Valve: Xbox Live policy is 'such a train wreck'

OldJadedGamer said:
And when the steamworks app needs patched? I'm not sure I feel good with Valve being unchecked and patching willy nilly without Sony double checking their shit.

Okay, well, I feel fine about Valve patching their own shit, since they've done it hundreds of times without error. I suspect Steamworks can patch itself and Valve going to avoid going through Sony at all.
 
OldJadedGamer said:
And when the steamworks app needs patched? I'm not sure I feel good with Valve being unchecked and patching willy nilly without Sony double checking their shit.

Yeah! Dudes just started to do all this free DLC and stuff... I don't like that a bit, man!

They need to get some experience on their belts.... or something...

...

:lol :lol :lol
 
OldJadedGamer said:
And when the steamworks app needs patched? I'm not sure I feel good with Valve being unchecked and patching willy nilly without Sony double checking their shit.

:lol :lol :lol :lol
 
It makes me so happy that Valve are free to call the sky out for being blue without fear of God. :bow
 
OldJadedGamer said:
Both MS and Sony charge for patches. MS gives you the first one free but then all the rest of them are $10,000 last I heard. Sony charges each time and their patch cost is in line with MS's. It's put in place so that developers/publishers don't release an unfinished game and then patch it a thousand times... like they do on PC sometimes.

Valve could do all the updates they want, they just don't want to pay for it. Not sure how this is going to change on the PS3 as the updates still need to go through certification at Sony which costs money.
Daamn.
 
TF2 lately have been getting patches to fix stat tracking. I don't think it's even done :lol

But that's not really game breaking unless you're a stat whore.
 
pivot said:
Gabe has a lot of interest in you NOT using XBLive in the very near future. Are you dense?

That's like getting mad at your parents for telling you not to touch a hot stove. They just don't want you to touch that stove because they'd have to pay the medical bill, what jerks!
 
pivot said:
Just shut up and make games. I don't give a fuck about your opinion of them or anything related

tibetan_fox.jpg



Stumpokapow said:
Okay, well, I feel fine about Valve patching their own shit, since they've done it hundreds of times without error. I suspect Steamworks can patch itself and Valve going to avoid going through Sony at all.

As opposed to the hundreds of times with error?
Running a TF2 or L4D server was a fucking roller coaster.

Valve used to communicate with server admins, but with TF2 and L4D we were on our own, guessing at shit. Valve kept breaking shit with every update. Old bugs would reappear. Variables would have their fucking meaning reversed. Security holes would never get acknowledged until a month later when they silently patched it. It was fucking chaos.

The server admin mailing list was a shitstorm. It used to be the place where Valve would talk to server admins, get feedback, answer questions, give heads ups about update times, etc. But with TF2 and L4D, there was a stark and sudden change.

Read the archives if you think I'm exaggerating.
http://list.valvesoftware.com/mailman/listinfo/hlds
 
<searches for "Valve" "Episode Three">

Its cute that people care about Valve games on consoles. They're just hand me downs at this point.
 
speculawyer said:
Well . . . bandwidth does cost money. I often wonder when Valve will change their own strategy at least a little bit. It is weird how when I log in, Steam starts updating 5 different games. Why? What if I never play game X, why bother?

Software as a service. Your game should be ready to play when you start it up.

thcsquad said:
If you played LittleBigPlanet, you would appreciate Valve's way of updating.

Perfect example.
 
shuri said:
yeah devs should be allowed to release what they want, fuck Q&A!!

Yeah, who gives a shit if the occasional but rare game-breaking bug gets through QA despite hundreds of hours of testing. Developers only get one chance at this and that's it. No do-overs or patches. You bought it and ran into a bug? TOUGH SHIT.
 
Stumpokapow said:
Of course, by contrast Sony charges 16 cents a gig for bandwidth and Microsoft doesn't.

Er, SOMEONE is paying for that bandwidth...

In one case it's the developers, the other it's the consumers.
 
Kintaro said:
<searches for "Valve" "Episode Three">

Its cute that people care about Valve games on consoles. They're just hand me downs at this point.
Nowadays I'd never really want to play a Valve game on anything but the PC, but I wouldn't frown on the console versions.

Orange Box 360 was my introduction to Valve, and man did it work for me, including controller and loading times!
 
Live's restrictions on free content updates is obviously anti-consumer, and actually anti-business for a company that operates like Valve.

I think its just so they can keep an ecosystem of paid content going. I'm not sure how else you can make sense of it.
 
Kintaro said:
Its cute that people care about Valve games on consoles. They're just hand me downs at this point.
...because of Xbox Live... :lol

Valve games are actually reasonably comparable to their PC counterparts straight out of the box. It's in the post-release that things get crappy. That's why Steamworks on PS3 could get interesting.
 
OldJadedGamer said:
And when the steamworks app needs patched? I'm not sure I feel good with Valve being unchecked and patching willy nilly without Sony double checking their shit.

I trust Valve game patches over Sony quality control.

I really hope you were joking though, otherwise you are a complete idiot.
 
I think the proper term is 'Microsoft management' is a trainwreck Gabe, because anything MS managed might've done or said in the last 5 years is now void.
 
Man said:
Console patch validation is idiotic. Like region locked games. Just a hindrance.

