to tear your hair out - particularly on higher difficulty modes - but every encounter so far for me has been a cavalcade of hair-tearing frustration and I'm only on Chapter 3... will I finish it? I'm not holding my breath.

Lower the difficulty. Problem solved
 

Xeteh

Member
Well, I assume I'm in the minority here, but after just two hours, I must say this is the worst in the series by a long chalk. So bad, in fact, that I doubt I'll finish it.

Visually stunning and the animation work is almost a generation apart from contemporaries but the encounter design is utterly abysmal.

As someone who has completed all Uncharted games on either hard or crushing, I opted for hard, knowing the game's shorter length and wanting to make the most of it.

However, no level of hard difficulty should cause me to die almost 10 times in the first real encounter - 20 in the second. No enemy alert should cause two grenades, a rocket launcher, a volley of machine gun fire and a sniper's laser bead to drop in my position with a quarter of a second.

The game handles beautifully for the most part, connecting motions together with liquid fluidity, but the actual encounters are a disaster of balance and layout, leaving fluid motion helpless to dead-eye accuracy of hip shooting grunts and surgical grenade throws.

Every Uncharted game has a handful of minor encounters that leave you wanting to tear your hair out - particularly on higher difficulty modes - but every encounter so far for me has been a cavalcade of hair-tearing frustration and I'm only on Chapter 3... will I finish it? I'm not holding my breath.



Nah, playing as a damage-tanking super sponge takes all the fun out of it - I'd rather developers just better balance thier encounters so that harder difficulty isn't nakedly manufactured.

The combat is infinitely better than 3, not sure what game you're playing.
 
I just finished it, I had a much better time with this game than Uncharted 4. I honestly wished I could have skipped UC4 or erased that game from my memory and just played this instead. It takes all of the new and interesting gameplay systems from UC4 and actually makes them fun and interesting. Sadly, because it takes so much from UC4, some of the impact is sort of lost.

Like UC4, I really don't like the start and stop pacing most of the combat encounters have. Most of the combat encounters put you in a sizeable area that allows stealth or gunplay. You'll take down 8 or 10 dudes...and that's it, combat encounter ends. That just isn't satisfying enough. I don't need constant combat all the time, but when you give me a gun battle, I want it to be a sizeable meal and not just a small snack.

The writing feels a tad sharper this time around. It's the same as any other Uncharted game, but playing the game as Chloe instead of the insufferable dick head Nathan Drake is a big improvement.
 
I think when I posted last night I hadn't had the awesome 'boss' encounters. And I don't mean hand to hand stuff. There is way more game to this Uncharted game than 4.

Uncharted 4 was linear in a real tiring way, which is to say there were so many scripted sequences. This opens like that but the rest of the game is LOVELY and open.

And honestly the characters are brilliant. And Chloe is the best.

Really loved this. Having completed it, it really is up there with Uncharted 2 for me.
 
Well, I assume I'm in the minority here, but after just two hours, I must say this is the worst in the series by a long chalk. So bad, in fact, that I doubt I'll finish it.

Visually stunning and the animation work is almost a generation apart from contemporaries but the encounter design is utterly abysmal.

As someone who has completed all Uncharted games on either hard or crushing, I opted for hard, knowing the game's shorter length and wanting to make the most of it.

However, no level of hard difficulty should cause me to die almost 10 times in the first real encounter - 20 in the second. No enemy alert should cause two grenades, a rocket launcher, a volley of machine gun fire and a sniper's laser bead to drop in my position with a quarter of a second.

The game handles beautifully for the most part, connecting motions together with liquid fluidity, but the actual encounters are a disaster of balance and layout, leaving fluid motion helpless to dead-eye accuracy of hip shooting grunts and surgical grenade throws.

Every Uncharted game has a handful of minor encounters that leave you wanting to tear your hair out - particularly on higher difficulty modes - but every encounter so far for me has been a cavalcade of hair-tearing frustration and I'm only on Chapter 3... will I finish it? I'm not holding my breath.



Nah, playing as a damage-tanking super sponge takes all the fun out of it - I'd rather developers just better balance thier encounters so that harder difficulty isn't nakedly manufactured.

I played on hard and it was the perfect difficulty. You have to use cover and run away. Amusing to me how you play on hard and complain that it's hard. lol. You can also stealth kill a lot of the soliders multiple ways.
 
