This...4:3 or don't do it!!!Oh god those stretched 4K Saturn shots in the other thread
Since we can't complain there lol
This...4:3 or don't do it!!!Oh god those stretched 4K Saturn shots in the other thread
Since we can't complain there lol
Resolution is 960x540 (QHD).
It is small, I'm already saving for its big brother PVM A250 (will take a while...)
I really don't understand why complaining there is off topic or what have you. I mean yeah, respect the OP's wishes and all that, but if you're going to put up emulator shots, it seems totally fair that people can point out issues with the shots, regardless of their complaint.
I thought they looked as I would expect 4k emulator shots of a game with unfiltered textures to look. That is to say, uncohesive and awkward
so while we're circlejerking, imma go ahead and complain about people who act like PSX/Saturn-like graphics aren't pixely.
That's all.
Thanks for listening to me.
They shouldn't, but the wireless controls on VC might not be as fast as wired controls of original consoles.Just chiming in to confirm - Wii consoles don't lag on a Sony PVM when in component mode, right?
They shouldn't, but the wireless controls on VC might not be as fast as wired controls of original consoles.
Just chiming in to confirm - Wii consoles don't lag on a Sony PVM when in component mode, right?
Oh god those stretched 4K Saturn shots in the other thread
Since we can't complain there lol
So I may be going to pick up 4-6 PVM-20M4As on Monday.
Is the service menu for all PVMs menu + degauss and is there any in built features to test the state of the screen?
Samsung CRT's didn't have a lot of TV lines (actual resolution) going on from what I reckon/saw before.Did some thrift store shopping today.
Came across this Samung TV. Probably the most capable set; has a set of component inputs on the back.
That's a thing? Please tell me more lol.
But PS1 and Saturn games are pixely, I agree.so while we're circlejerking, imma go ahead and complain about people who act like PSX/Saturn-like graphics aren't pixely.
That's all.
Thanks for listening to me.
There's several reasons why. First of all, you actually can't uprender PSone graphics all that well because the 3D coordinates are rebated to a preset 2D environment with limited results.there's just this weird dichotomy where in 2D games are pixely, but 5th gen 3D games aren't. I just find it strange that people want PSX 3D games to not have aliasing or something despite them being very pixel-y and designed with those pixels in mind. It's not something I see all the time but every time I see it I don't know what to say.
Where are you people finding these things? ��
No. But check for brightness. A PVM in good health should be very usable with half the maximum brightness in a room with artificial lightning (hurt the eyes, even)
CRT wear means its gets dimmer and dimmer, we call half life the moment the brightness reaches half of the original factory one so go by that; any CRT whose brightness has to be pumped to the max has reached a half life status.
there's just this weird dichotomy where in 2D games are pixely, but 5th gen 3D games aren't. I just find it strange that people want PSX 3D games to not have aliasing or something despite them being very pixel-y and designed with those pixels in mind. It's not something I see all the time but every time I see it I don't know what to say.
Sorry but what is the point you're getting to here exactly? I'm fond of those pixel-y visuals myself, screw aliasing.
Do you put ridiculous stupid filters on your 2D games? Why do the same with the authentic visuals of the 3D visuals of earlier generations?
Who honestly does that?=ODo you put ridiculous stupid filters on your 2D games?
No lag. Keep in mind your monitor only supports up to 480i component, not the 480p max of most Wii games. Should still look great and a big improvement over composite.
Sorry but what is the point you're getting to here exactly? I'm fond of those pixel-y visuals myself, screw aliasing.
Do you put ridiculous stupid filters on your 2D games? Why do the same with the authentic visuals of the 3D visuals of earlier generations?
there's just this weird dichotomy where in 2D games are pixely, but 5th gen 3D games aren't. I just find it strange that people want PSX 3D games to not have aliasing or something despite them being very pixel-y and designed with those pixels in mind. It's not something I see all the time but every time I see it I don't know what to say.
Ah, great points there actually.I don't see pixel graphics as equivalent to aliased 3D graphics. Aliasing on 3D assets to me is more of a flaw or short coming of hardware. A lot of PSX, Saturn and N64 games were also released on PC where AA is a thing. This is a trend that continues to this day where console game will lack real AA and yet it remains an option on PC. I wouldn't say that Fallout 4 is meant to look like how it does on consoles with TAA as opposed to a super PC that can run it at 16x SSAA.
