Any plans for DLC or sequel or whatever?
Original kickstarter specified "another game" related to it and also comics. This could be anything though, might be serious, might be a complete joke.
There might be a patch as well as hinted in game.
Any plans for DLC or sequel or whatever?
Someone made a video of the bad time simulator
Genocide spoiler etc...
I don't know why the "I'm gonna break your clock" or "It's time for the ANTI FUN" ones make me laugh so much
Just started this, and am a few hours in. Loving it so far. The combat system is so original and I'm surprised that nothing like it's been done before... then again, maybe it has. It's not like I've played every RPG ever made. Still, it's terrific, and the soundtrack is superb.
'truly beat' is a question of personal satisfaction as a gamer. do as you will
It seems kind of odd to think of a game this way, but I think the only way to truly beat this game isto get the True Pacifist ending and then stop playing it completely. Don't give Flowey any reason to be smug and let Sans rest.
....
I think I need to go lie down, the game got me. It got me good.
I accidentally let. Does this affect my attempted Pacifist Run? I'll have to reload my save if so.Monster Kid fall off the bridge haha
I've been thinking a lot about it, and it got me wondering even more about it...Would it be considered selfish, knowing everyone will forget everything, to "true reset" just to go for the true pacifist route again? This is the type of game I want to play on a yearly basis just to revisit all of the wonderful characters, and experience it's story again, and again.
You get called out for it, I believe. Not aware of the specifics, however.
I've been thinking a lot about it, and it got me wondering even more about it...Would it be considered selfish, knowing everyone will forget everything, to "true reset" just to go for the true pacifist route again? This is the type of game I want to play on a yearly basis just to revisit all of the wonderful characters, and experience it's story again, and again.
*Post True-Ending Spoilers*I'm merely just questioning the morals ofI know Flowey begs you not to reset the time-line, and everyone's memories,resetting to experience it all again. ;o
Okay. Just beat it the night before. From the looks of posts and reading some reddit threads, I seem to have gotten the Neutral Ending, which is a good starting point it seems.
Although at the end, I didand I am confused as it seems the consensus is to go fromkill Floweybut most of the people saying to go to Pacifist you had toNeutral > Pacifist > Genocide >>> So on.spare him
Anyone mind extrapolating for me. Should I retry for another Neutral? What's my next move. When I boot the game up it still has "Load". I'm supposed to reset now right?
True Pacifist and Sans-related spoilers within.Doing a true pacifist run and then resetting has a photograph show up in Sans' workshop that shows your group of friends; meaning he's aware that you reset and took happiness away from him and the others. I think the Undyne encounter also has an additional line calling you a bad person who just manipulates people into liking you.
So, I mean... you're being nice again but you also won't let them stay happy. Up to you if you think that makes you a bad person~
Personally, I backed up my file and made a new one to do a new playthrough. In retrospect, it's pretty amazing that the game can make me feel guilty enough to do that.
I think you doneed flowey around for the second time around to get true pacifist. He takes part in some plot events that you of course can't get if he's dead. So uhh...that sucks.
No, I dunked him and still got true pacifist, so don't worry about it. You just don't get any hints.
Okay good. So he doesn't stay dead then?
Any chance of this coming to consoles ?
That andI wonder if they're allowed toon consoles.crash the game on purpose
I wonder if they're allowed toon consoles.crash the game on purpose
Yeah there's no way he can release the game withon consoles.scripted crashes
How long ago were Sans, Papyrus, and Undyne born that they didn't remember Toriel?
-When a monster has a child, the monster grows older as the child grows up, but a childless monster will live effectively forever; which is why Asgore and Toriel stopped aging after Asriel 'died'. Who are Sans and Papyrus' parents (are they siblings, anyway?), and why are none of the other monsters nearly as old as Asgore/Toriel seem to be?
Immortality without children only applies to boss monsters and as far as we know, Toriel and Asgore are the only boss monsters in the game
Shit, thanks for the heads upCool! Thanks.
(Also, looks like when you quoted me you dropped a spoiler tag - might be good to put that in to avoid spoiling people onstuff)Toriel/Asgore/Asriel
can't believe this game was made primarily by one guy. read he's also a composer for past games. what a talented guy. I would like to shake his hand.
every time I think I've uncovered everything Undertale, there's more Undertale underneath
I wasn't totally sold on this game even after all the hype, but when Dan Ryckert spoke so highly of it on the Bombcast I decided to pick it up. After playing for about an hour... I have no idea what this game is.
When I started playing it, I went along with the assumption that it's not a "typical" RPG, so I didn't play it like one. I fled from every battle I was able to and spared every enemy I could. I felt like that's what the game was pushing me towards.
I also didn't bother buying items because I figured it wasn't really necessary for a funny little story-driven romp.
But now I'm reaching the point where there have been a couple genuinely difficult battles and I'm wondering if I have hamstrung myself by avoiding XP and gold, making these fights more difficult for myself. It's making me feel a bit put off by the whole thing.
So what should I do? Do I need to keep playing the game in this "alternative" style that it suggested at the beginning? Or am I better off just playing it like a traditional RPG and slaying every enemy I come across? So far the game has not done a good job of spelling out the consequences for my actions.