FiveMinuteHero
Member
Has anyone tested Framemeister scanlines at native 1080p using the latest firmware? (2.02) - how does it compare to 720p?
Has anyone tested Framemeister scanlines at native 1080p using the latest firmware? (2.02) - how does it compare to 720p?
Poorly.
You can fiddle with zoom settings or use a profile to make it better but even then the thickness of the lines just looks wrong.
Poorly.
You can fiddle with zoom settings or use a profile to make it better but even then the thickness of the lines just looks wrong.
Not sure this is the right thread, but I figured I may find some clue here.
Is it normal to get what it looks like jail bars, running PSone games on a PS2 (texture and loading set to normal)? The weird thing is, it doesn't happen with all games... 2D games look fine, and not every 3D game shows them on screen. Dead or Alive, for example, looks perfect, while Tekken 3 and Gran Turismo 2 produce some noticeable vertical bars, especially on grey/darker textures. I'm playing on a Trinitron CRT TV if that can help.
Thanks in advance, guys. ^_-
I use an official Sony RGB cable for the PS2.What type of cables are you using? What brand?
I use an official Sony RGB cable for the PS2.
I use an official Sony RGB cable for the PS2.
Crossposting from the PS1 collecting thread, to add more details:
I play my PlayStation games on a fat PS2 + Trinitron CRT TV (not that intensively anymore, hence why I literally just noticed the issue), with both speed and texture set to standard. Is it normal that some titles show what it looks like jail bars - especially on grey or not-so-bright textures/colors - and others don't?
Examples. Every single 2D game I've tried so far, looks fine (i.e. Guitly Gear, Gunners Heaven, Angel Eyes...), as well a some 3D game such as Dead or Alive and Toshinden 2. By 'fine', I mean they look exactly like I remember them looking on a genuine PlayStation, crisp and clean.
Then, on the other hand, there are Tekken 3, Chase the Express and Gran Turismo 2 (once again, out of those I tested), which show prominent jail bars, both on actual textures and 2D backdrops.
It's not random, they're always there with those titles, in the same spots, with the same intensity. Are some games meant to look like that? Does it have anything to do with their screen resolution? Unfortunately it's ages I don't own a PlayStation anymore, so I'm not able to double check on that system.
---Edit---
I just realized it happens with those games that have rampant dithering to begin with. I wonder if that - plus RGB sharpness and TV resolution - may be the reason of the jail bars artifact.
It's still visible, but I apologise for the crappy cellphone quality and refresh artifacts. ^^;Baller.
Anyway, I don't see jailbars on any of my games. Is it possible to upload a photo of what you're seeing?
Thanks!I've seen the PS2 does produce some artifacts like that when playing PSX games, I don't think it can be remedied other than by playing on a real PSX :/
Just got a PS4 and plugged it into the HDMI in on my Framemeister. Does that change the video? I tried clicking scan lines and couldn't add them, but the screen did sync in and out when I changed video processing settings, like natural to picture. I can't quite tell if it changed the way the video looked though, and I am loathe to try plugging the PS4 in back and forth direct and through Framemeister to try and tell if there is a difference. Anyone have that set up?
Phonedork posted a new video!
https://www.youtube.com/watch?v=3yeKMo6mcAo
Talks about:
1. The Sony BVM 20F1U
2. Sync On Green
3. The Extron Matrix Switcher
4. The Ultra HDMI Review
5. The HIDEF NES Review
6. 480I Resolution VS 240P
7. Integer Scaling
8. Sync Combining
Just started watching... damn, no one records video of a CRT running 240p games better than this guy.
You think Nintendo actually wants people making money from their intellectual property from their games being streamed?
If I'm Nintendo you just argued me into never including TV output ever lol.
Nice. Just as a cautionary comment: I'm pretty sure the FM's input and output settings are independently set. So be sure both input and output are set to the same range.
RGB N64
HDMI N64 (De-Blur on)
HDMI N64 (De-Blur off)
RGB N64
HDMI N64 (De-Blur on)
HDMI N64 (De-Blur off)
Too bad sync on green is borked on Xbox. Looks like a VGA mod is a must for RGB. Also, his color space comparisons don't seem accurate. Gamma/luminance levels aren't inherently inferior or superior between RGB and YPbPr. In fact YCbCr contains the full luminance information from RGB. Color resolution is different though. Where there might be some color bleed or less defined boundaries between solid colors, RGB maintains sharp edges. I'm pretty sure the difference in brightness between his 2 captures simply comes down to different calibration settings between 2 different inputs. A different input pretty much always necessitates different settings.
