davidwhangchoi
Member
Eh, someone is unloading their old stock of Bandridge automatic switches on the internet now. If you guys are up for some profit: (quote)
i can't find it
edit: ok, i see it
Eh, someone is unloading their old stock of Bandridge automatic switches on the internet now. If you guys are up for some profit: (quote)
Needs to be said every time because it's a huge red flag... BVM-A was the last of Sony's pro CRTs at the start of the HD transition and were primarily used with SDI cards for HD work. Because hardly anyone needed it, none came with the RGB/Component card that works with that line of monitors. You will find yourself waiting months for one to pop up at auction and pay around $400 at final bid... maybe more with the increased attention and demand to obtain good RGB monitors for gaming in the past year or so. Look for the previous line, BVM-D. It's just as good and uses common input cards (and came standard with its RGB/Component card so it should be there).
Tempting, but I already spent the money on that auto switcher from Retro RGB, so I guess I'm better off waiting on that.Eh, someone is unloading their old stock of Bandridge automatic switches on the internet now. If you guys are up for some profit: (quote)
Thanks for the sound advice, Mega!
I'm still far from deciding to chase any particular monitor, but it's good to understand more around what to expect.
Mega's definitely really informed and helpful!
Whoa, your new avatar made me do a big double take, David!
What's usually a friendly looking face has suddenly become ZERO. :0
Mega's definitely really informed and helpful!
Guys I need your expertise concerning a XRGB mini with a PAL PS1 running 60 hertz jp/us games with a PSIO.
Until now I never tried my PS1 on my XRGB mini. It happens that there are many glitches running 60 hertz games, such has: Top screen shaking, picture teared in half horizontally with the lower part shaking uncontrollably, or the whole picture shifted right or shaking. It mostly happens in the menus and loading screens though.
If I just connect the PS1 to my bravia without running it through the framemeister, the whole screen is shaking. I never had any issues on a CRT.
I discovered after searching google a little that apparently, and contrary to the PS2, the PAL PS1 can't output a native 60 hertz, and as a result NTSC games run 1% slower.
My question is:
Is this the reason the picture is messed up on an HDTV/framemeister, meaning it would be a synchronization issue? If yes, is there any way to fix it?
If no, am I screwed and should just order a US/JP PS1 to resolve this issue?
Thanks in advance.
Your monitor can display 720p content, I presume. You have a 900 vertical resolution, which means that it could display 720p with 180px worth of letterbox bars on the top and bottom.I have a quick question regarding the Framemeister. I eventually plan to purchase a 1080p PC monitor but currently I have a monitor with 1600 x 900 resolution. Can I use the Framemeister with this at a native resolution? Or it outputs only 720p or 1080p? Thanks!
Your monitor can display 720p content, I presume. You have a 900 vertical resolution, which means that it could display 720p with 180px worth of letterbox bars on the top and bottom.
To figure this out, if you can play a last gen game console on it now (most PS3 or 360 games are 720p), yes the Framemeister will work just fine.
And actually, most of us prefer to run our Framemeister at 720p, not 1080p. That's because 720p can run scanlines accurately, being a multiple of the original scanlines resolution.
So I believe your monitor will do just fine with a Framemeister.
Did you change the sync settings like NormalFish advised me to have a proper result?I'm not at home this weekend so can't help much, but I use a PAL PS1 to play NTSC games through the Framemeister all the time with no issues. I use a PSOne style system though with a boot disc.
Did you change the sync settings like NormalFish advised me to have a proper result?
That's strange. Updating the framemeister's firmware to the latest version helped a little bit, but it's still very messed up.
I'll have to spend some time looking at the settings and if it's not working I'll just order a NTSC unit.
Something a little different. Mario Advance 4 (the one with all the e-reader levels) via 480p component. Ah, if only the Wii U did 240p.
Wii?
Sure, this could presumably be done with a GBA emulator on a Wii with a hacked ROM. Would it run as smooth/faithful as the Wii U VC version? Not sure. My Wii is in storage, going to get it out soon.
Sorry, I was confused. So this is on WiiU.
I'm planning a trip to Japan in the next few months, and I was thinking about importing a Framemeister. Would it be worth it to just wait a few months and pick one up at retail when I'm overseas? I'm in the US if that makes a difference for the exchange rate.
Sure, this could presumably be done with a GBA emulator on a Wii with a hacked ROM. Would it run as smooth/faithful as the Wii U VC version? Not sure. My Wii is in storage, going to get it out soon.
EDIT: best version would probably be hacked ROM on a flash card played on a Gamecube with the Gameboy Interface in ULL mode.
Having an issue with my PVM - can this be fixed in the TV settings somewhere?