As for 2D assets like textures and simple HUD overlays inside a 3D game, those are more comparable to pixel graphics and I generally prefer not applying filters on them.
I don't see pixel graphics as equivalent to aliased 3D graphics. Aliasing on 3D assets to me is more of a flaw or short coming of hardware. A lot of PSX, Saturn and N64 games were also released on PC where AA and higher resolution is a thing. This is a trend that continues to this day where console game will lack real AA and high resolution and yet it remains an option on PC. I wouldn't say that Fallout 4 is meant to look like how it does on consoles with TAA as opposed to a super PC that can run it at 16x SSAA and 4K res.
As for 2D assets like textures and simple HUD overlays inside a 3D game, those are more comparable to pixel graphics and I generally prefer not applying filters on them.
Sure, there are certainly 3D games that don't seem to be designed around the 240p display's quirks. Virtua Fighter or Spyro, for instance, transition well to most any resolution. I don't think this is the case the majority of the time, however. Frequently the chunky pixels you get from OG hardware running a lot of 3D games offer an odd sort of clarity that I think is comparable to 2D sprites. I'd say most games fall in to this latter category for me, but examples would include everything from G Darius to FFIX.
Vagrant Story? Not bad, but I don't think it looks too good either.
High native res and good AA on old 3D games still isn't enough when they weren't meant for super clear digital HD televisions, and sometimes makes them look worse. Even PC CRTs with pretty high resolutions didn't present the games as sterile as HD emulator screenshot examples. What was meant to look good for CRT are now flaws exposed with perfect clarity amidst barren environments. I think those old 3D games need an analog signal over CRT (or comparable CRT filters) as much as 2D pixel games.
Someone's gonna have to give me a rundown on how connections work with a PVM because I'm not seeing anything standard on the back of that thing outside of maybe RCA for audio out.
I can't say for certain since I don't own one, but I think the primary feature that attracts retro gamers to the Framemeister is the excellent upscaling capability that no internal upscaling in a TV can match. Maybe scanlines are just as important to some but no one would buy one if it was crap at processing a low resolutions image.
Saw someone on Twitter last night bigging up the brilliance of RGB. Fair enough, it is the only way to go. Then noticed they had it plugged directly into an LCD TV. D'oh! Didn't bother with the discussion but it's crazy you'd go tho the lengths to sort RGB cables only to plug them into a flatscreen without a decent upscaler or indeed just using a CRT.
soon i'll have an HDMI N64 (end of the month but i'm very hyped already) so i might end up selling my RGB N64 (i sent a different unit because i heard there's extra stuff involved if you want to have both mods on the same console and i had another spare N64)
but before that, i'll do various comparisons to see if it's worth keeping both.
If your LCD TV handles 240p sanely it actually looks really good. I had 240p over HDMI going for a while and it looked legitimately great. I can imagine if you have a TV that handles 240p component properly it would look great as well.
Someone's gonna have to give me a rundown on how connections work with a PVM because I'm not seeing anything standard on the back of that thing outside of maybe RCA for audio out.
Saw someone on Twitter last night bigging up the brilliance of RGB. Fair enough, it is the only way to go. Then noticed they had it plugged directly into an LCD TV. D'oh! Didn't bother with the discussion but it's crazy you'd go tho the lengths to sort RGB cables only to plug them into a flatscreen without a decent upscaler or indeed just using a CRT.
Yeah he had screen shots and honestly, it looked rough. That screen did not handle 240p well at all
Check out this post:
http://www.neogaf.com/forum/showpost.php?p=190902221&postcount=12001
It's all very simple.
Is it not possible to use composite signals on a PVM?
Line A and Line B are composite in that picture within the link.Is it not possible to use composite signals on a PVM?
Line A and Line B are composite in that picture within the link.
Where can one get this? And it's possible to have both HDMI added to a console that has already been RGB-modded? I have an RGB N64 and a spare N64. Would prefer having an all-in-one console.
here but it's sold out atm.
you can have both on the same console. you tell them that before starting the process so they know about that and do the appropiate changes.
Thanks, will have to look into that when it's back in stock. What's the best option for HDMI to Component? The plan is to run this thing on my HD CRT at 480p, de-blur enabled. I expect it to be the best N64 picture ever!
Thanks, will have to look into that when it's back in stock. What's the best option for HDMI to Component? The plan is to run this thing on my HD CRT at 480p, de-blur enabled. I expect it to be the best N64 picture ever!