It seems like devs hit a wall with these consoles way sooner than i expected them too
its due to anemic low cache CCX latency riddled zen 2 CPU, that I'm sure of. this cpu was already garbaj on desktop, you can ask anyone who knows their shit. it was barely able to push 60 fps %1 lows on some PS4 ports. zen 2 is a horrible cpu uarch. it will be jaguar all over again (yes, even a zen 3 makes zen 2 look like jaguar, considering in some games zen 3 can lead up to %50 due to how weird performance scaling zen 2 can have. it's a gimmick cpu that only performs like it should if the game can have near perfect thread scaling and not stress any particular cores or do not do complex calculations across CCXes.
any random currently sold CPU will destroy Zen 2 in actual cpu stressing moments. cyberpunk's jig jig street with ray tracing is a great example. jedi survivor too. in both games, zen 2 has catastrophic %1 lows compared to zen 3 and even 9th-10th gen Intel CPUs. it simply crumbles under complex loads that require a lot of threads in sync. not every dev can solve the multithreading gracefully. it is a might task all by itself. but at least if your CPU architecture is not flawed, you won't have any perf. penalties if your CPU cores can communicate without any problem across them. Zen 2 is the opposite. if core 2 needs an information from core 6 a lot of the time while rendering in a second, that means it will have a lot of slowdowns due to horrible ccx structure (yes, consoles too have double ccx structure which I heavily criticised since they were announced)
"I agree with you 100 percent. It just seems like sony's 1st party teams really knows how to get the most out of the ps5 but other devs are struggling for some reason. You’re right, ffxvi is not a very visuallly impressive game outside of some scripted moments. There is no reason it should have anything less than stellar performance or iq, especially when a cross gen game like horizon forbidden west can look and run so much better"
No, they don't know shit. they just released / optimized games that were already optimized to hit rock solid 30 FPS, and 40+ FPS even on crap 1.6/2.2 ghz jag cores. once that "goal" is removed from the equation, you will quickly realize the dream of having those rock solid 60 fps modes, those 60+ fps unlocked VRR modes will be gone.
only games that do not follow this pattern is demon's souls and ratched and clank. but for all I know, it is mostly because they felt pressured to optimize to hit 60 FPS because every other game was releasing at 60 FPS due to being in a crossgen period o they'd have to face massive backlash in such an enviroment. but now devs are becoming more bold as we've seen this year, you will also see them "1st party studios" targeting 1200p/30 FPS and then hackjob of a performance mode that have %1 40 FPS lows at 800p average resolution. That, you can be sure of.
ff xvi, forspoken jedi survivor are frontrunner scapegoats. they have just warmed the bed for the upcoming onslaught. once everyone is psychologically wired to think that PS5 is as much as capable as this, 1st party studios will follow the suit.
no dev is stupid. if people can accept ff xvi or jedi survivor's performance for what they are and still generate huge bucks of money, there really is no "incentive" for any 1st party studio to hit that sweet locked 60 fps on their performance modes. there simply isn't. as I said, don't let crossgen period and ps4-optimized titles cloud your judgement.