The Lost Legacy is a cracking little game, a solid 8/10 for me - but as I said in another thread, it's made me realise the series needs to take a long break and come back with fresh ideas.

It plays well, looks great and tells a cool story. However, it all feels so by the numbers and recycled.

It feels like a smaller budget game with reheated assets and remixed set-pieces, stolen from its older brothers.

It doesn't really evolve the formula laid out by A Theif's End in any meaningful way and I'd argue it's one new mechanic, lockpicking, is boring busy work.

It's got tighter pacing than Uncharted 4 and sprinkles in some cool little puzzles, but it feels like a side story with low stakes.

Making this game in a year was an incredible feat, but it's easy to see how they got the job done.

Bear in mind, I did really enjoy my time with it. It's Uncharted 4, again, but smaller and more focussed. It just feels very safe, outside of its compressed development cycle.

It didn't need to reinvent the wheel for me either, but it just felt like a step too far for me...

its an expanded DLC so... but its still a full length title. /shrug
 

valeu

Member
I just finished and totally enjoyed it. I loved Chloe and Nadine's chemistry. The game is beautiful, with excellent and exciting gameplay and setpieces...BUT I feel like all the games look the game. Naughty Dog does two locations in every game. I'm tired of 1) Jungle mountain forrest and 2) Run down city. I know this is a quasi DLC game and they probably needed to re-use assets from U4 to make the game quickly. But I hope the next Naughty Dog game has completely different locations that haven't been in a previous game.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Crushing in this game is some cheap ass bullshit. Fuck those enemies who run up to from nowhere and bear hug you.

Never play an Uncharted game on the highest difficulty, it's the worst experience you can have.
 

drotahorror

Member
Beat it. Wish I had not played on hard difficulty. The enemy encounters are awful and boring since you die so fast. Probably would have enjoyed it more on easier difficulty setting. I thought U4 was fine on hard, not bad. Figured it would be similar here but it wasn't for me. Also I think Chloe and Nadine killed more enemies in this game than Nate did combined in a couple of his games. The final chapter was basically an entire army. I don't think there's any dirtbikes or jeeps left in their world. No urge to ever replay this. Sits right there with Uncharted 1 in terms of how good it was. Which is pretty average.
 

blastprocessor

The Amiga Brotherhood
I thought chapter 4 was great overall and l loved the openness and exploration. Must have taken me hours to complete.

I just wish there was an screen mininap as l was constantly viewing the paper map which slowed me down.

I’m already several hours in on chapter 5.
 

kc44135

Member
Man, I loved this game. So impressive on so many levels, especially considering it only had a year of development time! Like, how!? I don't think there's a more impressive follow-up to game just a year after it's predecessor since... Idk, Majora's Mask, I guess? It's married 4's fun gameplay mechanics with better pacing and more focus on action and set-pieces (while still finding plenty of time for other stuff, too), and I loved chapter 4 (probably my favorite level in any Uncharted).

It's also the only Uncharted game where I immediately started the game again after beating it. I decided to finally give Crushing a try for the first time in the series, and it's been mostly OK so far, but could anyone who's beaten Crushing tell me if there's any worse than
the APC fight in chapter 6
? I struggled there for probably 2 hours, and it was kinda miserable and frustrating. Have I gotten past the worst of it, now?

Crushing in this game is some cheap ass bullshit. Fuck those enemies who run up to from nowhere and bear hug you.

Yeah, those guys suck. Honestly though, the thing I've struggled the most with is simply not being able to mark enemies. These environments are massive, intricately designed, and very highly detailed, which makes it really difficult to spot enemies in the first place, let alone keep track of them. I also find it really unfair that enemies can see you in tall grass when in a firefight, but you can still have a really hard time seeing them. This was a big issue for me during the
APC fight
, because there's tall grass everywhere, and it was insanely difficult to find enemies. They can also spot you from across the map, and detect you almost instantly. So frustrating, ugh.
 

LudicrouslyLiam

Neo Member
Don't know if this is common opinion as I haven't read any impressions but what a return to form this game is after Uncharted 4. Fantastic pacing, in my opinion on par with Uncharted 2. I really, really enjoyed the hub/open wide design of chapter 4. Even though once you got to one of the three areas that are mandatory it is 'closed off' in some way and you can't go back, the illusion of freedom to do what you want, as you want, really helps the feel of being an adventurer. Spent a good 4-5 hours in this chapter and loved every second of it.

