I'm pretty sure that's just because war.Yeah, it gets pretty bad.I like how no one ever addressees the literally tens of thousands of people selveria murdered because she's a ~*tragic*~ figure.
I'm pretty sure that's just because war.Yeah, it gets pretty bad.I like how no one ever addressees the literally tens of thousands of people selveria murdered because she's a ~*tragic*~ figure.
Well I survived Chapter 7 on the first try. Shit got crazy once the reinforcements arrived, but we rode it out. I gotta say the tank was a lifesaver in that mission, it was practically the only point of cover I could use during the later phases and it saved half my squad from getting killed.
It's a bit bullshit thatthe radiators close once one of them is destroyed. I had my lancers positioned to take out the last two in one turn, then it just closes once the 2nd one was destroyed. The entire back part of that mission is a little cheap. Selvaria and 4 or 5 guys just pop up out of nowhere and killed 2 or 3 people on the first turn. Idk how anyone is supposed to know where they'll enter the map on the first try.
I'm completely sold on this game now. The start was really slow, but the last 3 missions have been awesome.
Is anyone's mouse move really slow in the overhead map? It works fine when I control the character and aim, but when I go to the overhead mode to select the character the mouse moves really slow...
Is anyone's mouse move really slow in the overhead map? It works fine when I control the character and aim, but when I go to the overhead mode to select the character the mouse moves really slow...
Turn the sensitivity up in the game configuration.
Will it affect aiming sensitivity as well? Aiming is perfect as it is.
This is one of the greatest advantages it has over its sequel, and also over many other strategy games and SRPGs.this game feels so diverse
it seems like almost every map has a radically different feel to it
I would assume it would, but just up it like twice, and see how it feels. If it's too fast knock it down once.
Sensitivity 100 works well for both the map and aiming for me. They really should just double the mouse movement when translating it for the map interface though.
Are people expecting a deep storyline? I think the writing is intended to be lighthearted and succeeds at that, not really deep or philosophical. I liked what Miyamoto just said about people who are making games who would probably be better off making film.
I like storylines in games and writing but most of the time, particularly in games like this, I view plot as something to give me a reason for whatever I'm doing. It's never central to a game for me. The exception being, maybe, point & click adventures. Even then I'm most times looking for a laugh vs. a cohesive plot (e.g. Monkey Island).
I really like Welkin. Admittedly, it may be primarily because he's so utterly different from any protagonist you would expect in either a Western or even a Japanese game, particularly a war-themed one.
Turn the sensitivity up in the game configuration.
Sensitivity 100 works well for both the map and aiming for me. They really should just double the mouse movement when translating it for the map interface though.
I think the writing is serviceable in VC. Basically, as long as a JRPG story doesn't make me cringe, we're in good shape. I don't expect much from the genre.
Is it be or does the Royal anti tank lance really suck?
Is it be or does the Royal anti tank lance really suck?
It's less about deep storyline and more about believable dialogue. Valkyria Chronicles' characters are likable enough and as a lighthearted romp it's fine. But occasionally it tries to be philosophical and it just fails miserably. Like, at the beginning Welkin does this very weird monologue that somehow managed to soothe the distressed Alicia and it just lost me.Are people expecting a deep storyline? I think the writing is intended to be lighthearted and succeeds at that, not really deep or philosophical. I liked what Miyamoto just said about people who are making games who would probably be better off making film.
I like storylines in games and writing but most of the time, particularly in games like this, I view plot as something to give me a reason for whatever I'm doing. It's never central to a game for me. The exception being, maybe, point & click adventures. Even then I'm most times looking for a laugh vs. a cohesive plot (e.g. Monkey Island).
Yeah, pretty much. But even with that...I like Welkin when he does the goofy "thanks, fish" and "you look like a bug" but hate him when he's all "I want humanity to be as birds".
... I still find him much more interesting than this alternative.You'd expect him to be an even less sympathetic Largo, givien the way writers do protagonists in war settings.
Yeah, pretty much. But even with that...
... I still find him much more interesting than this alternative.
Don't engineers have three grenades even at the very beginning? Engineers can repair slighty better imo.what exactly do the elite upgrades do?
i've noticed that for scouts you get a grenade launcher and 100 extra ap,shocktroopers get a flamethrower,and engineers get 3 grenades instead of 1 but what about lancers and snipers? and is there anything i'm missing on the ones I named?
Storyline seems fine. Its the writing/dialogue that drags it down. But no, I was not expecting anything in this regard. And it doesn't really affect my enjoyment of the game.Are people expecting a deep storyline? I think the writing is intended to be lighthearted and succeeds at that, not really deep or philosophical. I liked what Miyamoto just said about people who are making games who would probably be better off making film.
