distrbnce said:
Er, SOMEONE is paying for that bandwidth...
In one case it's the developers, the other it's the consumers.
No shit. In the mean time, this is a thread talking about Valve (a developer)'s attitude towards MS and Sony as platform stewards.
There are three issues being discussed in this thread:
A) MS as platform steward versus Sony as platform steward (IE the actual point of the thread)
1) Sony charges for bandwidth, MS does not. This makes MS more appealing for Valve.
2) Sony has not pressured developers to make DLC cost money, MS has. This makes Sony more appealing for Valve.
3) Both MS and Sony charge for patches; MS gives you the first patch free, Sony's system hasn't really been made public but let's assume it's around the same. This makes both platforms equally unappealing for Valve.
4) Sony has allowed Valve to port Steamworks. This removes issue number 3 because Valve doesn't need to go through Sony for patching.
B) 360 hardware versus PS3 hardware (IE Gabe's past comments on the PS3)
- Valve had initially criticized the PS3's hardware for being tough to develop for. They haven't took this back so much as they're now at the point where cross-platform development has become easier, Sony has become more willing to help, and Valve stands to gain more because the PS3 userbase is getting there. This has nothing to do with this thread but the article for some reason drags it up so I can see why it ends up being discussed.
C) MS and Sony as they relate to consumers
- This has nothing to do with Valve's comments, Valve's past comments, or anything else that people could conceivably talk about in this thread except for one-line driveby "fuck M$ / fuck $ony / PC RULES CONSOLES DRULES!!!" garbage that has no place here.