After phonedork's vid, I have no idea when I'll get to an Ultra HDMI N64 as I seem to be fine with my RGB N64, plus all that work to get games looking like that is a hassle for me, though it helps at least.
In most cases, I rather just leave the way the games look for consistency...that's just me though.
I noted this too. I think it's an issue with the XRGB. I experienced something similar when I switched from component to RGB on my own PS2. The XRGB handles the color totally differently. I really don't understand why it's such a massive jump, but if I leave settings the same and swap between them on the same resolution and scaling options, the color for one of them is always completely fucked.
That aside, amazing video as usual. His take on the N64's graphics are pretty much identical to my own, so I love hearing him talk about it. Very validating lol.
**
Commented on the video. Perhaps someone with a bit more knowledge than I can figure it out.
That would be amazing if that happens, it needs to come someday as well.There seems to be quite a bit of interest in a solution for deblur on RGB (either external or internal, I'm not sure what the state of it is). I'm holding out for that, since it might be less invasive or totally external. Not to mention cheaper and more conducive with my set up.
well, they haven't put HDCP in their console yet. imo they don't put TV out in their handhelds because it's extra cost and penny pinching has been their undoing this whole gen.
sorry about the delay but i for around and redid the pics with corrected settings. i managed to get very close to the HDMI N64's look with the RGB N64 + FM.
like in the first attempt, i did 2 sets of pics. first set is just the image output in 1080p with as few effects active as possible. the FM scaling settings are HScaling=5 and VScaling=7
second set has comparisons using 1:1 modes. for HDMI N64 that'd be Sharp Pixels while for the RGB one it's the Smart x2 image mode from the Mini.
i hope i didn't screw up something this time.
I'm not sure it's just that. The mini seems to handle some things really stangely in general. For example, the "movie" setting has a noise filter inherently on the setting. On component, it's almost invisible. On RGB, it's plain as day and greatly contributes to fucking up the colors.Yeah, overall, it's a fantastic video. Much more informative that the tripe that passes for analysis on other sources. Phonedork, MLiG, really get into the nerdy dirty details of display info.
To your other point though RGB and component will always handle differently on the Mini because the Mini is internally 4:2:2. That means RGB has to be fucked with and that's where the mini has some issues resulting in some slight artifacts like a red color pixel shift. Component is already 4:2:2, so it should pass through unaltered by the Mini's internal color space conversion.
Too bad sync on green is borked on Xbox. Looks like a VGA mod is a must for RGB. Also, his color space comparisons don't seem accurate. Gamma/luminance levels aren't inherently inferior or superior between RGB and YPbPr. In fact YCbCr contains the full luminance information from RGB. Color resolution is different though. Where there might be some color bleed or less defined boundaries between solid colors, RGB maintains sharp edges. I'm pretty sure the difference in brightness between his 2 captures simply comes down to different calibration settings between 2 different inputs. A different input pretty much always necessitates different settings.
After phonedork's vid, I have no idea when I'll get to an Ultra HDMI N64 as I seem to be fine with my RGB N64, plus all that work to get games looking like that is a hassle for me, though it helps at least.
In most cases, I rather just leave the way the games look for consistency...that's just me though.
I'm not sure it's just that. The mini seems to handle some things really stangely in general. For example, the "movie" setting has a noise filter inherently on the setting. On component, it's almost invisible. On RGB, it's plain as day and greatly contributes to fucking up the colors.
Yup. I love the device, but it has a lot of weird quirks.Huh, maybe that's why I found "Movie" to have far more accurate colors. I was running on s-video. I haven't tried comparing Natural and Movie over RGB, maybe I could hook up my PS2 that way.
The FM definitely does a lot of things weird. There are also a ton of things about the interface that just bug me. It really needs a good 3.0 version with some big tweaks. I mean clearly it's the best thing available right now but the software and the defaults are just insanely annoying.
