I've read this entire thread and can confirm Rich was a regular for the first year or so.Oh man I used to be in this thread loads! I had a framemeister, RGB ready consoles (SNES mini, NES, megadrive, n64, ps1), two RGB CRTs (one small Toshiba, one 28" 4:3 Sony)
I had to downscale due to moving house sadly and now half is in storage and half sold. Emulation is just a viable alternative really.
I also did my own modification too, set up new digital audio circuits on a few SNES consoles, added Phono sockets to my Super Game Boy 2, etc
What is lag like on HDTV CRT's if you are sending an already processed (no lag from the upscale) 720p signal at them? Better question I guess would be what's the input lag like from a PS3 or something sending 720p?
Emulation + quality HDTV CRT = gotta be comparable to a PVM, minus light gun support if the geometry is close.
Lag comes from upscaling and picture modification in general. an HD CRT fed with an HD signal won't have any lag. Depending on how the HD CRT works, it may or may not have one frame of lag when displaying SD content.
Emulation gives you at least one frame of lag, due to how emulation work. You may have additional lag depending on how the emulator polls the controller, and various other OS/videocard shenanigans like double or triple buffering, Aero on Windows 7, etc.
Whenever I go back to a CRT I'm instantly shocked by just how responsive it is.
It's easy to forget just how much input lag matters
Edit: damn, meant to post in the retro thread. Ha.
Anyhow, anyone got any experience with calibration videos? Any to recommend? I tested out my 28" Sony 4:3 CRT earlier and the geometry is wack
So, this 1 frame of lag includes standalone emulation boxes like Retron 5 and Retrode? Are they both 1 frame measured?
Depends on the display... or the switch you're using between console and display. Some are picky about sync and luma sync won't work. That same seller has a pricier version of that adapter with sync stripper that turns luma sync (and composite video sync) into the more widely accepted composite sync.
Are there PVMs that accept composite video for sync but not luma for sync? I couldn't find much discussion of it.
PVMs aren't picky and accept all sync types to my knowledge.
What is the best/highest quality VGA adapter for a Sega Dreamcast? I have one, but regardless of what cables I use, I get some wavy lines on the screen. Still looks really good, but due to the wavy lines it hampers it a bit. I also tried this VGA adapter on another Dreamcast and used multiple Monitors and still the same, so I know it is the VGA adapter.
Thanks for any help/assistance.
If you just need straight VGA then probably the Hanzo from these guys
http://www.beharbros.com/#!hanzo/c1gph
If you want it to do VGA and RGB Scart then the Toro from them.
http://www.beharbros.com/#!toro/cfom
PVMs aren't picky and accept all sync types to my knowledge.
Don't think this is universal. I've seen multiple lists that indicate otherwise. the 2950 I believe? I might be misremembering.
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Yup, can source fudoh: http://shmups.system11.org/viewtopic.php?f=6&t=46094
What is the best/highest quality VGA adapter for a Sega Dreamcast? I have one, but regardless of what cables I use, I get some wavy lines on the screen. Still looks really good, but due to the wavy lines it hampers it a bit. I also tried this VGA adapter on another Dreamcast and used multiple Monitors and still the same, so I know it is the VGA adapter.
Thanks for any help/assistance.
If you just need straight VGA then probably the Hanzo from these guys
http://www.beharbros.com/#!hanzo/c1gph
If you want it to do VGA and RGB Scart then the Toro from them.
http://www.beharbros.com/#!toro/cfom
I have a Hanzo to sell too when I can be bothered, my new TV has no VGA unfortunately. Not that this helps you haha!Just off the cuff here... **turns head, leans in closer** I'm willin' da sell my Hanzo.
Really though, I've been meaning to get a Toro for a while, so that means my Hanzo will be a paperweight unless someone else wants it. That reminds me, I gotta post this little wonder device in the BST thread.
Cool. I'd been wondering about how it would scale to 4K. What model did you get?On a related point I now have a 4K Sony. It seems to scale 720p quite nicely to 4K (from the Framemeister)
I always thought it would be good, because 3840 x 2160 is an integer multiple of 720p, so it's 'semi natively' showing the resolution, just pixel trippled in both directions.Cool. I'd been wondering about how it would scale to 4K.
I have a Hanzo to sell too when I can be bothered, my new TV has no VGA unfortunately. Not that this helps you haha!
On a related point I now have a 4K Sony. It seems to scale 720p quite nicely to 4K (from the Framemeister)
Scaling has to be preeeeeeety good now. lol That first dark square's more or less where wer're at with 240p. The trick for games is doing it economically in processing time while still retaining good PQ. Perhaps the XRGB Mega will have its work cut out for it.
emulation ≠ simulation.
emulation cares about reproducing the end result as if it were made by the original machine, regardless of how non-accurate the inner processes can be. Simulation aims to reproduce the processes as accurately as possible, the accuracy being measured by comparing the end result with one from the original machine.