Not always, see ME2 DLC yesterday. A case where Q&A worked on the MS side. However, MS should see the advantages of particular 3rd parties being able to patch in when and where needed, and Steam/Valve would certainly be one of those.
 
BobsRevenge said:
Live's restrictions on free content updates is obviously anti-consumer, and actually anti-business for a company that operates like Valve.

I think its just so they can keep an ecosystem of paid content going. I'm not sure how else you can make sense of it.
Of course that's exactly what it is. The problem for them is, their competitors are offering similar (if not better) services to Live for FREE and aren't actively pissing on their customers like Live continues to do.

I'm gonna to play some Alien Swarm to get this bad Xbox Live taste out of my mouth.
 
I can see 2011 being the beginning of my transition from Live to PSN as my dominant online platform. Microsoft's rigidity is going to be their undoing.
 
I can understand console manufacturer QA. If a game literally renders your system unusable or something, chances are Sony or MS face a legal nightmare.

Inconvenient, but necessary. Which is why Sony handing the update reins to Valve seems to be very... well, exciting, yes, but mostly just curious.
 
pivot said:
Gabe has a lot of interest in you NOT using XBLive in the very near future. Are you dense?

Er, I'm sure he has MORE interest in Steam integration with XBL.

I mean, it looks like he'd rather work with more platforms (Mac, PSN) than try to convince you not to use them... made more evident by the huge turn-around in sentiment towards Sony after they seemingly opened up.
 
IsntChrisL said:
I wasn't aware MS was charging developers to update their own games. No wonder 360 games get late patches and add-ons sometimes..

I'm pretty sick of MS' stances on Live. They grab you by the ankles, shake you for cash and tell you they'll see you tomorrow.

Wait, what?

So 360 patches are late compared to ...PS3? How about the Wii?
 
watership said:
So 360 patches are late compared to ...PS3? How about the Wii?

Wii don't get gamepatches, unless you count new revised disc-prints.



What I'm wondering is.....

Take Portal 2 for PS3 as an example, first game to have Steamworks.

Will it be a dashboard feature, allowing Portal 2 to be constantly updated trough it as long as the PS3 is turned on, or will it just be their own, now you need an update and its going to Valve instead of Sony to get it, when the game is started and need an update?
 
stuminus3 said:
...because of Xbox Live... :lol

Valve games are actually reasonably comparable to their PC counterparts straight out of the box. It's in the post-release that things get crappy. That's why Steamworks on PS3 could get interesting.

I meant in general. The community for Valve's games is just more abundant, more skilled and just plain more fun on PC.
 
Everyone just take a moment and think the cluster fuck it would be if every company was running their own client through your console. While I hate Microsofts pricing policies and i.e. lack of free updates their is an elegance in the uniformity of it all.
 
This sure is a surprising turnaround, more specifically what happened on E3 2010.
 
Kintaro said:
I meant in general. The community for Valve's games is just more abundant, more skilled and just plain more fun on PC.

TF2 even without the content is a wholly different game on PC and I've spent significant time playing both console and PC versions.
 
Mithos said:
Wii don't get gamepatches, unless you count new revised disc-prints.



What I'm wondering is.....

Take Portal 2 for PS3 as an example, first game to have Steamworks.

Will it be a dashboard feature, allowing Portal 2 to be constantly updated trough it as long as the PS3 is turned on, or will it just be their own, now you need an update and its going to Valve instead of Sony to get it, when the game is started and need an update?

I imagine there could be some integration directly to the "Game Data" area. The tech already exists to some degree with the PS+ Auto Downloads... that logic could just apply freely to any Valve game.

You wouldn't need the disc in with the game data sitting on the harddrive.

But I also kinda hope all Valve games are available digitally... that'd be cool and should make the issue a little easier as well.
 
RSTEIN said:
I hate Sony! Er, no, I hate Microsoft! :lol

I think it would be better stated as:

Valve on PS3: I hate the crazy PS3 architecture but I'll accept it because they allow me to use Steamworks.

Valve on 360: I hate the strict nature of Xbox Live but I'll accept it because our games sell a lot of 360 and it's simple to develop for.

Valve on PC: Fuck I hate consoles.
 
practice02 said:
Everyone just take a moment and think the cluster fuck it would be if every company was running their own client through your console. While I hate Microsofts pricing policies and i.e. lack of free updates their is an elegance in the uniformity of it all.

Hmmm....

/takes moment

Steam, GoG, D2D...

Updates on the fly... and five more bucks to buy that game on sale...

/cleans up desktop icon clutter

I would be down with that...
 
practice02 said:
Everyone just take a moment and think the cluster fuck it would be if every company was running their own client through your console. While I hate Microsofts pricing policies and i.e. lack of free updates their is an elegance in the uniformity of it all.

Freedom is so scary. Please give me mandated control! Thank you faceless corporation/government!
 
practice02 said:
Everyone just take a moment and think the cluster fuck it would be if every company was running their own client through your console. While I hate Microsofts pricing policies and i.e. lack of free updates their is an elegance in the uniformity of it all.
goddammit godwin, you smug asshole.
 
Chavelo said:
So....

Am I seeing that people don't like devs updating their games for free in this thread?

I... what?


It's the slippery slope argument. If devs are allowed to do this, they will ship more games with more bugs in them knowing they can fix them with a patch.

They have a point, because it's pretty rampant in the PC world.
 
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