Yeah it's driving me nutsI didn't know PVMs came with a vase mode.
Are you sure you're not playing Doki Doki panic/Mario 2 and are simply inside a jar?Having an issue with my PVM there's this weird hourglass look to the screen - can this be fixed in the TV settings somewhere?
Was totally unaware of USPS delivering on Sundays though and woke up to the package having been brough inside by my roommates.
It's actually 480p, as in 640x480.^ seems like they get the facts more or less right. If you want your RGB / PVM / XRGB mini introduction podcast, there it is.
Though Jeremy just said N64 on VC upscales to 640p. I'll chock some of this up to brain fart.
^ seems like they get the facts more or less right. If you want your RGB / PVM / XRGB mini introduction podcast, there it is.
Though Jeremy just said N64 on VC upscales to 640p. I'll chock some of this up to brain fart.
Aack, I wish I could have taken part in that discussion. It's one of my specialties! I mean, we're working for the same company, right?^ seems like they get the facts more or less right. If you want your RGB / PVM / XRGB mini introduction podcast, there it is.
Though Jeremy just said N64 on VC upscales to 640p. I'll chock some of this up to brain fart.
Yeah it's definitely no new information for me in there... But it's like a good bedtime story I love to hear one more timeYikes, didn't catch that (was listening while running). I enjoyed it though, even though I imagine this is well-worn stuff for the folks in this thread.
I'd like to see how they setup their XRGBs. I've spent a lot of time tweaking it and my settings have some pretty significant differences from what you see in various faqs. Hopefully they're all using the most recent firmware as well since major features (which greatly improve image quality) were added in the last year or so.Yeah it's definitely no new information for me in there... But it's like a good bedtime story I love to hear one more time
Kind of cool to know that Frank Cifaldi rocks the same XRGB mini + Sony PVM-2530 dual setup that I do.
I believe -- as it's a wiki -- it's just a random people offering their general findings, but the guy who runs that wiki is incredibly rigid if my experience on shmups is any indication, so that might be a factor.Speaking of FM settings, I noticed some weird color problems & artifacts when upscaling 480i on the recommended "Natural" setting. It seems like the color handling is better when set to "Movie" with no artifacts, and it has the same deinterlace settings.
Does anyone know where those recommended settings floating around on like this wik came from? Also sharpness set to 1 is a dumb idea while I'm at it; even that is artificial sharpening that just seems to snap the source data to a nearby pixel.
Yeah, of course I meant 640x480 (double resolution) and transposed the numbers out loud. I'm a writer, not a public speaker.Though Jeremy just said N64 on VC upscales to 640p. I'll chock some of this up to brain fart.
This is probably of interest to very few of you, but in experimenting with the Wii U component output on my broadcast monitor it has become very apparent that there is some kind of filtering/scaling that always occurs, particularly in Wii mode (where I can use the 240p suite test patterns). I verified that this happens in all different screen size settings (this is in the Wii U control panel display options).
It is of course well established that there is no way to get 240p out from the Wii U component output but I'm now also convinced that the 480i/p image is also compromised by processing of the Wii U video implementation.
I'd witnessed this prior but had assumed that my set was doing a worse job of 480i/p upscaling than I recalled. I also am now confident that this is why I was unable to get satisfactory results using the Wii U 480p with a Framemeister a while back (which turned out to be irrelevant as I can't tolerate the 2 frame lag of the Framemeister when it gets combined with the four-frame minimum lag of my plasma).
I'm recommending playing Wii games on the Wii U only if you are letting Wii U scale them to HD.
Actually... Any 480p to a framemeister is compromised in some way. Are you feeding component straight to your monitor?
I also don't fully recommend WiiU upscaling to 1080p if you have a monitor or device that is highly capable of upscaling itself.
I returned the Framemeister weeks ago, it just isn't for me right now given the already high latency of my Kuro plasma.
I spent time this weekend feeding Wii U 480p and 480i component into my DT-V1710CG broadcast crt monitor (it has component and RGB inputs and can scan 240p/480i/576i/720p/1080i and more, and has killer geometry). Pics
While the Kuro is pretty darned good at upscaling (and deinterlacing), the Wii U definitely looks better on the Kuro at 1080p than 480p when playing Wii and Gamecube games. But again, running the Wii U at 480p into a 480p-capable broadcast monitor makes it very apparent that there is filtering occurring when viewing test patterns from the 240p suite. Try it yourself.
Question for Framemeister owners.
I have had mine for a few weeks now, but I notice in a lot of games, their is a series of little colored dots on the bottom left side of the screen. It does not show in the game image in itself, but it is usually like under the boarder of the game display. They are multi-colored dots. Is this normal or a way to get rid of them?