Vespa, isn't it possible that your projector is reporting its own internal color preset which it switches depending on the resolution being fed? Maybe it thinks 480p must be coming from a VGA (RGBHV) source and 720p is a TV with Component/YUV.. and it switches display color profiles on the fly. Try hooking up another source with scaling options and see if it does the same thing. Just a guess, I could be completely wrong.
Gain affects saturation. You need to increase overall values for R, G and B. I don't mess with bias much unless the color hues are way off from where I know they should be in certain games.
If you can't up the numbers any further, then your monitor's phosphors are too worn out. Typically the blue wears out faster than green and red (red = longest lasting). In all the Sony's I tried with x000 or x0,000 hours of wear, the blue level wears out faster and needs to be several hundred units higher to produce an image that looks neutral enough. I read this is true of all CRTs. Additionally we're most sensitive to green and it needs to be dialed down a bit as the blue falters. This lines up with my own experience that tweaking green in anything with RGB values (CRT, a Photoshop pic) even just a little has a profound effect on perceived picture hue.
I have the BVM color calibrator but I can't get it to work properly. On my former 20G1U it calibrated to an overwhelming orange tint that looked very wrong. On my 20F1U, it won't start up the calibration process and throws out an error... possibly something deleted out of this BVM's firmware? It's a huge bummer because this tool is meant to be the correct way to get precise neutral colors. Eyeballing it is subject to many variables.
I just got my first RGB Scart cables, and I must say I am impressed with how razor sharp everything looks. Even 480i looks damn clean.
But, the color saturation of RGB leaves more to be desired. I understand that this is the exact color separation and saturation intended to be output, but is there any way to increase the saturation on a PVM? OG Xbox looks particularly dull.
I tried messing around with the Gain and Bias values, but it seemed like that only affected contrast and brightness of the individual electron guns.
Gain affects saturation. You need to increase overall values for R, G and B. I don't mess with bias much unless the color hues are way off from where I know they should be in certain games.
If you can't up the numbers any further, then your monitor's phosphors are too worn out. Typically the blue wears out faster than green and red (red = longest lasting). In all the Sony's I tried with x000 or x0,000 hours of wear, the blue level wears out faster and needs to be several hundred units higher to produce an image that looks neutral enough. I read this is true of all CRTs. Additionally we're most sensitive to green and it needs to be dialed down a bit as the blue falters. This lines up with my own experience that tweaking green in anything with RGB values (CRT, a Photoshop pic) even just a little has a profound effect on perceived picture hue.
I have the BVM color calibrator but I can't get it to work properly. On my former 20G1U it calibrated to an overwhelming orange tint that looked very wrong. On my 20F1U, it won't start up the calibration process and throws out an error... possibly something deleted out of this BVM's firmware? It's a huge bummer because this tool is meant to be the correct way to get precise neutral colors. Eyeballing it is subject to many variables.