I feel naughty dog were testing this kind of design with audiences for future games so I think it's important to say how much I appreciated the new ground covered here. I think the best way for it to work is to include a chapter like this either early on in the story as it was done here, or when there's any kind of lull with no particular agency to push forward, so as not to feel conflicted going for side activities.

The last chapter of this game was amazing. Combines so many elements that work together seamlessly. In fact pretty much every gunfight in this game was fun. The design team really put in effort to change things up when needed. Even though this is technically DLC it still took me 9 hours to complete, and I easily could have done it all in one sitting.

Really have to hand it to the new directors that stepped in - they know what makes an Uncharted game. Very excited for what Naughty Dog will bring next now.
 

bryanee

Member
Finished it earlier tonight on normal, clocking in at 7 hours 20 minutes. Good fun and probably my second favourite of the series behind UC4.

Did anyone else get really bad frame rate problems during the
train chase
stuff? It got so bad I had to restart and after that it didnt show up again. Weird.
 
Just started playing and already love this a lot more than the main UC4.

Chloe and Nadine are perfect! Def want to see more of them in the future vs Nate.
Sam can stay though
 

kamineko

Does his best thinking in the flying car
Just got to Chapter 6
was not expecting Sam to turn up!

I am enjoying this so much than UC4. Nate lying
to Elena
just kind of soured me on it.

The pacing here is great, and Chloe and Nadine are a likable pair. Really having an excellent time.
 
Don't know if this is common opinion as I haven't read any impressions but what a return to form this game is after Uncharted 4. Fantastic pacing, in my opinion on par with Uncharted 2. I really, really enjoyed the hub/open wide design of chapter 4. Even though once you got to one of the three areas that are mandatory it is 'closed off' in some way and you can't go back, the illusion of freedom to do what you want, as you want, really helps the feel of being an adventurer. Spent a good 4-5 hours in this chapter and loved every second of it.

I feel naughty dog were testing this kind of design with audiences for future games so I think it's important to say how much I appreciated the new ground covered here. I think the best way for it to work is to include a chapter like this either early on in the story as it was done here, or when there's any kind of lull with no particular agency to push forward, so as not to feel conflicted going for side activities.

The last chapter of this game was amazing. Combines so many elements that work together seamlessly. In fact pretty much every gunfight in this game was fun. The design team really put in effort to change things up when needed. Even though this is technically DLC it still took me 9 hours to complete, and I easily could have done it all in one sitting.

Really have to hand it to the new directors that stepped in - they know what makes an Uncharted game. Very excited for what Naughty Dog will bring next now.

Chapter 4 structure remind me of their Jak and Daxter games. You have the open world ish area and there are places to 'warp' you to different more linear 'level'. God I really want to see ND back making open world mascot game.
 

sujay

Member
Phenomenal game, one of my favorite in the series.

As much as I loved U4 and it was the game that it needed to be to close out Nathan Drake's saga, this feels like a return to form in many ways, incorporating several things that felt missing in U4 that were present in the original games. Along with an extremely tight pace, it has the same type of fun, variety, scale and setpieces that Uncharted 2 excelled at.

It's amazing that they managed to make this in one year, with the amount of variety, polish and small details it contains.

Naughty Dog has proven that Uncharted can exist beyond Nathan Drake. I don't need another Uncharted right now after this but I'm glad I got to experience Chloe and Nadine take up the mantle and fit in so well.

I really hope people don't skip on this thinking it's just a DLC rehash, it fully stands on its own as a peer to the other games.
 
I loved Uncharted 4, with reservations, but i have no qualms in stating that this game was amazing and quite possibly my favourite of the series. The dynamic between Chloe and Nadine was perfect. So many great bits of banter, and flat out hilarious moments that elevated the experience.

The ramp up in action in the last 3rd was spectacular.

The reward for getting all the tokens was a great addition. For the first time i might get all the treasures in an Uncharted game without using a guide!

I really want Naughty Dog to seriously consider continuing the series with Chloe as the lead. I want to see more of her and Nadine.
 

alt27

Member
Finished it all up last night (took me about 9 hours). Really enjoyed this adventure. Thought both the ladies characters were really well done and there banter was better than the drake brothers in 4.

I liked the introduction of chapter 4 having the open world feel to it, but I think it was just right in terms of size. Not sure I would want future games to have any more large open areas throughout multiple chapters, given the tendancy of everything to go open world these days.
 
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