I wasn't totally sold on this game even after all the hype, but when Dan Ryckert spoke so highly of it on the Bombcast I decided to pick it up. After playing for about an hour... I have no idea what this game is.
When I started playing it, I went along with the assumption that it's not a "typical" RPG, so I didn't play it like one. I fled from every battle I was able to and spared every enemy I could. I felt like that's what the game was pushing me towards.
I also didn't bother buying items because I figured it wasn't really necessary for a funny little story-driven romp.
But now I'm reaching the point where there have been a couple genuinely difficult battles and I'm wondering if I have hamstrung myself by avoiding XP and gold, making these fights more difficult for myself. It's making me feel a bit put off by the whole thing.
So what should I do? Do I need to keep playing the game in this "alternative" style that it suggested at the beginning? Or am I better off just playing it like a traditional RPG and slaying every enemy I come across? So far the game has not done a good job of spelling out the consequences for my actions.
Keep playing as you would! You can kill or not kill. You get XP and more HP when you kill, less death if you don't. The game won't spell out the consequences for your decisions-- that's by design.