I like storylines in games and writing but most of the time, particularly in games like this, I view plot as something to give me a reason for whatever I'm doing. It's never central to a game for me. The exception being, maybe, point & click adventures. Even then I'm most times looking for a laugh vs. a cohesive plot (e.g. Monkey Island).
Agreed that preachy, soapbox-y dialogue and speeches don't help VC's story. It doesn't happen often, but the artbook does a good job of selecting quotes I'd erased from memory because they were so lame. Most of the plotting's tight, at least; onlysticks out to me like it could use a better premise or explanation. Some have argued that Varrot's mission reduces her to the hysterical-woman stereotype. The story's pretty good no matter the issues, and the world-building and implication of character backstories/depth is excellent.Isara's gun-wound not being Ragnite-healed
Sakura Wars' influence on both VC and FE:A could be long-reaching.
this seems to be common thing in anime and japanese storytelling. Forgiving the villain or something. Im not going to bring up any examples but one is bugging me. Selvaria didnt really bug me though, she killed people in war, some inhumane tactics, but I thought her backstory was good enough to feel sorry for her. I honestly really like Selvaria
Just beat Chapter 7 and wow it was such a different experience since this is my second time playing the game than it was originally 6 years ago. Here are my thoughts:
It was a total piece of cake this time around going into it knowing what to expect. The first time this mission felt like the most unfair poorly designed mission ever, but now I can actually see how it was designed by it's creators who by then would have had ample experience with the game's systems and known it inside out. You absolutely have the capability of destroying this mission by the time you get to it, in the resources and units you should have by now.
However I still think they threw this mission in too early, and can also see why it turned so many people away initially (myself included, but I ended up powering through). While the game has 'taught' you the things you should know by now, there is still no guarantee that the player will have the knowledge of things that would make this mission much easier. Things like using engineers to resupply so you can keep pounding the machine turrets with lancers, or using scouts or engineers to rush up and grenade the radiators. If they put this mission maybe 3 more chapters deep it would probably have a much better legacy than 'that one bullshit mission with the tank'.
One thing I still am not sure about is the introduction of Selvaria later, the game does give you enough time to prepare and warns you troops are coming from the East. But on a first playthrough there is not much that would prepare you for a unit like that, and the somewhat random way she just blazes a trail through and targets your people. Knowing it was coming I could hide them away and body block with the tank, but in my opinion things should be balanced for reacting to them as seen the first time.
In the end I greatly enjoyed it this second time but also had a much easier time with it.
I think Selvarias appearances was pretty interesting. The holy shit moment when she comes in and just slaughter through your troops as a ingame unit, is very impactful and makes you actually scared for your precious units when you don't know anything about that.
Looked a bit more at the character models. I'm really bad with model formats, so I don't think I'll be able to get the cutscene models working ingame. But I'll try to get the textures from cutscene models working on ingame models, and release a large mod with that.
All the cutscene model textures are 4 times the size of the ingame ones, so it would be a noticable increase in quality.
As an example, here's one of the textures for Alicia:
Ingame: http://abload.de/img/00-ingame52svm.png
Cutscene: http://abload.de/img/00-cutscenesmsrn.png
Another thing about Selvaria appearing is that it really drives home the value of cover. Until that point, cover is more of a "nice to have" thing. Once she is there, you get out of cover and you're dead.
It's in the post you quotedThis sounds great. Do all characters have higher res 'cutscene' textures?
edit: missed the important 'all'. So nevermindAll the cutscene model textures are 4 times the size of the ingame ones, so it would be a noticable increase in quality.
I'd assume that only those who appear in cutscenes do.This sounds great. Do all characters have higher res 'cutscene' textures?
What constitutes a "cutscene" in this game, anyway? The cinematic ones are all pre-rendered, yes? I'm assuming it's the talking heads segments and the "yay I just killed a guy" victory poses.I'd assume that only those who appear in cutscenes do.
This sounds great. Do all characters have higher res 'cutscene' textures?
I'd assume that only those who appear in cutscenes do.
What constitutes a "cutscene" in this game, anyway? The cinematic ones are all pre-rendered, yes? I'm assuming it's the talking heads segments and the "yay I just killed a guy" victory poses.
He's not the worst one in the word. But "... and that's why I want to be a teacher" or "I want to be a bridge" are the kind of lines I hate the most. Plus, his ideas are borderline mentally deranged.I really like Welkin. Admittedly, it may be primarily because he's so utterly different from any protagonist you would expect in either a Western or even a Japanese game, particularly a war-themed one.
Are people expecting a deep storyline? I think the writing is intended to be lighthearted and succeeds at that, not really deep or philosophical.