RPG Site: This will be my final question. Now that we have crossed the fourth numbered entry in the Valkyria Chronicles series, where do you see the series going from here? We are facing the potential of new PlayStation hardware on the horizon, so I would love to hear hypothetically what you would like to implement if you had far more resources at your disposal. Feel free to dream as big as you want.
Yamashita: Now that’s the dream, to have unlimited resources! (laughs) I think my answer would depend on many variables, like the scale of the available budget, how well VC4 does, and whether there will even be a sequel at all.
So far, Valkyria Chronicles has focused only on a portion of the battlefield, and the relationship between infantry and heavy weaponry. However, there are many other elements at play during a campaign. For example, air and naval power are crucial, while in the bigger picture, there are a lot of logistical factors like strategy and R&D that also influence the course of war. There are numerous conflicts beyond the boundaries of Europa, too.
We’ve still yet to explore so much of the world of Valkyria Chronicles, so I’m sure that no matter what else we introduce, it’s bound to be exciting.
Mikami: The future of the series depends on the latest title’s performance, but it would be great to take on the challenge of working with new PlayStation hardware.
As long as I don’t need to worry about any limitations, then it’d be fun to create a game with enough complexity in the mechanics that we could portray close-functioning combined arms combat, and a conflict on that scale.