For example, realistically most of the options are useless. Most people would just want to have like maybe a few profiles shared across all inputs. Ideally it would auto switch all my settings over to 480i appropriate settings (good deinterlacing on + video scaling + no scanlines) when the input switches to 480i, same with switches to 480p and 240p and etc. Allow a few tweaks for someone who wants to tweak color globally for their display and color/noise tweaks per input. That with a few presets to be set with those colored buttons on the bottom of the remote and they'd be saving me a lot of time digging into the menu with every system change.
Not to mention the desyncing issues.
Yeah but you have to fiddle around with each game though because some games may look better/worse with said settings and such.It's not a lot of work really, he just went into a lot of detail for the sake of explaining in his video. Hook up the system to your display with one cable, boot up, tweak a few menu settings like de-blur, sharp pixels, etc. and youre done. It's very brief. I like that he used Doom 64 because in my initial impressions that was one the standout games that benefited from the mod.
Here's a link, this is the closest we got:Has anyone tried the deblur method using a the gameshark yet?
Yeah, overall, it's a fantastic video. Much more informative that the tripe that passes for analysis on other sources. Phonedork, MLiG, really get into the nerdy dirty details of display info.
To your other point though RGB and component will always handle differently on the Mini because the Mini is internally 4:2:2. That means RGB has to be fucked with and that's where the mini has some issues resulting in some slight artifacts like a red color pixel shift. Component is already 4:2:2, so it should pass through unaltered by the Mini's internal color space conversion.
Holy shit, I love you phonedork. I had no idea you could force RGB on an NTSC Wii, and I've been using USB loader GX this whole damn time. This changes everything!
4:2:2? What does that mean?
4:2:2? What does that mean?
I can't get my mini to add scan lines to HDMI inputs whether direct is checked on or off. The scan lines button does nothing, I've tried it in natural and picture modes.If you have HDMI direct on, you can't add anything but there should be no latency. If you turn that setting off you can add scanlines/processing but you'll at at least a frame of latency.
Yeah but you have to fiddle around with each game though because some games may look better/worse with said settings and such.
FYI for any of my fellow Extron users, ebay seems to be filled with Phoenix Connectors these days. Good news as it seemed like they were impossible to find for a very long time.
Chroma subsampling. So color accuracy is reduced as the resolution for the color info is cut in half.
Apologies, but I'm not sure I believe it since the only source I can find for this is Fudoh's review and he's been wrong before.
I'd like to get a datasheet on the Marvell processor before being 100% certain this is the case, but I can't find one online. Maybe I should email them from my work email...
88DE2750 has multiple color space converters at various points in the data path. All the color space converters are fully programmable - implemented by 3x3 matrix multiplication and 3x1 vector addition and can be used for any linear color space conversion - RGB to YCbCr, YCbCr to RGB, YCbCr601 to YCbCr709 etc through appropriate programming of the 9 coefficients (3x3 matrix) and the 3 offsets (3x1 matrix). Color space conversion works in 4:4:4 domain.
Quick update on my 'vertical lines on some PSone games running on a PS2' issue.
I tested the very same games, plus some new one, with my second PS2 - I own a Japanese system, and a modded PAL console too - and I've got the exact same results: some PlayStation games - I'd say those that sport major dithering to begin with - just produce that vertical pattern on certain textures/colors. Japanese Tobal 2, SFEX/SFEX2, US Grandia, Bio Freaks and Rayman all look fine, for example, while Japanese Gran Turismo - exactly like GT2 - has those bars.
I can only assume it's either some artifact/glitch added by the PS2 itself (occurring under specific circumstances, since it's there only with some games), or maybe I just never noticed it before on the original PlayStation, due to my older and crappier CRT setup.
If you're serious about it, LGR did a video on the matter back in 2010 that's still pretty relevant: https://www.youtube.com/watch?v=sxMXJd4GDycBefore I go any further, I thought I'd get some advice from here.
I'm looking for the ideal setup for DOS gaming. My initial idea was to simply use DOSBox on a modern system, but I'm open to suggestions on the advantages of building a dedicated DOS machine. I'm also planning on buying a Roland MT-32, and looking for an ideal CRT monitor for this setup.
I live in the US (San Antonio), if by chance anyone knows local places to look (for the CRT specifically).
I'm pretty sure the difference in brightness between his 2 captures simply comes down to different calibration settings between 2 different inputs. A different input pretty much always necessitates different settings.
Worth mentioning that micomsoft has also been wrong before lol.