dkeane said:
Got this for Christmas, going to start tonight and hopefully all weekend. Liked the demo.
So any tips for someone who is pretty clueless when it comes to strategy games?
I think you'll do fine for the most part, but here are some tips:
- If an enemy is crouching, don't go for a headshot since their defence will be increased and it'll take too many shots to kill them, use a grenade to kill them or knock them out of their crouch position into a standing one.
- Lancers & snipers can't use interception fire so you'll be safe if you run past them on your turn, the other classes will fire on you if they see you when you run past them.
- Pay close attention to those lines that appear when you're in action mode. Blue means you can see them and they haven't seen you so you're relatively safe. Yellow means they can see you and can fire on you if you come within your range. The lines point to enemy positions nearby too.
- Whenever you end a turn for an individual unit, make sure they're facing a direction where they can fire on advancing enemies. That is to say, avoid leaving them with their backs turned and if possible leave them crouched behind cover. Don't send your snipers or lancers ahead alone since they can't defend themselves from rushing enemies.
- Your tank can't run over enemies but it can knock over enemies which is useful for those crouching enemies I mentioned before. Your tank is also great cover for your team from enemy fire and if used properly (i.e. close to any enemy class but lancers) , it can work as a turret since it uses it's machine gun as interception fire. Also, it's mortar is effective against groups of enemies huddled together.
Hope these help, don't forget to come back here when/if you have any more questions.
gokieks said:
Not true. Several Engineers (Knute, Dallas, Nadine) have the Double Action class potential, in addition to Lynn with her Hard Worker character potential.
I've seen some scouts with that potential as well but you don't earn it till later on. Some shocktroopers have something similar, "double shot" or something that lets them fire twice at their target.