A modern computer, as powerful as it is, cannot simulate a videogame console in real time. There had been some breakthrough with an early Pong machine a couple years ago, but we're still quite far away from even the simplest 3rd gen console. The only way to play a virtual version of our machines is to emulate it, which means use any trick necessary in order to produce an accurate picture and gameplay, regardless of how the original chips really did it. One big word is asynchronous computation: each frame is calculated as a whole, in order to optimise the computation time of your powerful modern processor. But it means that all the data needed to calculate a frame (dealt with in real time by the original machine) are buffered, calculated, then drawn on-screen. The minimum amount of time needed to do all that is exactly one frame, hence your one frame of lag on your emulated console. It can be more than one frame if the processes are not properly optimised.
The only way to get rid of this frame of delay is to simulate the console. It's not currently possible in software, but it can be done in hardware: you can reproduce the original chips (simulate) in an FPGA and have them act as the real deal, in real time. It has been done plenty of time for 8bit consoles, people are hard at work to reproduce 16bit cores, but anything beyond is a pipe dream yet.
A Retron5 is just an Android box with (stolen) software emulators. A Retrode is just an interface for your PC to understand what's on a ROM. It doesn't even allow to read its data directly, instead it dumps the whole code in RAM for it to be accessed by the software.
So unless your emulation box is using FPGA ("hardware emulation"), you will always have 1 frame of delay a minima because of emulation. Then you can add all the other sources of lag, like (bluetooth) controllers, LCD displays, etc.
If you just need straight VGA then probably the Hanzo from these guys
http://www.beharbros.com/#!hanzo/c1gph
If you want it to do VGA and RGB Scart then the Toro from them.
http://www.beharbros.com/#!toro/cfom
I'm interested in this box. Could you give us some more info on it? A name or place to buy maybeIn a related news item, I received another scaler box that takes a Scart Sega Saturn cable and then upscales to 1080p via HDMI. It looks great. Colors look fantastic on my 4k and I am not noticing much input lag if any. Really happy with this little box that makes the Saturn looks much better than using S-Video which is what I was using on my Sony 34" CRT.
I'm not sure this is possible, the "scanlines" you see in still images from 480i sources may just be the odd/even undrawn lines every other frame. Although, I did have this question before and wasn't satisfied with the answer, if you have a display like the HD BVM/PVMs that can do 720p and 1080i, and you feed it 480i, and it isn't upscaling, wouldn't it show scanlines?Not sure if this belongs in a mostly RGB/PVM focused discussion but I have a consumer CRT for 5th gen and older games but lately I've been playing some 6th gen games on it. The more I think about it the more I want to find something with visible scanlines at 480i resolutions.
I'm not sure this is possible, the "scanlines" you see in still images from 480i sources may just be the odd/even undrawn lines every other frame. Although, I did have this question before and wasn't satisfied with the answer, if you have a display like the HD BVM/PVMs that can do 720p and 1080i, and you feed it 480i, and it isn't upscaling, wouldn't it show scanlines?
Mine took about a month once I got shipping confirmation.How long did you guys wait for your beharbros order? I'm getting worried, I ordered it over a month ago and the Turkish tracking site said it left Turkey January 12th. I have no idea what to do about it, there's no domestic tracking ability (I'm in NJ, USA).
I'm not sure this is possible, the "scanlines" you see in still images from 480i sources may just be the odd/even undrawn lines every other frame. Although, I did have this question before and wasn't satisfied with the answer, if you have a display like the HD BVM/PVMs that can do 720p and 1080i, and you feed it 480i, and it isn't upscaling, wouldn't it show scanlines?
How long did you guys wait for your beharbros order? I'm getting worried, I ordered it over a month ago and the Turkish tracking site said it left Turkey January 12th. I have no idea what to do about it, there's no domestic tracking ability (I'm in NJ, USA).
A firm no if it's for everyday gameplay. Uncomfortably small. 13-14" should be your minimum.thinking of getting a tiny 8" sony pvm-8040 or 8020. Anyone have an experience?
thinking of getting a tiny 8" sony pvm-8040 or 8020. Anyone have an experience?
So if an HD CRT is being given 15khz signal, it will only draw 480 lines? Whereas if it is given a 31khz signal, it will draw 720 progressive or 1080 interlaced lines? Wouldn't that also produce scan lines, since the lines drawn in 15khz mode will have more space in between them, as the same screen size is being divided up into 480 parts rather than 720-1080? The drawn lines are always the same size right?A couple people here said it takes up 2 months for the Behar Bros stuff to deliver. I ordered from them yesterday and expect a long wait. Just gotta be patient.
That's exactly what 480i represents. Photographing a 480i game will capture the odd or even lines unless you use a slow shutter speed and end up capturing both fields.
Regarding HD CRTs, it doesn't matter if it is HD capable. If it is multi scan and can do 15KHz/SD resolutions, 240p and 480i content will look the same as in any SD monitor with similar tube characteristics. You would see the same quickly alternating scanlines in 480i. I have seen this firsthand on my HD CRT.
On a related note, at 480p you can see thin gaps in the lines up close with your own eyes. Wii at 480p: http://i.imgur.com/jQFFa6K.jpg
There are probably extremely fine lines at 720p but you might need the magnification assistance from a good camera to see it (or maybe not and the extreme thinness and proximity would cause them to blur together, especially with phosphor glow). I think I'll check later for my own curiosity. I was trying a few games at 1080i and could not see the alternating scanlines of 480i. I think they're too fine and to the naked eye looks like a somewhat softer progressive image.